mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-16 11:33:03 +01:00
* Refactor to result GameActions::Result as copy instead of unique_ptr * Remove alias GameActions::Result::Ptr * Remove MakeResult wrapper * Remove type forwarder in TileInspector
116 lines
5.2 KiB
C++
116 lines
5.2 KiB
C++
/*****************************************************************************
|
|
* Copyright (c) 2014-2020 OpenRCT2 developers
|
|
*
|
|
* For a complete list of all authors, please refer to contributors.md
|
|
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
|
*
|
|
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
|
*****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#define NETWORK_DEFAULT_PORT 11753
|
|
#define NETWORK_LAN_BROADCAST_PORT 11754
|
|
#define NETWORK_LAN_BROADCAST_MSG "openrct2.server.query"
|
|
#define MAX_SERVER_DESCRIPTION_LENGTH 256
|
|
|
|
#include "../Game.h"
|
|
#include "../common.h"
|
|
#include "../core/JsonFwd.hpp"
|
|
#include "../localisation/StringIds.h"
|
|
#include "NetworkTypes.h"
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
class GameAction;
|
|
struct Peep;
|
|
struct CoordsXYZ;
|
|
namespace GameActions
|
|
{
|
|
class Result;
|
|
}
|
|
enum class ModifyGroupType : uint8_t;
|
|
enum class PermissionState : uint8_t;
|
|
enum class NetworkPermission : uint32_t;
|
|
|
|
void network_reconnect();
|
|
void network_shutdown_client();
|
|
int32_t network_begin_client(const std::string& host, int32_t port);
|
|
int32_t network_begin_server(int32_t port, const std::string& address);
|
|
|
|
[[nodiscard]] int32_t network_get_mode();
|
|
[[nodiscard]] int32_t network_get_status();
|
|
bool network_is_desynchronised();
|
|
bool network_check_desynchronisation();
|
|
void network_request_gamestate_snapshot();
|
|
void network_send_tick();
|
|
bool network_gamestate_snapshots_enabled();
|
|
void network_update();
|
|
void network_process_pending();
|
|
void network_flush();
|
|
|
|
[[nodiscard]] NetworkAuth network_get_authstatus();
|
|
[[nodiscard]] uint32_t network_get_server_tick();
|
|
[[nodiscard]] uint8_t network_get_current_player_id();
|
|
[[nodiscard]] int32_t network_get_num_players();
|
|
[[nodiscard]] const char* network_get_player_name(uint32_t index);
|
|
[[nodiscard]] uint32_t network_get_player_flags(uint32_t index);
|
|
[[nodiscard]] int32_t network_get_player_ping(uint32_t index);
|
|
[[nodiscard]] int32_t network_get_player_id(uint32_t index);
|
|
[[nodiscard]] money32 network_get_player_money_spent(uint32_t index);
|
|
[[nodiscard]] std::string network_get_player_ip_address(uint32_t id);
|
|
[[nodiscard]] std::string network_get_player_public_key_hash(uint32_t id);
|
|
void network_add_player_money_spent(uint32_t index, money32 cost);
|
|
[[nodiscard]] int32_t network_get_player_last_action(uint32_t index, int32_t time);
|
|
void network_set_player_last_action(uint32_t index, GameCommand command);
|
|
[[nodiscard]] CoordsXYZ network_get_player_last_action_coord(uint32_t index);
|
|
void network_set_player_last_action_coord(uint32_t index, const CoordsXYZ& coord);
|
|
[[nodiscard]] uint32_t network_get_player_commands_ran(uint32_t index);
|
|
[[nodiscard]] int32_t network_get_player_index(uint32_t id);
|
|
[[nodiscard]] uint8_t network_get_player_group(uint32_t index);
|
|
void network_set_player_group(uint32_t index, uint32_t groupindex);
|
|
[[nodiscard]] int32_t network_get_group_index(uint8_t id);
|
|
[[nodiscard]] int32_t network_get_current_player_group_index();
|
|
[[nodiscard]] uint8_t network_get_group_id(uint32_t index);
|
|
[[nodiscard]] int32_t network_get_num_groups();
|
|
[[nodiscard]] const char* network_get_group_name(uint32_t index);
|
|
[[nodiscard]] GameActions::Result network_set_player_group(
|
|
NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting);
|
|
[[nodiscard]] GameActions::Result network_modify_groups(
|
|
NetworkPlayerId_t actionPlayerId, ModifyGroupType type, uint8_t groupId, const std::string& name, uint32_t permissionIndex,
|
|
PermissionState permissionState, bool isExecuting);
|
|
[[nodiscard]] GameActions::Result network_kick_player(NetworkPlayerId_t playerId, bool isExecuting);
|
|
[[nodiscard]] uint8_t network_get_default_group();
|
|
[[nodiscard]] int32_t network_get_num_actions();
|
|
[[nodiscard]] rct_string_id network_get_action_name_string_id(uint32_t index);
|
|
[[nodiscard]] int32_t network_can_perform_action(uint32_t groupindex, NetworkPermission index);
|
|
[[nodiscard]] int32_t network_can_perform_command(uint32_t groupindex, int32_t index);
|
|
void network_set_pickup_peep(uint8_t playerid, Peep* peep);
|
|
[[nodiscard]] Peep* network_get_pickup_peep(uint8_t playerid);
|
|
void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x);
|
|
[[nodiscard]] int32_t network_get_pickup_peep_old_x(uint8_t playerid);
|
|
|
|
void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds = {});
|
|
void network_send_game_action(const GameAction* action);
|
|
void network_send_password(const std::string& password);
|
|
|
|
void network_set_password(const char* password);
|
|
|
|
void network_append_chat_log(std::string_view text);
|
|
void network_append_server_log(const utf8* text);
|
|
[[nodiscard]] const utf8* network_get_server_name();
|
|
[[nodiscard]] const utf8* network_get_server_description();
|
|
[[nodiscard]] const utf8* network_get_server_greeting();
|
|
[[nodiscard]] const utf8* network_get_server_provider_name();
|
|
[[nodiscard]] const utf8* network_get_server_provider_email();
|
|
[[nodiscard]] const utf8* network_get_server_provider_website();
|
|
|
|
[[nodiscard]] std::string network_get_version();
|
|
|
|
[[nodiscard]] NetworkStats_t network_get_stats();
|
|
[[nodiscard]] NetworkServerState_t network_get_server_state();
|
|
[[nodiscard]] json_t network_get_server_info_as_json();
|