mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
1039 lines
35 KiB
C++
1039 lines
35 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#ifdef __ENABLE_LIGHTFX__
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# include "LightFX.h"
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# include "../Game.h"
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# include "../common.h"
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# include "../config/Config.h"
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# include "../interface/Viewport.h"
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# include "../interface/Window.h"
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# include "../interface/Window_internal.h"
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# include "../paint/Paint.h"
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# include "../ride/Ride.h"
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# include "../util/Util.h"
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# include "../world/Climate.h"
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# include "../world/Map.h"
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# include "../world/Sprite.h"
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# include "Drawing.h"
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# include <algorithm>
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# include <cmath>
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# include <cstring>
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static uint8_t _bakedLightTexture_lantern_0[32 * 32];
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static uint8_t _bakedLightTexture_lantern_1[64 * 64];
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static uint8_t _bakedLightTexture_lantern_2[128 * 128];
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static uint8_t _bakedLightTexture_lantern_3[256 * 256];
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static uint8_t _bakedLightTexture_spot_0[32 * 32];
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static uint8_t _bakedLightTexture_spot_1[64 * 64];
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static uint8_t _bakedLightTexture_spot_2[128 * 128];
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static uint8_t _bakedLightTexture_spot_3[256 * 256];
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static rct_drawpixelinfo _pixelInfo;
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static bool _lightfxAvailable = false;
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static void* _light_rendered_buffer_back = nullptr;
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static void* _light_rendered_buffer_front = nullptr;
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static uint32_t _lightPolution_back = 0;
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static uint32_t _lightPolution_front = 0;
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struct lightlist_entry
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{
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int16_t x, y, z;
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ScreenCoordsXY viewCoords;
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uint8_t lightType;
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uint8_t lightIntensity;
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uint32_t lightID;
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uint16_t lightIDqualifier;
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uint8_t lightLinger;
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uint8_t pad[1];
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};
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static lightlist_entry _LightListA[16000];
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static lightlist_entry _LightListB[16000];
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static lightlist_entry* _LightListBack;
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static lightlist_entry* _LightListFront;
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static uint32_t LightListCurrentCountBack;
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static uint32_t LightListCurrentCountFront;
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static int16_t _current_view_x_front = 0;
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static int16_t _current_view_y_front = 0;
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static uint8_t _current_view_rotation_front = 0;
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static uint8_t _current_view_zoom_front = 0;
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static int16_t _current_view_x_back = 0;
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static int16_t _current_view_y_back = 0;
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static uint8_t _current_view_rotation_back = 0;
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static uint8_t _current_view_zoom_back = 0;
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static uint8_t _current_view_zoom_back_delay = 0;
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static rct_palette gPalette_light;
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static uint8_t calc_light_intensity_lantern(int32_t x, int32_t y)
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{
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double distance = (double)(x * x + y * y);
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double light = 0.03 + std::pow(10.0 / (1.0 + distance / 100.0), 0.55);
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light *= std::min(1.0, std::max(0.0, 2.0 - std::sqrt(distance) / 64));
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light *= 0.1f;
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return (uint8_t)(std::min(255.0, light * 255.0));
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}
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static uint8_t calc_light_intensity_spot(int32_t x, int32_t y)
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{
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double distance = (double)(x * x + y * y);
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double light = 0.3 + std::pow(10.0 / (1.0 + distance / 100.0), 0.75);
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light *= std::min(1.0, std::max(0.0, 2.0 - std::sqrt(distance) / 64));
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light *= 0.5f;
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return (uint8_t)(std::min(255.0, light * 255.0)) >> 4;
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}
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static void calc_rescale_light_half(uint8_t* target, uint8_t* source, uint32_t targetWidth, uint32_t targetHeight)
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{
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uint8_t* parcerRead = source;
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uint8_t* parcerWrite = target;
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for (uint32_t y = 0; y < targetHeight; y++)
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{
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for (uint32_t x = 0; x < targetWidth; x++)
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{
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*parcerWrite = (*parcerRead);
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parcerWrite++;
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parcerRead += 2;
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}
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parcerRead += targetWidth * 2;
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}
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}
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void lightfx_set_available(bool available)
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{
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_lightfxAvailable = available;
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}
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bool lightfx_is_available()
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{
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return _lightfxAvailable && gConfigGeneral.enable_light_fx != 0;
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}
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bool lightfx_for_vehicles_is_available()
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{
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return lightfx_is_available() && gConfigGeneral.enable_light_fx_for_vehicles != 0;
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}
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void lightfx_init()
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{
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_LightListBack = _LightListA;
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_LightListFront = _LightListB;
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std::fill_n(_bakedLightTexture_lantern_0, 32 * 32, 0xFF);
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std::fill_n(_bakedLightTexture_lantern_1, 64 * 64, 0xFF);
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std::fill_n(_bakedLightTexture_lantern_2, 128 * 128, 0xFF);
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std::fill_n(_bakedLightTexture_lantern_3, 256 * 256, 0xFF);
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uint8_t* parcer = _bakedLightTexture_lantern_3;
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for (int32_t y = 0; y < 256; y++)
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{
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for (int32_t x = 0; x < 256; x++)
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{
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*parcer = calc_light_intensity_lantern(x - 128, y - 128);
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parcer++;
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}
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}
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parcer = _bakedLightTexture_spot_3;
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for (int32_t y = 0; y < 256; y++)
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{
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for (int32_t x = 0; x < 256; x++)
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{
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*parcer = calc_light_intensity_spot(x - 128, y - 128);
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parcer++;
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}
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}
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calc_rescale_light_half(_bakedLightTexture_lantern_2, _bakedLightTexture_lantern_3, 128, 128);
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calc_rescale_light_half(_bakedLightTexture_lantern_1, _bakedLightTexture_lantern_2, 64, 64);
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calc_rescale_light_half(_bakedLightTexture_lantern_0, _bakedLightTexture_lantern_1, 32, 32);
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calc_rescale_light_half(_bakedLightTexture_spot_2, _bakedLightTexture_spot_3, 128, 128);
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calc_rescale_light_half(_bakedLightTexture_spot_1, _bakedLightTexture_spot_2, 64, 64);
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calc_rescale_light_half(_bakedLightTexture_spot_0, _bakedLightTexture_spot_1, 32, 32);
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}
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void lightfx_update_buffers(rct_drawpixelinfo* info)
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{
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_light_rendered_buffer_front = realloc(_light_rendered_buffer_front, info->width * info->height);
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_light_rendered_buffer_back = realloc(_light_rendered_buffer_back, info->width * info->height);
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_pixelInfo = *info;
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}
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extern void viewport_paint_setup();
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void lightfx_prepare_light_list()
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{
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for (uint32_t light = 0; light < LightListCurrentCountFront; light++)
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{
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lightlist_entry* entry = &_LightListFront[light];
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if (entry->z == 0x7FFF)
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{
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entry->lightIntensity = 0xFF;
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continue;
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}
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CoordsXYZ coord_3d = { /* .x = */ entry->x,
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/* .y = */ entry->y,
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/* .z = */ entry->z };
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int32_t posOnScreenX = entry->viewCoords.x - _current_view_x_front;
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int32_t posOnScreenY = entry->viewCoords.y - _current_view_y_front;
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posOnScreenX >>= _current_view_zoom_front;
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posOnScreenY >>= _current_view_zoom_front;
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if ((posOnScreenX < -128) || (posOnScreenY < -128) || (posOnScreenX > _pixelInfo.width + 128)
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|| (posOnScreenY > _pixelInfo.height + 128))
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{
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entry->lightType = LIGHTFX_LIGHT_TYPE_NONE;
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continue;
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}
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uint32_t lightIntensityOccluded = 0x0;
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int32_t dirVecX = 707;
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int32_t dirVecY = 707;
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switch (_current_view_rotation_front)
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{
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case 0:
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dirVecX = 707;
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dirVecY = 707;
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break;
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case 1:
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dirVecX = -707;
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dirVecY = 707;
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break;
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case 2:
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dirVecX = -707;
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dirVecY = -707;
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break;
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case 3:
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dirVecX = 707;
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dirVecY = -707;
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break;
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default:
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dirVecX = 0;
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dirVecY = 0;
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break;
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}
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int32_t tileOffsetX = 0;
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int32_t tileOffsetY = 0;
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switch (_current_view_rotation_front)
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{
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case 0:
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tileOffsetX = 0;
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tileOffsetY = 0;
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break;
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case 1:
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tileOffsetX = 16;
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tileOffsetY = 0;
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break;
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case 2:
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tileOffsetX = 32;
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tileOffsetY = 32;
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break;
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case 3:
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tileOffsetX = 0;
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tileOffsetY = 16;
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break;
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}
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int32_t mapFrontDiv = 1 << _current_view_zoom_front;
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// clang-format off
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static int16_t offsetPattern[26] = {
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0, 0,
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-4, 0, 0, -3, 4, 0, 0, 3,
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-2, -1, -1, -1, 2, 1, 1, 1,
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-3, -2, -3, 2, 3, -2, 3, 2,
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};
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// clang-format on
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// Light occlusion code
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if (true)
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{
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int32_t totalSamplePoints = 5;
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int32_t startSamplePoint = 1;
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// int32_t lastSampleCount = 0;
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if ((entry->lightIDqualifier & 0xF) == LIGHTFX_LIGHT_QUALIFIER_MAP)
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{
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startSamplePoint = 0;
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totalSamplePoints = 1;
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}
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for (int32_t pat = startSamplePoint; pat < totalSamplePoints; pat++)
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{
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CoordsXY mapCoord{};
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TileElement* tileElement = nullptr;
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int32_t interactionType = 0;
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auto* w = window_get_main();
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if (w != nullptr)
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{
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// based on get_map_coordinates_from_pos_window
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rct_drawpixelinfo dpi;
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dpi.x = entry->viewCoords.x + offsetPattern[0 + pat * 2] / mapFrontDiv;
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dpi.y = entry->viewCoords.y + offsetPattern[1 + pat * 2] / mapFrontDiv;
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dpi.height = 1;
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dpi.zoom_level = _current_view_zoom_front;
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dpi.width = 1;
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paint_session* session = paint_session_alloc(&dpi, w->viewport->flags);
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paint_session_generate(session);
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paint_session_arrange(session);
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auto info = set_interaction_info_from_paint_session(session, VIEWPORT_INTERACTION_MASK_NONE);
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paint_session_free(session);
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// log_warning("[%i, %i]", dpi->x, dpi->y);
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mapCoord = info.Loc;
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mapCoord.x += tileOffsetX;
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mapCoord.y += tileOffsetY;
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interactionType = info.SpriteType;
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tileElement = info.Element;
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}
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int32_t minDist = 0;
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int32_t baseHeight = (-999) * COORDS_Z_STEP;
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if (interactionType != VIEWPORT_INTERACTION_ITEM_SPRITE && tileElement)
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{
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baseHeight = tileElement->GetBaseZ();
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}
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minDist = (baseHeight - coord_3d.z) / 2;
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int32_t deltaX = mapCoord.x - coord_3d.x;
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int32_t deltaY = mapCoord.y - coord_3d.y;
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int32_t projDot = (dirVecX * deltaX + dirVecY * deltaY) / 1000;
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projDot = std::max(minDist, projDot);
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if (projDot < 5)
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{
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lightIntensityOccluded += 100;
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}
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else
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{
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lightIntensityOccluded += std::max(0, 200 - (projDot * 20));
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}
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// log_warning("light %i [%i, %i, %i], [%i, %i] minDist to %i: %i; projdot: %i", light, coord_3d.x, coord_3d.y,
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// coord_3d.z, mapCoord.x, mapCoord.y, baseHeight, minDist, projDot);
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if (pat == 0)
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{
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if (lightIntensityOccluded == 100)
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break;
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if (_current_view_zoom_front > 2)
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break;
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totalSamplePoints += 4;
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}
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else if (pat == 4)
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{
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if (_current_view_zoom_front > 1)
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break;
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if (lightIntensityOccluded == 0 || lightIntensityOccluded == 500)
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break;
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// lastSampleCount = lightIntensityOccluded / 500;
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// break;
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totalSamplePoints += 4;
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}
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else if (pat == 8)
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{
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break;
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// if (_current_view_zoom_front > 0)
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// break;
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// int32_t newSampleCount = lightIntensityOccluded / 900;
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// if (abs(newSampleCount - lastSampleCount) < 10)
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// break;
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// totalSamplePoints += 4;
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}
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}
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totalSamplePoints -= startSamplePoint;
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// lightIntensityOccluded = totalSamplePoints * 100;
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// log_warning("sample-count: %i, occlusion: %i", totalSamplePoints, lightIntensityOccluded);
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if (lightIntensityOccluded == 0)
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{
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entry->lightType = LIGHTFX_LIGHT_TYPE_NONE;
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continue;
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}
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// log_warning("sample-count: %i, occlusion: %i", totalSamplePoints, lightIntensityOccluded / totalSamplePoints);
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entry->lightIntensity = std::min<uint32_t>(
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0xFF, (entry->lightIntensity * lightIntensityOccluded) / (totalSamplePoints * 100));
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}
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entry->lightIntensity = std::max<uint32_t>(0x00, entry->lightIntensity - _current_view_zoom_front * 5);
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if (_current_view_zoom_front > 0)
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{
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if ((entry->lightType & 0x3) < _current_view_zoom_front)
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{
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entry->lightType = LIGHTFX_LIGHT_TYPE_NONE;
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continue;
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}
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entry->lightType -= _current_view_zoom_front;
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}
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}
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}
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void lightfx_swap_buffers()
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{
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void* tmp = _light_rendered_buffer_back;
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_light_rendered_buffer_back = _light_rendered_buffer_front;
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_light_rendered_buffer_front = tmp;
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tmp = _light_rendered_buffer_back;
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_light_rendered_buffer_back = _light_rendered_buffer_front;
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_light_rendered_buffer_front = tmp;
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tmp = _LightListBack;
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_LightListBack = _LightListFront;
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_LightListFront = (lightlist_entry*)tmp;
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LightListCurrentCountFront = LightListCurrentCountBack;
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LightListCurrentCountBack = 0x0;
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uint32_t uTmp = _lightPolution_back;
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_lightPolution_back = _lightPolution_front;
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_lightPolution_front = uTmp;
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_current_view_x_front = _current_view_x_back;
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_current_view_y_front = _current_view_y_back;
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_current_view_rotation_front = _current_view_rotation_back;
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_current_view_zoom_front = _current_view_zoom_back_delay;
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_current_view_zoom_back_delay = _current_view_zoom_back;
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}
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void lightfx_update_viewport_settings()
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{
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rct_window* mainWindow = window_get_main();
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if (mainWindow)
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{
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rct_viewport* viewport = window_get_viewport(mainWindow);
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_current_view_x_back = viewport->viewPos.x;
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_current_view_y_back = viewport->viewPos.y;
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_current_view_rotation_back = get_current_rotation();
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_current_view_zoom_back = viewport->zoom;
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}
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}
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void lightfx_render_lights_to_frontbuffer()
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{
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if (_light_rendered_buffer_front == nullptr)
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{
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return;
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}
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std::memset(_light_rendered_buffer_front, 0, _pixelInfo.width * _pixelInfo.height);
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_lightPolution_back = 0;
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// log_warning("%i lights", LightListCurrentCountFront);
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for (uint32_t light = 0; light < LightListCurrentCountFront; light++)
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{
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const uint8_t* bufReadBase = nullptr;
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uint8_t* bufWriteBase = (uint8_t*)_light_rendered_buffer_front;
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uint32_t bufReadWidth, bufReadHeight;
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int32_t bufWriteX, bufWriteY;
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int32_t bufWriteWidth, bufWriteHeight;
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uint32_t bufReadSkip, bufWriteSkip;
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lightlist_entry* entry = &_LightListFront[light];
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int32_t inRectCentreX = entry->viewCoords.x;
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int32_t inRectCentreY = entry->viewCoords.y;
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if (entry->z != 0x7FFF)
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{
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inRectCentreX -= _current_view_x_front;
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inRectCentreY -= _current_view_y_front;
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inRectCentreX >>= _current_view_zoom_front;
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inRectCentreY >>= _current_view_zoom_front;
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}
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switch (entry->lightType)
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{
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case LIGHTFX_LIGHT_TYPE_LANTERN_0:
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bufReadWidth = 32;
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bufReadHeight = 32;
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bufReadBase = _bakedLightTexture_lantern_0;
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break;
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case LIGHTFX_LIGHT_TYPE_LANTERN_1:
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bufReadWidth = 64;
|
|
bufReadHeight = 64;
|
|
bufReadBase = _bakedLightTexture_lantern_1;
|
|
break;
|
|
case LIGHTFX_LIGHT_TYPE_LANTERN_2:
|
|
bufReadWidth = 128;
|
|
bufReadHeight = 128;
|
|
bufReadBase = _bakedLightTexture_lantern_2;
|
|
break;
|
|
case LIGHTFX_LIGHT_TYPE_LANTERN_3:
|
|
bufReadWidth = 256;
|
|
bufReadHeight = 256;
|
|
bufReadBase = _bakedLightTexture_lantern_3;
|
|
break;
|
|
case LIGHTFX_LIGHT_TYPE_SPOT_0:
|
|
bufReadWidth = 32;
|
|
bufReadHeight = 32;
|
|
bufReadBase = _bakedLightTexture_spot_0;
|
|
break;
|
|
case LIGHTFX_LIGHT_TYPE_SPOT_1:
|
|
bufReadWidth = 64;
|
|
bufReadHeight = 64;
|
|
bufReadBase = _bakedLightTexture_spot_1;
|
|
break;
|
|
case LIGHTFX_LIGHT_TYPE_SPOT_2:
|
|
bufReadWidth = 128;
|
|
bufReadHeight = 128;
|
|
bufReadBase = _bakedLightTexture_spot_2;
|
|
break;
|
|
case LIGHTFX_LIGHT_TYPE_SPOT_3:
|
|
bufReadWidth = 256;
|
|
bufReadHeight = 256;
|
|
bufReadBase = _bakedLightTexture_spot_3;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
bufWriteX = inRectCentreX - bufReadWidth / 2;
|
|
bufWriteY = inRectCentreY - bufReadHeight / 2;
|
|
|
|
bufWriteWidth = bufReadWidth;
|
|
bufWriteHeight = bufReadHeight;
|
|
|
|
if (bufWriteX < 0)
|
|
{
|
|
bufReadBase += -bufWriteX;
|
|
bufWriteWidth += bufWriteX;
|
|
}
|
|
else
|
|
{
|
|
bufWriteBase += bufWriteX;
|
|
}
|
|
|
|
if (bufWriteWidth <= 0)
|
|
continue;
|
|
|
|
if (bufWriteY < 0)
|
|
{
|
|
bufReadBase += -bufWriteY * bufReadWidth;
|
|
bufWriteHeight += bufWriteY;
|
|
}
|
|
else
|
|
{
|
|
bufWriteBase += bufWriteY * _pixelInfo.width;
|
|
}
|
|
|
|
if (bufWriteHeight <= 0)
|
|
continue;
|
|
|
|
int32_t rightEdge = bufWriteX + bufWriteWidth;
|
|
int32_t bottomEdge = bufWriteY + bufWriteHeight;
|
|
|
|
if (rightEdge > _pixelInfo.width)
|
|
{
|
|
bufWriteWidth -= rightEdge - _pixelInfo.width;
|
|
}
|
|
if (bottomEdge > _pixelInfo.height)
|
|
{
|
|
bufWriteHeight -= bottomEdge - _pixelInfo.height;
|
|
}
|
|
|
|
if (bufWriteWidth <= 0)
|
|
continue;
|
|
if (bufWriteHeight <= 0)
|
|
continue;
|
|
|
|
_lightPolution_back += (bufWriteWidth * bufWriteHeight) / 256;
|
|
|
|
bufReadSkip = bufReadWidth - bufWriteWidth;
|
|
bufWriteSkip = _pixelInfo.width - bufWriteWidth;
|
|
|
|
if (entry->lightIntensity == 0xFF)
|
|
{
|
|
for (int32_t y = 0; y < bufWriteHeight; y++)
|
|
{
|
|
for (int32_t x = 0; x < bufWriteWidth; x++)
|
|
{
|
|
*bufWriteBase = std::min(0xFF, *bufWriteBase + *bufReadBase);
|
|
bufWriteBase++;
|
|
bufReadBase++;
|
|
}
|
|
|
|
bufWriteBase += bufWriteSkip;
|
|
bufReadBase += bufReadSkip;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int32_t y = 0; y < bufWriteHeight; y++)
|
|
{
|
|
for (int32_t x = 0; x < bufWriteWidth; x++)
|
|
{
|
|
*bufWriteBase = std::min(0xFF, *bufWriteBase + (((*bufReadBase) * (1 + entry->lightIntensity)) >> 8));
|
|
bufWriteBase++;
|
|
bufReadBase++;
|
|
}
|
|
|
|
bufWriteBase += bufWriteSkip;
|
|
bufReadBase += bufReadSkip;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void* lightfx_get_front_buffer()
|
|
{
|
|
return _light_rendered_buffer_front;
|
|
}
|
|
|
|
const rct_palette* lightfx_get_palette()
|
|
{
|
|
return &gPalette_light;
|
|
}
|
|
|
|
void lightfx_add_3d_light(uint32_t lightID, uint16_t lightIDqualifier, int16_t x, int16_t y, uint16_t z, uint8_t lightType)
|
|
{
|
|
if (LightListCurrentCountBack == 15999)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// log_warning("%i lights in back", LightListCurrentCountBack);
|
|
|
|
for (uint32_t i = 0; i < LightListCurrentCountBack; i++)
|
|
{
|
|
lightlist_entry* entry = &_LightListBack[i];
|
|
if (entry->lightID != lightID)
|
|
continue;
|
|
if (entry->lightIDqualifier != lightIDqualifier)
|
|
continue;
|
|
|
|
entry->x = x;
|
|
entry->y = y;
|
|
entry->z = z;
|
|
entry->viewCoords = translate_3d_to_2d_with_z(get_current_rotation(), { x, y, z });
|
|
entry->lightType = lightType;
|
|
entry->lightIntensity = 0xFF;
|
|
entry->lightID = lightID;
|
|
entry->lightIDqualifier = lightIDqualifier;
|
|
entry->lightLinger = 1;
|
|
|
|
return;
|
|
}
|
|
|
|
lightlist_entry* entry = &_LightListBack[LightListCurrentCountBack++];
|
|
|
|
entry->x = x;
|
|
entry->y = y;
|
|
entry->z = z;
|
|
entry->viewCoords = translate_3d_to_2d_with_z(get_current_rotation(), { x, y, z });
|
|
entry->lightType = lightType;
|
|
entry->lightIntensity = 0xFF;
|
|
entry->lightID = lightID;
|
|
entry->lightIDqualifier = lightIDqualifier;
|
|
entry->lightLinger = 1;
|
|
|
|
// log_warning("new 3d light");
|
|
}
|
|
|
|
void lightfx_add_3d_light_magic_from_drawing_tile(
|
|
const CoordsXY& mapPosition, int16_t offsetX, int16_t offsetY, int16_t offsetZ, uint8_t lightType)
|
|
{
|
|
int16_t x = mapPosition.x + offsetX + 16;
|
|
int16_t y = mapPosition.y + offsetY + 16;
|
|
|
|
lightfx_add_3d_light((x << 16) | y, (offsetZ << 8) | LIGHTFX_LIGHT_QUALIFIER_MAP, x, y, offsetZ, lightType);
|
|
}
|
|
|
|
uint32_t lightfx_get_light_polution()
|
|
{
|
|
return _lightPolution_front;
|
|
}
|
|
|
|
void lightfx_add_lights_magic_vehicle(const Vehicle* vehicle)
|
|
{
|
|
uint16_t vehicleID = vehicle->sprite_index;
|
|
|
|
int16_t place_x, place_y, place_z;
|
|
|
|
place_x = vehicle->x;
|
|
place_y = vehicle->y;
|
|
place_z = vehicle->z;
|
|
|
|
static constexpr const int16_t offsetLookup[] = {
|
|
10, 10, 9, 8, 7, 6, 4, 2, 0, -2, -4, -6, -7, -8, -9, -10, -10, -10, -9, -8, -7, -6, -4, -2, 0, 2, 4, 6, 7, 8, 9, 10,
|
|
};
|
|
|
|
auto ride = get_ride(vehicle->ride);
|
|
|
|
switch (ride->type)
|
|
{
|
|
case RIDE_TYPE_OBSERVATION_TOWER:
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y + 16, vehicle->z,
|
|
LIGHTFX_LIGHT_TYPE_SPOT_3);
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x + 16, vehicle->y, vehicle->z,
|
|
LIGHTFX_LIGHT_TYPE_SPOT_3);
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x - 16, vehicle->y, vehicle->z,
|
|
LIGHTFX_LIGHT_TYPE_SPOT_3);
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0300 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y - 16, vehicle->z,
|
|
LIGHTFX_LIGHT_TYPE_SPOT_3);
|
|
break;
|
|
case RIDE_TYPE_MINE_TRAIN_COASTER:
|
|
case RIDE_TYPE_GHOST_TRAIN:
|
|
if (vehicle == vehicle_get_head(vehicle))
|
|
{
|
|
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
|
|
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_3);
|
|
}
|
|
break;
|
|
case RIDE_TYPE_CHAIRLIFT:
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z - 16,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_2);
|
|
break;
|
|
case RIDE_TYPE_BOAT_HIRE:
|
|
case RIDE_TYPE_CAR_RIDE:
|
|
case RIDE_TYPE_GO_KARTS:
|
|
case RIDE_TYPE_DODGEMS:
|
|
case RIDE_TYPE_MINI_HELICOPTERS:
|
|
case RIDE_TYPE_MONORAIL_CYCLES:
|
|
case RIDE_TYPE_SUBMARINE_RIDE:
|
|
case RIDE_TYPE_SPLASH_BOATS:
|
|
case RIDE_TYPE_WATER_COASTER:
|
|
{
|
|
Vehicle* vehicle_draw = vehicle_get_head(vehicle);
|
|
if (vehicle_draw->next_vehicle_on_train != SPRITE_INDEX_NULL)
|
|
{
|
|
vehicle_draw = GET_VEHICLE(vehicle_draw->next_vehicle_on_train);
|
|
}
|
|
place_x = vehicle_draw->x;
|
|
place_y = vehicle_draw->y;
|
|
place_z = vehicle_draw->z;
|
|
place_x -= offsetLookup[(vehicle_draw->sprite_direction + 0) % 32];
|
|
place_y -= offsetLookup[(vehicle_draw->sprite_direction + 8) % 32];
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_2);
|
|
place_x -= offsetLookup[(vehicle_draw->sprite_direction + 0) % 32];
|
|
place_y -= offsetLookup[(vehicle_draw->sprite_direction + 8) % 32];
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_2);
|
|
break;
|
|
}
|
|
case RIDE_TYPE_MONORAIL:
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y, vehicle->z + 12,
|
|
LIGHTFX_LIGHT_TYPE_SPOT_2);
|
|
if (vehicle == vehicle_get_head(vehicle))
|
|
{
|
|
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
|
|
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 3;
|
|
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 3;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
}
|
|
if (vehicle == vehicle_get_tail(vehicle))
|
|
{
|
|
place_x += offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
|
|
place_y += offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0300 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
place_x += offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
|
|
place_y += offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0400 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
}
|
|
break;
|
|
case RIDE_TYPE_MINIATURE_RAILWAY:
|
|
if (vehicle == vehicle_get_head(vehicle))
|
|
{
|
|
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
|
|
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
|
|
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
}
|
|
else
|
|
{
|
|
lightfx_add_3d_light(
|
|
vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10,
|
|
LIGHTFX_LIGHT_TYPE_LANTERN_3);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
}
|
|
|
|
void lightfx_apply_palette_filter(uint8_t i, uint8_t* r, uint8_t* g, uint8_t* b)
|
|
{
|
|
float night = (float)(pow(gDayNightCycle, 1.5));
|
|
|
|
float natLightR = 1.0f;
|
|
float natLightG = 1.0f;
|
|
float natLightB = 1.0f;
|
|
|
|
float elecMultR = 1.0f;
|
|
float elecMultG = 0.95f;
|
|
float elecMultB = 0.45f;
|
|
|
|
static float wetness = 0.0f;
|
|
static float fogginess = 0.0f;
|
|
static float lightPolution = 0.0f;
|
|
|
|
float sunLight = std::max(0.0f, std::min(1.0f, 2.0f - night * 3.0f));
|
|
|
|
// Night version
|
|
natLightR = flerp(natLightR * 4.0f, 0.635f, (float)(std::pow(night, 0.035f + sunLight * 10.50f)));
|
|
natLightG = flerp(natLightG * 4.0f, 0.650f, (float)(std::pow(night, 0.100f + sunLight * 5.50f)));
|
|
natLightB = flerp(natLightB * 4.0f, 0.850f, (float)(std::pow(night, 0.200f + sunLight * 1.5f)));
|
|
|
|
float overExpose = 0.0f;
|
|
float lightAvg = (natLightR + natLightG + natLightB) / 3.0f;
|
|
# ifdef LIGHTFX_UNKNOWN_PART_2
|
|
float lightMax = (natLightR + natLightG + natLightB) / 3.0f;
|
|
# endif // LIGHTFX_UNKNOWN_PART_2
|
|
|
|
// overExpose += ((lightMax - lightAvg) / lightMax) * 0.01f;
|
|
|
|
if (gClimateCurrent.Temperature > 20)
|
|
{
|
|
float offset = ((float)(gClimateCurrent.Temperature - 20)) * 0.04f;
|
|
offset *= 1.0f - night;
|
|
lightAvg /= 1.0f + offset;
|
|
// overExpose += offset * 0.1f;
|
|
}
|
|
|
|
# ifdef LIGHTFX_UNKNOWN_PART_2
|
|
lightAvg += (lightMax - lightAvg) * 0.6f;
|
|
# endif // LIGHTFX_UNKNOWN_PART_2
|
|
|
|
if (lightAvg > 1.0f)
|
|
{
|
|
natLightR /= lightAvg;
|
|
natLightG /= lightAvg;
|
|
natLightB /= lightAvg;
|
|
}
|
|
|
|
natLightR *= 1.0f + overExpose;
|
|
natLightG *= 1.0f + overExpose;
|
|
natLightB *= 1.0f + overExpose;
|
|
overExpose *= 255.0f;
|
|
|
|
float targetFogginess = (float)(gClimateCurrent.RainLevel) / 8.0f;
|
|
targetFogginess += (night * night) * 0.15f;
|
|
|
|
if (gClimateCurrent.Temperature < 10)
|
|
{
|
|
targetFogginess += ((float)(10 - gClimateCurrent.Temperature)) * 0.01f;
|
|
}
|
|
|
|
fogginess -= (fogginess - targetFogginess) * 0.00001f;
|
|
|
|
wetness *= 0.999995f;
|
|
wetness += fogginess * 0.001f;
|
|
wetness = std::min(wetness, 1.0f);
|
|
|
|
float boost = 1.0f;
|
|
float envFog = fogginess;
|
|
float lightFog = envFog;
|
|
|
|
float addLightNatR = 0.0f;
|
|
float addLightNatG = 0.0f;
|
|
float addLightNatB = 0.0f;
|
|
|
|
float reduceColourNat = 1.0f;
|
|
float reduceColourLit = 1.0f;
|
|
|
|
reduceColourLit *= night / (float)std::pow(std::max(1.01f, 0.4f + lightAvg), 2.0);
|
|
|
|
float targetLightPollution = reduceColourLit * std::max(0.0f, 0.0f + 0.000001f * (float)lightfx_get_light_polution());
|
|
lightPolution -= (lightPolution - targetLightPollution) * 0.001f;
|
|
|
|
// lightPollution /= 1.0f + fogginess * 1.0f;
|
|
|
|
natLightR /= 1.0f + lightPolution * 20.0f;
|
|
natLightG /= 1.0f + lightPolution * 20.0f;
|
|
natLightB /= 1.0f + lightPolution * 20.0f;
|
|
natLightR += elecMultR * 0.6f * lightPolution;
|
|
natLightG += elecMultG * 0.6f * lightPolution;
|
|
natLightB += elecMultB * 0.6f * lightPolution;
|
|
natLightR /= 1.0f + lightPolution;
|
|
natLightG /= 1.0f + lightPolution;
|
|
natLightB /= 1.0f + lightPolution;
|
|
|
|
reduceColourLit += (float)(gClimateCurrent.RainLevel) / 2.0f;
|
|
|
|
reduceColourNat /= 1.0f + fogginess;
|
|
reduceColourLit /= 1.0f + fogginess;
|
|
|
|
lightFog *= reduceColourLit;
|
|
|
|
reduceColourNat *= 1.0f - envFog;
|
|
reduceColourLit *= 1.0f - lightFog;
|
|
|
|
float fogR = 35.5f * natLightR * 1.3f;
|
|
float fogG = 45.0f * natLightG * 1.3f;
|
|
float fogB = 50.0f * natLightB * 1.3f;
|
|
lightFog *= 10.0f;
|
|
|
|
float wetnessBoost = 1.0f; // 1.0f + wetness * wetness * 0.1f;
|
|
|
|
if (night >= 0 && gClimateLightningFlash != 1)
|
|
{
|
|
*r = lerp(*r, soft_light(*r, 8), night);
|
|
*g = lerp(*g, soft_light(*g, 8), night);
|
|
*b = lerp(*b, soft_light(*b, 128), night);
|
|
|
|
// if (i == 32)
|
|
// boost = 300000.0f;
|
|
if ((i % 32) == 0)
|
|
boost = 1.01f * wetnessBoost;
|
|
else if ((i % 16) < 7)
|
|
boost = 1.001f * wetnessBoost;
|
|
if (i > 230 && i < 232)
|
|
boost = ((float)(*b)) / 64.0f;
|
|
|
|
if (false)
|
|
{
|
|
// This experiment shifts the colour of pixels as-if they are wet, but it is not a pretty solution at all
|
|
if ((i % 16))
|
|
{
|
|
float iVal = ((float)((i + 12) % 16)) / 16.0f;
|
|
float eff = (wetness * ((float)std::pow(iVal, 1.5) * 0.85f));
|
|
reduceColourNat *= 1.0f - eff;
|
|
addLightNatR += fogR * eff * 3.95f;
|
|
addLightNatG += fogR * eff * 3.95f;
|
|
addLightNatB += fogR * eff * 3.95f;
|
|
}
|
|
}
|
|
|
|
addLightNatR *= 1.0f - envFog;
|
|
addLightNatG *= 1.0f - envFog;
|
|
addLightNatB *= 1.0f - envFog;
|
|
|
|
*r = (uint8_t)(std::min(
|
|
255.0f, std::max(0.0f, (-overExpose + (float)(*r) * reduceColourNat * natLightR + envFog * fogR + addLightNatR))));
|
|
*g = (uint8_t)(std::min(
|
|
255.0f, std::max(0.0f, (-overExpose + (float)(*g) * reduceColourNat * natLightG + envFog * fogG + addLightNatG))));
|
|
*b = (uint8_t)(std::min(
|
|
255.0f, std::max(0.0f, (-overExpose + (float)(*b) * reduceColourNat * natLightB + envFog * fogB + addLightNatB))));
|
|
|
|
rct_palette_entry* dstEntry = &gPalette_light.entries[i];
|
|
dstEntry->red = (uint8_t)(std::min<float>(0xFF, ((float)(*r) * reduceColourLit * boost + lightFog) * elecMultR));
|
|
dstEntry->green = (uint8_t)(std::min<float>(0xFF, ((float)(*g) * reduceColourLit * boost + lightFog) * elecMultG));
|
|
dstEntry->blue = (uint8_t)(std::min<float>(0xFF, ((float)(*b) * reduceColourLit * boost + lightFog) * elecMultB));
|
|
}
|
|
}
|
|
|
|
static uint8_t mix_light(uint32_t a, uint32_t b, uint32_t intensity)
|
|
{
|
|
intensity = intensity * 6;
|
|
uint32_t bMul = (b * intensity) >> 8;
|
|
uint32_t ab = a + bMul;
|
|
uint8_t result = std::min<uint32_t>(255, ab);
|
|
return result;
|
|
}
|
|
|
|
void lightfx_render_to_texture(
|
|
void* dstPixels, uint32_t dstPitch, uint8_t* bits, uint32_t width, uint32_t height, const uint32_t* palette,
|
|
const uint32_t* lightPalette)
|
|
{
|
|
lightfx_update_viewport_settings();
|
|
lightfx_swap_buffers();
|
|
lightfx_prepare_light_list();
|
|
lightfx_render_lights_to_frontbuffer();
|
|
|
|
uint8_t* lightBits = (uint8_t*)lightfx_get_front_buffer();
|
|
if (lightBits == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (uint32_t y = 0; y < height; y++)
|
|
{
|
|
uintptr_t dstOffset = (uintptr_t)(y * dstPitch);
|
|
uint32_t* dst = (uint32_t*)((uintptr_t)dstPixels + dstOffset);
|
|
for (uint32_t x = 0; x < width; x++)
|
|
{
|
|
uint8_t* src = &bits[y * width + x];
|
|
uint32_t darkColour = palette[*src];
|
|
uint32_t lightColour = lightPalette[*src];
|
|
uint8_t lightIntensity = lightBits[y * width + x];
|
|
|
|
uint32_t colour = 0;
|
|
if (lightIntensity == 0)
|
|
{
|
|
colour = darkColour;
|
|
}
|
|
else
|
|
{
|
|
colour |= mix_light((darkColour >> 0) & 0xFF, (lightColour >> 0) & 0xFF, lightIntensity);
|
|
colour |= mix_light((darkColour >> 8) & 0xFF, (lightColour >> 8) & 0xFF, lightIntensity) << 8;
|
|
colour |= mix_light((darkColour >> 16) & 0xFF, (lightColour >> 16) & 0xFF, lightIntensity) << 16;
|
|
colour |= mix_light((darkColour >> 24) & 0xFF, (lightColour >> 24) & 0xFF, lightIntensity) << 24;
|
|
}
|
|
*dst++ = colour;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // __ENABLE_LIGHTFX__
|