* Refactor get_map_coordinates_from_pos_window
This changes get_map_coordinates_from_pos_window to use the
ScreenCoordsXY and CoordsXY structs instead of bare ints as suggested
in #10065
* Use default constructor.
The default constructor initializes the coordinates to (0, 0) anyway so
doing that explicitly is redundant.
* Fix parentheses
* Fix formatting issues
* Manually fix clang formatting
Apparently my version of clang-format doesn't behave properly so I am
manually making the changes that CI suggests.
* Use ScreenCoordsXY for window_create function
* Use ScreenCoordsXY for window_find_from_point function
* Use ScreenCoordsXY for window_find_widget_from_point
* Use ScreenCoordsXY for ride_contruction_tool*
* Use ScreenCoordsXY for window_event_tool*
* Use ScreenCoordsXY for window_event_scroll_mouse*
* Use ScreenCoordsXY for remaining window_event*
* Use ScreenCoordsXY for window_(set|move)_position
When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
* Changed calls to tile_element_height to tile_element_water_height
* Changes to calls to tile_element_height
* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height
3 functions removed due to relocation.
* Added function tile_element_height back to map.cpp
Added tile_element height back to map.cpp. Was unnecessarily deleted.
* Update Map.h
* water_height changes
* Update Scenario.cpp
* Update Scenario.cpp
* Fix 8800: applied clang format
* Removed unnecessary ANDs
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
I went over the commits ab7f22f..8726712 (bulk format commits for game actions to management inclusive) and corrected all mistakes I found. Most of them have to do with arrays missing trailing commas, making clang-format indent the entire array or not add breaks between the values.
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).