mirror of
https://github.com/OpenRCT2/OpenRCT2
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* Allow using construction modifier keys for track design placement * Reduce nesting in OnToolDown * Allow ctrl-matching against more interaction types * Amend changelog
761 lines
30 KiB
C++
761 lines
30 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <openrct2-ui/UiContext.h>
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#include <openrct2-ui/input/InputManager.h>
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#include <openrct2-ui/interface/Viewport.h>
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#include <openrct2-ui/interface/ViewportInteraction.h>
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Cheats.h>
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#include <openrct2/Context.h>
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#include <openrct2/Game.h>
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#include <openrct2/GameState.h>
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#include <openrct2/Input.h>
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#include <openrct2/actions/TrackDesignAction.h>
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#include <openrct2/audio/audio.h>
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#include <openrct2/localisation/Formatter.h>
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#include <openrct2/ride/RideConstruction.h>
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#include <openrct2/ride/RideData.h>
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#include <openrct2/ride/Track.h>
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#include <openrct2/ride/TrackData.h>
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#include <openrct2/ride/TrackDesign.h>
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#include <openrct2/ride/TrackDesignRepository.h>
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#include <openrct2/sprites.h>
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#include <openrct2/ui/UiContext.h>
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#include <openrct2/ui/WindowManager.h>
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#include <openrct2/windows/Intent.h>
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#include <openrct2/world/Park.h>
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#include <openrct2/world/Surface.h>
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#include <openrct2/world/tile_element/Slope.h>
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#include <vector>
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using namespace OpenRCT2::TrackMetaData;
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namespace OpenRCT2::Ui::Windows
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{
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static constexpr StringId WINDOW_TITLE = STR_STRING;
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static constexpr int32_t WH = 124;
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static constexpr int32_t WW = 200;
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constexpr int16_t TRACK_MINI_PREVIEW_WIDTH = 168;
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constexpr int16_t TRACK_MINI_PREVIEW_HEIGHT = 78;
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constexpr uint16_t TRACK_MINI_PREVIEW_SIZE = TRACK_MINI_PREVIEW_WIDTH * TRACK_MINI_PREVIEW_HEIGHT;
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static constexpr uint8_t _PaletteIndexColourEntrance = PALETTE_INDEX_20; // White
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static constexpr uint8_t _PaletteIndexColourExit = PALETTE_INDEX_10; // Black
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static constexpr uint8_t _PaletteIndexColourTrack = PALETTE_INDEX_248; // Grey (dark)
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static constexpr uint8_t _PaletteIndexColourStation = PALETTE_INDEX_252; // Grey (light)
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enum
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{
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WIDX_BACKGROUND,
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WIDX_TITLE,
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WIDX_CLOSE,
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WIDX_ROTATE,
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WIDX_MIRROR,
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WIDX_SELECT_DIFFERENT_DESIGN,
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WIDX_PRICE
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};
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validate_global_widx(WC_TRACK_DESIGN_PLACE, WIDX_ROTATE);
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// clang-format off
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static Widget _trackPlaceWidgets[] = {
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WINDOW_SHIM(WINDOW_TITLE, WW, WH),
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MakeWidget({173, 83}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Primary, ImageId(SPR_ROTATE_ARROW), STR_ROTATE_90_TIP ),
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MakeWidget({173, 59}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Primary, ImageId(SPR_MIRROR_ARROW), STR_MIRROR_IMAGE_TIP ),
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MakeWidget({ 4, 109}, {192, 12}, WindowWidgetType::Button, WindowColour::Primary, STR_SELECT_A_DIFFERENT_DESIGN, STR_GO_BACK_TO_DESIGN_SELECTION_WINDOW_TIP),
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MakeWidget({ 0, 0}, { 1, 1}, WindowWidgetType::Empty, WindowColour::Primary),
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kWidgetsEnd,
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};
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// clang-format on
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class TrackDesignPlaceWindow final : public Window
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{
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private:
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std::unique_ptr<TrackDesign> _trackDesign;
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CoordsXYZD _placementLoc;
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RideId _placementGhostRideId;
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bool _hasPlacementGhost;
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money64 _placementCost;
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CoordsXYZD _placementGhostLoc;
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std::vector<uint8_t> _miniPreview;
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bool _trackPlaceCtrlState = false;
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int32_t _trackPlaceCtrlZ;
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bool _trackPlaceShiftState = false;
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ScreenCoordsXY _trackPlaceShiftStart;
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int32_t _trackPlaceShiftZ;
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int32_t _trackPlaceZ;
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public:
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void OnOpen() override
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{
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widgets = _trackPlaceWidgets;
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WindowInitScrollWidgets(*this);
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ToolSet(*this, WIDX_PRICE, Tool::Crosshair);
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InputSetFlag(INPUT_FLAG_6, true);
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WindowPushOthersRight(*this);
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ShowGridlines();
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_miniPreview.resize(TRACK_MINI_PREVIEW_SIZE);
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_placementCost = kMoney64Undefined;
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_placementLoc.SetNull();
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_currentTrackPieceDirection = (2 - GetCurrentRotation()) & 3;
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}
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void OnClose() override
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{
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ClearProvisional();
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ViewportSetVisibility(ViewportVisibility::Default);
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MapInvalidateMapSelectionTiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
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HideGridlines();
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_miniPreview.clear();
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_miniPreview.shrink_to_fit();
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_trackDesign = nullptr;
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}
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void OnMouseUp(WidgetIndex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_CLOSE:
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Close();
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break;
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case WIDX_ROTATE:
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ClearProvisional();
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_currentTrackPieceDirection = (_currentTrackPieceDirection + 1) & 3;
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Invalidate();
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_placementLoc.SetNull();
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DrawMiniPreview(*_trackDesign);
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break;
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case WIDX_MIRROR:
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TrackDesignMirror(*_trackDesign);
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_currentTrackPieceDirection = (0 - _currentTrackPieceDirection) & 3;
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Invalidate();
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_placementLoc.SetNull();
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DrawMiniPreview(*_trackDesign);
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break;
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case WIDX_SELECT_DIFFERENT_DESIGN:
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Close();
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auto intent = Intent(WindowClass::TrackDesignList);
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intent.PutExtra(INTENT_EXTRA_RIDE_TYPE, _window_track_list_item.Type);
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intent.PutExtra(INTENT_EXTRA_RIDE_ENTRY_INDEX, _window_track_list_item.EntryIndex);
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ContextOpenIntent(&intent);
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break;
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}
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}
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void OnUpdate() override
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{
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if (!isToolActive(WindowClass::TrackDesignPlace))
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Close();
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}
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void OnToolUpdate(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
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{
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TrackDesignState tds{};
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MapInvalidateMapSelectionTiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
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// Take shift modifier into account
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ScreenCoordsXY targetScreenCoords = screenCoords;
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if (_trackPlaceShiftState)
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targetScreenCoords = _trackPlaceShiftStart;
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// Get the tool map position
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CoordsXY mapCoords = ViewportInteractionGetTileStartAtCursor(targetScreenCoords);
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if (mapCoords.IsNull())
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{
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ClearProvisional();
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return;
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}
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// Get base Z position
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// NB: always use the actual screenCoords here, not the shifted ones
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auto maybeMapZ = GetBaseZ(mapCoords, screenCoords);
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if (!maybeMapZ.has_value())
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{
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ClearProvisional();
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return;
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}
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CoordsXYZD trackLoc = { mapCoords, *maybeMapZ, _currentTrackPieceDirection };
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// Check if tool map position has changed since last update
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if (trackLoc == _placementLoc)
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{
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TrackDesignPreviewDrawOutlines(
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tds, *_trackDesign, RideGetTemporaryForPreview(), { mapCoords, 0, _currentTrackPieceDirection });
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return;
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}
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money64 cost = kMoney64Undefined;
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if (GameIsNotPaused() || GetGameState().Cheats.BuildInPauseMode)
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{
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ClearProvisional();
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auto res = FindValidTrackDesignPlaceHeight(trackLoc, GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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if (res.Error == GameActions::Status::Ok)
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{
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// Valid location found. Place the ghost at the location.
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auto tdAction = TrackDesignAction(trackLoc, *_trackDesign);
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tdAction.SetFlags(GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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tdAction.SetCallback([&](const GameAction*, const GameActions::Result* result) {
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if (result->Error == GameActions::Status::Ok)
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{
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_placementGhostRideId = result->GetData<RideId>();
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_placementGhostLoc = trackLoc;
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_hasPlacementGhost = true;
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}
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});
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res = GameActions::Execute(&tdAction);
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cost = res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
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}
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}
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_placementLoc = trackLoc;
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if (cost != _placementCost)
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{
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_placementCost = cost;
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WidgetInvalidate(*this, WIDX_PRICE);
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}
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TrackDesignPreviewDrawOutlines(tds, *_trackDesign, RideGetTemporaryForPreview(), trackLoc);
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}
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void OnToolDown(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
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{
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ClearProvisional();
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MapInvalidateMapSelectionTiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
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// Take shift modifier into account
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ScreenCoordsXY targetScreenCoords = screenCoords;
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if (_trackPlaceShiftState)
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targetScreenCoords = _trackPlaceShiftStart;
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// Get the tool map position
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CoordsXY mapCoords = ViewportInteractionGetTileStartAtCursor(targetScreenCoords);
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if (mapCoords.IsNull())
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{
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ClearProvisional();
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return;
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}
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// NB: always use the actual screenCoords here, not the shifted ones
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auto maybeMapZ = GetBaseZ(mapCoords, screenCoords);
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if (!maybeMapZ.has_value())
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{
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ClearProvisional();
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return;
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}
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// Try increasing Z until a feasible placement is found
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CoordsXYZ trackLoc = { mapCoords, maybeMapZ.value() };
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auto res = FindValidTrackDesignPlaceHeight(trackLoc, 0);
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if (res.Error != GameActions::Status::Ok)
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{
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// Unable to build track
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Audio::Play3D(Audio::SoundId::Error, trackLoc);
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auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
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windowManager->ShowError(res.GetErrorTitle(), res.GetErrorMessage());
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return;
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}
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auto tdAction = TrackDesignAction({ trackLoc, _currentTrackPieceDirection }, *_trackDesign);
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tdAction.SetCallback([&](const GameAction*, const GameActions::Result* result) {
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if (result->Error != GameActions::Status::Ok)
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{
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Audio::Play3D(Audio::SoundId::Error, result->Position);
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return;
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}
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rideId = result->GetData<RideId>();
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auto getRide = GetRide(rideId);
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if (getRide != nullptr)
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{
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WindowCloseByClass(WindowClass::Error);
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Audio::Play3D(Audio::SoundId::PlaceItem, trackLoc);
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_currentRideIndex = rideId;
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if (TrackDesignAreEntranceAndExitPlaced())
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{
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auto intent = Intent(WindowClass::Ride);
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intent.PutExtra(INTENT_EXTRA_RIDE_ID, rideId.ToUnderlying());
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ContextOpenIntent(&intent);
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auto wnd = WindowFindByClass(WindowClass::TrackDesignPlace);
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WindowClose(*wnd);
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}
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else
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{
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RideInitialiseConstructionWindow(*getRide);
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auto wnd = WindowFindByClass(WindowClass::RideConstruction);
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wnd->OnMouseUp(WC_RIDE_CONSTRUCTION__WIDX_ENTRANCE);
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}
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}
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});
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GameActions::Execute(&tdAction);
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}
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void OnToolAbort(WidgetIndex widgetIndex) override
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{
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ClearProvisional();
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}
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void OnViewportRotate() override
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{
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DrawMiniPreview(*_trackDesign);
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}
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void OnPrepareDraw() override
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{
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DrawMiniPreview(*_trackDesign);
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}
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void OnDraw(DrawPixelInfo& dpi) override
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{
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auto ft = Formatter::Common();
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ft.Add<char*>(_trackDesign->gameStateData.name.c_str());
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WindowDrawWidgets(*this, dpi);
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// Draw mini tile preview
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DrawPixelInfo clippedDpi;
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if (ClipDrawPixelInfo(clippedDpi, dpi, this->windowPos + ScreenCoordsXY{ 4, 18 }, 168, 78))
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{
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G1Element g1temp = {};
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g1temp.offset = _miniPreview.data();
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g1temp.width = TRACK_MINI_PREVIEW_WIDTH;
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g1temp.height = TRACK_MINI_PREVIEW_HEIGHT;
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GfxSetG1Element(SPR_TEMP, &g1temp);
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DrawingEngineInvalidateImage(SPR_TEMP);
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GfxDrawSprite(clippedDpi, ImageId(SPR_TEMP, this->colours[0].colour), { 0, 0 });
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}
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// Price
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if (_placementCost != kMoney64Undefined && !(GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY))
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{
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ft = Formatter();
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ft.Add<money64>(_placementCost);
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DrawTextBasic(dpi, this->windowPos + ScreenCoordsXY{ 88, 94 }, STR_COST_LABEL, ft, { TextAlignment::CENTRE });
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}
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}
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void OnResize() override
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{
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ResizeFrame();
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}
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void ClearProvisionalTemporarily()
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{
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if (_hasPlacementGhost)
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{
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auto provRide = GetRide(_placementGhostRideId);
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if (provRide != nullptr)
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{
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TrackDesignPreviewRemoveGhosts(*_trackDesign, *provRide, _placementGhostLoc);
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}
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}
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}
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void RestoreProvisional()
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{
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if (_hasPlacementGhost)
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{
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auto tdAction = TrackDesignAction({ _placementGhostLoc }, *_trackDesign);
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tdAction.SetFlags(GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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auto res = GameActions::Execute(&tdAction);
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if (res.Error != GameActions::Status::Ok)
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{
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_hasPlacementGhost = false;
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}
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}
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}
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void Init(std::unique_ptr<TrackDesign>&& trackDesign)
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{
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_trackDesign = std::move(trackDesign);
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}
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void DrawMiniPreview(const TrackDesign& td)
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{
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ClearMiniPreview();
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// First pass is used to determine the width and height of the image so it can centre it
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CoordsXY min = { 0, 0 };
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CoordsXY max = { 0, 0 };
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for (int32_t pass = 0; pass < 2; pass++)
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{
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CoordsXY origin = { 0, 0 };
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if (pass == 1)
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{
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origin.x -= ((max.x + min.x) >> 6) * kCoordsXYStep;
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origin.y -= ((max.y + min.y) >> 6) * kCoordsXYStep;
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}
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const auto& rtd = GetRideTypeDescriptor(td.trackAndVehicle.rtdIndex);
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if (rtd.HasFlag(RtdFlag::isMaze))
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{
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DrawMiniPreviewMaze(td, pass, origin, min, max);
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}
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else
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{
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DrawMiniPreviewTrack(td, pass, origin, min, max);
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}
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}
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}
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void ClearMiniPreview()
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{
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// Fill with transparent colour.
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std::fill(_miniPreview.begin(), _miniPreview.end(), PALETTE_INDEX_0);
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}
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private:
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void ClearProvisional()
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{
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if (_hasPlacementGhost)
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{
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auto newRide = GetRide(_placementGhostRideId);
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if (newRide != nullptr)
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{
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TrackDesignPreviewRemoveGhosts(*_trackDesign, *newRide, _placementGhostLoc);
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_hasPlacementGhost = false;
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}
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}
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}
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std::optional<int32_t> GetBaseZ([[maybe_unused]] const CoordsXY& loc, const ScreenCoordsXY& screenCoords)
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{
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CoordsXY mapCoords = ViewportInteractionGetTileStartAtCursor(screenCoords);
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auto surfaceElement = MapGetSurfaceElementAt(mapCoords);
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if (surfaceElement == nullptr)
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return std::nullopt;
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auto& im = GetInputManager();
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if (!_trackPlaceCtrlState && im.IsModifierKeyPressed(ModifierKey::ctrl))
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{
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constexpr auto interactionFlags = EnumsToFlags(
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ViewportInteractionItem::Terrain, ViewportInteractionItem::Ride, ViewportInteractionItem::Scenery,
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ViewportInteractionItem::Footpath, ViewportInteractionItem::Wall, ViewportInteractionItem::LargeScenery);
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auto info = GetMapCoordinatesFromPos(screenCoords, interactionFlags);
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if (info.SpriteType == ViewportInteractionItem::Terrain)
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{
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_trackPlaceCtrlZ = Floor2(surfaceElement->GetBaseZ(), kCoordsZStep);
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// Increase Z above water
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if (surfaceElement->GetWaterHeight() > 0)
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_trackPlaceCtrlZ = std::max(_trackPlaceCtrlZ, surfaceElement->GetWaterHeight());
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}
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else
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{
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_trackPlaceCtrlZ = Floor2(info.Element->GetBaseZ(), kCoordsZStep);
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}
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_trackPlaceCtrlState = true;
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}
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else if (!im.IsModifierKeyPressed(ModifierKey::ctrl))
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{
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_trackPlaceCtrlState = false;
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_trackPlaceCtrlZ = 0;
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}
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if (!_trackPlaceShiftState && im.IsModifierKeyPressed(ModifierKey::shift))
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{
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_trackPlaceShiftState = true;
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_trackPlaceShiftStart = screenCoords;
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_trackPlaceShiftZ = 0;
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}
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else if (im.IsModifierKeyPressed(ModifierKey::shift))
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{
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uint16_t maxHeight = ZoomLevel::max().ApplyTo(
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std::numeric_limits<decltype(TileElement::BaseHeight)>::max() - 32);
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_trackPlaceShiftZ = _trackPlaceShiftStart.y - screenCoords.y + 4;
|
|
|
|
// Scale delta by zoom to match mouse position.
|
|
auto* mainWnd = WindowGetMain();
|
|
if (mainWnd != nullptr && mainWnd->viewport != nullptr)
|
|
_trackPlaceShiftZ = mainWnd->viewport->zoom.ApplyTo(_trackPlaceShiftZ);
|
|
|
|
// Floor to closest kCoordsZStep
|
|
_trackPlaceShiftZ = Floor2(_trackPlaceShiftZ, kCoordsZStep);
|
|
|
|
// Clamp to maximum possible value of BaseHeight can offer.
|
|
_trackPlaceShiftZ = std::min<int16_t>(_trackPlaceShiftZ, maxHeight);
|
|
}
|
|
else if (_trackPlaceShiftState)
|
|
{
|
|
_trackPlaceShiftState = false;
|
|
_trackPlaceShiftZ = 0;
|
|
}
|
|
|
|
if (!_trackPlaceCtrlState)
|
|
{
|
|
_trackPlaceZ = Floor2(surfaceElement->GetBaseZ(), kCoordsZStep);
|
|
|
|
// Increase Z above water
|
|
if (surfaceElement->GetWaterHeight() > 0)
|
|
_trackPlaceZ = std::max(_trackPlaceZ, surfaceElement->GetWaterHeight());
|
|
|
|
if (_trackPlaceShiftState)
|
|
{
|
|
_trackPlaceZ += _trackPlaceShiftZ;
|
|
_trackPlaceZ = std::max<int16_t>(16, _trackPlaceZ);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_trackPlaceZ = _trackPlaceCtrlZ;
|
|
if (_trackPlaceShiftState)
|
|
_trackPlaceZ += _trackPlaceShiftZ;
|
|
|
|
_trackPlaceZ = std::max<int32_t>(16, _trackPlaceZ);
|
|
}
|
|
|
|
if (mapCoords.x == kLocationNull)
|
|
return std::nullopt;
|
|
|
|
return _trackPlaceZ
|
|
+ TrackDesignGetZPlacement(
|
|
*_trackDesign, RideGetTemporaryForPreview(), { mapCoords, _trackPlaceZ, _currentTrackPieceDirection });
|
|
}
|
|
|
|
void DrawMiniPreviewEntrances(
|
|
const TrackDesign& td, int32_t pass, const CoordsXY& origin, CoordsXY& min, CoordsXY& max, Direction rotation)
|
|
{
|
|
for (const auto& entrance : td.entranceElements)
|
|
{
|
|
auto rotatedAndOffsetEntrance = origin + entrance.location.ToCoordsXY().Rotate(rotation);
|
|
|
|
if (pass == 0)
|
|
{
|
|
min.x = std::min(min.x, rotatedAndOffsetEntrance.x);
|
|
max.x = std::max(max.x, rotatedAndOffsetEntrance.x);
|
|
min.y = std::min(min.y, rotatedAndOffsetEntrance.y);
|
|
max.y = std::max(max.y, rotatedAndOffsetEntrance.y);
|
|
}
|
|
else
|
|
{
|
|
auto pixelPosition = DrawMiniPreviewGetPixelPosition(rotatedAndOffsetEntrance);
|
|
if (DrawMiniPreviewIsPixelInBounds(pixelPosition))
|
|
{
|
|
uint8_t* pixel = DrawMiniPreviewGetPixelPtr(pixelPosition);
|
|
uint8_t colour = entrance.isExit ? _PaletteIndexColourExit : _PaletteIndexColourEntrance;
|
|
for (int32_t i = 0; i < 4; i++)
|
|
{
|
|
pixel[338 + i] = colour; // x + 2, y + 2
|
|
pixel[168 + i] = colour; // y + 1
|
|
pixel[2 + i] = colour; // x + 2
|
|
pixel[172 + i] = colour; // x + 4, y + 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawMiniPreviewTrack(const TrackDesign& td, int32_t pass, const CoordsXY& origin, CoordsXY& min, CoordsXY& max)
|
|
{
|
|
const uint8_t rotation = (_currentTrackPieceDirection + GetCurrentRotation()) & 3;
|
|
|
|
CoordsXY curTrackStart = origin;
|
|
uint8_t curTrackRotation = rotation;
|
|
for (const auto& trackElement : td.trackElements)
|
|
{
|
|
// Follow a single track piece shape
|
|
const auto& ted = GetTrackElementDescriptor(trackElement.type);
|
|
const PreviewTrack* trackBlock = ted.block;
|
|
while (trackBlock->index != 255)
|
|
{
|
|
auto rotatedAndOffsetTrackBlock = curTrackStart
|
|
+ CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(curTrackRotation);
|
|
|
|
if (pass == 0)
|
|
{
|
|
min.x = std::min(min.x, rotatedAndOffsetTrackBlock.x);
|
|
max.x = std::max(max.x, rotatedAndOffsetTrackBlock.x);
|
|
min.y = std::min(min.y, rotatedAndOffsetTrackBlock.y);
|
|
max.y = std::max(max.y, rotatedAndOffsetTrackBlock.y);
|
|
}
|
|
else
|
|
{
|
|
auto pixelPosition = DrawMiniPreviewGetPixelPosition(rotatedAndOffsetTrackBlock);
|
|
if (DrawMiniPreviewIsPixelInBounds(pixelPosition))
|
|
{
|
|
uint8_t* pixel = DrawMiniPreviewGetPixelPtr(pixelPosition);
|
|
|
|
auto bits = trackBlock->quarterTile.Rotate(curTrackRotation & 3).GetBaseQuarterOccupied();
|
|
|
|
// Station track is a lighter colour
|
|
uint8_t colour = (ted.sequenceProperties[0] & TRACK_SEQUENCE_FLAG_ORIGIN)
|
|
? _PaletteIndexColourStation
|
|
: _PaletteIndexColourTrack;
|
|
|
|
for (int32_t i = 0; i < 4; i++)
|
|
{
|
|
if (bits & 1)
|
|
pixel[338 + i] = colour; // x + 2, y + 2
|
|
if (bits & 2)
|
|
pixel[168 + i] = colour; // y + 1
|
|
if (bits & 4)
|
|
pixel[2 + i] = colour; // x + 2
|
|
if (bits & 8)
|
|
pixel[172 + i] = colour; // x + 4, y + 1
|
|
}
|
|
}
|
|
}
|
|
trackBlock++;
|
|
}
|
|
|
|
// Change rotation and next position based on track curvature
|
|
curTrackRotation &= 3;
|
|
|
|
const TrackCoordinates* track_coordinate = &ted.coordinates;
|
|
|
|
curTrackStart += CoordsXY{ track_coordinate->x, track_coordinate->y }.Rotate(curTrackRotation);
|
|
curTrackRotation += track_coordinate->rotationEnd - track_coordinate->rotationBegin;
|
|
curTrackRotation &= 3;
|
|
if (track_coordinate->rotationEnd & 4)
|
|
{
|
|
curTrackRotation |= 4;
|
|
}
|
|
if (!(curTrackRotation & 4))
|
|
{
|
|
curTrackStart += CoordsDirectionDelta[curTrackRotation];
|
|
}
|
|
}
|
|
|
|
DrawMiniPreviewEntrances(td, pass, origin, min, max, rotation);
|
|
}
|
|
|
|
void DrawMiniPreviewMaze(const TrackDesign& td, int32_t pass, const CoordsXY& origin, CoordsXY& min, CoordsXY& max)
|
|
{
|
|
uint8_t rotation = (_currentTrackPieceDirection + GetCurrentRotation()) & 3;
|
|
for (const auto& mazeElement : td.mazeElements)
|
|
{
|
|
auto rotatedMazeCoords = origin + mazeElement.location.ToCoordsXY().Rotate(rotation);
|
|
|
|
if (pass == 0)
|
|
{
|
|
min.x = std::min(min.x, rotatedMazeCoords.x);
|
|
max.x = std::max(max.x, rotatedMazeCoords.x);
|
|
min.y = std::min(min.y, rotatedMazeCoords.y);
|
|
max.y = std::max(max.y, rotatedMazeCoords.y);
|
|
}
|
|
else
|
|
{
|
|
auto pixelPosition = DrawMiniPreviewGetPixelPosition(rotatedMazeCoords);
|
|
if (DrawMiniPreviewIsPixelInBounds(pixelPosition))
|
|
{
|
|
uint8_t* pixel = DrawMiniPreviewGetPixelPtr(pixelPosition);
|
|
|
|
uint8_t colour = _PaletteIndexColourTrack;
|
|
for (int32_t i = 0; i < 4; i++)
|
|
{
|
|
pixel[338 + i] = colour; // x + 2, y + 2
|
|
pixel[168 + i] = colour; // y + 1
|
|
pixel[2 + i] = colour; // x + 2
|
|
pixel[172 + i] = colour; // x + 4, y + 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DrawMiniPreviewEntrances(td, pass, origin, min, max, rotation);
|
|
}
|
|
|
|
ScreenCoordsXY DrawMiniPreviewGetPixelPosition(const CoordsXY& location)
|
|
{
|
|
auto tilePos = TileCoordsXY(location);
|
|
return { (80 + (tilePos.y - tilePos.x) * 4), (38 + (tilePos.y + tilePos.x) * 2) };
|
|
}
|
|
|
|
bool DrawMiniPreviewIsPixelInBounds(const ScreenCoordsXY& pixel)
|
|
{
|
|
return pixel.x >= 0 && pixel.y >= 0 && pixel.x <= 160 && pixel.y <= 75;
|
|
}
|
|
|
|
uint8_t* DrawMiniPreviewGetPixelPtr(const ScreenCoordsXY& pixel)
|
|
{
|
|
return &_miniPreview[pixel.y * TRACK_MINI_PREVIEW_WIDTH + pixel.x];
|
|
}
|
|
|
|
GameActions::Result FindValidTrackDesignPlaceHeight(CoordsXYZ& loc, uint32_t newFlags)
|
|
{
|
|
GameActions::Result res;
|
|
for (int32_t i = 0; i < 7; i++, loc.z += kCoordsZStep)
|
|
{
|
|
auto tdAction = TrackDesignAction(
|
|
CoordsXYZD{ loc.x, loc.y, loc.z, _currentTrackPieceDirection }, *_trackDesign);
|
|
tdAction.SetFlags(newFlags);
|
|
res = GameActions::Query(&tdAction);
|
|
|
|
// If successful don't keep trying.
|
|
// If failure due to no money then increasing height only makes problem worse
|
|
if (res.Error == GameActions::Status::Ok || res.Error == GameActions::Status::InsufficientFunds)
|
|
{
|
|
return res;
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
};
|
|
|
|
WindowBase* TrackPlaceOpen(const TrackDesignFileRef* tdFileRef)
|
|
{
|
|
std::unique_ptr<TrackDesign> openTrackDesign = TrackDesignImport(tdFileRef->path.c_str());
|
|
|
|
if (openTrackDesign == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
WindowCloseConstructionWindows();
|
|
|
|
auto* window = WindowFocusOrCreate<TrackDesignPlaceWindow>(WindowClass::TrackDesignPlace, WW, WH, 0);
|
|
if (window != nullptr)
|
|
{
|
|
window->Init(std::move(openTrackDesign));
|
|
}
|
|
return window;
|
|
}
|
|
|
|
void TrackPlaceClearProvisionalTemporarily()
|
|
{
|
|
auto* trackPlaceWnd = static_cast<TrackDesignPlaceWindow*>(WindowFindByClass(WindowClass::TrackDesignPlace));
|
|
if (trackPlaceWnd != nullptr)
|
|
{
|
|
trackPlaceWnd->ClearProvisionalTemporarily();
|
|
}
|
|
}
|
|
|
|
void TrackPlaceRestoreProvisional()
|
|
{
|
|
auto* trackPlaceWnd = static_cast<TrackDesignPlaceWindow*>(WindowFindByClass(WindowClass::TrackDesignPlace));
|
|
if (trackPlaceWnd != nullptr)
|
|
{
|
|
trackPlaceWnd->RestoreProvisional();
|
|
}
|
|
}
|
|
} // namespace OpenRCT2::Ui::Windows
|