/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #define NETWORK_DEFAULT_PORT 11753 #define NETWORK_LAN_BROADCAST_PORT 11754 #define NETWORK_LAN_BROADCAST_MSG "openrct2.server.query" #define MAX_SERVER_DESCRIPTION_LENGTH 256 #include "../Game.h" #include "../common.h" #include "../core/JsonFwd.hpp" #include "../localisation/StringIds.h" #include "NetworkTypes.h" #include #include #include #include class GameAction; struct Peep; struct CoordsXYZ; namespace GameActions { class Result; } enum class ModifyGroupType : uint8_t; enum class PermissionState : uint8_t; enum class NetworkPermission : uint32_t; void network_reconnect(); void network_shutdown_client(); int32_t network_begin_client(const std::string& host, int32_t port); int32_t network_begin_server(int32_t port, const std::string& address); [[nodiscard]] int32_t network_get_mode(); [[nodiscard]] int32_t network_get_status(); bool network_is_desynchronised(); bool network_check_desynchronisation(); void network_request_gamestate_snapshot(); void network_send_tick(); bool network_gamestate_snapshots_enabled(); void network_update(); void network_process_pending(); void network_flush(); [[nodiscard]] NetworkAuth network_get_authstatus(); [[nodiscard]] uint32_t network_get_server_tick(); [[nodiscard]] uint8_t network_get_current_player_id(); [[nodiscard]] int32_t network_get_num_players(); [[nodiscard]] const char* network_get_player_name(uint32_t index); [[nodiscard]] uint32_t network_get_player_flags(uint32_t index); [[nodiscard]] int32_t network_get_player_ping(uint32_t index); [[nodiscard]] int32_t network_get_player_id(uint32_t index); [[nodiscard]] money32 network_get_player_money_spent(uint32_t index); [[nodiscard]] std::string network_get_player_ip_address(uint32_t id); [[nodiscard]] std::string network_get_player_public_key_hash(uint32_t id); void network_add_player_money_spent(uint32_t index, money32 cost); [[nodiscard]] int32_t network_get_player_last_action(uint32_t index, int32_t time); void network_set_player_last_action(uint32_t index, GameCommand command); [[nodiscard]] CoordsXYZ network_get_player_last_action_coord(uint32_t index); void network_set_player_last_action_coord(uint32_t index, const CoordsXYZ& coord); [[nodiscard]] uint32_t network_get_player_commands_ran(uint32_t index); [[nodiscard]] int32_t network_get_player_index(uint32_t id); [[nodiscard]] uint8_t network_get_player_group(uint32_t index); void network_set_player_group(uint32_t index, uint32_t groupindex); [[nodiscard]] int32_t network_get_group_index(uint8_t id); [[nodiscard]] int32_t network_get_current_player_group_index(); [[nodiscard]] uint8_t network_get_group_id(uint32_t index); [[nodiscard]] int32_t network_get_num_groups(); [[nodiscard]] const char* network_get_group_name(uint32_t index); [[nodiscard]] GameActions::Result network_set_player_group( NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting); [[nodiscard]] GameActions::Result network_modify_groups( NetworkPlayerId_t actionPlayerId, ModifyGroupType type, uint8_t groupId, const std::string& name, uint32_t permissionIndex, PermissionState permissionState, bool isExecuting); [[nodiscard]] GameActions::Result network_kick_player(NetworkPlayerId_t playerId, bool isExecuting); [[nodiscard]] uint8_t network_get_default_group(); [[nodiscard]] int32_t network_get_num_actions(); [[nodiscard]] rct_string_id network_get_action_name_string_id(uint32_t index); [[nodiscard]] int32_t network_can_perform_action(uint32_t groupindex, NetworkPermission index); [[nodiscard]] int32_t network_can_perform_command(uint32_t groupindex, int32_t index); void network_set_pickup_peep(uint8_t playerid, Peep* peep); [[nodiscard]] Peep* network_get_pickup_peep(uint8_t playerid); void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x); [[nodiscard]] int32_t network_get_pickup_peep_old_x(uint8_t playerid); void network_send_chat(const char* text, const std::vector& playerIds = {}); void network_send_game_action(const GameAction* action); void network_send_password(const std::string& password); void network_set_password(const char* password); void network_append_chat_log(std::string_view text); void network_append_server_log(const utf8* text); [[nodiscard]] const utf8* network_get_server_name(); [[nodiscard]] const utf8* network_get_server_description(); [[nodiscard]] const utf8* network_get_server_greeting(); [[nodiscard]] const utf8* network_get_server_provider_name(); [[nodiscard]] const utf8* network_get_server_provider_email(); [[nodiscard]] const utf8* network_get_server_provider_website(); [[nodiscard]] std::string network_get_version(); [[nodiscard]] NetworkStats_t network_get_stats(); [[nodiscard]] NetworkServerState_t network_get_server_state(); [[nodiscard]] json_t network_get_server_info_as_json();