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OpenRCT2/src/openrct2-ui/interface/ViewportInteraction.cpp
2019-08-09 18:29:34 +01:00

730 lines
26 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Viewport.h"
#include "Window.h"
#include <algorithm>
#include <openrct2/Context.h>
#include <openrct2/Editor.h>
#include <openrct2/Game.h>
#include <openrct2/GameState.h>
#include <openrct2/Input.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/actions/BalloonPressAction.hpp>
#include <openrct2/actions/FootpathSceneryRemoveAction.hpp>
#include <openrct2/actions/LargeSceneryRemoveAction.hpp>
#include <openrct2/actions/ParkEntranceRemoveAction.hpp>
#include <openrct2/actions/SmallSceneryRemoveAction.hpp>
#include <openrct2/actions/WallRemoveAction.hpp>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/ride/Ride.h>
#include <openrct2/ride/RideData.h>
#include <openrct2/ride/Track.h>
#include <openrct2/scenario/Scenario.h>
#include <openrct2/windows/Intent.h>
#include <openrct2/world/Banner.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/LargeScenery.h>
#include <openrct2/world/Map.h>
#include <openrct2/world/Park.h>
#include <openrct2/world/Scenery.h>
#include <openrct2/world/Sprite.h>
#include <openrct2/world/Surface.h>
#include <openrct2/world/Wall.h>
static void viewport_interaction_remove_scenery(TileElement* tileElement, int32_t x, int32_t y);
static void viewport_interaction_remove_footpath(TileElement* tileElement, int32_t x, int32_t y);
static void viewport_interaction_remove_footpath_item(TileElement* tileElement, int32_t x, int32_t y);
static void viewport_interaction_remove_park_wall(TileElement* tileElement, int32_t x, int32_t y);
static void viewport_interaction_remove_large_scenery(TileElement* tileElement, int32_t x, int32_t y);
static void viewport_interaction_remove_park_entrance(TileElement* tileElement, int32_t x, int32_t y);
static Peep* viewport_interaction_get_closest_peep(int32_t x, int32_t y, int32_t maxDistance);
/**
*
* rct2: 0x006ED9D0
*/
int32_t viewport_interaction_get_item_left(int32_t x, int32_t y, viewport_interaction_info* info)
{
TileElement* tileElement;
rct_sprite* sprite;
rct_vehicle* vehicle;
// No click input for title screen or scenario editor or track manager
if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_MANAGER))
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
//
if ((gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) && gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
LocationXY16 mapCoord = {};
get_map_coordinates_from_pos(
x, y, VIEWPORT_INTERACTION_MASK_SPRITE & VIEWPORT_INTERACTION_MASK_RIDE & VIEWPORT_INTERACTION_MASK_PARK, &mapCoord.x,
&mapCoord.y, &info->type, &info->tileElement, nullptr);
info->x = mapCoord.x;
info->y = mapCoord.y;
tileElement = info->tileElement;
sprite = (rct_sprite*)tileElement;
switch (info->type)
{
case VIEWPORT_INTERACTION_ITEM_SPRITE:
switch (sprite->generic.sprite_identifier)
{
case SPRITE_IDENTIFIER_VEHICLE:
vehicle = &(sprite->vehicle);
if (vehicle->ride_subtype != RIDE_ENTRY_INDEX_NULL)
vehicle_set_map_toolbar(vehicle);
else
info->type = VIEWPORT_INTERACTION_ITEM_NONE;
break;
case SPRITE_IDENTIFIER_PEEP:
peep_set_map_tooltip(&sprite->peep);
break;
}
break;
case VIEWPORT_INTERACTION_ITEM_RIDE:
ride_set_map_tooltip(tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_PARK:
{
auto& park = OpenRCT2::GetContext()->GetGameState()->GetPark();
auto parkName = park.Name.c_str();
set_map_tooltip_format_arg(0, rct_string_id, STR_STRING);
set_map_tooltip_format_arg(2, const char*, parkName);
break;
}
default:
info->type = VIEWPORT_INTERACTION_ITEM_NONE;
break;
}
// If nothing is under cursor, find a close by peep
if (info->type == VIEWPORT_INTERACTION_ITEM_NONE)
{
info->peep = viewport_interaction_get_closest_peep(x, y, 32);
if (info->peep == nullptr)
return VIEWPORT_INTERACTION_ITEM_NONE;
info->type = VIEWPORT_INTERACTION_ITEM_SPRITE;
info->x = info->peep->x;
info->y = info->peep->y;
peep_set_map_tooltip(info->peep);
}
return info->type;
}
int32_t viewport_interaction_left_over(int32_t x, int32_t y)
{
viewport_interaction_info info;
switch (viewport_interaction_get_item_left(x, y, &info))
{
case VIEWPORT_INTERACTION_ITEM_SPRITE:
case VIEWPORT_INTERACTION_ITEM_RIDE:
case VIEWPORT_INTERACTION_ITEM_PARK:
return 1;
default:
return 0;
}
}
int32_t viewport_interaction_left_click(int32_t x, int32_t y)
{
viewport_interaction_info info;
switch (viewport_interaction_get_item_left(x, y, &info))
{
case VIEWPORT_INTERACTION_ITEM_SPRITE:
switch (info.sprite->generic.sprite_identifier)
{
case SPRITE_IDENTIFIER_VEHICLE:
{
auto intent = Intent(WD_VEHICLE);
intent.putExtra(INTENT_EXTRA_VEHICLE, info.vehicle);
context_open_intent(&intent);
break;
}
case SPRITE_IDENTIFIER_PEEP:
{
auto intent = Intent(WC_PEEP);
intent.putExtra(INTENT_EXTRA_PEEP, info.peep);
context_open_intent(&intent);
break;
}
case SPRITE_IDENTIFIER_MISC:
if (game_is_not_paused())
{
switch (info.sprite->generic.type)
{
case SPRITE_MISC_BALLOON:
{
auto balloonPress = BalloonPressAction(info.sprite->AsBalloon()->sprite_index);
GameActions::Execute(&balloonPress);
}
break;
case SPRITE_MISC_DUCK:
duck_press(&info.sprite->duck);
break;
}
}
break;
}
return 1;
case VIEWPORT_INTERACTION_ITEM_RIDE:
{
auto intent = Intent(WD_TRACK);
intent.putExtra(INTENT_EXTRA_TILE_ELEMENT, info.tileElement);
context_open_intent(&intent);
return true;
}
case VIEWPORT_INTERACTION_ITEM_PARK:
context_open_window(WC_PARK_INFORMATION);
return 1;
default:
return 0;
}
}
/**
*
* rct2: 0x006EDE88
*/
int32_t viewport_interaction_get_item_right(int32_t x, int32_t y, viewport_interaction_info* info)
{
TileElement* tileElement;
rct_scenery_entry* sceneryEntry;
Ride* ride;
int32_t i, stationIndex;
// No click input for title screen or track manager
if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_MANAGER))
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
//
if ((gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) && gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
LocationXY16 mapCoord = {};
get_map_coordinates_from_pos(
x, y, ~(VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER), &mapCoord.x, &mapCoord.y, &info->type,
&info->tileElement, nullptr);
info->x = mapCoord.x;
info->y = mapCoord.y;
tileElement = info->tileElement;
rct_sprite* sprite = info->sprite;
switch (info->type)
{
case VIEWPORT_INTERACTION_ITEM_SPRITE:
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || sprite->generic.sprite_identifier != SPRITE_IDENTIFIER_VEHICLE)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
ride = get_ride(sprite->vehicle.ride);
if (ride != nullptr && ride->status == RIDE_STATUS_CLOSED)
{
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
ride->FormatNameTo(gMapTooltipFormatArgs + 2);
}
return info->type;
case VIEWPORT_INTERACTION_ITEM_RIDE:
{
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
ride = get_ride(tile_element_get_ride_index(tileElement));
if (ride == nullptr)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
if (ride->status != RIDE_STATUS_CLOSED)
return info->type;
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE)
{
rct_string_id stringId;
if (tileElement->AsEntrance()->GetEntranceType() == ENTRANCE_TYPE_RIDE_ENTRANCE)
{
if (ride->num_stations > 1)
{
stringId = STR_RIDE_STATION_X_ENTRANCE;
}
else
{
stringId = STR_RIDE_ENTRANCE;
}
}
else
{
if (ride->num_stations > 1)
{
stringId = STR_RIDE_STATION_X_EXIT;
}
else
{
stringId = STR_RIDE_EXIT;
}
}
set_map_tooltip_format_arg(2, rct_string_id, stringId);
}
else if (track_element_is_station(tileElement))
{
rct_string_id stringId;
if (ride->num_stations > 1)
{
stringId = STR_RIDE_STATION_X;
}
else
{
stringId = STR_RIDE_STATION;
}
set_map_tooltip_format_arg(2, rct_string_id, stringId);
}
else
{
if (!gCheatsSandboxMode && !map_is_location_owned(info->x, info->y, tileElement->base_height << 4))
{
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
}
ride->FormatNameTo(gMapTooltipFormatArgs + 2);
return info->type;
}
auto nameArgLen = ride->FormatNameTo(gMapTooltipFormatArgs + 4);
set_map_tooltip_format_arg(
4 + nameArgLen, rct_string_id, RideComponentNames[RideNameConvention[ride->type].station].capitalised);
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE)
stationIndex = tileElement->AsEntrance()->GetStationIndex();
else
stationIndex = tileElement->AsTrack()->GetStationIndex();
for (i = stationIndex; i >= 0; i--)
if (ride->stations[i].Start.xy == RCT_XY8_UNDEFINED)
stationIndex--;
stationIndex++;
set_map_tooltip_format_arg(4 + nameArgLen + 2, uint16_t, stationIndex);
return info->type;
}
case VIEWPORT_INTERACTION_ITEM_WALL:
sceneryEntry = tileElement->AsWall()->GetEntry();
if (sceneryEntry->wall.scrolling_mode != SCROLLING_MODE_NONE)
{
auto banner = tileElement->AsWall()->GetBanner();
size_t argPos = 0;
set_map_tooltip_format_arg(argPos, rct_string_id, STR_MAP_TOOLTIP_BANNER_STRINGID_STRINGID);
argPos += sizeof(rct_string_id);
argPos += banner->FormatTextTo(gMapTooltipFormatArgs + argPos);
set_map_tooltip_format_arg(argPos, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
argPos += sizeof(rct_string_id);
set_map_tooltip_format_arg(argPos, rct_string_id, sceneryEntry->name);
return info->type;
}
break;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
sceneryEntry = tileElement->AsLargeScenery()->GetEntry();
if (sceneryEntry->large_scenery.scrolling_mode != SCROLLING_MODE_NONE)
{
auto banner = tileElement->AsLargeScenery()->GetBanner();
size_t argPos = 0;
set_map_tooltip_format_arg(argPos, rct_string_id, STR_MAP_TOOLTIP_BANNER_STRINGID_STRINGID);
argPos += sizeof(rct_string_id);
argPos += banner->FormatTextTo(gMapTooltipFormatArgs + argPos);
set_map_tooltip_format_arg(argPos, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
argPos += sizeof(rct_string_id);
set_map_tooltip_format_arg(argPos, rct_string_id, sceneryEntry->name);
return info->type;
}
break;
case VIEWPORT_INTERACTION_ITEM_BANNER:
{
auto banner = tileElement->AsBanner()->GetBanner();
sceneryEntry = get_banner_entry(banner->type);
size_t argPos = 0;
set_map_tooltip_format_arg(argPos, rct_string_id, STR_MAP_TOOLTIP_BANNER_STRINGID_STRINGID);
argPos += sizeof(rct_string_id);
argPos += banner->FormatTextTo(gMapTooltipFormatArgs + argPos);
set_map_tooltip_format_arg(argPos, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
argPos += sizeof(rct_string_id);
set_map_tooltip_format_arg(argPos, rct_string_id, sceneryEntry->name);
return info->type;
}
}
if (!(input_test_flag(INPUT_FLAG_6)) || !(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
{
if (window_find_by_class(WC_RIDE_CONSTRUCTION) == nullptr && window_find_by_class(WC_FOOTPATH) == nullptr)
{
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
}
}
switch (info->type)
{
case VIEWPORT_INTERACTION_ITEM_SCENERY:
sceneryEntry = tileElement->AsSmallScenery()->GetEntry();
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, STR_FOOTPATH_MAP_TIP);
if (tileElement->AsPath()->IsQueue())
set_map_tooltip_format_arg(2, rct_string_id, STR_QUEUE_LINE_MAP_TIP);
return info->type;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
sceneryEntry = tileElement->AsPath()->GetAdditionEntry();
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
if (tileElement->AsPath()->IsBroken())
{
set_map_tooltip_format_arg(2, rct_string_id, STR_BROKEN);
set_map_tooltip_format_arg(4, rct_string_id, sceneryEntry->name);
}
else
{
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
}
return info->type;
case VIEWPORT_INTERACTION_ITEM_PARK:
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
break;
if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
break;
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, STR_OBJECT_SELECTION_PARK_ENTRANCE);
return info->type;
case VIEWPORT_INTERACTION_ITEM_WALL:
sceneryEntry = tileElement->AsWall()->GetEntry();
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
sceneryEntry = tileElement->AsLargeScenery()->GetEntry();
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
}
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
}
int32_t viewport_interaction_right_over(int32_t x, int32_t y)
{
viewport_interaction_info info;
return viewport_interaction_get_item_right(x, y, &info) != 0;
}
/**
*
* rct2: 0x006E8A62
*/
int32_t viewport_interaction_right_click(int32_t x, int32_t y)
{
CoordsXYE tileElement;
viewport_interaction_info info;
switch (viewport_interaction_get_item_right(x, y, &info))
{
case VIEWPORT_INTERACTION_ITEM_NONE:
return 0;
case VIEWPORT_INTERACTION_ITEM_SPRITE:
if (info.sprite->generic.sprite_identifier == SPRITE_IDENTIFIER_VEHICLE)
{
auto ride = get_ride(info.sprite->vehicle.ride);
if (ride != nullptr)
{
ride_construct(ride);
}
}
break;
case VIEWPORT_INTERACTION_ITEM_RIDE:
tileElement.x = info.x;
tileElement.y = info.y;
tileElement.element = info.tileElement;
ride_modify(&tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_SCENERY:
viewport_interaction_remove_scenery(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
viewport_interaction_remove_footpath(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
viewport_interaction_remove_footpath_item(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_PARK:
viewport_interaction_remove_park_entrance(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_WALL:
viewport_interaction_remove_park_wall(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
viewport_interaction_remove_large_scenery(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_BANNER:
context_open_detail_window(WD_BANNER, info.tileElement->AsBanner()->GetIndex());
break;
}
return 1;
}
/**
*
* rct2: 0x006E08D2
*/
static void viewport_interaction_remove_scenery(TileElement* tileElement, int32_t x, int32_t y)
{
auto removeSceneryAction = SmallSceneryRemoveAction(
{ x, y, tileElement->base_height * 8 }, tileElement->AsSmallScenery()->GetSceneryQuadrant(),
tileElement->AsSmallScenery()->GetEntryIndex());
GameActions::Execute(&removeSceneryAction);
}
/**
*
* rct2: 0x006A614A
*/
static void viewport_interaction_remove_footpath(TileElement* tileElement, int32_t x, int32_t y)
{
int32_t z;
rct_window* w;
TileElement* tileElement2;
z = tileElement->base_height;
w = window_find_by_class(WC_FOOTPATH);
if (w != nullptr)
footpath_provisional_update();
tileElement2 = map_get_first_element_at(x / 32, y / 32);
do
{
if (tileElement2->GetType() == TILE_ELEMENT_TYPE_PATH && tileElement2->base_height == z)
{
footpath_remove(x, y, z, GAME_COMMAND_FLAG_APPLY);
break;
}
} while (!(tileElement2++)->IsLastForTile());
}
/**
*
* rct2: 0x006A61AB
*/
static void viewport_interaction_remove_footpath_item(TileElement* tileElement, int32_t x, int32_t y)
{
auto footpathSceneryRemoveAction = FootpathSceneryRemoveAction({ x, y, tileElement->base_height * 8 });
GameActions::Execute(&footpathSceneryRemoveAction);
}
/**
*
* rct2: 0x00666C0E
*/
void viewport_interaction_remove_park_entrance(TileElement* tileElement, int32_t x, int32_t y)
{
int32_t rotation = tileElement->GetDirectionWithOffset(1);
switch (tileElement->AsEntrance()->GetSequenceIndex())
{
case 1:
x += CoordsDirectionDelta[rotation].x;
y += CoordsDirectionDelta[rotation].y;
break;
case 2:
x -= CoordsDirectionDelta[rotation].x;
y -= CoordsDirectionDelta[rotation].y;
break;
}
auto parkEntranceRemoveAction = ParkEntranceRemoveAction({ x, y, tileElement->base_height * 8 });
GameActions::Execute(&parkEntranceRemoveAction);
}
/**
*
* rct2: 0x006E57A9
*/
static void viewport_interaction_remove_park_wall(TileElement* tileElement, int32_t x, int32_t y)
{
rct_scenery_entry* sceneryEntry = tileElement->AsWall()->GetEntry();
if (sceneryEntry->wall.scrolling_mode != SCROLLING_MODE_NONE)
{
context_open_detail_window(WD_SIGN_SMALL, tileElement->AsWall()->GetBannerIndex());
}
else
{
CoordsXYZD wallLocation = { x, y, tileElement->base_height * 8, tileElement->GetDirection() };
auto wallRemoveAction = WallRemoveAction(wallLocation);
GameActions::Execute(&wallRemoveAction);
}
}
/**
*
* rct2: 0x006B88DC
*/
static void viewport_interaction_remove_large_scenery(TileElement* tileElement, int32_t x, int32_t y)
{
rct_scenery_entry* sceneryEntry = tileElement->AsLargeScenery()->GetEntry();
if (sceneryEntry->large_scenery.scrolling_mode != SCROLLING_MODE_NONE)
{
BannerIndex bannerIndex = tileElement->AsLargeScenery()->GetBannerIndex();
context_open_detail_window(WD_SIGN, bannerIndex);
}
else
{
auto removeSceneryAction = LargeSceneryRemoveAction(
{ x, y, tileElement->base_height * 8, tileElement->GetDirection() },
tileElement->AsLargeScenery()->GetSequenceIndex());
GameActions::Execute(&removeSceneryAction);
}
}
static Peep* viewport_interaction_get_closest_peep(int32_t x, int32_t y, int32_t maxDistance)
{
int32_t distance, closestDistance;
uint16_t spriteIndex;
rct_window* w;
rct_viewport* viewport;
Peep *peep, *closestPeep;
w = window_find_from_point(x, y);
if (w == nullptr)
return nullptr;
viewport = w->viewport;
if (viewport == nullptr || viewport->zoom >= 2)
return nullptr;
x = ((x - viewport->x) << viewport->zoom) + viewport->view_x;
y = ((y - viewport->y) << viewport->zoom) + viewport->view_y;
closestPeep = nullptr;
closestDistance = 0xFFFF;
FOR_ALL_PEEPS (spriteIndex, peep)
{
if (peep->sprite_left == LOCATION_NULL)
continue;
distance = abs(((peep->sprite_left + peep->sprite_right) / 2) - x)
+ abs(((peep->sprite_top + peep->sprite_bottom) / 2) - y);
if (distance > maxDistance)
continue;
if (distance < closestDistance)
{
closestPeep = peep;
closestDistance = distance;
}
}
return closestPeep;
}
/**
*
* rct2: 0x0068A15E
*/
void sub_68A15E(int32_t screenX, int32_t screenY, int16_t* x, int16_t* y, int32_t* direction, TileElement** tileElement)
{
int16_t my_x, my_y;
int32_t interactionType;
TileElement* myTileElement;
rct_viewport* viewport;
get_map_coordinates_from_pos(
screenX, screenY, VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER, &my_x, &my_y, &interactionType,
&myTileElement, &viewport);
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE)
{
*x = LOCATION_NULL;
return;
}
int16_t originalZ = 0;
if (interactionType == VIEWPORT_INTERACTION_ITEM_WATER)
{
originalZ = myTileElement->AsSurface()->GetWaterHeight() << 4;
}
LocationXY16 start_vp_pos = screen_coord_to_viewport_coord(viewport, screenX, screenY);
LocationXY16 map_pos = { (int16_t)(my_x + 16), (int16_t)(my_y + 16) };
for (int32_t i = 0; i < 5; i++)
{
int16_t z = originalZ;
if (interactionType != VIEWPORT_INTERACTION_ITEM_WATER)
{
z = tile_element_height(map_pos.x, map_pos.y);
}
map_pos = viewport_coord_to_map_coord(start_vp_pos.x, start_vp_pos.y, z);
map_pos.x = std::clamp<int16_t>(map_pos.x, my_x, my_x + 31);
map_pos.y = std::clamp<int16_t>(map_pos.y, my_y, my_y + 31);
}
// Determine to which edge the cursor is closest
int32_t myDirection;
int32_t mod_x = map_pos.x & 0x1F;
int32_t mod_y = map_pos.y & 0x1F;
if (mod_x < mod_y)
{
if (mod_x + mod_y < 32)
{
myDirection = 0;
}
else
{
myDirection = 1;
}
}
else
{
if (mod_x + mod_y < 32)
{
myDirection = 3;
}
else
{
myDirection = 2;
}
}
*x = map_pos.x & ~0x1F;
*y = map_pos.y & ~0x1F;
if (direction != nullptr)
*direction = myDirection;
if (tileElement != nullptr)
*tileElement = myTileElement;
}