/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "SignSetStyleAction.h" #include "../Context.h" #include "../core/MemoryStream.h" #include "../drawing/Drawing.h" #include "../localisation/StringIds.h" #include "../ui/UiContext.h" #include "../windows/Intent.h" #include "../world/Banner.h" #include "../world/Scenery.h" SignSetStyleAction::SignSetStyleAction(BannerIndex bannerIndex, uint8_t mainColour, uint8_t textColour, bool isLarge) : _bannerIndex(bannerIndex) , _mainColour(mainColour) , _textColour(textColour) , _isLarge(isLarge) { } uint16_t SignSetStyleAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void SignSetStyleAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_bannerIndex) << DS_TAG(_mainColour) << DS_TAG(_textColour) << DS_TAG(_isLarge); } GameActions::Result::Ptr SignSetStyleAction::Query() const { auto banner = GetBanner(_bannerIndex); if (banner == nullptr) { log_error("Invalid banner id. id = ", _bannerIndex); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if (_isLarge) { TileElement* tileElement = banner_get_tile_element(_bannerIndex); if (tileElement == nullptr) { log_warning("Invalid game command for setting sign style, banner id '%d' not found", _bannerIndex); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if (tileElement->GetType() != TILE_ELEMENT_TYPE_LARGE_SCENERY) { log_warning("Invalid game command for setting sign style, banner id '%d' is not large", _bannerIndex); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } } else { WallElement* wallElement = banner_get_scrolling_wall_tile_element(_bannerIndex); if (!wallElement) { log_warning("Invalid game command for setting sign style, banner id '%d' not found", _bannerIndex); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } } return MakeResult(); } GameActions::Result::Ptr SignSetStyleAction::Execute() const { auto banner = GetBanner(_bannerIndex); if (banner == nullptr) { log_error("Invalid banner id. id = ", _bannerIndex); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } CoordsXY coords = banner->position.ToCoordsXY(); if (_isLarge) { TileElement* tileElement = banner_get_tile_element(_bannerIndex); if (!map_large_scenery_sign_set_colour( { coords, tileElement->GetBaseZ(), tileElement->GetDirection() }, tileElement->AsLargeScenery()->GetSequenceIndex(), _mainColour, _textColour)) { return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); } } else { WallElement* wallElement = banner_get_scrolling_wall_tile_element(_bannerIndex); wallElement->SetPrimaryColour(_mainColour); wallElement->SetSecondaryColour(_textColour); map_invalidate_tile({ coords, wallElement->GetBaseZ(), wallElement->GetClearanceZ() }); } auto intent = Intent(INTENT_ACTION_UPDATE_BANNER); intent.putExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex); context_broadcast_intent(&intent); return MakeResult(); }