- Feature: [#25286] Footpath area dragging tool. - Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights. - Improved: [#21375] The `load_object` console command now allows loading JSON objects. - Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above. - Improved: [#25349] ‘Recent Messages’ window can now be fully themed. - Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode. - Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing. - Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery. - Fix: [#20198] Guest inventory from RCT1 base game saves is not imported. - Fix: [#20486] Multiplayer desync when placing track designs without any scenery. - Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios). - Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high. - Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles. - Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely. - Fix: [#25206] System file picker does not show up on the Steam Deck. - Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels. - Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug). - Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario). - Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end. - Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible. - Fix: [#25350] The scrolling intro background switches colour halfway through (original bug). - Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly. - Fix: [#25350] Scrolling intro cannot be skipped using a mouse click. - Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly. - Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports. - Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly. - Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently. - Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports. - Fix: [#25378] The land tool sometimes allows land to be raised through a maze. - Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug). - Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons. - Fix: [#25401] Mazes can be built 2 units higher than their support limits. - Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide. - Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.
OpenRCT2
An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.
Download
| Latest release | Latest development build |
|---|---|
Chat
Chat takes place on Discord. You will need to create a Discord account if you don't yet have one.
If you want to help make the game, join the developer channel.
If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.
If you want to help translate the game to your language, please stop by the Localisation channel.
| Language | Non Developer | Developer | Localisation | Asset Replacement |
|---|---|---|---|---|
| English | ||||
| Nederlands |
Contents
- 1 - Introduction
- 2 - Downloading the game (pre-built)
- 3 - Building the game
- 4 - Contributing
- 4.1 - Bug fixes
- 4.2 - New features
- 4.3 - Translation
- 4.4 - Graphics
- 4.5 - Audio
- 4.6 - Scenarios
- 5 - Policies
- 5.1 - Code of conduct
- 5.2 - Code signing policy
- 5.3 - Privacy policy
- 6 - Licence
- 7 - More information
- 8 - Sponsors
1. Introduction
OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, OpenTTD. OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the "have fun" objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
2. Downloading the game (pre-built)
OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com. If you have the original RollerCoaster Tycoon and its expansion packs, you can point OpenRCT2 to these in order to play the original scenarios.
Our website offers portable builds and installers with the latest versions of the master and develop branches. There is also a launcher available for Windows and Linux that will automatically update your build of the game so that you always have the latest version.
Alternatively to using the launcher, for most Linux distributions, we recommend the latest Flatpak release. When downloading from Flathub, you will always receive the latest updates regardless of which Linux distribution you use.
Some Linux distributions offer native packages:
- Arch Linux: openrct2 latest release (
extrarepository) and, alternatively, openrct2-git (AUR) - Gentoo (main portage tree): games-simulation/openrct2
- NixOS: openrct2
- openSUSE OBS: games/openrct2
- Ubuntu PPA (nightly builds):
developbranch
Some *BSD operating systems offer native packages:
- FreeBSD: games/openrct2
- OpenBSD: games/openrct2
3. Building the game
- Building OpenRCT2 on Linux
- Building OpenRCT2 on macOS using CMake
- Building OpenRCT2 on Windows
- Building OpenRCT2 on Windows Subsystem for Linux
- Building OpenRCT2 on MSYS2 MinGW
4. Contributing
OpenRCT2 uses the gitflow workflow. If you are implementing a new feature or fixing a bug, please branch off and perform pull requests to develop. master only contains tagged releases, you should never branch off this.
Please read our contributing guidelines for information.
4.1 Bug fixes
A list of bugs can be found on the issue tracker. Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.
4.2 New features
Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans for or reasons against something that you'd like to work on. Therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via Discord, see links at the top of this page.
4.3 Translation
You can translate the game into other languages by editing the language files in data/language directory. Please join discussions in the #localisation channel on Discord and submit pull requests to OpenRCT2/Localisation.
4.4 Graphics
You can help create new graphics for the game by visiting the OpenGraphics project. 3D modellers needed!
4.5 Audio
You can help create the music and sound effects for the game. Check out the OpenMusic repository and drop by our #open-sound-and-music channel on Discord to find out more.
4.6 Scenarios
We would also like to distribute additional scenarios with the game, when the time comes. For that, we need talented scenario makers! Check out the OpenScenarios repository.
5. Policies
5.1 Code of Conduct
We have a Code of Conduct that applies to all OpenRCT2 projects. Please read it.
5.2 Code signing policy
We sign our releases with a digital certificate provided by SignPath Foundation.
Free code signing provided by SignPath.io, certificate by SignPath Foundation.
Signed releases can only be done by members of the development team.
5.3 Privacy policy
See PRIVACY.md for more information.
6. Licence
OpenRCT2 is licensed under the GNU General Public License version 3 or (at your option) any later version. See the licence.txt file for more details.
7. More information
- GitHub
- OpenRCT2.io
- RCT subreddit
- OpenRCT2 subreddit
- OpenRCT2 plug-ins
Similar Projects
| OpenLoco | OpenTTD | openage | OpenRA |
|---|---|---|---|
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| Chris Sawyer's Locomotion | Transport Tycoon Deluxe | Age of Empires 2 | Red Alert |
8. Sponsors
Companies that kindly allow us to use their stuff:
| DigitalOcean | JetBrains | Backtrace | SignPath |
|---|---|---|---|
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| Hosting of various services | CLion and other products | Minidump uploads and inspection | Free code signing provided by SignPath.io, certificate by SignPath Foundation. |






