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https://github.com/OpenRCT2/OpenRCT2
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* Close #15107. Use correct type and provide appropriate error messages * Add further error messages to actions * Apply review comments
113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "SignSetStyleAction.h"
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#include "../Context.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../localisation/StringIds.h"
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#include "../ui/UiContext.h"
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#include "../windows/Intent.h"
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#include "../world/Banner.h"
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#include "../world/Scenery.h"
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SignSetStyleAction::SignSetStyleAction(BannerIndex bannerIndex, uint8_t mainColour, uint8_t textColour, bool isLarge)
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: _bannerIndex(bannerIndex)
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, _mainColour(mainColour)
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, _textColour(textColour)
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, _isLarge(isLarge)
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{
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}
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uint16_t SignSetStyleAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void SignSetStyleAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_bannerIndex) << DS_TAG(_mainColour) << DS_TAG(_textColour) << DS_TAG(_isLarge);
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}
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GameActions::Result::Ptr SignSetStyleAction::Query() const
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{
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auto banner = GetBanner(_bannerIndex);
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if (banner == nullptr)
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{
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log_error("Invalid banner id. id = ", _bannerIndex);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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if (_isLarge)
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{
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TileElement* tileElement = banner_get_tile_element(_bannerIndex);
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if (tileElement == nullptr)
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{
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log_warning("Invalid game command for setting sign style, banner id '%d' not found", _bannerIndex);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_LARGE_SCENERY)
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{
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log_warning("Invalid game command for setting sign style, banner id '%d' is not large", _bannerIndex);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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}
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else
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{
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WallElement* wallElement = banner_get_scrolling_wall_tile_element(_bannerIndex);
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if (!wallElement)
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{
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log_warning("Invalid game command for setting sign style, banner id '%d' not found", _bannerIndex);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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}
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return MakeResult();
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}
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GameActions::Result::Ptr SignSetStyleAction::Execute() const
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{
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auto banner = GetBanner(_bannerIndex);
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if (banner == nullptr)
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{
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log_error("Invalid banner id. id = ", _bannerIndex);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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CoordsXY coords = banner->position.ToCoordsXY();
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if (_isLarge)
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{
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TileElement* tileElement = banner_get_tile_element(_bannerIndex);
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if (!map_large_scenery_sign_set_colour(
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{ coords, tileElement->GetBaseZ(), tileElement->GetDirection() },
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tileElement->AsLargeScenery()->GetSequenceIndex(), _mainColour, _textColour))
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{
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return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS);
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}
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}
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else
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{
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WallElement* wallElement = banner_get_scrolling_wall_tile_element(_bannerIndex);
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wallElement->SetPrimaryColour(_mainColour);
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wallElement->SetSecondaryColour(_textColour);
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map_invalidate_tile({ coords, wallElement->GetBaseZ(), wallElement->GetClearanceZ() });
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}
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auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
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intent.putExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
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context_broadcast_intent(&intent);
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return MakeResult();
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}
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