mirror of
https://github.com/OpenRCT2/OpenRCT2
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- Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window. - Feature: [#24616] Add ability to scroll map with gamepad sticks. - Feature: [#24662] Add optional screenshot argument for Z coord. - Improved: [#22684] The limit of 2000 animated tile elements has been removed. - Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound. - Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window. - Improved: [#24569, #24710] Add ten additional translations to the Windows installer. - Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable. - Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue. - Change: [objects#384] Remove erroneously enabled WWTT third remaps. - Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time). - Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector. - Fix: [#15846] Rightclicking on track piece when there is construction below does not work. - Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000. - Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map. - Fix: [#18080] Obsolete official .DAT files can be loaded accidentally. - Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open. - Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly. - Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom. - Fix: [#24576] It is possible to edit open rides in certain circumstances. - Fix: [#24589] Music tab doesn’t fully render in multiplayer. - Fix: [#24615] Blank strings in Windows installer. - Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration. - Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them. - Fix: [#24661] `convert` console command always crashes with a segmentation fault. - Fix: [#24666] `convert` console command rejects files with an SV7 extension. - Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.
174 lines
14 KiB
Markdown
174 lines
14 KiB
Markdown
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<p align="center">
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<a href="https://openrct2.io">
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<img src="https://raw.githubusercontent.com/OpenRCT2/OpenRCT2/develop/resources/logo/icon_x128.png" style="width: 128px;" alt="OpenRCT2 logo"/>
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</a>
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</p>
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<h1 align="center">OpenRCT2</h1>
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<h3 align="center">An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.</h3>
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---
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---
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### Download
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| Latest release | Latest development build |
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|------------------------------------------------------------------------------------------------------------------------|--------------------------|
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| [](https://openrct2.org/downloads/master/latest) | [](https://openrct2.org/downloads/develop/latest) |
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---
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### Chat
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Chat takes place on Discord. You will need to create a Discord account if you don't yet have one.
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If you want to help *make* the game, join the developer channel.
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If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.
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If you want to help translate the game to your language, please stop by the Localisation channel.
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| Language | Non Developer | Developer | Localisation | Asset Replacement |
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| -------- | ------------- | --------- | ------------ | ----------------- |
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| English | [](https://discord.gg/ZXZd8D8) </br> [](https://discord.gg/vJABqGGTEt) | [](https://discord.gg/fsEwSWs) | [](https://discord.gg/sxnrvX9) | [](https://discord.gg/aM2Pchscnp) </br> [](https://discord.gg/tuz3QBBWJf)
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| Nederlands | [](https://discord.gg/cQYSXzW) | | |
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---
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# Contents
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- 1 - [Introduction](#1-introduction)
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- 2 - [Downloading the game (pre-built)](#2-downloading-the-game-pre-built)
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- 3 - [Building the game](#3-building-the-game)
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- 4 - [Contributing](#4-contributing)
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- 4.1 - [Bug fixes](#41-bug-fixes)
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- 4.2 - [New features](#42-new-features)
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- 4.3 - [Translation](#43-translation)
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- 4.4 - [Graphics](#44-graphics)
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- 4.5 - [Audio](#45-audio)
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- 4.6 - [Scenarios](#46-scenarios)
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- 5 - [Policies](#5-policies)
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- 5.1 - [Code of conduct](#51-code-of-conduct)
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- 5.2 - [Code signing policy](#52-code-signing-policy)
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- 5.3 - [Privacy policy](#53-privacy-policy)
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- 6 - [Licence](#6-licence)
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- 7 - [More information](#7-more-information)
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- 8 - [Sponsors](#8-sponsors)
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---
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# 1. Introduction
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**OpenRCT2** is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
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RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, [OpenTTD](https://openttd.org). OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the *"have fun"* objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
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---
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# 2. Downloading the game (pre-built)
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OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](https://store.steampowered.com/app/285330/RollerCoaster_Tycoon_2_Triple_Thrill_Pack/) or [GOG.com](https://www.gog.com/game/rollercoaster_tycoon_2). If you have the original RollerCoaster Tycoon and its expansion packs, you can [point OpenRCT2 to these](https://github.com/OpenRCT2/OpenRCT2/wiki/Loading-RCT1-scenarios-and-data) in order to play the original scenarios.
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[Our website](https://openrct2.io/download) offers portable builds and installers with the latest versions of the `master` and `develop` branches. There is also a [launcher](https://openrct2.io/download/launcher) available for Windows and Linux that will automatically update your build of the game so that you always have the latest version.
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Alternatively to using the launcher, for most Linux distributions, we recommend the [latest Flatpak release](https://flathub.org/apps/details/io.openrct2.OpenRCT2). When downloading from Flathub, you will always receive the latest updates regardless of which Linux distribution you use.
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Some Linux distributions offer native packages:
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* Arch Linux: [openrct2](https://archlinux.org/packages/extra/x86_64/openrct2/) latest release (`extra` repository) and, alternatively, [openrct2-git](https://aur.archlinux.org/packages/openrct2-git) (AUR)
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* Gentoo (main portage tree): [games-simulation/openrct2](https://packages.gentoo.org/packages/games-simulation/openrct2)
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* NixOS: [openrct2](https://github.com/NixOS/nixpkgs/blob/master/pkgs/by-name/op/openrct2/package.nix)
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* openSUSE OBS: [games/openrct2](https://software.opensuse.org/download.html?project=games&package=openrct2)
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* Ubuntu PPA (nightly builds): [`develop` branch](https://launchpad.net/~openrct2/+archive/ubuntu/nightly)
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Some \*BSD operating systems offer native packages:
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* FreeBSD: [games/openrct2](https://www.freshports.org/games/openrct2)
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* OpenBSD: [games/openrct2](https://openports.se/games/openrct2)
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---
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# 3. Building the game
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- [Building OpenRCT2 on Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux)
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- [Building OpenRCT2 on macOS using CMake](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-CMake)
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- [Building OpenRCT2 on Windows](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows)
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- [Building OpenRCT2 on Windows Subsystem for Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows-Subsystem-for-Linux)
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- [Building OpenRCT2 on MSYS2 MinGW](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-MSYS2-MinGW)
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---
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# 4. Contributing
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OpenRCT2 uses the [gitflow workflow](https://www.atlassian.com/git/tutorials/comparing-workflows#gitflow-workflow). If you are implementing a new feature or fixing a bug, please branch off and perform pull requests to ```develop```. ```master``` only contains tagged releases, you should never branch off this.
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Please read our [contributing guidelines](https://github.com/OpenRCT2/OpenRCT2/blob/develop/CONTRIBUTING.md) for information.
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## 4.1 Bug fixes
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A list of bugs can be found on the [issue tracker](https://github.com/OpenRCT2/OpenRCT2/issues). Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.
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## 4.2 New features
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Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans for or reasons against something that you'd like to work on. Therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via Discord, see links at the top of this page.
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## 4.3 Translation
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You can translate the game into other languages by editing the language files in ```data/language``` directory. Please join discussions in the [#localisation channel on Discord](https://discordapp.com/invite/sxnrvX9) and submit pull requests to [OpenRCT2/Localisation](https://github.com/OpenRCT2/Localisation).
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## 4.4 Graphics
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You can help create new graphics for the game by visiting the [OpenGraphics project](https://github.com/OpenRCT2/OpenGraphics). 3D modellers needed!
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## 4.5 Audio
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You can help create the music and sound effects for the game. Check out the [OpenMusic](https://github.com/OpenRCT2/OpenMusic) repository and drop by our [#open-sound-and-music channel on Discord](https://discord.gg/9y8WbcX) to find out more.
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## 4.6 Scenarios
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We would also like to distribute additional scenarios with the game, when the time comes. For that, we need talented scenario makers! Check out the [OpenScenarios repository](https://github.com/PFCKrutonium/OpenRCT2-OpenScenarios).
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---
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# 5. Policies
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## 5.1 Code of Conduct
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We have a [Code of Conduct](CODE_OF_CONDUCT.md) that applies to all OpenRCT2 projects. Please read it.
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## 5.2 Code signing policy
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We sign our releases with a digital certificate provided by SignPath Foundation.
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Free code signing provided by [SignPath.io](https://about.signpath.io/), certificate by [SignPath Foundation](https://signpath.org/).
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Signed releases can only be done by member of the [development team](https://github.com/OpenRCT2/OpenRCT2/blob/develop/contributors.md#development-team).
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## 5.3 Privacy policy
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See [PRIVACY.md](PRIVACY.md) for more information.
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---
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# 6. Licence
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**OpenRCT2** is licensed under the GNU General Public License version 3 or (at your option) any later version. See the [`licence.txt`](licence.txt) file for more details.
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---
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# 7. More information
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- [GitHub](https://github.com/OpenRCT2/OpenRCT2)
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- [OpenRCT2.org](https://openrct2.org)
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- [Forums](https://openrct2.org/forums/)
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- [Facebook](https://www.facebook.com/OpenRCT2)
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- [RCT subreddit](https://www.reddit.com/r/rct/)
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- [OpenRCT2 subreddit](https://www.reddit.com/r/openrct2/)
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## Similar Projects
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| [OpenLoco](https://github.com/OpenLoco/OpenLoco) | [OpenTTD](https://github.com/OpenTTD/OpenTTD) | [openage](https://github.com/SFTtech/openage) | [OpenRA](https://github.com/OpenRA/OpenRA) |
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|:------------------------------------------------:|:----------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------------:|
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| [](https://github.com/OpenLoco/OpenLoco) | [](https://github.com/OpenTTD/OpenTTD) | [](https://github.com/SFTtech/openage) | [](https://github.com/OpenRA/OpenRA) |
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| Chris Sawyer's Locomotion | Transport Tycoon Deluxe | Age of Empires 2 | Red Alert |
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# 8. Sponsors
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Companies that kindly allow us to use their stuff:
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| [DigitalOcean](https://www.digitalocean.com/) | [JetBrains](https://www.jetbrains.com/) | [Backtrace](https://backtrace.io/) | [SignPath](https://signpath.org/) |
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|-------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------|
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| [](https://www.digitalocean.com/) | [](https://www.jetbrains.com/) | [](https://backtrace.io/) | [](https://signpath.org/) |
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| Hosting of various services | CLion and other products | Minidump uploads and inspection | Free code signing provided by [SignPath.io](https://about.signpath.io/), certificate by [SignPath Foundation](https://signpath.org/). |
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