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Commit Graph

27 Commits

Author SHA1 Message Date
Hielke Morsink
f661d48d90 Add tests for tile_element_wants_path_connection_towards 2018-04-17 20:43:49 +02:00
Hielke Morsink
99d8c83807 Fix #7402 Properly check for entrance location before disconnecting paths 2018-04-17 20:43:49 +02:00
Albert Morgese
a3b04a67b2 Implement #1675: Auto-rotate shops to face footpaths 2018-04-16 20:02:46 +02:00
Hielke Morsink
dc673a64d8 Give context the ownership of repositories and the object manager (#7340)
This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Michał Janiszewski
67f74119cf Fix missing headers 2018-03-20 00:27:58 +01:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Michał Janiszewski
bb98618847 Fix compilation errors in Footpath.cpp 2018-03-18 10:19:17 +01:00
Michał Janiszewski
62000236a8 Add missing Guard.hpp header in Footpath.cpp 2018-03-18 10:19:17 +01:00
Hielke Morsink
f9307c8c9e Proplerly check for element to be removed
The element that gets removed is only a ghost while using the path tool, other tools just remove the path immediately.
2018-03-18 10:19:17 +01:00
Hielke Morsink
d0471bcbfd un-fill corners that were filled by the ghost
Old behaviour: connected edge and corners get removed.
New behaviour: connected edge may stay connected, but corners will be removed.
2018-03-18 10:19:17 +01:00
Hielke Morsink
16c575c115 Keep paths connected when wanted
A tile can have multiple connections to a path when building with clearance checks disables, but the function that removes the edges doesn't assume this. This PR makes it so that it first checks if there are no other tile elements that want to stay connected to a path before removing an edge.
2018-03-18 10:19:17 +01:00
Michael Steenbeek
5411c77358 Clean up more direct access to tile elements 2018-03-09 19:40:16 +01:00
Michael Steenbeek
1fa2fa8f80 Refactor ride->entrances and ride->exits 2018-03-07 19:10:50 +01:00
Aaron van Geffen
ba1d269227 Move all Virtual Floor code from Map to its own file. 2018-03-04 19:28:56 +01:00
ZehMatt
fdf7adecd9 Fix #7002: Always invalidate virtual floor regardless of selection. 2018-03-04 19:28:56 +01:00
Michael Steenbeek
2de6529cf5 Use big coordinates for PeepSpawn's Z coordinate 2018-02-21 09:50:07 +01:00
Michael Steenbeek
ea0566a3f5 Split PeepSpawn and rct12_peep_spawn 2018-02-21 09:50:07 +01:00
Michael Steenbeek
45e892e5b5 Allow passing BigCoordsXY into map_get_surface_element_at() 2018-02-15 22:26:50 +01:00
Hielke Morsink
55979a3fff Remove and replace C typedefs
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Ted John
7e01dcdaaf Remove legacy object list 2018-02-12 12:48:41 +00:00
Hielke Morsink
7fe50a481f Allow building queues from raised/lowered entrances
The original code assumes the entrance is at the exact same height as the
station, which is not always the case with hacked rides.
2018-02-06 19:09:51 +01:00
Michael Steenbeek
b78a744b8e Create footpath_get_edges() 2018-02-06 10:41:31 +01:00
Gymnasiast
5cc21fd21b Replace NULL with nullptr in C++ files 2018-01-29 21:33:21 +00:00
Michał Janiszewski
3ba0cc3dae Add missed constexprs 2018-01-14 16:13:37 +01:00
Michael Steenbeek
1787af8084 Fix #7003: Building sloped paths trough flat ones causes glitches 2018-01-11 16:30:11 +01:00
Michael Steenbeek
47a23603ae Remove unused functions 2018-01-11 13:25:09 +01:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00