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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 11:33:03 +01:00
Commit Graph

9361 Commits

Author SHA1 Message Date
Ted John
f58cbfbb69 Revert openrct2.vcxproj.user 2016-10-04 00:11:09 +01:00
Ted John
ef81919f02 Implement quarter turn 3 2016-10-04 00:10:50 +01:00
Ted John
c6a1ecab91 Implement quarter turn 1 2016-10-03 23:50:48 +01:00
Ted John
475a142bf7 Implement steep to flat pieces 2016-10-03 23:50:34 +01:00
Ted John
3c43bb5522 Implement most of the slope pieces 2016-10-03 22:35:06 +01:00
Ted John
fc8bd70f93 Implement 25 and 60 deg up 2016-10-03 21:40:32 +01:00
Ted John
e18233d71e Implement station 2016-10-03 21:40:32 +01:00
Ted John
041b286c8b Implement flat 2016-10-03 21:40:32 +01:00
Ted John
1bb09d6c62 Setup debug settings 2016-10-03 21:40:32 +01:00
Ted John
7c61b960b7 Setup paint function for wooden wild mouse coaster 2016-10-03 21:40:32 +01:00
Ted John
3cbf06c886 Fix sub_98197C_rotated 2016-10-03 21:40:13 +01:00
Ted John
bf5b0e69fa Fix sub_98199C_rotated 2016-10-03 19:35:56 +01:00
Ted John
5e554ebdcb Allow loading saved games in editor 2016-10-03 19:14:26 +01:00
Ted John
9359379d29 Do not load title screen by default
There may be crashes if something fails to load or initialise without an explicit fallback to show the title screen. These will need to be fixed when found.
2016-10-03 19:06:13 +01:00
Ted John
862b715003 Fix #4522: Theme music doesn't stop when connected to paused server
Refactor audio initialisation and stop all music and sounds when the screen mode changes.
2016-10-03 18:14:34 +01:00
ThePsionic
744bc05906 Update contributors.md
[ci skip]
2016-10-03 14:07:31 +01:00
Marijn van der Werf
35e88dc534 Update contributors.md
[ci skip]
2016-10-03 13:17:58 +01:00
OpenRCT2 git bot
0aa0bec804 Merge Localisation/master into OpenRCT2/develop. 2016-10-03 04:00:19 +00:00
Ted John
fe4ce101d3 Merge pull request #4515 from IntelOrca/paint/air-powered-vertical-rc
Paint Setup: Air Powered Vertical Coaster
2016-10-02 23:54:09 +01:00
Ted John
985e3f28bc Revert openrct2.vcxproj.user 2016-10-02 23:46:20 +01:00
Ted John
2ece5fbd64 Fix arrays, too many braces 2016-10-02 23:45:58 +01:00
Ted John
004cef2d0c Implement banked quarter turn 5 2016-10-02 23:32:15 +01:00
Ted John
e7823df1e1 Implement quarter turn 5 2016-10-02 22:38:50 +01:00
Ted John
03e5f6b4f4 Implement vertical slopes 2016-10-02 21:44:07 +01:00
Ted John
a77c37f680 Fix blank commit information for AppVeyor 2016-10-02 20:22:28 +01:00
Ted John
08eb1db6d3 Fix crash due to memset to 0 on std::string 2016-10-02 19:16:09 +01:00
Ted John
62296c6558 Implement vertical up, down and top 2016-10-02 19:10:27 +01:00
Ted John
ab7d38bc36 Add single tile banks 2016-10-02 18:00:30 +01:00
Ted John
ecb48b8332 Implement brakes 2016-10-02 17:36:20 +01:00
Ted John
5accbe33b5 Implement station 2016-10-02 17:33:15 +01:00
Ted John
d770c5d7f8 Implement flat 2016-10-02 17:24:54 +01:00
Ted John
cfd32f9b35 Prepare debug start info 2016-10-02 17:14:45 +01:00
Ted John
64dcc5ccb6 Begin air powered vertical coaster painting 2016-10-02 17:14:27 +01:00
Ted John
d81bed5ee6 Fix resize invalidation when switching multiplayer window tabs 2016-10-02 13:47:20 +01:00
Ted John
8932707018 Don't show read groups.json error when it doesn't exist 2016-10-02 13:38:22 +01:00
Ted John
e7ef1ca6e0 Fix #4502: Error messages aren't detailed
Most likely a regression of 097c5b101d. gGameCommandErrorText is now cleared when entering a game command at nest level 0. This should ensure no previous error text is carried over to another game command but also still allow nested game commands to work properly.

Potentially fixes #4480: Inappropriate "Land not owned by park" messages.
2016-10-02 12:49:30 +01:00
Ted John
22c7cd4179 Improve bad error messages in multiplayer window
Set the title and text in the multiplayer commands to make sure it doesn't show an error box with the wrong text.
2016-10-02 12:28:28 +01:00
Ted John
42580af498 Fix #4304: Improve the chat improvement/coloring
Colour codes were being prepended to the line string but draw string was not given the start of the buffer.
2016-10-02 11:33:16 +01:00
Michał Janiszewski
20d3b070bb Update docker image with recent lib32-sdl2_ttf changes 2016-10-02 11:35:08 +02:00
Michał Janiszewski
43eba72f66 Fix testpaint for GCC 2016-10-02 10:41:03 +02:00
Michael Steenbeek
2f2c2beb7f Merge pull request #4375 from jensj12/trains-tooltip
Allow 31 trains per ride (cheat and tooltip), solves #3537
2016-10-02 10:08:57 +02:00
Ted John
c333b0c4df Fix #3963: Messages ignore paused game 2016-10-02 01:49:58 +01:00
Ted John
305e6184f8 Try merging free image lists if failed to allocate one 2016-10-02 01:10:43 +01:00
Ted John
ff34967e9b Ensure all images are freed, fix leak 2016-10-02 00:44:07 +01:00
Ted John
d973ee35ff Revert openrct2.vcxproj.user to default settings 2016-10-01 23:38:17 +01:00
Ted John
362f143163 Merge pull request #4459 from IntelOrca/paint/water-rc
Paint setup: Water Coaster
2016-10-01 23:37:01 +01:00
Ted John
ee1d997626 Merge pull request #4496 from IntelOrca/paint/dinghy-slide
Paint Setup: Dinghy Slide
2016-10-01 23:36:45 +01:00
Ted John
6d5a0da438 Implement covered turns 2016-10-01 23:26:34 +01:00
Ted John
0337cf7baa Implement quarter_turn_3 2016-10-01 23:08:15 +01:00
jensj12
44a53dd031 Allow 31 trains per ride (cheat and tooltip)
Changes the disable train lenght limit cheat to also disable the limit on the number of trains and renames it to 'disable vehicle limits'. Now any tracked ride can have up to 31 trains with 255 cars each. To reduce confusion, I also added a tooltip to the spinners on the vehicle tab.
2016-10-01 20:58:46 +02:00