mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-16 19:43:06 +01:00
Improve consistency of toggling transparency options
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
- Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.
|
||||
- Fix: [#22625] Fix compilation with orignal ride ratings.
|
||||
- Fix: [#22671] Game default to hide supports on startup.
|
||||
- Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.
|
||||
|
||||
0.4.13 (2024-08-04)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
@@ -158,6 +158,18 @@ static Widget _transparancyWidgets[] =
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t ToggleSeeThrough(uint32_t wflags, uint32_t seeThroughFlag, uint32_t transparencyFlag)
|
||||
{
|
||||
wflags ^= seeThroughFlag;
|
||||
// If see-through is disabled, we also want to disable invisible
|
||||
if (!(wflags & seeThroughFlag))
|
||||
{
|
||||
wflags &= ~transparencyFlag;
|
||||
}
|
||||
SaveInConfig(wflags);
|
||||
return wflags;
|
||||
}
|
||||
|
||||
uint32_t ToggleTransparency(uint32_t wflags, uint32_t transparencyFlag, uint32_t seeThroughFlag)
|
||||
{
|
||||
wflags ^= transparencyFlag;
|
||||
@@ -165,6 +177,10 @@ static Widget _transparancyWidgets[] =
|
||||
{
|
||||
wflags |= seeThroughFlag;
|
||||
}
|
||||
else
|
||||
{
|
||||
wflags &= ~seeThroughFlag;
|
||||
}
|
||||
SaveInConfig(wflags);
|
||||
return wflags;
|
||||
}
|
||||
@@ -182,22 +198,22 @@ static Widget _transparancyWidgets[] =
|
||||
switch (widgetIndex)
|
||||
{
|
||||
case WIDX_HIDE_RIDES:
|
||||
wflags ^= VIEWPORT_FLAG_HIDE_RIDES;
|
||||
wflags = ToggleSeeThrough(wflags, VIEWPORT_FLAG_HIDE_RIDES, VIEWPORT_FLAG_INVISIBLE_RIDES);
|
||||
break;
|
||||
case WIDX_HIDE_VEHICLES:
|
||||
wflags ^= VIEWPORT_FLAG_HIDE_VEHICLES;
|
||||
wflags = ToggleSeeThrough(wflags, VIEWPORT_FLAG_HIDE_VEHICLES, VIEWPORT_FLAG_INVISIBLE_VEHICLES);
|
||||
break;
|
||||
case WIDX_HIDE_SCENERY:
|
||||
wflags ^= VIEWPORT_FLAG_HIDE_SCENERY;
|
||||
wflags = ToggleSeeThrough(wflags, VIEWPORT_FLAG_HIDE_SCENERY, VIEWPORT_FLAG_INVISIBLE_SCENERY);
|
||||
break;
|
||||
case WIDX_HIDE_VEGETATION:
|
||||
wflags ^= VIEWPORT_FLAG_HIDE_VEGETATION;
|
||||
wflags = ToggleSeeThrough(wflags, VIEWPORT_FLAG_HIDE_VEGETATION, VIEWPORT_FLAG_INVISIBLE_VEGETATION);
|
||||
break;
|
||||
case WIDX_HIDE_PATHS:
|
||||
wflags ^= VIEWPORT_FLAG_HIDE_PATHS;
|
||||
wflags = ToggleSeeThrough(wflags, VIEWPORT_FLAG_HIDE_PATHS, VIEWPORT_FLAG_INVISIBLE_PATHS);
|
||||
break;
|
||||
case WIDX_HIDE_SUPPORTS:
|
||||
wflags ^= VIEWPORT_FLAG_HIDE_SUPPORTS;
|
||||
wflags = ToggleSeeThrough(wflags, VIEWPORT_FLAG_HIDE_SUPPORTS, VIEWPORT_FLAG_INVISIBLE_SUPPORTS);
|
||||
break;
|
||||
case WIDX_INVISIBLE_RIDES:
|
||||
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_RIDES, VIEWPORT_FLAG_HIDE_RIDES);
|
||||
|
||||
Reference in New Issue
Block a user