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Commit Graph

472 Commits

Author SHA1 Message Date
Michał Janiszewski
6bdbe248fd Merge pull request #8641 from tomlankhorst/use-lto
Detect availability of LTO, apply when available
2019-02-04 00:06:37 +01:00
Tom Lankhorst
ce6e08c633 Introduce SET_CHECK_CXX_FLAGS 2019-02-03 23:32:51 +01:00
Tom Lankhorst
6a42a95495 Refactor random engine
Introduce RotateEngine and Rct2Engine, FixedSeedSequence and Rct2Seed.
Adhere respectively to requirements `RandomNumberEngine` and `SeedSequence`.
Can be used with C++11 adaptors and distributions in <random>.
2019-02-01 14:32:04 +01:00
Tom Lankhorst
22fac20907 Include ICU include dirs in testpaint (#8622)
`testpaint` uses ICU headers, so add the ICU_INCLUDE_DIR to the target.
2019-01-23 14:30:49 +01:00
Gymnasiast
74a3674e86 Replace more hardcoded instances of RIDE_ID_NULL 2019-01-12 12:38:23 +01:00
Ted John
8701286772 Use new ride_id_t typedef (#8561) 2019-01-12 10:11:55 +00:00
Matt
b01c93ba4c Normalise replays. 2019-01-07 09:04:51 +01:00
Michael Steenbeek
31298bd772 Merge pull request #8543 from IntelOrca/refactor-ride
Refactor ride structure
2019-01-02 22:38:20 +01:00
Michał Janiszewski
37535f4642 Release ImageImporter'd buffer after the test is done 2019-01-02 20:14:28 +01:00
Richard Fine
cec457fbf1 Reformat 2019-01-02 14:12:51 +00:00
Richard Fine
315ea057fe Verify that peeps stay on paths
As per PR recommendation, confirm that a peep is still on the footpath for every step of the pathfinding tests.
2019-01-02 14:12:51 +00:00
Richard Fine
bb4e79ddda Rework tests to use ride entrances as path targets
It turns out that trying to just give a peep a pathfinding goal and then let them loose doesn't work, because every time they reach a junction, the pathfinder has them walk 'aimlessly' instead of pursuing their target. That's why we were seeing some very large step counts in previous tests - they were (eventually) walking onto the target square, but only after lots of wandering around in circles.

This commit reworks the test data to contain an actual ride for each test scenario, where the peep will path to the tile in front of the ride entrance. A nice side benefit of this is that the ride names must match the test names, so you can now tell from looking at the rides in the test data which one is used for which test instance.

The 'yellow marker' tiles for goal positions are also removed here, as we're deriving goal positions from the ride entrances instead.
2019-01-02 14:12:51 +00:00
Richard Fine
c8c1abd10a Reformat 2019-01-02 14:12:51 +00:00
Richard Fine
a20c8d61be Call core_init instead of bitcount_init 2019-01-02 14:12:51 +00:00
Richard Fine
280a0c61e4 Rename maxSteps to expectedSteps
To make it a little clearer what the parameter is for, rename FindPath::maxSteps to FindPath::expectedSteps, and extend the comment to describe what happens in negative test scenarios.
2019-01-02 14:12:51 +00:00
Richard Fine
357ee293f3 Remove default value for SimplePathfindingScenario steps
Remove the default value as it's more consistent to just always have the test case specify it explicitly.
2019-01-02 14:12:51 +00:00
Richard Fine
49e46f8940 Replace GetSurfaceStyleAtLocation with map_get_surface_element_at
There exists a helper function map_get_surface_element_at which already searches a tile's element list for the surface element, so we can just use that.
2019-01-02 14:12:51 +00:00
Michał Janiszewski
f4685f7b94 Add Pathfinding test to CMake 2019-01-02 14:12:51 +00:00
Richard Fine
8fb81a2d89 Initial data-driven tests for pathfinder behaviour
Introduce some basic scenario-style tests for the pathfinding AI. There
are two tests:

* Test that a peep can get from a given start position to a given end
  position, and that it takes them an expected number of ticks to do so.
  Also test that they did not walk on any 'forbidden' tiles in the process,
  e.g. tiles that are completely the wrong direction from the goal etc.

* Test that a peep can *not* get from a given start position to a given
  end position after a given number of ticks.

Each test is parametric, and instantiated for multiple different
start/end positions within the provided test park. If we find a new
situation that needs a test, it should just be a matter of building
that situation in the saved game and then adding a line to the code to
set it up.

Indicating 'forbidden' tiles is done using terrain surface type IDs:
tiles that the pathfinder should never send the peep into should be
painted with the red neon surface type (index 8). This means we have
no way to forbid some path elements on a tile while allowing others,
but we don't need that right now.

Similarly, to help ensure that the test data and code are kept in
sync, the tests also require that peep start tiles are painted with
the green neon surface type (index 11) and that goal tiles are
painted with the yellow neon surface type (index 9).
2019-01-02 14:12:08 +00:00
Matt
045e72e863 Add more replays to test. 2019-01-02 08:30:33 +01:00
Matt
8615690891 Fix timestamp not being stored. 2019-01-02 05:36:31 +01:00
Ted John
37f76d1687 Move station fields into new station struct 2019-01-01 02:26:14 +00:00
Matt
8721bef807 Fix TileElementWantsFootpathConnection test not releasing context. 2018-12-30 12:24:41 +01:00
Matt
f868c23077 Update replay. 2018-12-30 00:07:39 +01:00
Matt
0ba42d6899 Fix TileElementWantsFootpathConnection test not releasing context. 2018-12-29 22:58:33 +01:00
Matt
5497036f01 Add missing static keyword. 2018-12-29 19:23:28 +01:00
Matt
871a24c410 Rename replay file. 2018-12-29 19:23:28 +01:00
Matt
0a62938e42 Pretty print the test parameter. 2018-12-29 19:23:28 +01:00
Matt
711d93cb30 Update replay test. 2018-12-29 19:23:27 +01:00
Matt
5cfc06573e Ignore replay test when network is disabled. 2018-12-29 19:23:27 +01:00
Matt
ccc3227113 Cleanup. 2018-12-29 19:23:27 +01:00
Matt
669fbd62dd Add missing source file. 2018-12-29 19:23:27 +01:00
Matt
017f190a52 Add basic regression tests via the replay system. 2018-12-29 19:23:27 +01:00
Michał Janiszewski
05ede45b8e Fix ICU include dirs for tests (#8499) 2018-12-19 23:31:24 +01:00
Ted John
06f203a7e7 Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
Matt
468d94a6ca Remove gCurrentViewportFlags 2018-12-05 23:09:17 +01:00
Hielke Morsink
354d973a48 Use std::size instead of Util::CountOf 2018-11-23 21:59:08 +01:00
Felix Pelletier
0cd7f1e07c Fix #8142: Reliability of unbreakable rides can go below 100% 2018-11-02 09:04:27 +01:00
Michael Steenbeek
f8add7f62e Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek
d89c3d9e67 Replace calls to get path edges
This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Ted John
211bd84cc3 Merge pull request #7806 from Gymnasiast/feature/rtl-rendering
Fix RTL text rendering for Linux / macOS
2018-10-16 22:26:45 +01:00
Gymnasiast
37f59e17dc Replace C-style isSloped() function 2018-10-04 12:13:17 +02:00
Michael Steenbeek
28d302d653 Remove more direct access to TileElement->type 2018-10-03 12:31:02 +02:00
Gymnasiast
eae09ea16d Attempt at fixing language pack test 2018-10-01 19:34:09 +02:00
Michael Steenbeek
ce13d1b961 Fix tests 2018-09-27 22:15:04 +02:00
Gymnasiast
5d22166fc3 Fix TestPaint 2018-09-25 21:57:21 +02:00
Gymnasiast
eecf465e3b Fix formatting 2018-09-25 21:57:21 +02:00
Michael Steenbeek
5047d326a6 Copy new struct methods to TestPaint compat 2018-09-25 21:57:21 +02:00
Michael Steenbeek
3f17782692 Move direct access to maze entry to struct methods 2018-09-25 21:57:21 +02:00
Michael Steenbeek
75b5c45a97 Remove residual direct access to most track fields 2018-09-25 21:57:21 +02:00