#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../common.h" #include "LargeScenery.h" #include "Map.h" extern "C" { colour_t scenery_large_get_primary_colour(const rct_tile_element * tileElement) { return tileElement->properties.scenerymultiple.colour[0] & TILE_ELEMENT_COLOUR_MASK; } colour_t scenery_large_get_secondary_colour(const rct_tile_element * tileElement) { return tileElement->properties.scenerymultiple.colour[1] & TILE_ELEMENT_COLOUR_MASK; } void scenery_large_set_primary_colour(rct_tile_element * tileElement, colour_t colour) { assert(colour <= 31); tileElement->properties.scenerymultiple.colour[0] &= ~TILE_ELEMENT_COLOUR_MASK; tileElement->properties.scenerymultiple.colour[0] |= colour; } void scenery_large_set_secondary_colour(rct_tile_element * tileElement, colour_t colour) { assert(colour <= 31); tileElement->properties.scenerymultiple.colour[1] &= ~TILE_ELEMENT_COLOUR_MASK; tileElement->properties.scenerymultiple.colour[1] |= colour; } sint32 scenery_large_get_banner_id(rct_tile_element * tileElement) { return (tileElement->type & 0xC0) | (((tileElement->properties.scenerymultiple.colour[0]) &~ TILE_ELEMENT_COLOUR_MASK) >> 2) | (((tileElement->properties.scenerymultiple.colour[1]) &~ TILE_ELEMENT_COLOUR_MASK) >> 5); } void scenery_large_set_banner_id(rct_tile_element * tileElement, uint8 bannerIndex) { tileElement->type |= bannerIndex & 0xC0; tileElement->properties.scenerymultiple.colour[0] |= (bannerIndex & 0x38) << 2; tileElement->properties.scenerymultiple.colour[1] |= (bannerIndex & 7) << 5; } sint32 scenery_large_get_type(rct_tile_element * tileElement) { return (tileElement->properties.scenerymultiple.type & TILE_ELEMENT_LARGE_TYPE_MASK); } sint32 scenery_large_get_sequence(rct_tile_element * tileElement) { return (tileElement->properties.scenerymultiple.type >> 10); } void scenery_large_set_type(rct_tile_element * tileElement, uint16 type) { tileElement->properties.scenerymultiple.type &= ~TILE_ELEMENT_LARGE_TYPE_MASK; tileElement->properties.scenerymultiple.type |= (type & TILE_ELEMENT_LARGE_TYPE_MASK); } void scenery_large_set_sequence(rct_tile_element * tileElement, uint16 sequence) { tileElement->properties.scenerymultiple.type &= TILE_ELEMENT_LARGE_TYPE_MASK; tileElement->properties.scenerymultiple.type |= (sequence << 10); } }