Aaron van Geffen
f2b0f7457e
Terminology change: rename spinners to steppers.
2018-06-01 23:25:07 +02:00
Aaron van Geffen
0e930287c6
Change spinners for MapGen, Editor{Objective,Scenario}Options.
2018-06-01 23:25:07 +02:00
Aaron van Geffen
af0d8fea36
Change spinners for Cheats and Map windows.
2018-06-01 15:29:56 +02:00
Aaron van Geffen
e5f184b01b
Spinners for CustomCurrency, RideConstruction, ServerStart, ViewClipping.
2018-06-01 15:20:13 +02:00
Aaron van Geffen
64b04cccd1
Change spinners in Tile Inspector to new +/- buttons.
2018-06-01 15:20:13 +02:00
Aaron van Geffen
88955543d1
Spinners for Finances, NewCampaign, Park windows.
2018-06-01 15:20:13 +02:00
Aaron van Geffen
262409a8d4
Fix #7578 : Clicking same price throughout park on accident.
2018-06-01 15:20:13 +02:00
Aaron van Geffen
2181e35b95
Replace spinner widgets with horizontal +/- buttons.
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Limited to Options and Ride windows so far.
2018-06-01 15:20:13 +02:00
Michael Steenbeek
e91777bd7e
Small cleanup to ride window price box
2018-06-01 14:23:46 +02:00
Hielke Morsink
d0b8a0ec61
Remove spaces from screenshot options
2018-06-01 12:53:20 +02:00
Hielke Morsink
20fb4501d0
Fix #7505 : Crash when building path off map edge ( #7587 )
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Validate map location before looping over the tile elements.
2018-06-01 11:30:41 +02:00
jensj12
b94f5ea9d8
Fix #7568 : Demolish button causes hang
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Fixed by adding the standard infinite loop check. Also makes the save button save the entire track again. Affects cost of refurbishing.
2018-06-01 10:34:32 +02:00
Aaron van Geffen
df1e8af737
Merge pull request #5979 from IntelOrca/refactor/gamestate
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Create new GameState class
2018-06-01 00:05:59 +02:00
Hielke Morsink
2fed57d792
Check for ghost flag when removing track blocks ( #7596 )
2018-05-31 22:36:45 +02:00
Ted John
056b596124
Use reference types in TitleSequencePlayer
2018-05-31 12:49:09 +01:00
Michał Janiszewski
3137469272
Merge pull request #7593 from janisozaur/remove-extra-decls
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Remove superfluous declarations
2018-05-31 00:53:50 +02:00
Hielke Morsink
f805c8db1a
Fix #7589 : Error in ride window's hold_down_widgets
2018-05-31 00:24:48 +02:00
Michał Janiszewski
bda9ae13be
Remove obsolete defines
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Replaced already by constexprs
2018-05-31 00:22:37 +02:00
Michał Janiszewski
58ea1b3446
Add missing #pragma once
2018-05-31 00:22:19 +02:00
Michał Janiszewski
c419f2f50b
Remove superfluous declarations
2018-05-31 00:01:43 +02:00
Ted John
58529b3726
Fix #7588 : Objects are broken in multiplay servers
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Load objects when importing maps in network games.
2018-05-30 18:21:07 +01:00
Ted John
9d617958cf
Return date and park by reference from game state
2018-05-30 13:12:19 +01:00
Hielke Morsink
c5d5e639eb
Update changelog and network version.
2018-05-30 14:00:32 +02:00
Hielke Morsink
9396da9b71
Fix #7571 Track design ghost generates money
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The problem was that when placing a ride ghost, some clearance checks are performed to see if nothing stands in the way, and if it does, it tries to raise the ride to a height where it's possible to place. When this happens, it removes all ghost track pieces that have already been placed, and tries at the next height. With clearance checks disabled, this check was still performed, while it should ignore clearance altogether.
2018-05-30 13:59:52 +02:00
Ted John
1e7560e7da
Do not include GameState.h in Context.h
2018-05-30 12:50:25 +01:00
Aaron van Geffen
bf44007197
Allow fine-tuning the virtual floor style ( #7577 )
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The virtual floor by @JeroenDStout, introduced in the v0.1.2 release, has generally been well-received. However, some players find it too intrusive in its current appearance (cf. #7221 ). This PR gives them the option of a toned-down version, rather than having to turn it off completely.

The clear/transparent style, introduced by this PR, looks like the virtual floor as originally introduced in #6338 :

The glassy/translucent style is the virtual floor as we've come to know it since the v0.1.2 release, and remains the default setting.
2018-05-30 13:09:50 +02:00
Aaron van Geffen
dcff6895b5
Refactor game_init_all into GameState::InitAll.
2018-05-30 11:53:32 +02:00
Ted John
eb62e26773
Use tick frequency rather than date for park size update
2018-05-30 11:53:32 +02:00
Ted John
d57867e722
Use the Date class in GameState.
2018-05-30 11:53:32 +02:00
Ted John
f1ee5cad83
Call Park from GameState.
2018-05-30 11:53:32 +02:00
Ted John
4d4e7ba4b1
Create new GameState class for updating the game
2018-05-30 11:53:30 +02:00
Aaron van Geffen
2127a0170e
Merge pull request #7567 from IntelOrca/performance/park-loading
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Improve performance of park loading
2018-05-30 11:51:16 +02:00
Ted John
d6ac74f4bd
Fix loading SC6 files in editor
2018-05-29 18:39:13 +01:00
Ted John
376b6d04d8
Fix Linux builds
2018-05-29 18:39:13 +01:00
Ted John
c28a42d877
Optimise SawyerChunkReader for MSVC debug builds
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- Change std::copy_n and std::fill_n back to std::memcpy and std::memset. They do not have the overhead of checks.
- Change std::malloc to HeapAlloc as 16 MiB allocations are very slow due to it initialising all the memory to 0xCC.
2018-05-29 18:39:13 +01:00
Ted John
3d98e1ad1d
Do not reset title sequence when loading the title screen
2018-05-29 18:39:12 +01:00
Ted John
f5e77a9e15
Load objects for title editor and scenario editor
2018-05-29 18:39:12 +01:00
Ted John
f9d7ee93fc
Revert changes to libopenrct2.vcxproj
2018-05-29 18:39:12 +01:00
Ted John
3a708ea112
Refactor parallelism to re-usable method
2018-05-29 18:39:12 +01:00
Ted John
1766abde91
Multi-thread object loading
2018-05-29 18:39:12 +01:00
Ted John
fbe0f5d04f
Throw object load exception if unable to load any objects
2018-05-29 18:39:12 +01:00
Ted John
820fedb3df
Fix loading title sequence parks
2018-05-29 18:39:12 +01:00
Ted John
6af0cb2b88
Fix import of S4 and S6
2018-05-29 18:39:12 +01:00
Ted John
96a0a22cd1
Make start on loading objects only once
2018-05-29 18:39:12 +01:00
Aaron van Geffen
6eadf00a33
Order ride type dropdown orthographically.
2018-05-29 19:09:56 +02:00
Aaron van Geffen
8a1de9d8fd
Turn ride type selection into a normal dropdown.
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This removes the spinner aspect that previously worked around dropdown item limits.
2018-05-29 19:09:56 +02:00
Park Joon-Kyu
30fa405eb3
Make Twitch integration API URL configurable. ( #7555 )
2018-05-28 22:01:37 +02:00
Hielke Morsink
617372fd38
Check for page correctly
2018-05-27 18:07:05 +02:00
Hielke Morsink
15ae358946
Fix #7569 : Assertion hit when using the XY spinners ( #7570 )
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The X/Y spinners change the currently tile selected, and reset the element selection index. Previously this would also set the page to default immediately, but since that's now done on invalidation instead, the page would not be correct. This is fixed by checking the index of the selected element too, instead of only the selected page, in the mouse_up event.
2018-05-27 18:03:34 +02:00
Hielke Morsink
f5c8ad2189
Merge pull request #7562 from AaronVanGeffen/windows/inventions-resize
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Resizeable invention list window
2018-05-27 15:28:18 +02:00