* Update stale-prs.yml
* Stale after a month
Upped the stale PR from 2 weeks to a month. Reasoning is to not have it spam every two weeks when developers are busy at the time. Let me know if need to be reverted.
* Update communication on closing backtrace issues
* Update .github/workflows/stale-prs.yml
Co-authored-by: James103 <37945304+James103@users.noreply.github.com>
* Update .github/workflows/stale-prs.yml
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
* Revert "Update communication on closing backtrace issues"
This reverts commit b2b6c3ccf1.
---------
Co-authored-by: James103 <37945304+James103@users.noreply.github.com>
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
* Refactor and clean up date handling
* Remove gDate, remove direct access to days_in_month
* Adjust the MultiLaunch test
* Bump network version
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Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
* Initial refactoring into class completed.
* Added general events for page specific events to hook into.
* Updated variable names to avoid shadowing outer scope.
* Added clang-format
* Moved elements from "WindowPlayerOpen" into "OnOpen" and "Init". Added id parameter for "Init".
* Rearranged the OnMouseUp commands into one root level function.
* Added clang format.
* Refactored code into "OnOpen" function.
* Rearranged the OnMouseUp commands into one root level function.
* Added clang format.
* Added early return to OnMouseUp switch statement.
- Feature: [#11269] Add properties for speed and length of vehicle animations.
- Feature: [#15849] Objectives can now be set for up to 50000 guests.
- Feature: [#18537] Add shift/control modifiers to window close buttons, closing all but the given window or all windows of the same type, respectively.
- Feature: [#18732] [Plugin] API to get the guests thoughts.
- Feature: [#18744] Cheat to allow using a regular path as a queue path.
- Feature: [#19023] Add Canadian French translation.
- Feature: [#19341] Add “All Scenery” tab to scenery window.
- Feature: [#19378] Add command to combine CSG1i.DAT and CSG1.DAT.
- Feature: [objects#226] Port RCT1 Corkscrew Coaster train.
- Feature: [objects#229] Port RCT1 go karts with helmets.
- Feature: [OpenMusic#20, OpenMusic#21] Added Blizzard and Extraterresterial ride music styles.
- Improved: [#11473] Hot reload for plug-ins now works on macOS.
- Improved: [#12466] RCT1 parks now use RCT1’s interest calculation algorithm.
- Improved: [#14635] Scenery window now shows up to 255 scenery groups.
- Improved: [#17288] Reorganise the order of shortcut keys in the Shortcut Keys window.
- Improved: [#18706] Ability to view the list of contributors in-game.
- Improved: [#18749] Ability to have 4 active awards for more than one month in a row.
- Improved: [#18826] [Plugin] Added all actions and their documentation to plugin API.
- Improved: [#18945] Languages can now fall back to other languages than English.
- Improved: [#18970] Trying to load a non-park save will now display a context error.
- Improved: [#18975] Add lift sprites for steep hills on the wooden roller coaster.
- Improved: [#19044] Added special thanks to RMC and Wiegand to the About page.
- Improved: [#19131] Track missing objects when selecting scenery groups in console.
- Improved: [#19253] Queue junctions drawn properly when using regular paths as queue. Note: Requires using tile inspector to indicate railings can be used at T or X junctions.
- Improved: [#19067] New Ride window now allows filtering similarly to Object Selection.
- Improved: [#19272] Scenery window now allows filtering similarly to Object Selection.
- Improved: [#19447] The control key now enables word jumping in text input fields.
- Improved: [#19463] Added ‘W’ and ‘Y’ with circumflex to sprite font (for Welsh).
- Improved: [#19549] Enable large address awareness for 32 bit Windows builds allowing to use 4 GiB of virtual memory.
- Improved: [#19668] Decreased the minimum map size from 13 to 3.
- Improved: [#19683] The delays for ride ratings to appear has been reduced drastically.
- Improved: [#19697] “Show guest purchases” will now work in multiplayer.
- Change: [#19018] Renamed actions to fit the naming scheme.
- Change: [#19091] [Plugin] Add game action information to callback arguments of custom actions.
- Change: [#19233] Reduce lift speed minimum and maximum values for “Classic Wooden Coaster”.
- Removed: [#19520] Support for Windows Vista systems.
- Fix: [#474] Mini golf window shows more players than there actually are (original bug).
- Fix: [#592] Window scrollbar not able to navigate to the end of large lists.
- Fix: [#7210] Land tile smoothing occurs with edge tiles (original bug).
- Fix: [#17996] Finances window not cleared when starting some .park scenarios.
- Fix: [#18260] Crash opening parks that have multiple tiles referencing the same banner entry.
- Fix: [#18467] “Selected only” Object Selection filter is active in Track Designs Manager, and cannot be toggled.
- Fix: [#18904] OpenRCT2 audio object accidentally exported in saves.
- Fix: [#18905] Ride Construction window theme is not applied correctly.
- Fix: [#18911] Mini Golf station does not draw correctly from all angles.
- Fix: [#18971] New Game does not prompt for save before quitting.
- Fix: [#18986] [Plugin] Sending remote scripts larger than 63KiB crashing all clients.
- Fix: [#18994] Title music doesn’t start after enabling master volume.
- Fix: [#19025] Park loan behaves inconsistently with non-round and out-of-bounds values.
- Fix: [#19026] Park loan is clamped to a 32-bit integer.
- Fix: [#19068] Guests may not join queues correctly.
- Fix: [#19091] [Plugin] Remote plugins in multiplayer servers do not unload properly.
- Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it.
- Fix: [#19112] Text boxes not updated with empty strings in Track List, Server List, and Start Server windows.
- Fix: [#19114] [Plugin] ‘GameActionResult’ does not comply to API specification.
- Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly.
- Fix: [#19243] .park scenarios don’t complete properly.
- Fix: [#19250] MusicObjects do not free their preview images.
- Fix: [#19292] Overflow in ‘totalRideValue’.
- Fix: [#19339] Incorrect import of crashed particles from SV4.
- Fix: [#19379] “No platforms” station style shows platforms on the Junior Roller Coaster.
- Fix: [#19380] Startup crash when no sequences are installed and random sequences are enabled.
- Fix: [#19391] String corruption caused by an improper buffer handling in ‘GfxWrapString’.
- Fix: [#19434, #19509] Object types added by OpenRCT2 do not get removed when executing ‘remove_unused_objects’.
- Fix: [#19475] Cannot increase loan when more than £1000 in debt.
- Fix: [#19493] SV4 saves not importing the correct vehicle colours.
- Fix: [#19517] Crash when peeps try to exit or enter hacked rides that have no waypoints specified.
- Fix: [#19524] Staff counter shows incorrect values if there are more than 32767 staff members.
- Fix: [#19574] Handle exits in null locations.
- Fix: [#19641, #19643] Missing water tile in Infernal Views’ and Six Flags Holland’s river.
C++ treats `%` (mod) operation differently to common knowledge. While
`1 % 4` yields expected `1`, `-1 % 4` yields `-1` instead of expected
`3`. This can lead to user string IDs with low values (less than
`USER_STRING_START` or 0x8000) to become negative, resulting in
incorrect reads from user strings array.
Instead of trying to massage the value less `USER_STRING_START` into
expected range, I observed the original value (of uint16_t type) would
be congruent even if we didn't subtract, as both modulus and subtrahent
are sufficiently large powers of two.
This is _possibly_ the reason for issues such as
https://github.com/OpenRCT2/OpenRCT2/issues/19240 where crash occured
during park load.
This can be trivially reproduced by loading "Prehistoric - After the
Asteroid" from "Time Twister".
Calling `Close()` on a window deletes its object, rendering any future
uses of its members invalid.
In this case `WindowsCloseAll` closed Editor window itself rendering
call to `ManageTracks` on a deleted pointer. Previously
`WindowsCloseAll` was called, but earlier in the same function we have
already closed all windows but Editor itself. It is sufficient to close
the editor once we have opened `TrackDesignList`.
When this got fixed, I noticed `TrackDesignList` could not locate any
rides, which was happening due to calls to `ObjectManager::UnloadAll`
in several places. Code to load the selected ride back was added.