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OpenRCT2/src/openrct2/interface/ViewportInteraction.cpp
2018-01-07 12:39:58 +01:00

659 lines
23 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../Cheats.h"
#include "../core/Math.hpp"
#include "../Editor.h"
#include "../Game.h"
#include "../Input.h"
#include "../localisation/Localisation.h"
#include "../OpenRCT2.h"
#include "../ride/Ride.h"
#include "../ride/ride_data.h"
#include "../ride/Track.h"
#include "../scenario/Scenario.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "../world/footpath.h"
#include "../world/Map.h"
#include "../world/scenery.h"
#include "../world/LargeScenery.h"
#include "../world/sprite.h"
#include "viewport.h"
#include "../Context.h"
extern "C"
{
static void viewport_interaction_remove_scenery(rct_tile_element *tileElement, sint32 x, sint32 y);
static void viewport_interaction_remove_footpath(rct_tile_element *tileElement, sint32 x, sint32 y);
static void viewport_interaction_remove_footpath_item(rct_tile_element *tileElement, sint32 x, sint32 y);
static void viewport_interaction_remove_park_wall(rct_tile_element *tileElement, sint32 x, sint32 y);
static void viewport_interaction_remove_large_scenery(rct_tile_element *tileElement, sint32 x, sint32 y);
static rct_peep *viewport_interaction_get_closest_peep(sint32 x, sint32 y, sint32 maxDistance);
/**
*
* rct2: 0x006ED9D0
*/
sint32 viewport_interaction_get_item_left(sint32 x, sint32 y, viewport_interaction_info *info)
{
rct_tile_element *tileElement;
rct_sprite *sprite;
rct_vehicle *vehicle;
// No click input for title screen or scenario editor or track manager
if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_MANAGER))
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
//
if ((gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) && gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
LocationXY16 mapCoord = { 0 };
get_map_coordinates_from_pos(x, y, VIEWPORT_INTERACTION_MASK_SPRITE & VIEWPORT_INTERACTION_MASK_RIDE & VIEWPORT_INTERACTION_MASK_PARK, &mapCoord.x, &mapCoord.y, &info->type, &info->tileElement, NULL);
info->x = mapCoord.x;
info->y = mapCoord.y;
tileElement = info->tileElement;
sprite = (rct_sprite*)tileElement;
switch (info->type) {
case VIEWPORT_INTERACTION_ITEM_SPRITE:
switch (sprite->unknown.sprite_identifier) {
case SPRITE_IDENTIFIER_VEHICLE:
vehicle = &(sprite->vehicle);
if (vehicle->ride_subtype != 255)
vehicle_set_map_toolbar(vehicle);
else
info->type = VIEWPORT_INTERACTION_ITEM_NONE;
break;
case SPRITE_IDENTIFIER_PEEP:
peep_set_map_tooltip(&sprite->peep);
break;
}
break;
case VIEWPORT_INTERACTION_ITEM_RIDE:
ride_set_map_tooltip(tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_PARK:
set_map_tooltip_format_arg(0, rct_string_id, gParkName);
set_map_tooltip_format_arg(2, uint32, gParkNameArgs);
break;
default:
info->type = VIEWPORT_INTERACTION_ITEM_NONE;
break;
}
// If nothing is under cursor, find a close by peep
if (info->type == VIEWPORT_INTERACTION_ITEM_NONE) {
info->peep = viewport_interaction_get_closest_peep(x, y, 32);
if (info->peep == NULL)
return VIEWPORT_INTERACTION_ITEM_NONE;
info->type = VIEWPORT_INTERACTION_ITEM_SPRITE;
info->x = info->peep->x;
info->y = info->peep->y;
peep_set_map_tooltip(info->peep);
}
return info->type;
}
sint32 viewport_interaction_left_over(sint32 x, sint32 y)
{
viewport_interaction_info info;
switch (viewport_interaction_get_item_left(x, y, &info)) {
case VIEWPORT_INTERACTION_ITEM_SPRITE:
case VIEWPORT_INTERACTION_ITEM_RIDE:
case VIEWPORT_INTERACTION_ITEM_PARK:
return 1;
default:
return 0;
}
}
sint32 viewport_interaction_left_click(sint32 x, sint32 y)
{
viewport_interaction_info info;
switch (viewport_interaction_get_item_left(x, y, &info)) {
case VIEWPORT_INTERACTION_ITEM_SPRITE:
switch (info.sprite->unknown.sprite_identifier) {
case SPRITE_IDENTIFIER_VEHICLE:
{
Intent * intent = intent_create(WD_VEHICLE);
intent_set_pointer(intent, INTENT_EXTRA_VEHICLE, info.vehicle);
context_open_intent(intent);
intent_release(intent);
break;
}
case SPRITE_IDENTIFIER_PEEP:
{
Intent * intent = intent_create(WC_PEEP);
intent_set_pointer(intent, INTENT_EXTRA_PEEP, info.peep);
context_open_intent(intent);
intent_release(intent);
break;
}
case SPRITE_IDENTIFIER_MISC:
if (game_is_not_paused()) {
switch (info.sprite->unknown.misc_identifier) {
case SPRITE_MISC_BALLOON:
game_do_command(info.sprite->balloon.sprite_index, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_BALLOON_PRESS, 0, 0);
break;
case SPRITE_MISC_DUCK:
duck_press(&info.sprite->duck);
break;
}
}
break;
}
return 1;
case VIEWPORT_INTERACTION_ITEM_RIDE:
{
Intent * intent = intent_create(WD_TRACK);
intent_set_pointer(intent, INTENT_EXTRA_TILE_ELEMENT, info.tileElement);
context_open_intent(intent);
intent_release(intent);
return true;
}
case VIEWPORT_INTERACTION_ITEM_PARK:
context_open_window(WC_PARK_INFORMATION);
return 1;
default:
return 0;
}
}
/**
*
* rct2: 0x006EDE88
*/
sint32 viewport_interaction_get_item_right(sint32 x, sint32 y, viewport_interaction_info *info)
{
rct_tile_element *tileElement;
rct_scenery_entry *sceneryEntry;
rct_banner *banner;
Ride *ride;
sint32 i, stationIndex;
// No click input for title screen or track manager
if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_MANAGER))
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
//
if ((gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) && gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
LocationXY16 mapCoord = { 0 };
get_map_coordinates_from_pos(x, y, ~(VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER), &mapCoord.x, &mapCoord.y, &info->type, &info->tileElement, NULL);
info->x = mapCoord.x;
info->y = mapCoord.y;
tileElement = info->tileElement;
switch (info->type) {
case VIEWPORT_INTERACTION_ITEM_SPRITE:
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || tileElement->type != 0)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
tileElement += 6;
ride = get_ride(tileElement->type);
if (ride->status == RIDE_STATUS_CLOSED) {
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
set_map_tooltip_format_arg(2, rct_string_id, ride->name);
set_map_tooltip_format_arg(4, uint32, ride->name_arguments);
}
return info->type;
case VIEWPORT_INTERACTION_ITEM_RIDE:
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
if (tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_PATH)
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
ride = get_ride(tile_element_get_ride_index(tileElement));
if (ride->status != RIDE_STATUS_CLOSED)
return info->type;
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
if (tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_ENTRANCE) {
rct_string_id stringId;
if (tileElement->properties.entrance.type == ENTRANCE_TYPE_RIDE_ENTRANCE) {
if (ride->num_stations > 1) {
stringId = STR_RIDE_STATION_X_ENTRANCE;
} else {
stringId = STR_RIDE_ENTRANCE;
}
} else {
if (ride->num_stations > 1) {
stringId = STR_RIDE_STATION_X_EXIT;
} else {
stringId = STR_RIDE_EXIT;
}
}
set_map_tooltip_format_arg(2, rct_string_id, stringId);
} else if (track_element_is_station(tileElement)) {
rct_string_id stringId;
if (ride->num_stations > 1) {
stringId = STR_RIDE_STATION_X;
} else {
stringId = STR_RIDE_STATION;
}
set_map_tooltip_format_arg(2, rct_string_id, stringId);
} else {
if (!gCheatsSandboxMode && !map_is_location_owned(info->x, info->y, tileElement->base_height << 4)) {
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
}
set_map_tooltip_format_arg(2, rct_string_id, ride->name);
set_map_tooltip_format_arg(4, uint32, ride->name_arguments);
return info->type;
}
set_map_tooltip_format_arg(4, rct_string_id, ride->name);
set_map_tooltip_format_arg(6, uint32, ride->name_arguments);
set_map_tooltip_format_arg(10, rct_string_id, RideComponentNames[RideNameConvention[ride->type].station].capitalised);
stationIndex = tile_element_get_station(tileElement);
for (i = stationIndex; i >= 0; i--)
if (ride->station_starts[i].xy == RCT_XY8_UNDEFINED)
stationIndex--;
stationIndex++;
set_map_tooltip_format_arg(12, uint16, stationIndex);
return info->type;
case VIEWPORT_INTERACTION_ITEM_WALL:
sceneryEntry = get_wall_entry(tileElement->properties.scenery.type);
if (sceneryEntry->wall.scrolling_mode != 255) {
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
}
break;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
sceneryEntry = get_large_scenery_entry(scenery_large_get_type(tileElement));
if (sceneryEntry->large_scenery.scrolling_mode != 255) {
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
}
break;
case VIEWPORT_INTERACTION_ITEM_BANNER:
banner = &gBanners[tileElement->properties.banner.index];
sceneryEntry = get_banner_entry(banner->type);
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_MODIFY);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
}
if (!(input_test_flag(INPUT_FLAG_6)) || !(input_test_flag(INPUT_FLAG_TOOL_ACTIVE))) {
if (window_find_by_class(WC_RIDE_CONSTRUCTION) == NULL && window_find_by_class(WC_FOOTPATH) == NULL) {
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
}
}
switch (info->type) {
case VIEWPORT_INTERACTION_ITEM_SCENERY:
sceneryEntry = get_small_scenery_entry(tileElement->properties.scenery.type);
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, STR_FOOTPATH_MAP_TIP);
if (footpath_element_is_queue(tileElement))
set_map_tooltip_format_arg(2, rct_string_id, STR_QUEUE_LINE_MAP_TIP);
return info->type;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
sceneryEntry = get_footpath_item_entry(footpath_element_get_path_scenery_index(tileElement));
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
if (tileElement->flags & TILE_ELEMENT_FLAG_BROKEN) {
set_map_tooltip_format_arg(2, rct_string_id, STR_BROKEN);
set_map_tooltip_format_arg(4, rct_string_id, sceneryEntry->name);
} else {
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
}
return info->type;
case VIEWPORT_INTERACTION_ITEM_PARK:
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
break;
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_ENTRANCE)
break;
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, STR_OBJECT_SELECTION_PARK_ENTRANCE);
return info->type;
case VIEWPORT_INTERACTION_ITEM_WALL:
sceneryEntry = get_wall_entry(tileElement->properties.scenery.type);
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
sceneryEntry = get_large_scenery_entry(tileElement->properties.scenery.type & 0x3FF);
set_map_tooltip_format_arg(0, rct_string_id, STR_MAP_TOOLTIP_STRINGID_CLICK_TO_REMOVE);
set_map_tooltip_format_arg(2, rct_string_id, sceneryEntry->name);
return info->type;
}
return info->type = VIEWPORT_INTERACTION_ITEM_NONE;
}
sint32 viewport_interaction_right_over(sint32 x, sint32 y)
{
viewport_interaction_info info;
return viewport_interaction_get_item_right(x, y, &info) != 0;
}
/**
*
* rct2: 0x006E8A62
*/
sint32 viewport_interaction_right_click(sint32 x, sint32 y)
{
rct_xy_element tileElement;
viewport_interaction_info info;
switch (viewport_interaction_get_item_right(x, y, &info)) {
case VIEWPORT_INTERACTION_ITEM_NONE:
return 0;
case VIEWPORT_INTERACTION_ITEM_SPRITE:
if (info.sprite->unknown.sprite_identifier == SPRITE_IDENTIFIER_VEHICLE)
ride_construct(info.sprite->vehicle.ride);
break;
case VIEWPORT_INTERACTION_ITEM_RIDE:
tileElement.x = info.x;
tileElement.y = info.y;
tileElement.element = info.tileElement;
ride_modify(&tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_SCENERY:
viewport_interaction_remove_scenery(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
viewport_interaction_remove_footpath(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
viewport_interaction_remove_footpath_item(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_PARK:
viewport_interaction_remove_park_entrance(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_WALL:
viewport_interaction_remove_park_wall(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
viewport_interaction_remove_large_scenery(info.tileElement, info.x, info.y);
break;
case VIEWPORT_INTERACTION_ITEM_BANNER:
context_open_detail_window(WD_BANNER, info.tileElement->properties.banner.index);
break;
}
return 1;
}
/**
*
* rct2: 0x006E08D2
*/
static void viewport_interaction_remove_scenery(rct_tile_element *tileElement, sint32 x, sint32 y)
{
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
(tileElement->type << 8) | 1,
y,
(tileElement->properties.scenery.type << 8) | tileElement->base_height,
GAME_COMMAND_REMOVE_SCENERY,
0,
0
);
}
/**
*
* rct2: 0x006A614A
*/
static void viewport_interaction_remove_footpath(rct_tile_element *tileElement, sint32 x, sint32 y)
{
sint32 z;
rct_window *w;
rct_tile_element *tileElement2;
z = tileElement->base_height;
w = window_find_by_class(WC_FOOTPATH);
if (w != NULL)
footpath_provisional_update();
tileElement2 = map_get_first_element_at(x / 32, y / 32);
do {
if (tile_element_get_type(tileElement2) == TILE_ELEMENT_TYPE_PATH && tileElement2->base_height == z) {
gGameCommandErrorTitle = STR_CANT_REMOVE_FOOTPATH_FROM_HERE;
footpath_remove(x, y, z, 1);
break;
}
} while (!tile_element_is_last_for_tile(tileElement2++));
}
/**
*
* rct2: 0x006A61AB
*/
static void viewport_interaction_remove_footpath_item(rct_tile_element *tileElement, sint32 x, sint32 y)
{
sint32 type;
type = footpath_element_get_type(tileElement);
if (footpath_element_is_queue(tileElement))
type |= 0x80;
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
((tileElement->properties.path.type & 7) << 8) | 1,
y,
(type << 8) | tileElement->base_height,
GAME_COMMAND_PLACE_PATH,
0,
0
);
}
/**
*
* rct2: 0x00666C0E
*/
void viewport_interaction_remove_park_entrance(rct_tile_element *tileElement, sint32 x, sint32 y)
{
sint32 rotation = tile_element_get_direction_with_offset(tileElement, 1);
switch (tileElement->properties.entrance.index & 0x0F) {
case 1:
x += TileDirectionDelta[rotation].x;
y += TileDirectionDelta[rotation].y;
break;
case 2:
x -= TileDirectionDelta[rotation].x;
y -= TileDirectionDelta[rotation].y;
break;
}
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(x, GAME_COMMAND_FLAG_APPLY, y, tileElement->base_height / 2, GAME_COMMAND_REMOVE_PARK_ENTRANCE, 0, 0);
}
/**
*
* rct2: 0x006E57A9
*/
static void viewport_interaction_remove_park_wall(rct_tile_element *tileElement, sint32 x, sint32 y)
{
rct_scenery_entry *sceneryEntry = get_wall_entry(tileElement->properties.wall.type);
if (sceneryEntry->wall.scrolling_mode != 0xFF){
context_open_detail_window(WD_SIGN_SMALL, tileElement->properties.wall.banner_index);
} else {
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
GAME_COMMAND_FLAG_APPLY,
y,
tile_element_get_direction(tileElement) | (tileElement->base_height << 8),
GAME_COMMAND_REMOVE_WALL,
0,
0
);
}
}
/**
*
* rct2: 0x006B88DC
*/
static void viewport_interaction_remove_large_scenery(rct_tile_element *tileElement, sint32 x, sint32 y)
{
rct_scenery_entry *sceneryEntry = get_large_scenery_entry(scenery_large_get_type(tileElement));
if (sceneryEntry->large_scenery.scrolling_mode != 0xFF)
{
sint32 id = scenery_large_get_banner_id(tileElement);
context_open_detail_window(WD_SIGN, id);
} else {
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
1 | (tile_element_get_direction(tileElement) << 8),
y,
tileElement->base_height | (scenery_large_get_sequence(tileElement) << 8),
GAME_COMMAND_REMOVE_LARGE_SCENERY,
0,
0
);
}
}
static rct_peep *viewport_interaction_get_closest_peep(sint32 x, sint32 y, sint32 maxDistance)
{
sint32 distance, closestDistance;
uint16 spriteIndex;
rct_window *w;
rct_viewport *viewport;
rct_peep *peep, *closestPeep;
w = window_find_from_point(x, y);
if (w == NULL)
return 0;
viewport = w->viewport;
if (viewport == NULL || viewport->zoom >= 2)
return 0;
x = ((x - viewport->x) << viewport->zoom) + viewport->view_x;
y = ((y - viewport->y) << viewport->zoom) + viewport->view_y;
closestPeep = NULL;
closestDistance = 0xFFFF;
FOR_ALL_PEEPS(spriteIndex, peep) {
if (peep->sprite_left == LOCATION_NULL)
continue;
distance =
abs(((peep->sprite_left + peep->sprite_right) / 2) - x) +
abs(((peep->sprite_top + peep->sprite_bottom) / 2) - y);
if (distance > maxDistance)
continue;
if (distance < closestDistance) {
closestPeep = peep;
closestDistance = distance;
}
}
return closestPeep;
}
/**
*
* rct2: 0x0068A15E
*/
void sub_68A15E(sint32 screenX, sint32 screenY, sint16 *x, sint16 *y, sint32 *direction, rct_tile_element **tileElement)
{
sint16 my_x, my_y;
sint32 interactionType;
rct_tile_element *myTileElement;
rct_viewport *viewport;
get_map_coordinates_from_pos(screenX, screenY, VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER, &my_x, &my_y, &interactionType, &myTileElement, &viewport);
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE) {
*x = LOCATION_NULL;
return;
}
sint16 originalZ = 0;
if (interactionType == VIEWPORT_INTERACTION_ITEM_WATER) {
originalZ = map_get_water_height(myTileElement) << 4;
}
LocationXY16 start_vp_pos = screen_coord_to_viewport_coord(viewport, screenX, screenY);
LocationXY16 map_pos = { (sint16)(my_x + 16), (sint16)(my_y + 16) };
for (sint32 i = 0; i < 5; i++) {
sint16 z = originalZ;
if (interactionType != VIEWPORT_INTERACTION_ITEM_WATER) {
z = tile_element_height(map_pos.x, map_pos.y);
}
map_pos = viewport_coord_to_map_coord(start_vp_pos.x, start_vp_pos.y, z);
map_pos.x = Math::Clamp<sint16>(map_pos.x, my_x, my_x + 31);
map_pos.y = Math::Clamp<sint16>(map_pos.y, my_y, my_y + 31);
}
// Determine to which edge the cursor is closest
sint32 myDirection;
sint32 mod_x = map_pos.x & 0x1F;
sint32 mod_y = map_pos.y & 0x1F;
if (mod_x < mod_y) {
if (mod_x + mod_y < 32) {
myDirection = 0;
} else {
myDirection = 1;
}
} else {
if (mod_x + mod_y < 32) {
myDirection = 3;
} else {
myDirection = 2;
}
}
*x = map_pos.x & ~0x1F;
*y = map_pos.y & ~0x1F;
if (direction != NULL) *direction = myDirection;
if (tileElement != NULL) *tileElement = myTileElement;
}
}