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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-22 07:13:07 +01:00
Commit Graph

45 Commits

Author SHA1 Message Date
mix
78c2b85b1d Rename MapAnimation namespace to MapAnimations 2025-06-13 21:13:33 +01:00
mix
7df1a8602c Rename MapAnimation::CreateAll to MarkAllTiles 2025-06-13 21:13:32 +01:00
mix
57148e137a Load temporary map animations from S4 files 2025-06-13 21:13:32 +01:00
ζeh Matt
769a85afb7 Refactor how map animations are created and stored 2025-06-13 21:13:32 +01:00
Gymnasiast
4badffcdb6 Change GameState_t members to lowerCamelCase 2025-03-20 23:05:57 +01:00
Gymnasiast
e35c7fdb5c Update RideStatus to current code style 2025-03-06 23:01:46 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Aaron van Geffen
4f32028e01 Move RideManager struct into its own compilation unit (#23379)
* Move RideManager struct into its own compilation unit

* Move RidesEndOfUsedRange into GameState_t

* Let RideManager keep a GameState_t& internally
2024-12-11 15:54:45 +01:00
RedMarcher
c24e47dea1 Rename cheat variables to match new code style 2024-12-01 18:15:37 +01:00
Aaron van Geffen
80b63a5ae7 Add line breaks after template declarations (#23086)
* Add line breaks after template declarations

* Additional clang-format patches
2024-10-29 16:54:01 +01:00
Aaron van Geffen
d1ca17adef Remove ScenerySetDefaultPlacementConfiguration from _legacy.cpp 2024-07-31 20:12:23 +02:00
Gymnasiast
c158854a7f Move Park into namespace, add other park-related things to struct 2024-04-04 18:14:27 +02:00
Gymnasiast
fef1a27342 Remove GameState class 2024-04-04 18:12:35 +02:00
Gymnasiast
28451027b1 Move Park to GameState_t 2024-04-04 18:12:08 +02:00
Duncan
4b6ba80a46 Move cheats to struct in GameState_t 2024-03-03 22:44:15 +01:00
Hielke Morsink
13351d996e #21193: Move gParkFlags to GameState_t, refactor uses
Also changed a few instances where GetGameState was called inside the same function.
The change in Peep.cpp is needed because of a function conflict. FormatStringID exists both in the global and in the OpenRCT2 namespace.
2024-01-22 16:31:35 +01:00
ζeh Matt
9b2a79faf1 Adjust the import/export code to have the game state passed 2024-01-19 16:32:19 +02:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
ac583569da Remove Platform::CoreInit 2023-06-27 23:35:11 +03:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed Change openrct2/ride methods to UpperCamelCase, part 1 2023-01-17 01:32:54 +01:00
Duncan
8a8d3105f3 Remove snake_case from first chunk of Drawing (#19164)
* Remove snake_case from first chunk of Drawing

* Address formatting
2023-01-16 13:50:43 +00:00
Stephan Spengler
bfcf66a8f7 Rename ParkSetEntranceFee to fit naming pattern 2023-01-06 22:57:18 +01:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
5dba30778d Code style: Remove more snakes from the park, maphelper, scenery. (#18222) 2022-10-08 06:56:17 -03:00
duncanspumpkin
16581e9288 Address snakes in mapgen and map animation 2022-10-05 20:22:51 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
5661da1c68 Unwrap game action compat wrappers 2022-08-11 00:00:58 +02:00
Hielke Morsink
e2da19f0f7 Add missing includes 2022-07-29 18:45:10 +02:00
Michael Steenbeek
5edc561715 Close #11437: Migrate old platform methods 2022-02-18 21:57:00 +01:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
Ted John
8cdece0252 Fix incorrect objects in S6 import 2021-09-15 11:28:40 +02:00
Jamie Quigley
4f6d0a00fd Refactor RIDE_STATUS to use strong enum (#14840)
* Refactor RIDE_STATUS to use strong enum

* Change platform-specific code to match RIDE_STATUS refactor

* Re-added check for valid RideStatus value

* Fixed errors in "g2" build target

* Use EnumValue instead of static_cast<uint8_t>

* Revert rct{1,2}.h to use uint8_t.

* Fix formatting

* Reverted from constexpr variable to additional enum variant

* Fix formatting
2021-06-10 07:09:58 +01:00
Ted John
81d7c3f02b Make tile elements dynamic and resizeable 2021-06-05 21:17:03 +01:00
duncanspumpkin
3199029168 Split off EntityTweener into seperate file 2021-05-29 07:47:49 +01:00
Mathias Gibbens
b1e5a11bf3 Several more spelling fixes (#13752)
Signed-off-by: Mathias Gibbens <mathias@calenhad.com>

Co-authored-by: Mathias Gibbens <mathias@calenhad.com>
2021-01-10 18:23:35 +00:00
Matt
c442ef6207 Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
Łukasz Pękalski
d1cd2e08b5 Close #12388, refactor PeepState to use strong enum (#12927)
* Close #12388, refactor:PeepState to use strong enum

* refactor: refactored file PlayTests.cpp

* refactor: change PEEP_STATE_ to PeepState:: and camel case after merging

chore: code reformatting
2020-09-28 15:51:49 -03:00
Tulio Leao
e54a3d89f2 Rename some Peep member variables to use TitleCase (#11931)
* Rename Peep::destination_tolerance to use TitleCase

* Rename Peep::destination_y to use TitleCase

* Rename Peep::destination_x to use TitleCase

* Rename Peep::trousers_colour to use Title Case

* Rename Peep::tshirt_colour to use TitleCase

* Rename Peep::no_of_rides to use Title Case

* Rename Peep::staff_type to use TitleCase

* Rename Peep::type to use TitleCase

* Rename Peep::sprite_type to use TitleCase

* Rename Peep::sub_state to use TitleCase

* Rename Peep::state to use TitleCase

* Rename Peep::outside_of_park to use TitleCase

* Rename Peep::next_flags to use TitleCase

* Rename Peep::name to use TitleCase

* Rename Peep::NoOfRides to GuestNoOfRides

* Rename Peep::Type to AssignedPeepType

* Rename Peep::GuestNoOfRides to GuestNumRides
2020-06-14 06:31:08 +01:00
Tulio Leao
77af2326ff Rename Peep::cash_in_pocket to CashInPocket 2020-06-06 11:53:50 -03:00
Breno Rodrigues Guimarães
ab53ddf59f Avoid fast-forwarding peep into the ride
The code being removed in the patch tries to fast forward a peep into the ride when it is the second peep for a vehicle that is used in pairs. Problem is that funds checking does not happen, so it happens that a peep may pay against its will.
Lets say a rich peep enters in line and a poor peep enters in line right after.
If the price of the ride is such that the rich peep can pay and the poor peep can't, it will be dragged into the ride because funds checking only happened for the first.
The second part of the patch just adjusts we consider the vehicle a full car if the second position is filled.

Add test to verify that a peep is not dragged into a ride it can't pay

This test puts two peeps in a Ferris Wheel. The first peep is rich and the second peep is poor. When they are both in line, the ride price is raised so that the poor peep can't pay.
Make sure the poor peep turns back and leaves the ride.

During development, a mistake in the logic would have broken all rides other than ferris wheels in a way that multiple guests could enter the same car.
Also add a test to make sure that is never broken.
2020-04-25 18:27:33 -03:00