1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 12:33:17 +01:00

2315 Commits

Author SHA1 Message Date
Michał Janiszewski
18492da229 Release v0.4.14
- Feature: [#15750] Allow using different types of park entrance in one park.
- Feature: [#20942] Allow removing all park fences from the Cheats window.
- Feature: [#21675] Guests ignore price limit cheat.
- Feature: [#22206] Add option to randomise train or vehicle colours.
- Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.
- Feature: [#22414] Finance graphs can be resized.
- Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).
- Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.
- Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).
- Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.
- Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.
- Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.
- Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.
- Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.
- Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.
- Fix: [#21123] Transparency options are not respected on startup.
- Fix: [#21189] Additional missing/misplaced land & construction rights tiles in Schneider Shores and Urban Park.
- Fix: [#21908] Errors showing up when placing/moving track design previews.
- Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.
- Fix: [#22316] Potential crash when switching the drawing engine while the game is running.
- Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).
- Fix: [#22457] Potential crash opening the scenario select window.
- Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.
- Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game.
- Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.
- Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.
- Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.
- Fix: [#22625] Fix compilation with orignal ride ratings.
- Fix: [#22663] Additional missing/misplaced land & construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.
- Fix: [#22671] Game default to hide supports on startup.
- Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.
- Fix: [#22677] Hovering the file list in the load/save window causes a slowdown.
2024-09-01 22:30:08 +02:00
Aaron van Geffen
c9874c950d Fix FPS tanking on mouse move in load/save window (#22677) 2024-09-01 19:30:22 +00:00
mrmbernardi
075ed43286 Fix #22527: Forcing element type to wall via scripts can crash the game (#22674) 2024-09-01 20:15:21 +02:00
Tulio Leao
49c830b9df Add missing land rights for Mystic Mountain and Urban Park 2024-09-01 07:58:03 -03:00
Tulio Leao
eb499f7e55 Add changelog 2024-09-01 07:57:38 -03:00
Tulio Leao
3d84fe070f Merge pull request #22671 from tupaschoal/transparency-2 2024-09-01 07:55:58 -03:00
Michael Steenbeek
6f6cdc0cc6 Revert "Cleanup MemoryStream code (#22593)" (#22666)
This reverts commit 590ab65b2a.
2024-09-01 00:14:12 +02:00
Tulio Leao
be1153b28a Improve consistency of toggling transparency options 2024-08-31 17:51:38 -03:00
Tulio Leao
06302f7f06 Revert 9e1b24d 2024-08-31 17:48:35 -03:00
Tulio Leao
c54e25c1d4 Fix #21123: Transparency options are not respected on startup (#22659) 2024-08-31 15:05:31 +00:00
Tulio Leao
ab32072943 Add changelog for #21189 (#22665) 2024-08-31 15:45:09 +02:00
Hielke Morsink
761f126acf Update title sequences to v0.4.14 release (#22472) 2024-08-30 17:21:29 +02:00
Michael Bernardi
ea9787c155 Added changelog for #22606 2024-08-30 04:05:00 +10:00
Michał Janiszewski
1b142417a7 Fix original ride ratings compilation (#22625)
* Fix original ride ratings compilation

* Update changelog.txt
2024-08-25 00:00:36 +02:00
Aaron van Geffen
fe628aff0d Add ctrl/shift modifiers to footpath tool (#22569)
* Add prototype for ctrl/shift modifier keys in footpath tool

* Only allow paths at half heights when 'invalid heights' cheats are active

* Infer heights similarly to scenery tool when ModifierKey::ctrl is active
2024-08-22 21:15:20 +01:00
Matt
590ab65b2a Cleanup MemoryStream code (#22593)
* Deduplicate code, use std::bit_ceil to compute new capacity

* Remove unused constructor overload

* Remove more unused functions

* Fix memory leak using assignment operator with move

* Make access explicit via constness, do not allow arbitrary access

* Move the template specialized Write/Read to private section

* Simplify a lot of code by using the right types

* Fix copy constructor

* Directly copy the member in copy constructor

* Fix little mistake

* Pluck a memory leak on Android, fix the build

* Update changelog.txt
2024-08-22 19:24:00 +02:00
Aaron van Geffen
23ea4613e6 Fix virtual floor no longer appearing during track construction (#22602) 2024-08-20 20:09:53 +00:00
Tulio Leao
ce6872449b Add changelog for new land ownership fixes 2024-08-19 19:53:12 -03:00
Aaron van Geffen
ed987fbd5e Amend changelog 2024-08-19 22:35:22 +02:00
Aaron van Geffen
a090d68933 Reorder Map window tool widgets (#22541)
* Reorder Map window sandbox mode widgets

* Add custom icon for map gen and peep spawn buttons

* Resize map window when toggling sandbox mode

* Compensate minimap size for hidden scrollbars
2024-08-18 09:20:27 +00:00
Arnold Zhou
cbaf01658a Add option to randomise train or vehicle colours (#22206) 2024-08-17 11:55:32 +00:00
Aaron van Geffen
4bdbd787a9 Fix lighting effects not toggling correctly (#22582)
* Fix lighting effects not toggling correctly

* Simplify boolean expressions around lighting effects options

* Invalidate entire screen after toggling lighting effects

* Add changelog entry
2024-08-16 20:37:21 +00:00
Matt
d72e535117 Fix #22457: Potential crash opening the scenario select window 2024-08-15 18:31:27 +02:00
Matt
06501b0e9a Fix #22316: Always recreate the window when changing drawing engine 2024-08-12 23:49:58 +02:00
Harry Hopkinson
7a403e0537 Add cheat to make guests ignore prices 2024-08-11 11:27:32 +00:00
Basssiiie
668233fd07 Update scripting.md to update details and fix inconsistencies 2024-08-11 13:10:10 +02:00
Aaron van Geffen
441e7816f9 LandRights: integrate Map window's land ownership tool 2024-08-05 19:01:18 +02:00
Aaron van Geffen
4fb673d0b9 LandSetRightsAction: calculate cost based on buying/selling rights 2024-08-11 12:00:33 +02:00
lewyche
e2551821f3 Close #20942: Add button to remove park fences
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2024-08-11 09:31:57 +00:00
Aaron van Geffen
97c14f27ed Hide scrollbars when there is nothing to scroll 2024-08-09 19:48:04 +02:00
Matt
41a6e9d252 Fix #21908: Errors showing up when placing/moving track design previews 2024-08-07 22:36:50 +02:00
Guy Sviry
332df0f1db expose Vehicle.spin_sprite to Car scripting (#22392)
* expose spinSprite to Car scripting

---------

Co-authored-by: Guy Sviry <guy@axissecurity.com>
2024-08-07 18:13:33 +01:00
Michael Bernardi
380cdb0c45 Added changelog for graphing improvements 2024-08-05 15:55:37 +10:00
Michael Steenbeek
e813532efb Close #15750: Multiple park entrance types in one park (#21909)
* Add new park entrance placement window

* Start entrance tool as soon as window opens;

* Rename constants to conform to current code standards

* Increment PARK_FILE_CURRENT_VERSION

* Increment kNetworkStreamVersion

Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2024-08-04 23:02:16 +00:00
Aaron van Geffen
5b1c867f23 Add bulldozer cursor for clear scenery tool 2024-08-03 20:44:12 +02:00
Michał Janiszewski
23c0274012 Drop release version from readme.txt 2024-08-04 20:23:27 +00:00
AuraSpecs
cdc5fd0a27 Update Hybrid RC maximum lift speed 2024-08-04 20:17:14 +00:00
Michał Janiszewski
f0dde413d2 Start v0.4.14 2024-08-04 21:38:43 +02:00
Michał Janiszewski
caacd4d7be Release v0.4.13
- Feature: [#19596] Allow for playing back a replay without camera movement or alert box.
- Feature: [#20831] The ride selection window now shows object authors if debugging tools are active.
- Feature: [#20832] The ride music tab now shows a track listing for the current music style.
- Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API.
- Feature: [#22184] [Plugin] Expose staff statistics to the plugin API.
- Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows.
- Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation.
- Feature: [#22301] Loading save games or scenarios now indicates loading progress.
- Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana).
- Improved: [#22352] The object selection window now groups relevant object tabs together.
- Improved: [#22357] Error messages are now themeable and easier to read.
- Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel.
- Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected.
- Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing.
- Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks.
- Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default.
- Change: [#21494] Display pixel density is now taken into account for the initial window scale setting.
- Change: [#22230] The plugin/script engine is now initialised off the main thread.
- Change: [#22251] Hide author info in the scenery window unless debug tools are active.
- Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure.
- Change: [#22309] The scenario editor now supports loading landscapes from .sea save files.
- Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window.
- Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown.
- Fix: [#21175] Terraform tool hotkeys don't work when toolbars are hidden.
- Fix: [#22056] Potential crash upon exiting the game.
- Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters.
- Fix: [#22208] Cursor may fail to register hits in some cases (original bug).
- Fix: [#22209] Water tool selection may disappear near edge of map.
- Fix: [#22222] Staff list may remain invalid when changing tabs.
- Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed.
- Fix: [#22284] Unrated rides cause high amount of nausea.
- Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly.
- Fix: [#22304] Graphs don’t draw lines on the left edge of the screen.
- Fix: [#22308] OpenGL draws lines incorrectly in some cases.
- Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked.
- Fix: [#22333] Tile inspector closes other tool windows.
- Fix: [#22339] Printing ui.tool.cursor in console crashes the game.
- Fix: [#22348] Progress bar screen doesn’t handle window resizing.
- Fix: [#22389] Alpine coaster has wrong tunnel entrance type.
- Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters.
2024-08-04 19:53:53 +02:00
mrmbernardi
1f411ad792 Merge pull request #22200 from mrmbernardi/fix_lines
Improve line drawing code
2024-08-03 17:15:18 +10:00
tmatale
45d3105508 Fix #22292: Progress bars displayed incorrectly if multiple windows are open 2024-08-02 22:41:40 +02:00
Michael Steenbeek
84d5e80634 Update objects to v1.4.7 2024-08-02 22:25:45 +02:00
Basssiiie
e2641668a4 Fix off-by-one pixel issue in active widget width and height setters 2024-08-02 19:16:22 +00:00
Michael Bernardi
0b50ef6fd2 Added line clipping code to OpenGL renderer 2024-08-03 02:47:57 +10:00
Matt
29006b35e9 Update changelog for #22449 (#22452) 2024-08-01 23:41:33 +02:00
ζeh Matt
9ddd47598d Update changelog.txt 2024-08-01 23:48:54 +03:00
Aaron van Geffen
65bf7753a1 Revert "Fix renderer creation for HW display engine (#22445)"
This reverts commit b1e14c676d.
2024-08-01 22:37:03 +02:00
Michał Janiszewski
b1e14c676d Fix renderer creation for HW display engine (#22445)
SDL requires a renderer to be created in an empty window, i.e. one
without any other renderer nor surface. Leaving the window with earlier
surface from another engine (e.g. when switching from SW to SW+HWD)
caused no renderer to be created (_sdlRenderer set to nullptr) and
setting up a bomb to explode next time we try to render a frame.

I think this can also get triggered when resizing/switching the focus of
a window.

While SDL already has internal checks for window surface presence in
`SDL_DestroyWindowSurface` _in the SDL version I checked_, I have no
certainty if this is correct for all of them. I added check for window
surface presence to better express the code intent as well.

`SDL_DestroyWindowSurface` was introduced in SDL 2.28

This should take care of most of the `BlitPixel`, `DrawRLESpriteMinify`
issues reported by backtrace.
2024-08-01 19:31:34 +02:00
Matt
27febaacce Increase network timeout, small refactors (#22433)
* Refactor consts with kNotion, make static

* Increase the no data timeout to 20 seconds, add constant

* Fix debug builds

* Update changelog.txt
2024-08-01 10:50:50 +02:00
Aaron van Geffen
706fd8f3f0 Fix #21175: Some hotkeys don't work when toolbars are hidden 2024-07-31 21:54:10 +02:00