Ted John
60060480c2
Fix #9826 : NRE in ride_construct
2019-08-09 18:29:34 +01:00
Ted John
93789b9034
Add nullptr checks for get_ride in libopenrct2ui ( #9795 )
2019-08-09 08:06:25 +01:00
0cufox0
b4e0df2e5f
Fix review issues and formatting
2019-08-05 20:19:57 +01:00
0cufox0
8e33619b63
Refactor LargeSceneryRemoveAction
2019-08-05 20:18:01 +01:00
0cufox0
5cd8541a1c
Refactor smalSceneryRemoveAction
2019-08-05 20:17:57 +01:00
0cufox0
0320f195e3
refactor wallRemoveAction
2019-08-05 19:52:47 +01:00
Ted John
7ce2f38c92
Fix formatting
2019-07-29 20:01:49 +01:00
Ted John
61d64ab8c5
Do not use user strings for banners
2019-07-29 19:18:16 +01:00
Ted John
eb4c9acb08
Fix compile errors and ride entry null edge case
2019-07-29 19:18:16 +01:00
Ted John
5c07c53faf
Refactor get banner
2019-07-25 22:21:19 +01:00
Ted John
85543bd1c8
Separate RCT2 and OpenRCT2 banner struct
2019-07-25 22:21:19 +01:00
Ted John
5733d666b3
Do not store park name as a user string
2019-07-21 11:33:15 +02:00
Duncan
7793001f5d
Implement BalloonPressAction
...
Furthering reducing the number of game commands and moving them to the Game Action framework
2019-05-14 21:54:54 +02:00
Xkeeper
100ee139f5
Update code style with clang-format
2019-05-01 23:59:09 +02:00
Xkeeper
a3106e4c4c
Add sign tooltips to 3d signs
...
For some reason, all signs report "Sign" as their text
before actually being modified. This also happens with the
tile inspector, so for now I'm not terribly worried about it
2019-05-01 23:58:38 +02:00
Xkeeper
877ce58f0b
Update sign tooltip to use STR_NO_ENTRY
...
Changes the number of the sign tooltip string
and removes the now-duplicate "no entry" string
2019-05-01 23:58:38 +02:00
Xkeeper
8ac6c9e9de
Tweak sign changes to match style guide
2019-05-01 23:57:07 +02:00
Xkeeper
8a674297eb
Add sign tooltips that display the sign message
...
re: OpenRCT2/OpenRCT2#8593
Modifies the code for tooltip displays to show the
string assigned to a banner. It also uses the
color assigned to the sign (by sheer coincidence).
As of right now I do not think that it works for
non-banner signs (such as the 3D landscapes or
scrolling signs etc), but it works for the typical
case of banners, as well as "No entry" banners.
2019-05-01 23:57:07 +02:00
Duncan
791c3059f6
Add ParkEntranceRemove GameAction
2019-03-24 21:41:14 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
duncanspumpkin
540be7c7be
Provide a conversion from old game command.
...
Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin
ef69c01da5
Create FootpathSceneryRemoveAction to split up footpath place
2019-03-04 16:57:21 +00:00
Ted John
cdec457abd
Refactor peep struct
2019-02-28 20:28:58 +01:00
duncanspumpkin
fae15fceca
Use IsBroken
2019-02-27 10:49:48 +00:00
Michael Steenbeek
2a4215a30f
Create constant for SCROLLING_MODE_NONE
2019-02-14 22:41:48 +01:00
Ted John
aaacece0ea
Pass Ride* instead of ride_id_t
2019-02-12 23:29:37 +00:00
Gymnasiast
87f894079b
Replace hardcoded occurrences of RIDE_ENTRY_INDEX_NULL
2019-01-12 12:48:35 +01:00
Matt
9f613833ce
Rename actions.
2019-01-07 09:04:51 +01:00
Matt
d7096f71cb
Implement SceneryRemoveLargeAction.
2019-01-07 09:04:51 +01:00
Matt
b34b09c6bb
Implement SceneryRemoveSmallAction.
2019-01-07 09:04:51 +01:00
Michael Steenbeek
31298bd772
Merge pull request #8543 from IntelOrca/refactor-ride
...
Refactor ride structure
2019-01-02 22:38:20 +01:00
Michael Steenbeek
b5317ee9e9
Split drawing of path and railing
2019-01-02 19:52:53 +01:00
Ted John
37f76d1687
Move station fields into new station struct
2019-01-01 02:26:14 +00:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Michael Steenbeek
84145a258d
Fix very misleading use of tileElement->type in a union
...
It was a sprite, accessed as if it was a tileElement. Neither the method nor the resulting code made any sense.
2018-10-31 13:12:18 +01:00
Michael Steenbeek
0f4560598e
Replace residual access to path element entry index field
2018-10-31 13:09:29 +01:00
Gymnasiast
015ece94c6
Replace C-style functions for getting path entries
2018-10-04 12:13:17 +02:00
Gymnasiast
ecd6247462
Replace C-style functions for checking getting path additions
2018-10-04 12:13:17 +02:00
Michael Steenbeek
28e8b4e12b
Modify game_command_remove_scenery to take unshifted scenery quadrant
2018-10-03 12:31:02 +02:00
Michael Steenbeek
90d7e146f7
Clean up small scenery GC calls a bit
2018-10-03 12:31:02 +02:00
Michael Steenbeek
882a65e4c0
Port queue functions
2018-10-03 12:18:21 +02:00
Michael Steenbeek
d01b21a1ac
Port banner index
2018-09-27 22:15:04 +02:00
Michael Steenbeek
3c93aca727
Port entrance station index and sequence lookup
2018-09-27 22:15:04 +02:00
Michael Steenbeek
cc7f8e612d
Port entrance type lookup
2018-09-27 22:15:04 +02:00
Gymnasiast
eecf465e3b
Fix formatting
2018-09-25 21:57:21 +02:00
Gymnasiast
67d7d5c022
Move getting station index to struct methods
2018-09-25 21:57:21 +02:00
Michael Steenbeek
6062960390
Port remaining wall stuff to struct methods
2018-09-17 15:42:34 +02:00
Gymnasiast
0f08128657
Fix formatting
2018-09-16 21:34:51 +02:00
Michael Steenbeek
74ccf010e6
Port surface elements to new structure
2018-09-16 21:34:51 +02:00
Michael Steenbeek
35b4724626
Port large scenery to new structure
2018-09-16 21:34:50 +02:00