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Commit Graph

13161 Commits

Author SHA1 Message Date
Ted John
f23e3368b1 Merge pull request #9933 from ZehMatt/fix-desync-regression
Fix desync regression
2019-08-24 16:33:20 +01:00
Ted John
8d543a056d Prevent cropping top of giant screenshot (#9934)
Search through every single tile on the map for the highest element in 2D space. Use that as reference for top of screenshot.
2019-08-24 16:33:03 +01:00
Michael Steenbeek
e11f2d965a Merge pull request #9437 from Gymnasiast/nog-eens-research
Move research to vectors
2019-08-24 10:45:58 +02:00
Michael Steenbeek
7270a86eb7 Fix #9924: Traffic light in Ride List shows incorrect status (#9931) 2019-08-24 10:45:39 +02:00
Matt
9f773f27f8 Bump up network version 2019-08-23 23:06:45 +02:00
Matt
d6d480a31b Fix desyncs because of GameActions ignoring the tick on client 2019-08-23 23:06:27 +02:00
Gymnasiast
ad96aa5785 Fix bug introduced after empty vector check 2019-08-23 22:52:13 +02:00
Ted John
ae8c93ca2b Fix research list UI / dragging 2019-08-23 22:41:50 +02:00
Gymnasiast
abe721b308 Fix rebase errors and formatting 2019-08-23 22:41:50 +02:00
Gymnasiast
984fd5e58a Make EditorInventionsList a bit less buggy 2019-08-23 22:41:50 +02:00
Gymnasiast
9de2819cef Process feedback from code review 2019-08-23 22:41:50 +02:00
Gymnasiast
1265913bdb Fix dragging crash and some bugs 2019-08-23 22:41:43 +02:00
Gymnasiast
5ce3d4b947 Use new iterator syntax in more places 2019-08-23 22:41:43 +02:00
Gymnasiast
b1fb75e496 Move everything to research vectors 2019-08-23 22:41:43 +02:00
Gymnasiast
c3fdb728d1 Rename rct_research_item to ResearchItem 2019-08-23 22:41:43 +02:00
Gymnasiast
daa00147d5 Split off RCT12ResearchItem 2019-08-23 22:41:43 +02:00
Michael Steenbeek
91d02093f9 Merge pull request #9918 from IntelOrca/increase-image-list
Increase image list and fix assert when exiting scenario editor
2019-08-23 22:32:48 +02:00
Hielke Morsink
371f1fd016 Fix #9926: Africa - Oasis park has wrong peep spawn (#9927) 2019-08-23 21:54:54 +02:00
Hielke Morsink
1ee5c0fa56 Merge pull request #9929 from Broxzier/bugfix/remove-park-fences-screen-artifacts
Fix: Fences still visible after using remove_park_fences
2019-08-23 21:47:30 +02:00
Ted John
adb5c3aa7f Fix assert when exiting game in scenario editor
The object selection window loads objects when it is closed which is triggered from window_close_all. We need to unload all the objects after this step on shutdown.
2019-08-23 20:15:53 +01:00
Ted John
6d80e65783 Increase the capacity of dynamic / object images 2019-08-23 20:14:05 +01:00
Ted John
d5a1b4fc8f Fix #9920: Ghost pieces break maps on multiplayer for the client (#9928) 2019-08-23 21:05:00 +02:00
Hielke Morsink
bd42977243 Fix: Fences still visible after using remove_park_fences 2019-08-23 21:01:08 +02:00
Michael Steenbeek
4cf1d1eb69 Fix #9905: Ride type dropdown shows wrong text (#9923) 2019-08-22 23:46:15 +02:00
Michael Steenbeek
4093480f83 Fix #9909: 'Build 10 roller coasters' objectives do not complete (#9922) 2019-08-22 23:08:11 +02:00
Michael Steenbeek
af2ad8045c Merge pull request #9914 from ZehMatt/refactor/gameaction-queue
Refactor network queue out and one desync fix
2019-08-22 12:07:19 +02:00
r0
9f6a944174 Fix #9603: Don't render audio when master volume is turned off (#9907) 2019-08-21 23:36:07 +02:00
Ted John
2dda23d82e Refactor benchgfx 2019-08-21 20:12:26 +01:00
Ted John
f4079434dc Fix #4927: Giant screenshot cut off at bottom and top 2019-08-21 20:11:06 +01:00
Matt
e0afefc6de Add missing Invalidate calls 2019-08-21 12:31:05 +02:00
Matt
66793e664a Refactor some unnecessary Invalidate calls and call member function if available 2019-08-21 12:08:19 +02:00
Matt
c36591c81f Bump up network version 2019-08-21 00:29:05 +02:00
Matt
3bdc3935dc Use correct update order 2019-08-21 00:28:08 +02:00
Matt
8c9008825d Remove remaining game command/game action code from network 2019-08-21 00:26:43 +02:00
Matt
4f7dab6f67 Fix desync because of incorrect tick data 2019-08-21 00:19:52 +02:00
Matt
769ed255f3 Refactor game action queue out of network into GameActions 2019-08-21 00:15:39 +02:00
Duncan
2f8dccbba2 Merge pull request #9867 from duncanspumpkin/refactor_map
Refactor map
2019-08-20 18:22:24 +01:00
ζeh Matt
9897572f55 Merge pull request #9912 from s0r00t/refactor/jobpool-avoid-redefine
Avoid redefining JobPool::AddTask
2019-08-20 10:54:20 +02:00
duncanspumpkin
4f157240aa Fix coordinate direction 2019-08-19 20:04:59 +01:00
duncanspumpkin
f39905bd2e Clang format 2019-08-19 20:04:59 +01:00
duncanspumpkin
92f3e2de8b Pass by const reference where possible 2019-08-19 20:04:59 +01:00
duncanspumpkin
6c4031c323 Further clean up 2019-08-19 20:04:59 +01:00
duncanspumpkin
11aa41c4c4 Reduce the number of temporary variables 2019-08-19 20:04:59 +01:00
duncanspumpkin
b77f15c4b7 Refactor map_get_highest_z to use CoordsXY 2019-08-19 20:04:59 +01:00
duncanspumpkin
a3ad551d10 Refactor clear_elements_at to use CoordsXY 2019-08-19 20:04:58 +01:00
duncanspumpkin
9ef6c8d2b4 Remove coordinate_3d_to_2d. 2019-08-19 20:04:58 +01:00
duncanspumpkin
37de01a10d Replace coordiante_3d_to_2d with CoordsXYZ equivelent 2019-08-19 20:04:58 +01:00
duncanspumpkin
37ef48890f Move various to use CoordsXYZ funcs instead of LocationXYZ 2019-08-19 20:04:58 +01:00
duncanspumpkin
6da5eb9d30 Use coordsXYZ for audio_get_params_from_location 2019-08-19 20:04:58 +01:00
duncanspumpkin
5fe5f8e964 Refactor audio_play_sound_at_location to use CoordsXYZ 2019-08-19 20:04:58 +01:00