/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #ifdef __ENABLE_LIGHTFX__ # include "LightFX.h" # include "../Game.h" # include "../common.h" # include "../config/Config.h" # include "../interface/Viewport.h" # include "../interface/Window.h" # include "../interface/Window_internal.h" # include "../paint/Paint.h" # include "../ride/Ride.h" # include "../util/Util.h" # include "../world/Climate.h" # include "../world/Map.h" # include "../world/Sprite.h" # include "Drawing.h" # include # include # include static uint8_t _bakedLightTexture_lantern_0[32 * 32]; static uint8_t _bakedLightTexture_lantern_1[64 * 64]; static uint8_t _bakedLightTexture_lantern_2[128 * 128]; static uint8_t _bakedLightTexture_lantern_3[256 * 256]; static uint8_t _bakedLightTexture_spot_0[32 * 32]; static uint8_t _bakedLightTexture_spot_1[64 * 64]; static uint8_t _bakedLightTexture_spot_2[128 * 128]; static uint8_t _bakedLightTexture_spot_3[256 * 256]; static rct_drawpixelinfo _pixelInfo; static bool _lightfxAvailable = false; static void* _light_rendered_buffer_back = nullptr; static void* _light_rendered_buffer_front = nullptr; static uint32_t _lightPolution_back = 0; static uint32_t _lightPolution_front = 0; struct lightlist_entry { int16_t x, y, z; ScreenCoordsXY viewCoords; uint8_t lightType; uint8_t lightIntensity; uint32_t lightID; uint16_t lightIDqualifier; uint8_t lightLinger; uint8_t pad[1]; }; static lightlist_entry _LightListA[16000]; static lightlist_entry _LightListB[16000]; static lightlist_entry* _LightListBack; static lightlist_entry* _LightListFront; static uint32_t LightListCurrentCountBack; static uint32_t LightListCurrentCountFront; static int16_t _current_view_x_front = 0; static int16_t _current_view_y_front = 0; static uint8_t _current_view_rotation_front = 0; static uint8_t _current_view_zoom_front = 0; static int16_t _current_view_x_back = 0; static int16_t _current_view_y_back = 0; static uint8_t _current_view_rotation_back = 0; static uint8_t _current_view_zoom_back = 0; static uint8_t _current_view_zoom_back_delay = 0; static rct_palette gPalette_light; static uint8_t calc_light_intensity_lantern(int32_t x, int32_t y) { double distance = (double)(x * x + y * y); double light = 0.03 + std::pow(10.0 / (1.0 + distance / 100.0), 0.55); light *= std::min(1.0, std::max(0.0, 2.0 - std::sqrt(distance) / 64)); light *= 0.1f; return (uint8_t)(std::min(255.0, light * 255.0)); } static uint8_t calc_light_intensity_spot(int32_t x, int32_t y) { double distance = (double)(x * x + y * y); double light = 0.3 + std::pow(10.0 / (1.0 + distance / 100.0), 0.75); light *= std::min(1.0, std::max(0.0, 2.0 - std::sqrt(distance) / 64)); light *= 0.5f; return (uint8_t)(std::min(255.0, light * 255.0)) >> 4; } static void calc_rescale_light_half(uint8_t* target, uint8_t* source, uint32_t targetWidth, uint32_t targetHeight) { uint8_t* parcerRead = source; uint8_t* parcerWrite = target; for (uint32_t y = 0; y < targetHeight; y++) { for (uint32_t x = 0; x < targetWidth; x++) { *parcerWrite = (*parcerRead); parcerWrite++; parcerRead += 2; } parcerRead += targetWidth * 2; } } void lightfx_set_available(bool available) { _lightfxAvailable = available; } bool lightfx_is_available() { return _lightfxAvailable && gConfigGeneral.enable_light_fx != 0; } bool lightfx_for_vehicles_is_available() { return lightfx_is_available() && gConfigGeneral.enable_light_fx_for_vehicles != 0; } void lightfx_init() { _LightListBack = _LightListA; _LightListFront = _LightListB; std::fill_n(_bakedLightTexture_lantern_0, 32 * 32, 0xFF); std::fill_n(_bakedLightTexture_lantern_1, 64 * 64, 0xFF); std::fill_n(_bakedLightTexture_lantern_2, 128 * 128, 0xFF); std::fill_n(_bakedLightTexture_lantern_3, 256 * 256, 0xFF); uint8_t* parcer = _bakedLightTexture_lantern_3; for (int32_t y = 0; y < 256; y++) { for (int32_t x = 0; x < 256; x++) { *parcer = calc_light_intensity_lantern(x - 128, y - 128); parcer++; } } parcer = _bakedLightTexture_spot_3; for (int32_t y = 0; y < 256; y++) { for (int32_t x = 0; x < 256; x++) { *parcer = calc_light_intensity_spot(x - 128, y - 128); parcer++; } } calc_rescale_light_half(_bakedLightTexture_lantern_2, _bakedLightTexture_lantern_3, 128, 128); calc_rescale_light_half(_bakedLightTexture_lantern_1, _bakedLightTexture_lantern_2, 64, 64); calc_rescale_light_half(_bakedLightTexture_lantern_0, _bakedLightTexture_lantern_1, 32, 32); calc_rescale_light_half(_bakedLightTexture_spot_2, _bakedLightTexture_spot_3, 128, 128); calc_rescale_light_half(_bakedLightTexture_spot_1, _bakedLightTexture_spot_2, 64, 64); calc_rescale_light_half(_bakedLightTexture_spot_0, _bakedLightTexture_spot_1, 32, 32); } void lightfx_update_buffers(rct_drawpixelinfo* info) { _light_rendered_buffer_front = realloc(_light_rendered_buffer_front, info->width * info->height); _light_rendered_buffer_back = realloc(_light_rendered_buffer_back, info->width * info->height); _pixelInfo = *info; } extern void viewport_paint_setup(); void lightfx_prepare_light_list() { for (uint32_t light = 0; light < LightListCurrentCountFront; light++) { lightlist_entry* entry = &_LightListFront[light]; if (entry->z == 0x7FFF) { entry->lightIntensity = 0xFF; continue; } CoordsXYZ coord_3d = { /* .x = */ entry->x, /* .y = */ entry->y, /* .z = */ entry->z }; int32_t posOnScreenX = entry->viewCoords.x - _current_view_x_front; int32_t posOnScreenY = entry->viewCoords.y - _current_view_y_front; posOnScreenX >>= _current_view_zoom_front; posOnScreenY >>= _current_view_zoom_front; if ((posOnScreenX < -128) || (posOnScreenY < -128) || (posOnScreenX > _pixelInfo.width + 128) || (posOnScreenY > _pixelInfo.height + 128)) { entry->lightType = LIGHTFX_LIGHT_TYPE_NONE; continue; } uint32_t lightIntensityOccluded = 0x0; int32_t dirVecX = 707; int32_t dirVecY = 707; switch (_current_view_rotation_front) { case 0: dirVecX = 707; dirVecY = 707; break; case 1: dirVecX = -707; dirVecY = 707; break; case 2: dirVecX = -707; dirVecY = -707; break; case 3: dirVecX = 707; dirVecY = -707; break; default: dirVecX = 0; dirVecY = 0; break; } int32_t tileOffsetX = 0; int32_t tileOffsetY = 0; switch (_current_view_rotation_front) { case 0: tileOffsetX = 0; tileOffsetY = 0; break; case 1: tileOffsetX = 16; tileOffsetY = 0; break; case 2: tileOffsetX = 32; tileOffsetY = 32; break; case 3: tileOffsetX = 0; tileOffsetY = 16; break; } int32_t mapFrontDiv = 1 << _current_view_zoom_front; // clang-format off static int16_t offsetPattern[26] = { 0, 0, -4, 0, 0, -3, 4, 0, 0, 3, -2, -1, -1, -1, 2, 1, 1, 1, -3, -2, -3, 2, 3, -2, 3, 2, }; // clang-format on // Light occlusion code if (true) { int32_t totalSamplePoints = 5; int32_t startSamplePoint = 1; // int32_t lastSampleCount = 0; if ((entry->lightIDqualifier & 0xF) == LIGHTFX_LIGHT_QUALIFIER_MAP) { startSamplePoint = 0; totalSamplePoints = 1; } for (int32_t pat = startSamplePoint; pat < totalSamplePoints; pat++) { CoordsXY mapCoord{}; TileElement* tileElement = nullptr; int32_t interactionType = 0; auto* w = window_get_main(); if (w != nullptr) { // based on get_map_coordinates_from_pos_window rct_drawpixelinfo dpi; dpi.x = entry->viewCoords.x + offsetPattern[0 + pat * 2] / mapFrontDiv; dpi.y = entry->viewCoords.y + offsetPattern[1 + pat * 2] / mapFrontDiv; dpi.height = 1; dpi.zoom_level = _current_view_zoom_front; dpi.width = 1; paint_session* session = paint_session_alloc(&dpi, w->viewport->flags); paint_session_generate(session); paint_session_arrange(session); auto info = set_interaction_info_from_paint_session(session, VIEWPORT_INTERACTION_MASK_NONE); paint_session_free(session); // log_warning("[%i, %i]", dpi->x, dpi->y); mapCoord = info.Loc; mapCoord.x += tileOffsetX; mapCoord.y += tileOffsetY; interactionType = info.SpriteType; tileElement = info.Element; } int32_t minDist = 0; int32_t baseHeight = (-999) * COORDS_Z_STEP; if (interactionType != VIEWPORT_INTERACTION_ITEM_SPRITE && tileElement) { baseHeight = tileElement->GetBaseZ(); } minDist = (baseHeight - coord_3d.z) / 2; int32_t deltaX = mapCoord.x - coord_3d.x; int32_t deltaY = mapCoord.y - coord_3d.y; int32_t projDot = (dirVecX * deltaX + dirVecY * deltaY) / 1000; projDot = std::max(minDist, projDot); if (projDot < 5) { lightIntensityOccluded += 100; } else { lightIntensityOccluded += std::max(0, 200 - (projDot * 20)); } // log_warning("light %i [%i, %i, %i], [%i, %i] minDist to %i: %i; projdot: %i", light, coord_3d.x, coord_3d.y, // coord_3d.z, mapCoord.x, mapCoord.y, baseHeight, minDist, projDot); if (pat == 0) { if (lightIntensityOccluded == 100) break; if (_current_view_zoom_front > 2) break; totalSamplePoints += 4; } else if (pat == 4) { if (_current_view_zoom_front > 1) break; if (lightIntensityOccluded == 0 || lightIntensityOccluded == 500) break; // lastSampleCount = lightIntensityOccluded / 500; // break; totalSamplePoints += 4; } else if (pat == 8) { break; // if (_current_view_zoom_front > 0) // break; // int32_t newSampleCount = lightIntensityOccluded / 900; // if (abs(newSampleCount - lastSampleCount) < 10) // break; // totalSamplePoints += 4; } } totalSamplePoints -= startSamplePoint; // lightIntensityOccluded = totalSamplePoints * 100; // log_warning("sample-count: %i, occlusion: %i", totalSamplePoints, lightIntensityOccluded); if (lightIntensityOccluded == 0) { entry->lightType = LIGHTFX_LIGHT_TYPE_NONE; continue; } // log_warning("sample-count: %i, occlusion: %i", totalSamplePoints, lightIntensityOccluded / totalSamplePoints); entry->lightIntensity = std::min( 0xFF, (entry->lightIntensity * lightIntensityOccluded) / (totalSamplePoints * 100)); } entry->lightIntensity = std::max(0x00, entry->lightIntensity - _current_view_zoom_front * 5); if (_current_view_zoom_front > 0) { if ((entry->lightType & 0x3) < _current_view_zoom_front) { entry->lightType = LIGHTFX_LIGHT_TYPE_NONE; continue; } entry->lightType -= _current_view_zoom_front; } } } void lightfx_swap_buffers() { void* tmp = _light_rendered_buffer_back; _light_rendered_buffer_back = _light_rendered_buffer_front; _light_rendered_buffer_front = tmp; tmp = _light_rendered_buffer_back; _light_rendered_buffer_back = _light_rendered_buffer_front; _light_rendered_buffer_front = tmp; tmp = _LightListBack; _LightListBack = _LightListFront; _LightListFront = (lightlist_entry*)tmp; LightListCurrentCountFront = LightListCurrentCountBack; LightListCurrentCountBack = 0x0; uint32_t uTmp = _lightPolution_back; _lightPolution_back = _lightPolution_front; _lightPolution_front = uTmp; _current_view_x_front = _current_view_x_back; _current_view_y_front = _current_view_y_back; _current_view_rotation_front = _current_view_rotation_back; _current_view_zoom_front = _current_view_zoom_back_delay; _current_view_zoom_back_delay = _current_view_zoom_back; } void lightfx_update_viewport_settings() { rct_window* mainWindow = window_get_main(); if (mainWindow) { rct_viewport* viewport = window_get_viewport(mainWindow); _current_view_x_back = viewport->viewPos.x; _current_view_y_back = viewport->viewPos.y; _current_view_rotation_back = get_current_rotation(); _current_view_zoom_back = viewport->zoom; } } void lightfx_render_lights_to_frontbuffer() { if (_light_rendered_buffer_front == nullptr) { return; } std::memset(_light_rendered_buffer_front, 0, _pixelInfo.width * _pixelInfo.height); _lightPolution_back = 0; // log_warning("%i lights", LightListCurrentCountFront); for (uint32_t light = 0; light < LightListCurrentCountFront; light++) { const uint8_t* bufReadBase = nullptr; uint8_t* bufWriteBase = (uint8_t*)_light_rendered_buffer_front; uint32_t bufReadWidth, bufReadHeight; int32_t bufWriteX, bufWriteY; int32_t bufWriteWidth, bufWriteHeight; uint32_t bufReadSkip, bufWriteSkip; lightlist_entry* entry = &_LightListFront[light]; int32_t inRectCentreX = entry->viewCoords.x; int32_t inRectCentreY = entry->viewCoords.y; if (entry->z != 0x7FFF) { inRectCentreX -= _current_view_x_front; inRectCentreY -= _current_view_y_front; inRectCentreX >>= _current_view_zoom_front; inRectCentreY >>= _current_view_zoom_front; } switch (entry->lightType) { case LIGHTFX_LIGHT_TYPE_LANTERN_0: bufReadWidth = 32; bufReadHeight = 32; bufReadBase = _bakedLightTexture_lantern_0; break; case LIGHTFX_LIGHT_TYPE_LANTERN_1: bufReadWidth = 64; bufReadHeight = 64; bufReadBase = _bakedLightTexture_lantern_1; break; case LIGHTFX_LIGHT_TYPE_LANTERN_2: bufReadWidth = 128; bufReadHeight = 128; bufReadBase = _bakedLightTexture_lantern_2; break; case LIGHTFX_LIGHT_TYPE_LANTERN_3: bufReadWidth = 256; bufReadHeight = 256; bufReadBase = _bakedLightTexture_lantern_3; break; case LIGHTFX_LIGHT_TYPE_SPOT_0: bufReadWidth = 32; bufReadHeight = 32; bufReadBase = _bakedLightTexture_spot_0; break; case LIGHTFX_LIGHT_TYPE_SPOT_1: bufReadWidth = 64; bufReadHeight = 64; bufReadBase = _bakedLightTexture_spot_1; break; case LIGHTFX_LIGHT_TYPE_SPOT_2: bufReadWidth = 128; bufReadHeight = 128; bufReadBase = _bakedLightTexture_spot_2; break; case LIGHTFX_LIGHT_TYPE_SPOT_3: bufReadWidth = 256; bufReadHeight = 256; bufReadBase = _bakedLightTexture_spot_3; break; default: continue; } bufWriteX = inRectCentreX - bufReadWidth / 2; bufWriteY = inRectCentreY - bufReadHeight / 2; bufWriteWidth = bufReadWidth; bufWriteHeight = bufReadHeight; if (bufWriteX < 0) { bufReadBase += -bufWriteX; bufWriteWidth += bufWriteX; } else { bufWriteBase += bufWriteX; } if (bufWriteWidth <= 0) continue; if (bufWriteY < 0) { bufReadBase += -bufWriteY * bufReadWidth; bufWriteHeight += bufWriteY; } else { bufWriteBase += bufWriteY * _pixelInfo.width; } if (bufWriteHeight <= 0) continue; int32_t rightEdge = bufWriteX + bufWriteWidth; int32_t bottomEdge = bufWriteY + bufWriteHeight; if (rightEdge > _pixelInfo.width) { bufWriteWidth -= rightEdge - _pixelInfo.width; } if (bottomEdge > _pixelInfo.height) { bufWriteHeight -= bottomEdge - _pixelInfo.height; } if (bufWriteWidth <= 0) continue; if (bufWriteHeight <= 0) continue; _lightPolution_back += (bufWriteWidth * bufWriteHeight) / 256; bufReadSkip = bufReadWidth - bufWriteWidth; bufWriteSkip = _pixelInfo.width - bufWriteWidth; if (entry->lightIntensity == 0xFF) { for (int32_t y = 0; y < bufWriteHeight; y++) { for (int32_t x = 0; x < bufWriteWidth; x++) { *bufWriteBase = std::min(0xFF, *bufWriteBase + *bufReadBase); bufWriteBase++; bufReadBase++; } bufWriteBase += bufWriteSkip; bufReadBase += bufReadSkip; } } else { for (int32_t y = 0; y < bufWriteHeight; y++) { for (int32_t x = 0; x < bufWriteWidth; x++) { *bufWriteBase = std::min(0xFF, *bufWriteBase + (((*bufReadBase) * (1 + entry->lightIntensity)) >> 8)); bufWriteBase++; bufReadBase++; } bufWriteBase += bufWriteSkip; bufReadBase += bufReadSkip; } } } } void* lightfx_get_front_buffer() { return _light_rendered_buffer_front; } const rct_palette* lightfx_get_palette() { return &gPalette_light; } void lightfx_add_3d_light(uint32_t lightID, uint16_t lightIDqualifier, int16_t x, int16_t y, uint16_t z, uint8_t lightType) { if (LightListCurrentCountBack == 15999) { return; } // log_warning("%i lights in back", LightListCurrentCountBack); for (uint32_t i = 0; i < LightListCurrentCountBack; i++) { lightlist_entry* entry = &_LightListBack[i]; if (entry->lightID != lightID) continue; if (entry->lightIDqualifier != lightIDqualifier) continue; entry->x = x; entry->y = y; entry->z = z; entry->viewCoords = translate_3d_to_2d_with_z(get_current_rotation(), { x, y, z }); entry->lightType = lightType; entry->lightIntensity = 0xFF; entry->lightID = lightID; entry->lightIDqualifier = lightIDqualifier; entry->lightLinger = 1; return; } lightlist_entry* entry = &_LightListBack[LightListCurrentCountBack++]; entry->x = x; entry->y = y; entry->z = z; entry->viewCoords = translate_3d_to_2d_with_z(get_current_rotation(), { x, y, z }); entry->lightType = lightType; entry->lightIntensity = 0xFF; entry->lightID = lightID; entry->lightIDqualifier = lightIDqualifier; entry->lightLinger = 1; // log_warning("new 3d light"); } void lightfx_add_3d_light_magic_from_drawing_tile( const CoordsXY& mapPosition, int16_t offsetX, int16_t offsetY, int16_t offsetZ, uint8_t lightType) { int16_t x = mapPosition.x + offsetX + 16; int16_t y = mapPosition.y + offsetY + 16; lightfx_add_3d_light((x << 16) | y, (offsetZ << 8) | LIGHTFX_LIGHT_QUALIFIER_MAP, x, y, offsetZ, lightType); } uint32_t lightfx_get_light_polution() { return _lightPolution_front; } void lightfx_add_lights_magic_vehicle(const Vehicle* vehicle) { uint16_t vehicleID = vehicle->sprite_index; int16_t place_x, place_y, place_z; place_x = vehicle->x; place_y = vehicle->y; place_z = vehicle->z; static constexpr const int16_t offsetLookup[] = { 10, 10, 9, 8, 7, 6, 4, 2, 0, -2, -4, -6, -7, -8, -9, -10, -10, -10, -9, -8, -7, -6, -4, -2, 0, 2, 4, 6, 7, 8, 9, 10, }; auto ride = get_ride(vehicle->ride); switch (ride->type) { case RIDE_TYPE_OBSERVATION_TOWER: lightfx_add_3d_light( vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y + 16, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3); lightfx_add_3d_light( vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x + 16, vehicle->y, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3); lightfx_add_3d_light( vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x - 16, vehicle->y, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3); lightfx_add_3d_light( vehicleID, 0x0300 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y - 16, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3); break; case RIDE_TYPE_MINE_TRAIN_COASTER: case RIDE_TYPE_GHOST_TRAIN: if (vehicle == vehicle_get_head(vehicle)) { place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2; place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2; lightfx_add_3d_light( vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_3); } break; case RIDE_TYPE_CHAIRLIFT: lightfx_add_3d_light( vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z - 16, LIGHTFX_LIGHT_TYPE_LANTERN_2); break; case RIDE_TYPE_BOAT_HIRE: case RIDE_TYPE_CAR_RIDE: case RIDE_TYPE_GO_KARTS: case RIDE_TYPE_DODGEMS: case RIDE_TYPE_MINI_HELICOPTERS: case RIDE_TYPE_MONORAIL_CYCLES: case RIDE_TYPE_SUBMARINE_RIDE: case RIDE_TYPE_SPLASH_BOATS: case RIDE_TYPE_WATER_COASTER: { Vehicle* vehicle_draw = vehicle_get_head(vehicle); if (vehicle_draw->next_vehicle_on_train != SPRITE_INDEX_NULL) { vehicle_draw = GET_VEHICLE(vehicle_draw->next_vehicle_on_train); } place_x = vehicle_draw->x; place_y = vehicle_draw->y; place_z = vehicle_draw->z; place_x -= offsetLookup[(vehicle_draw->sprite_direction + 0) % 32]; place_y -= offsetLookup[(vehicle_draw->sprite_direction + 8) % 32]; lightfx_add_3d_light( vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_2); place_x -= offsetLookup[(vehicle_draw->sprite_direction + 0) % 32]; place_y -= offsetLookup[(vehicle_draw->sprite_direction + 8) % 32]; lightfx_add_3d_light( vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_2); break; } case RIDE_TYPE_MONORAIL: lightfx_add_3d_light( vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y, vehicle->z + 12, LIGHTFX_LIGHT_TYPE_SPOT_2); if (vehicle == vehicle_get_head(vehicle)) { place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2; place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2; lightfx_add_3d_light( vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3); place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 3; place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 3; lightfx_add_3d_light( vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2, LIGHTFX_LIGHT_TYPE_LANTERN_3); } if (vehicle == vehicle_get_tail(vehicle)) { place_x += offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2; place_y += offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2; lightfx_add_3d_light( vehicleID, 0x0300 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3); place_x += offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2; place_y += offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2; lightfx_add_3d_light( vehicleID, 0x0400 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2, LIGHTFX_LIGHT_TYPE_LANTERN_3); } break; case RIDE_TYPE_MINIATURE_RAILWAY: if (vehicle == vehicle_get_head(vehicle)) { place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2; place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2; lightfx_add_3d_light( vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3); place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2; place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2; lightfx_add_3d_light( vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2, LIGHTFX_LIGHT_TYPE_LANTERN_3); } else { lightfx_add_3d_light( vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3); } break; default: break; }; } void lightfx_apply_palette_filter(uint8_t i, uint8_t* r, uint8_t* g, uint8_t* b) { float night = (float)(pow(gDayNightCycle, 1.5)); float natLightR = 1.0f; float natLightG = 1.0f; float natLightB = 1.0f; float elecMultR = 1.0f; float elecMultG = 0.95f; float elecMultB = 0.45f; static float wetness = 0.0f; static float fogginess = 0.0f; static float lightPolution = 0.0f; float sunLight = std::max(0.0f, std::min(1.0f, 2.0f - night * 3.0f)); // Night version natLightR = flerp(natLightR * 4.0f, 0.635f, (float)(std::pow(night, 0.035f + sunLight * 10.50f))); natLightG = flerp(natLightG * 4.0f, 0.650f, (float)(std::pow(night, 0.100f + sunLight * 5.50f))); natLightB = flerp(natLightB * 4.0f, 0.850f, (float)(std::pow(night, 0.200f + sunLight * 1.5f))); float overExpose = 0.0f; float lightAvg = (natLightR + natLightG + natLightB) / 3.0f; # ifdef LIGHTFX_UNKNOWN_PART_2 float lightMax = (natLightR + natLightG + natLightB) / 3.0f; # endif // LIGHTFX_UNKNOWN_PART_2 // overExpose += ((lightMax - lightAvg) / lightMax) * 0.01f; if (gClimateCurrent.Temperature > 20) { float offset = ((float)(gClimateCurrent.Temperature - 20)) * 0.04f; offset *= 1.0f - night; lightAvg /= 1.0f + offset; // overExpose += offset * 0.1f; } # ifdef LIGHTFX_UNKNOWN_PART_2 lightAvg += (lightMax - lightAvg) * 0.6f; # endif // LIGHTFX_UNKNOWN_PART_2 if (lightAvg > 1.0f) { natLightR /= lightAvg; natLightG /= lightAvg; natLightB /= lightAvg; } natLightR *= 1.0f + overExpose; natLightG *= 1.0f + overExpose; natLightB *= 1.0f + overExpose; overExpose *= 255.0f; float targetFogginess = (float)(gClimateCurrent.RainLevel) / 8.0f; targetFogginess += (night * night) * 0.15f; if (gClimateCurrent.Temperature < 10) { targetFogginess += ((float)(10 - gClimateCurrent.Temperature)) * 0.01f; } fogginess -= (fogginess - targetFogginess) * 0.00001f; wetness *= 0.999995f; wetness += fogginess * 0.001f; wetness = std::min(wetness, 1.0f); float boost = 1.0f; float envFog = fogginess; float lightFog = envFog; float addLightNatR = 0.0f; float addLightNatG = 0.0f; float addLightNatB = 0.0f; float reduceColourNat = 1.0f; float reduceColourLit = 1.0f; reduceColourLit *= night / (float)std::pow(std::max(1.01f, 0.4f + lightAvg), 2.0); float targetLightPollution = reduceColourLit * std::max(0.0f, 0.0f + 0.000001f * (float)lightfx_get_light_polution()); lightPolution -= (lightPolution - targetLightPollution) * 0.001f; // lightPollution /= 1.0f + fogginess * 1.0f; natLightR /= 1.0f + lightPolution * 20.0f; natLightG /= 1.0f + lightPolution * 20.0f; natLightB /= 1.0f + lightPolution * 20.0f; natLightR += elecMultR * 0.6f * lightPolution; natLightG += elecMultG * 0.6f * lightPolution; natLightB += elecMultB * 0.6f * lightPolution; natLightR /= 1.0f + lightPolution; natLightG /= 1.0f + lightPolution; natLightB /= 1.0f + lightPolution; reduceColourLit += (float)(gClimateCurrent.RainLevel) / 2.0f; reduceColourNat /= 1.0f + fogginess; reduceColourLit /= 1.0f + fogginess; lightFog *= reduceColourLit; reduceColourNat *= 1.0f - envFog; reduceColourLit *= 1.0f - lightFog; float fogR = 35.5f * natLightR * 1.3f; float fogG = 45.0f * natLightG * 1.3f; float fogB = 50.0f * natLightB * 1.3f; lightFog *= 10.0f; float wetnessBoost = 1.0f; // 1.0f + wetness * wetness * 0.1f; if (night >= 0 && gClimateLightningFlash != 1) { *r = lerp(*r, soft_light(*r, 8), night); *g = lerp(*g, soft_light(*g, 8), night); *b = lerp(*b, soft_light(*b, 128), night); // if (i == 32) // boost = 300000.0f; if ((i % 32) == 0) boost = 1.01f * wetnessBoost; else if ((i % 16) < 7) boost = 1.001f * wetnessBoost; if (i > 230 && i < 232) boost = ((float)(*b)) / 64.0f; if (false) { // This experiment shifts the colour of pixels as-if they are wet, but it is not a pretty solution at all if ((i % 16)) { float iVal = ((float)((i + 12) % 16)) / 16.0f; float eff = (wetness * ((float)std::pow(iVal, 1.5) * 0.85f)); reduceColourNat *= 1.0f - eff; addLightNatR += fogR * eff * 3.95f; addLightNatG += fogR * eff * 3.95f; addLightNatB += fogR * eff * 3.95f; } } addLightNatR *= 1.0f - envFog; addLightNatG *= 1.0f - envFog; addLightNatB *= 1.0f - envFog; *r = (uint8_t)(std::min( 255.0f, std::max(0.0f, (-overExpose + (float)(*r) * reduceColourNat * natLightR + envFog * fogR + addLightNatR)))); *g = (uint8_t)(std::min( 255.0f, std::max(0.0f, (-overExpose + (float)(*g) * reduceColourNat * natLightG + envFog * fogG + addLightNatG)))); *b = (uint8_t)(std::min( 255.0f, std::max(0.0f, (-overExpose + (float)(*b) * reduceColourNat * natLightB + envFog * fogB + addLightNatB)))); rct_palette_entry* dstEntry = &gPalette_light.entries[i]; dstEntry->red = (uint8_t)(std::min(0xFF, ((float)(*r) * reduceColourLit * boost + lightFog) * elecMultR)); dstEntry->green = (uint8_t)(std::min(0xFF, ((float)(*g) * reduceColourLit * boost + lightFog) * elecMultG)); dstEntry->blue = (uint8_t)(std::min(0xFF, ((float)(*b) * reduceColourLit * boost + lightFog) * elecMultB)); } } static uint8_t mix_light(uint32_t a, uint32_t b, uint32_t intensity) { intensity = intensity * 6; uint32_t bMul = (b * intensity) >> 8; uint32_t ab = a + bMul; uint8_t result = std::min(255, ab); return result; } void lightfx_render_to_texture( void* dstPixels, uint32_t dstPitch, uint8_t* bits, uint32_t width, uint32_t height, const uint32_t* palette, const uint32_t* lightPalette) { lightfx_update_viewport_settings(); lightfx_swap_buffers(); lightfx_prepare_light_list(); lightfx_render_lights_to_frontbuffer(); uint8_t* lightBits = (uint8_t*)lightfx_get_front_buffer(); if (lightBits == nullptr) { return; } for (uint32_t y = 0; y < height; y++) { uintptr_t dstOffset = (uintptr_t)(y * dstPitch); uint32_t* dst = (uint32_t*)((uintptr_t)dstPixels + dstOffset); for (uint32_t x = 0; x < width; x++) { uint8_t* src = &bits[y * width + x]; uint32_t darkColour = palette[*src]; uint32_t lightColour = lightPalette[*src]; uint8_t lightIntensity = lightBits[y * width + x]; uint32_t colour = 0; if (lightIntensity == 0) { colour = darkColour; } else { colour |= mix_light((darkColour >> 0) & 0xFF, (lightColour >> 0) & 0xFF, lightIntensity); colour |= mix_light((darkColour >> 8) & 0xFF, (lightColour >> 8) & 0xFF, lightIntensity) << 8; colour |= mix_light((darkColour >> 16) & 0xFF, (lightColour >> 16) & 0xFF, lightIntensity) << 16; colour |= mix_light((darkColour >> 24) & 0xFF, (lightColour >> 24) & 0xFF, lightIntensity) << 24; } *dst++ = colour; } } } #endif // __ENABLE_LIGHTFX__