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https://github.com/OpenRCT2/OpenRCT2
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@@ -4,11 +4,11 @@
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#include "openrct2/scenario/Scenario.h"
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#include <gtest/gtest.h>
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#include <openrct2/platform/platform.h>
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#include <openrct2/Context.h>
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#include <openrct2/Game.h>
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#include <openrct2/OpenRCT2.h>
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#include <openrct2/ParkImporter.h>
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#include <openrct2/platform/platform.h>
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#include <openrct2/world/Footpath.h>
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#include <openrct2/world/Map.h>
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@@ -37,7 +37,7 @@ public:
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game_load_init();
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}
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void SetUp() override
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void SetUp() override
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{
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// Use a consistent random seed in every test
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gScenarioSrand0 = 0x12345678;
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@@ -50,7 +50,6 @@ public:
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}
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protected:
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static bool FindPath(TileCoordsXYZ* pos, const TileCoordsXYZ& goal, int expectedSteps)
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{
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// Our start position is in tile coordinates, but we need to give the peep spawn
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@@ -97,7 +96,7 @@ protected:
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EXPECT_PRED_FORMAT1(AssertIsNotForbiddenPosition, *pos);
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}
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// Clean up the peep, because we're reusing this loaded context for all tests.
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peep_sprite_remove(peep);
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@@ -136,8 +135,8 @@ protected:
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}
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private:
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static ::testing::AssertionResult AssertPositionIsSetUp(const char* positionKind, uint32_t expectedSurfaceStyle, const TileCoordsXYZ& location)
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static ::testing::AssertionResult AssertPositionIsSetUp(
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const char* positionKind, uint32_t expectedSurfaceStyle, const TileCoordsXYZ& location)
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{
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const uint32_t style = map_get_surface_element_at(location.x, location.y)->AsSurface()->GetSurfaceStyle();
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