mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-20 22:33:02 +01:00
984 lines
32 KiB
C++
984 lines
32 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2025 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Window.h"
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#include "../Context.h"
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#include "../Diagnostic.h"
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#include "../Editor.h"
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#include "../Game.h"
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#include "../GameState.h"
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#include "../Input.h"
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#include "../OpenRCT2.h"
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#include "../audio/Audio.h"
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#include "../config/Config.h"
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#include "../drawing/Drawing.h"
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#include "../interface/Cursors.h"
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#include "../ride/RideAudio.h"
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#include "../ui/UiContext.h"
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#include "../ui/WindowManager.h"
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#include "Viewport.h"
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#include "Widget.h"
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#include "Window_internal.h"
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#include <cassert>
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#include <cmath>
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#include <functional>
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#include <iterator>
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#include <list>
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namespace OpenRCT2
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{
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std::list<std::shared_ptr<WindowBase>> g_window_list;
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WindowBase* gWindowAudioExclusive;
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WindowCloseModifier gLastCloseModifier = { { WindowClass::Null, 0 }, CloseWindowModifier::none };
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uint32_t gWindowUpdateTicks;
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colour_t gCurrentWindowColours[3];
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Tool gCurrentToolId;
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WidgetRef gCurrentToolWidget;
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// converted from uint16_t values at 0x009A41EC - 0x009A4230
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// these are percentage coordinates of the viewport to centre to, if a window is obscuring a location, the next is tried
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// clang-format off
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static constexpr float kWindowScrollLocations[][2] = {
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{ 0.5f, 0.5f },
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{ 0.75f, 0.5f },
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{ 0.25f, 0.5f },
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{ 0.5f, 0.75f },
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{ 0.5f, 0.25f },
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{ 0.75f, 0.75f },
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{ 0.75f, 0.25f },
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{ 0.25f, 0.75f },
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{ 0.25f, 0.25f },
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{ 0.125f, 0.5f },
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{ 0.875f, 0.5f },
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{ 0.5f, 0.125f },
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{ 0.5f, 0.875f },
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{ 0.875f, 0.125f },
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{ 0.875f, 0.875f },
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{ 0.125f, 0.875f },
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{ 0.125f, 0.125f },
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};
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// clang-format on
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static void WindowDrawCore(DrawPixelInfo& dpi, WindowBase& w, int32_t left, int32_t top, int32_t right, int32_t bottom);
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static void WindowDrawSingle(DrawPixelInfo& dpi, WindowBase& w, int32_t left, int32_t top, int32_t right, int32_t bottom);
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std::list<std::shared_ptr<WindowBase>>::iterator WindowGetIterator(const WindowBase* w)
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{
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return std::find_if(g_window_list.begin(), g_window_list.end(), [w](const std::shared_ptr<WindowBase>& w2) -> bool {
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return w == w2.get();
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});
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}
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void WindowVisitEach(std::function<void(WindowBase*)> func)
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{
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for (auto& w : g_window_list)
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{
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if (w->flags & WF_DEAD)
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continue;
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func(w.get());
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}
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}
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void WindowSetFlagForAllViewports(uint32_t viewportFlag, bool enabled)
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{
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WindowVisitEach([&](WindowBase* w) {
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if (w->viewport != nullptr)
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{
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if (enabled)
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w->viewport->flags |= viewportFlag;
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else
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w->viewport->flags &= ~viewportFlag;
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}
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});
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}
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/**
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*
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* rct2: 0x006ED7B0
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*/
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void WindowDispatchUpdateAll()
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{
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// gTooltipNotShownTicks++;
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WindowVisitEach([&](WindowBase* w) { w->OnUpdate(); });
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}
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void WindowUpdateAllViewports()
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{
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WindowVisitEach([&](WindowBase* w) {
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if (w->viewport != nullptr && WindowIsVisible(*w))
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{
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ViewportUpdatePosition(w);
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}
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});
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}
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/**
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*
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* rct2: 0x006E77A1
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*/
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void WindowUpdateAll()
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{
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// Remove all windows in g_window_list that have the WF_DEAD flag
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g_window_list.remove_if([](auto&& w) -> bool { return w->flags & WF_DEAD; });
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// Periodic update happens every second so 40 ticks.
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if (gCurrentRealTimeTicks >= gWindowUpdateTicks)
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{
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gWindowUpdateTicks = gCurrentRealTimeTicks + kGameUpdateFPS;
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WindowVisitEach([](WindowBase* w) { w->OnPeriodicUpdate(); });
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}
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// Border flash invalidation
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WindowVisitEach([](WindowBase* w) {
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if (w->flags & WF_WHITE_BORDER_MASK)
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{
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w->flags -= WF_WHITE_BORDER_ONE;
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if (!(w->flags & WF_WHITE_BORDER_MASK))
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{
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w->Invalidate();
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}
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}
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});
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auto windowManager = Ui::GetWindowManager();
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windowManager->UpdateMouseWheel();
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}
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void WindowNotifyLanguageChange()
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{
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WindowVisitEach([&](WindowBase* w) { w->OnLanguageChange(); });
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}
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/*
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* Changes the maximum amount of windows allowed
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*/
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void WindowSetWindowLimit(int32_t value)
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{
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int32_t prev = Config::Get().general.WindowLimit;
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int32_t val = std::clamp<int32_t>(value, kWindowLimitMin, kWindowLimitMax);
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Config::Get().general.WindowLimit = val;
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Config::Save();
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// Checks if value decreases and then closes surplus
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// windows if one sets a limit lower than the number of windows open
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if (val < prev)
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{
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auto* windowMgr = Ui::GetWindowManager();
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windowMgr->CloseSurplus(val, WindowClass::Options);
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}
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}
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int32_t WindowGetScrollDataIndex(const WindowBase& w, WidgetIndex widget_index)
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{
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int32_t i, result;
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result = 0;
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for (i = 0; i < widget_index; i++)
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{
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const auto& widget = w.widgets[i];
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if (widget.type == WindowWidgetType::Scroll)
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result++;
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}
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return result;
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}
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/**
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*
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* rct2: 0x006EE65A
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*/
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void WindowPushOthersRight(WindowBase& window)
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{
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WindowVisitEach([&window](WindowBase* w) {
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if (w == &window)
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return;
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if (w->flags & (WF_STICK_TO_BACK | WF_STICK_TO_FRONT))
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return;
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if (w->windowPos.x >= window.windowPos.x + window.width)
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return;
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if (w->windowPos.x + w->width <= window.windowPos.x)
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return;
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if (w->windowPos.y >= window.windowPos.y + window.height)
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return;
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if (w->windowPos.y + w->height <= window.windowPos.y)
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return;
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w->Invalidate();
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if (window.windowPos.x + window.width + 13 >= ContextGetWidth())
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return;
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auto push_amount = window.windowPos.x + window.width - w->windowPos.x + 3;
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w->windowPos.x += push_amount;
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w->Invalidate();
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if (w->viewport != nullptr)
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w->viewport->pos.x += push_amount;
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});
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}
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/**
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*
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* rct2: 0x006EE6EA
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*/
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void WindowPushOthersBelow(WindowBase& w1)
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{
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// Enumerate through all other windows
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WindowVisitEach([&w1](WindowBase* w2) {
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if (&w1 == w2)
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return;
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// ?
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if (w2->flags & (WF_STICK_TO_BACK | WF_STICK_TO_FRONT))
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return;
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// Check if w2 intersects with w1
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if (w2->windowPos.x > (w1.windowPos.x + w1.width) || w2->windowPos.x + w2->width < w1.windowPos.x)
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return;
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if (w2->windowPos.y > (w1.windowPos.y + w1.height) || w2->windowPos.y + w2->height < w1.windowPos.y)
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return;
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// Check if there is room to push it down
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if (w1.windowPos.y + w1.height + 80 >= ContextGetHeight())
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return;
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// Invalidate the window's current area
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w2->Invalidate();
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int32_t push_amount = w1.windowPos.y + w1.height - w2->windowPos.y + 3;
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w2->windowPos.y += push_amount;
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// Invalidate the window's new area
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w2->Invalidate();
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// Update viewport position if necessary
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if (w2->viewport != nullptr)
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w2->viewport->pos.y += push_amount;
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});
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}
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/**
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*
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* rct2: 0x006EE2E4
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*/
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WindowBase* WindowGetMain()
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{
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for (auto& w : g_window_list)
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{
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if (w->flags & WF_DEAD)
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continue;
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if (w->classification == WindowClass::MainWindow)
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{
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return w.get();
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}
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}
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return nullptr;
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}
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/**
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*
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* rct2: 0x006E7C9C
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* @param w (esi)
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* @param x (eax)
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* @param y (ecx)
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* @param z (edx)
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*/
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void WindowScrollToLocation(WindowBase& w, const CoordsXYZ& coords)
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{
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WindowUnfollowSprite(w);
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if (w.viewport != nullptr)
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{
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int16_t height = TileElementHeight(coords);
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if (coords.z < height - 16)
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{
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if (!(w.viewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE))
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{
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w.viewport->flags |= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
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w.Invalidate();
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}
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}
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else
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{
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if (w.viewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
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{
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w.viewport->flags &= ~VIEWPORT_FLAG_UNDERGROUND_INSIDE;
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w.Invalidate();
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}
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}
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auto screenCoords = Translate3DTo2DWithZ(w.viewport->rotation, coords);
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int32_t i = 0;
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if (gLegacyScene != LegacyScene::titleSequence)
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{
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bool found = false;
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while (!found)
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{
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auto x2 = w.viewport->pos.x + static_cast<int32_t>(w.viewport->width * kWindowScrollLocations[i][0]);
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auto y2 = w.viewport->pos.y + static_cast<int32_t>(w.viewport->height * kWindowScrollLocations[i][1]);
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auto it = WindowGetIterator(&w);
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for (; it != g_window_list.end(); it++)
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{
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auto w2 = (*it).get();
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auto x1 = w2->windowPos.x - 10;
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auto y1 = w2->windowPos.y - 10;
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if (x2 >= x1 && x2 <= w2->width + x1 + 20)
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{
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if (y2 >= y1 && y2 <= w2->height + y1 + 20)
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{
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// window is covering this area, try the next one
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i++;
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found = false;
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break;
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}
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}
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}
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if (it == g_window_list.end())
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{
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found = true;
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}
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if (i >= static_cast<int32_t>(std::size(kWindowScrollLocations)))
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{
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i = 0;
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found = true;
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}
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}
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}
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// rct2: 0x006E7C76
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if (w.viewport_target_sprite.IsNull())
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{
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if (!(w.flags & WF_NO_SCROLLING))
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{
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w.savedViewPos = screenCoords
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- ScreenCoordsXY{ static_cast<int32_t>(w.viewport->ViewWidth() * kWindowScrollLocations[i][0]),
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static_cast<int32_t>(w.viewport->ViewHeight() * kWindowScrollLocations[i][1]) };
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w.flags |= WF_SCROLLING_TO_LOCATION;
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}
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}
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}
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}
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void WindowViewportGetMapCoordsByCursor(
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const WindowBase& w, int32_t* map_x, int32_t* map_y, int32_t* offset_x, int32_t* offset_y)
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{
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// Get mouse position to offset against.
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auto mouseCoords = ContextGetCursorPositionScaled();
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// Compute map coordinate by mouse position.
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auto viewportPos = w.viewport->ScreenToViewportCoord(mouseCoords);
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auto coordsXYZ = ViewportAdjustForMapHeight(viewportPos, w.viewport->rotation);
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auto mapCoords = ViewportPosToMapPos(viewportPos, coordsXYZ.z, w.viewport->rotation);
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*map_x = mapCoords.x;
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*map_y = mapCoords.y;
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// Get viewport coordinates centring around the tile.
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int32_t z = TileElementHeight(mapCoords);
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auto centreLoc = centre_2d_coordinates({ mapCoords.x, mapCoords.y, z }, w.viewport);
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if (!centreLoc)
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{
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LOG_ERROR("Invalid location.");
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return;
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}
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// Rebase mouse position onto centre of window, and compensate for zoom level.
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int32_t rebased_x = w.viewport->zoom.ApplyTo(w.width / 2 - mouseCoords.x);
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int32_t rebased_y = w.viewport->zoom.ApplyTo(w.height / 2 - mouseCoords.y);
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// Compute cursor offset relative to tile.
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*offset_x = w.viewport->zoom.ApplyTo(w.savedViewPos.x - (centreLoc->x + rebased_x));
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*offset_y = w.viewport->zoom.ApplyTo(w.savedViewPos.y - (centreLoc->y + rebased_y));
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}
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void WindowViewportCentreTileAroundCursor(WindowBase& w, int32_t map_x, int32_t map_y, int32_t offset_x, int32_t offset_y)
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{
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// Get viewport coordinates centring around the tile.
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int32_t z = TileElementHeight({ map_x, map_y });
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auto centreLoc = centre_2d_coordinates({ map_x, map_y, z }, w.viewport);
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if (!centreLoc.has_value())
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{
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LOG_ERROR("Invalid location.");
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return;
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}
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// Get mouse position to offset against.
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auto mouseCoords = ContextGetCursorPositionScaled();
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// Rebase mouse position onto centre of window, and compensate for zoom level.
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int32_t rebased_x = w.viewport->zoom.ApplyTo((w.width >> 1) - mouseCoords.x);
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int32_t rebased_y = w.viewport->zoom.ApplyTo((w.height >> 1) - mouseCoords.y);
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// Apply offset to the viewport.
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w.savedViewPos = { centreLoc->x + rebased_x + w.viewport->zoom.ApplyInversedTo(offset_x),
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centreLoc->y + rebased_y + w.viewport->zoom.ApplyInversedTo(offset_y) };
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}
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/**
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* For all windows with viewports, ensure they do not have a zoom level less than the minimum.
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*/
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void WindowCheckAllValidZoom()
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{
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WindowVisitEach([](WindowBase* w) {
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if (w->viewport != nullptr && w->viewport->zoom < ZoomLevel::min())
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{
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WindowZoomSet(*w, ZoomLevel::min(), false);
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}
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});
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}
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void WindowZoomSet(WindowBase& w, ZoomLevel zoomLevel, bool atCursor)
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{
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Viewport* v = w.viewport;
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if (v == nullptr)
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return;
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zoomLevel = std::clamp(zoomLevel, ZoomLevel::min(), ZoomLevel::max());
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if (v->zoom == zoomLevel)
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return;
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// Zooming to cursor? Remember where we're pointing at the moment.
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int32_t saved_map_x = 0;
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int32_t saved_map_y = 0;
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int32_t offset_x = 0;
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int32_t offset_y = 0;
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if (Config::Get().general.ZoomToCursor && atCursor)
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{
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WindowViewportGetMapCoordsByCursor(w, &saved_map_x, &saved_map_y, &offset_x, &offset_y);
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}
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// Zoom in
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while (v->zoom > zoomLevel)
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{
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v->zoom--;
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w.savedViewPos.x += v->ViewWidth() / 2;
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w.savedViewPos.y += v->ViewHeight() / 2;
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}
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// Zoom out
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while (v->zoom < zoomLevel)
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{
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v->zoom++;
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w.savedViewPos.x -= v->ViewWidth() / 4;
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w.savedViewPos.y -= v->ViewHeight() / 4;
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}
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// Zooming to cursor? Centre around the tile we were hovering over just now.
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if (Config::Get().general.ZoomToCursor && atCursor)
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{
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WindowViewportCentreTileAroundCursor(w, saved_map_x, saved_map_y, offset_x, offset_y);
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}
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// HACK: Prevents the redraw from failing when there is
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// a window on top of the viewport.
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auto* windowMgr = Ui::GetWindowManager();
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windowMgr->BringToFront(w);
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w.Invalidate();
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}
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/**
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* Splits a drawing of a window into regions that can be seen and are not hidden
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* by other opaque overlapping windows.
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*/
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void WindowDraw(DrawPixelInfo& dpi, WindowBase& w, int32_t left, int32_t top, int32_t right, int32_t bottom)
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{
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if (!WindowIsVisible(w))
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return;
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// Divide the draws up for only the visible regions of the window recursively
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auto itPos = WindowGetIterator(&w);
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for (auto it = std::next(itPos); it != g_window_list.end(); it++)
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{
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// Check if this window overlaps w
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auto topwindow = it->get();
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if (topwindow->windowPos.x >= right || topwindow->windowPos.y >= bottom)
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continue;
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if (topwindow->windowPos.x + topwindow->width <= left || topwindow->windowPos.y + topwindow->height <= top)
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continue;
|
|
if (topwindow->flags & WF_TRANSPARENT)
|
|
continue;
|
|
|
|
// A window overlaps w, split up the draw into two regions where the window starts to overlap
|
|
if (topwindow->windowPos.x > left)
|
|
{
|
|
// Split draw at topwindow.left
|
|
WindowDrawCore(dpi, w, left, top, topwindow->windowPos.x, bottom);
|
|
WindowDrawCore(dpi, w, topwindow->windowPos.x, top, right, bottom);
|
|
}
|
|
else if (topwindow->windowPos.x + topwindow->width < right)
|
|
{
|
|
// Split draw at topwindow.right
|
|
WindowDrawCore(dpi, w, left, top, topwindow->windowPos.x + topwindow->width, bottom);
|
|
WindowDrawCore(dpi, w, topwindow->windowPos.x + topwindow->width, top, right, bottom);
|
|
}
|
|
else if (topwindow->windowPos.y > top)
|
|
{
|
|
// Split draw at topwindow.top
|
|
WindowDrawCore(dpi, w, left, top, right, topwindow->windowPos.y);
|
|
WindowDrawCore(dpi, w, left, topwindow->windowPos.y, right, bottom);
|
|
}
|
|
else if (topwindow->windowPos.y + topwindow->height < bottom)
|
|
{
|
|
// Split draw at topwindow.bottom
|
|
WindowDrawCore(dpi, w, left, top, right, topwindow->windowPos.y + topwindow->height);
|
|
WindowDrawCore(dpi, w, left, topwindow->windowPos.y + topwindow->height, right, bottom);
|
|
}
|
|
|
|
// Drawing for this region should be done now, exit
|
|
return;
|
|
}
|
|
|
|
// No windows overlap
|
|
WindowDrawCore(dpi, w, left, top, right, bottom);
|
|
}
|
|
|
|
/**
|
|
* Draws the given window and any other overlapping transparent windows.
|
|
*/
|
|
static void WindowDrawCore(DrawPixelInfo& dpi, WindowBase& w, int32_t left, int32_t top, int32_t right, int32_t bottom)
|
|
{
|
|
// Clamp region
|
|
left = std::max<int32_t>(left, w.windowPos.x);
|
|
top = std::max<int32_t>(top, w.windowPos.y);
|
|
right = std::min<int32_t>(right, w.windowPos.x + w.width);
|
|
bottom = std::min<int32_t>(bottom, w.windowPos.y + w.height);
|
|
if (left >= right)
|
|
return;
|
|
if (top >= bottom)
|
|
return;
|
|
|
|
// Draw the window and any other overlapping transparent windows
|
|
for (auto it = WindowGetIterator(&w); it != g_window_list.end(); it++)
|
|
{
|
|
auto* v = (*it).get();
|
|
if (v->flags & WF_DEAD)
|
|
continue;
|
|
if ((&w == v || (v->flags & WF_TRANSPARENT)) && WindowIsVisible(*v))
|
|
{
|
|
WindowDrawSingle(dpi, *v, left, top, right, bottom);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void WindowDrawSingle(DrawPixelInfo& dpi, WindowBase& w, int32_t left, int32_t top, int32_t right, int32_t bottom)
|
|
{
|
|
assert(dpi.zoom_level == ZoomLevel{ 0 });
|
|
// Copy dpi so we can crop it
|
|
DrawPixelInfo copy = dpi;
|
|
|
|
// Clamp left to 0
|
|
int32_t overflow = left - copy.x;
|
|
if (overflow > 0)
|
|
{
|
|
copy.x += overflow;
|
|
copy.width -= overflow;
|
|
if (copy.width <= 0)
|
|
return;
|
|
copy.pitch += overflow;
|
|
copy.bits += overflow;
|
|
}
|
|
|
|
// Clamp width to right
|
|
overflow = copy.x + copy.width - right;
|
|
if (overflow > 0)
|
|
{
|
|
copy.width -= overflow;
|
|
if (copy.width <= 0)
|
|
return;
|
|
copy.pitch += overflow;
|
|
}
|
|
|
|
// Clamp top to 0
|
|
overflow = top - copy.y;
|
|
if (overflow > 0)
|
|
{
|
|
copy.y += overflow;
|
|
copy.height -= overflow;
|
|
if (copy.height <= 0)
|
|
return;
|
|
copy.bits += copy.LineStride() * overflow;
|
|
}
|
|
|
|
// Clamp height to bottom
|
|
overflow = copy.y + copy.height - bottom;
|
|
if (overflow > 0)
|
|
{
|
|
copy.height -= overflow;
|
|
if (copy.height <= 0)
|
|
return;
|
|
}
|
|
|
|
// Invalidate modifies the window colours so first get the correct
|
|
// colour before setting the global variables for the string painting
|
|
w.OnPrepareDraw();
|
|
|
|
// Text colouring
|
|
gCurrentWindowColours[0] = w.colours[0].colour;
|
|
gCurrentWindowColours[1] = w.colours[1].colour;
|
|
gCurrentWindowColours[2] = w.colours[2].colour;
|
|
|
|
w.OnDraw(copy);
|
|
}
|
|
|
|
bool isToolActive(WindowClass cls)
|
|
{
|
|
return gInputFlags.has(InputFlag::toolActive) && gCurrentToolWidget.window_classification == cls;
|
|
}
|
|
|
|
bool isToolActive(WindowClass cls, rct_windownumber number)
|
|
{
|
|
return isToolActive(cls) && gCurrentToolWidget.window_number == number;
|
|
}
|
|
|
|
bool isToolActive(WindowClass cls, WidgetIndex widgetIndex)
|
|
{
|
|
return isToolActive(cls) && gCurrentToolWidget.widget_index == widgetIndex;
|
|
}
|
|
|
|
bool isToolActive(WindowClass cls, WidgetIndex widgetIndex, rct_windownumber number)
|
|
{
|
|
return isToolActive(cls, widgetIndex) && gCurrentToolWidget.window_number == number;
|
|
}
|
|
|
|
bool isToolActive(const WindowBase& w, WidgetIndex widgetIndex)
|
|
{
|
|
return isToolActive(w.classification, widgetIndex, w.number);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006EE212
|
|
*
|
|
* @param tool (al)
|
|
* @param widgetIndex (dx)
|
|
* @param w (esi)
|
|
*/
|
|
bool ToolSet(const WindowBase& w, WidgetIndex widgetIndex, Tool tool)
|
|
{
|
|
if (gInputFlags.has(InputFlag::toolActive))
|
|
{
|
|
if (w.classification == gCurrentToolWidget.window_classification && w.number == gCurrentToolWidget.window_number
|
|
&& widgetIndex == gCurrentToolWidget.widget_index)
|
|
{
|
|
ToolCancel();
|
|
return true;
|
|
}
|
|
|
|
ToolCancel();
|
|
}
|
|
|
|
gInputFlags.set(InputFlag::toolActive);
|
|
gInputFlags.unset(InputFlag::unk4);
|
|
gInputFlags.unset(InputFlag::unk6);
|
|
gCurrentToolId = tool;
|
|
gCurrentToolWidget.window_classification = w.classification;
|
|
gCurrentToolWidget.window_number = w.number;
|
|
gCurrentToolWidget.widget_index = widgetIndex;
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006EE281
|
|
*/
|
|
void ToolCancel()
|
|
{
|
|
if (gInputFlags.has(InputFlag::toolActive))
|
|
{
|
|
gInputFlags.unset(InputFlag::toolActive);
|
|
|
|
MapInvalidateSelectionRect();
|
|
MapInvalidateMapSelectionTiles();
|
|
|
|
// Reset map selection
|
|
gMapSelectFlags = 0;
|
|
|
|
if (gCurrentToolWidget.widget_index != kWidgetIndexNull)
|
|
{
|
|
auto* windowMgr = Ui::GetWindowManager();
|
|
|
|
// Invalidate tool widget
|
|
windowMgr->InvalidateWidgetByNumber(
|
|
gCurrentToolWidget.window_classification, gCurrentToolWidget.window_number,
|
|
gCurrentToolWidget.widget_index);
|
|
|
|
// Abort tool event
|
|
WindowBase* w = windowMgr->FindByNumber(
|
|
gCurrentToolWidget.window_classification, gCurrentToolWidget.window_number);
|
|
if (w != nullptr)
|
|
w->OnToolAbort(gCurrentToolWidget.widget_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x0066B905
|
|
*/
|
|
void WindowResizeGui(int32_t width, int32_t height)
|
|
{
|
|
WindowResizeGuiScenarioEditor(width, height);
|
|
if (isInEditorMode())
|
|
return;
|
|
|
|
auto* windowMgr = Ui::GetWindowManager();
|
|
WindowBase* titleWind = windowMgr->FindByClass(WindowClass::TitleMenu);
|
|
if (titleWind != nullptr)
|
|
{
|
|
titleWind->windowPos.x = (width - titleWind->width) / 2;
|
|
titleWind->windowPos.y = height - 182;
|
|
}
|
|
|
|
WindowBase* versionWind = windowMgr->FindByClass(WindowClass::TitleVersion);
|
|
if (versionWind != nullptr)
|
|
versionWind->windowPos.y = height - 30;
|
|
|
|
WindowBase* exitWind = windowMgr->FindByClass(WindowClass::TitleExit);
|
|
if (exitWind != nullptr)
|
|
{
|
|
exitWind->windowPos.x = width - 40;
|
|
exitWind->windowPos.y = height - 64;
|
|
}
|
|
|
|
WindowBase* optionsWind = windowMgr->FindByClass(WindowClass::TitleOptions);
|
|
if (optionsWind != nullptr)
|
|
{
|
|
optionsWind->windowPos.x = width - 80;
|
|
}
|
|
|
|
// Keep options window centred after a resize
|
|
WindowBase* optionsWindow = windowMgr->FindByClass(WindowClass::Options);
|
|
if (optionsWindow != nullptr)
|
|
{
|
|
optionsWindow->windowPos.x = (ContextGetWidth() - optionsWindow->width) / 2;
|
|
optionsWindow->windowPos.y = (ContextGetHeight() - optionsWindow->height) / 2;
|
|
}
|
|
|
|
// Keep progress bar window centred after a resize
|
|
WindowBase* ProgressWindow = windowMgr->FindByClass(WindowClass::ProgressWindow);
|
|
if (ProgressWindow != nullptr)
|
|
{
|
|
ProgressWindow->windowPos.x = (ContextGetWidth() - ProgressWindow->width) / 2;
|
|
ProgressWindow->windowPos.y = (ContextGetHeight() - ProgressWindow->height) / 2;
|
|
}
|
|
|
|
GfxInvalidateScreen();
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x0066F0DD
|
|
*/
|
|
void WindowResizeGuiScenarioEditor(int32_t width, int32_t height)
|
|
{
|
|
auto* mainWind = WindowGetMain();
|
|
if (mainWind != nullptr)
|
|
{
|
|
Viewport* viewport = mainWind->viewport;
|
|
mainWind->width = width;
|
|
mainWind->height = height;
|
|
viewport->width = width;
|
|
viewport->height = height;
|
|
if (!mainWind->widgets.empty() && mainWind->widgets[WC_MAIN_WINDOW__0].type == WindowWidgetType::Viewport)
|
|
{
|
|
mainWind->widgets[WC_MAIN_WINDOW__0].right = width;
|
|
mainWind->widgets[WC_MAIN_WINDOW__0].bottom = height;
|
|
}
|
|
}
|
|
|
|
auto* windowMgr = Ui::GetWindowManager();
|
|
|
|
WindowBase* topWind = windowMgr->FindByClass(WindowClass::TopToolbar);
|
|
if (topWind != nullptr)
|
|
{
|
|
topWind->width = std::max(640, width);
|
|
}
|
|
|
|
WindowBase* bottomWind = windowMgr->FindByClass(WindowClass::BottomToolbar);
|
|
if (bottomWind != nullptr)
|
|
{
|
|
bottomWind->windowPos.y = height - 32;
|
|
bottomWind->width = std::max(640, width);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update zoom based volume attenuation for ride music and clear music list.
|
|
* rct2: 0x006BC348
|
|
*/
|
|
void WindowUpdateViewportRideMusic()
|
|
{
|
|
RideAudio::ClearAllViewportInstances();
|
|
g_music_tracking_viewport = nullptr;
|
|
|
|
for (auto it = g_window_list.rbegin(); it != g_window_list.rend(); it++)
|
|
{
|
|
auto w = it->get();
|
|
auto viewport = w->viewport;
|
|
if (viewport == nullptr || !(viewport->flags & VIEWPORT_FLAG_SOUND_ON))
|
|
continue;
|
|
|
|
g_music_tracking_viewport = viewport;
|
|
gWindowAudioExclusive = w;
|
|
|
|
if (viewport->zoom <= ZoomLevel{ 0 })
|
|
Audio::gVolumeAdjustZoom = 0;
|
|
else if (viewport->zoom == ZoomLevel{ 1 })
|
|
Audio::gVolumeAdjustZoom = 30;
|
|
else
|
|
Audio::gVolumeAdjustZoom = 60;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006EE3C3
|
|
*/
|
|
void TextinputCancel()
|
|
{
|
|
auto* windowMgr = Ui::GetWindowManager();
|
|
windowMgr->CloseByClass(WindowClass::Textinput);
|
|
}
|
|
|
|
bool WindowIsVisible(WindowBase& w)
|
|
{
|
|
// w->visibility is used to prevent repeat calculations within an iteration by caching the result
|
|
|
|
if (w.visibility == VisibilityCache::visible)
|
|
return true;
|
|
if (w.visibility == VisibilityCache::covered)
|
|
return false;
|
|
|
|
// only consider viewports, consider the main window always visible
|
|
if (w.viewport == nullptr || w.classification == WindowClass::MainWindow)
|
|
{
|
|
// default to previous behaviour
|
|
w.visibility = VisibilityCache::visible;
|
|
return true;
|
|
}
|
|
|
|
// start from the window above the current
|
|
auto itPos = WindowGetIterator(&w);
|
|
for (auto it = std::next(itPos); it != g_window_list.end(); it++)
|
|
{
|
|
auto& w_other = *(*it);
|
|
if (w_other.flags & WF_DEAD)
|
|
continue;
|
|
|
|
// if covered by a higher window, no rendering needed
|
|
if (w_other.windowPos.x <= w.windowPos.x && w_other.windowPos.y <= w.windowPos.y
|
|
&& w_other.windowPos.x + w_other.width >= w.windowPos.x + w.width
|
|
&& w_other.windowPos.y + w_other.height >= w.windowPos.y + w.height)
|
|
{
|
|
w.visibility = VisibilityCache::covered;
|
|
w.viewport->visibility = VisibilityCache::covered;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// default to previous behaviour
|
|
w.visibility = VisibilityCache::visible;
|
|
w.viewport->visibility = VisibilityCache::visible;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E7499
|
|
* left (ax)
|
|
* top (bx)
|
|
* right (dx)
|
|
* bottom (bp)
|
|
*/
|
|
void WindowDrawAll(DrawPixelInfo& dpi, int32_t left, int32_t top, int32_t right, int32_t bottom)
|
|
{
|
|
auto windowDPI = dpi.Crop({ left, top }, { right - left, bottom - top });
|
|
WindowVisitEach([&windowDPI, left, top, right, bottom](WindowBase* w) {
|
|
if (w->flags & WF_TRANSPARENT)
|
|
return;
|
|
if (right <= w->windowPos.x || bottom <= w->windowPos.y)
|
|
return;
|
|
if (left >= w->windowPos.x + w->width || top >= w->windowPos.y + w->height)
|
|
return;
|
|
WindowDraw(windowDPI, *w, left, top, right, bottom);
|
|
});
|
|
}
|
|
|
|
Viewport* WindowGetPreviousViewport(Viewport* current)
|
|
{
|
|
bool foundPrevious = (current == nullptr);
|
|
for (auto it = g_window_list.rbegin(); it != g_window_list.rend(); it++)
|
|
{
|
|
auto& w = **it;
|
|
if (w.flags & WF_DEAD)
|
|
continue;
|
|
if (w.viewport != nullptr)
|
|
{
|
|
if (foundPrevious)
|
|
{
|
|
return w.viewport;
|
|
}
|
|
if (w.viewport == current)
|
|
{
|
|
foundPrevious = true;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void WindowResetVisibilities()
|
|
{
|
|
// reset window visibility status to unknown
|
|
WindowVisitEach([](WindowBase* w) {
|
|
w->visibility = VisibilityCache::unknown;
|
|
if (w->viewport != nullptr)
|
|
{
|
|
w->viewport->visibility = VisibilityCache::unknown;
|
|
}
|
|
});
|
|
}
|
|
|
|
void WindowInitAll()
|
|
{
|
|
auto* windowMgr = Ui::GetWindowManager();
|
|
windowMgr->CloseAllExceptFlags(0);
|
|
}
|
|
|
|
void WindowFollowSprite(WindowBase& w, EntityId spriteIndex)
|
|
{
|
|
if (spriteIndex.ToUnderlying() < kMaxEntities || spriteIndex.IsNull())
|
|
{
|
|
w.viewport_smart_follow_sprite = spriteIndex;
|
|
}
|
|
}
|
|
|
|
void WindowUnfollowSprite(WindowBase& w)
|
|
{
|
|
w.viewport_smart_follow_sprite = EntityId::GetNull();
|
|
w.viewport_target_sprite = EntityId::GetNull();
|
|
}
|
|
|
|
Viewport* WindowGetViewport(WindowBase* w)
|
|
{
|
|
if (w == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
return w->viewport;
|
|
}
|
|
|
|
// TODO: declared in WindowManager.h; move when refactors continue
|
|
Ui::IWindowManager* Ui::GetWindowManager()
|
|
{
|
|
return GetContext()->GetUiContext()->GetWindowManager();
|
|
}
|
|
} // namespace OpenRCT2
|