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OpenRCT2/src/openrct2/interface/Viewport.cpp
2019-11-13 18:28:03 -03:00

1935 lines
54 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Viewport.h"
#include "../Context.h"
#include "../Game.h"
#include "../Input.h"
#include "../OpenRCT2.h"
#include "../config/Config.h"
#include "../core/Guard.hpp"
#include "../core/JobPool.hpp"
#include "../drawing/Drawing.h"
#include "../paint/Paint.h"
#include "../peep/Staff.h"
#include "../ride/Ride.h"
#include "../ride/TrackDesign.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../world/Climate.h"
#include "../world/Map.h"
#include "../world/Sprite.h"
#include "Colour.h"
#include "Window.h"
#include "Window_internal.h"
#include <algorithm>
#include <cstring>
using namespace OpenRCT2;
//#define DEBUG_SHOW_DIRTY_BOX
uint8_t gShowGridLinesRefCount;
uint8_t gShowLandRightsRefCount;
uint8_t gShowConstuctionRightsRefCount;
rct_viewport g_viewport_list[MAX_VIEWPORT_COUNT];
rct_viewport* g_music_tracking_viewport;
static TileElement* _interaction_element = nullptr;
static std::unique_ptr<JobPool> _paintJobs;
int16_t gSavedViewX;
int16_t gSavedViewY;
uint8_t gSavedViewZoom;
uint8_t gSavedViewRotation;
paint_entry* gNextFreePaintStruct;
uint8_t gCurrentRotation;
static uint32_t _currentImageType;
static rct_drawpixelinfo _viewportDpi1;
static rct_drawpixelinfo _viewportDpi2;
static uint8_t _interactionSpriteType;
static int16_t _interactionMapX;
static int16_t _interactionMapY;
static uint16_t _interactionFlags;
static void viewport_paint_weather_gloom(rct_drawpixelinfo* dpi);
/**
* This is not a viewport function. It is used to setup many variables for
* multiple things.
* rct2: 0x006E6EAC
*/
void viewport_init_all()
{
if (!gOpenRCT2NoGraphics)
{
colours_init_maps();
}
window_init_all();
// Setting up viewports
for (int32_t i = 0; i < MAX_VIEWPORT_COUNT; i++)
{
g_viewport_list[i].width = 0;
}
// ?
input_reset_flags();
input_set_state(INPUT_STATE_RESET);
gPressedWidget.window_classification = 255;
gPickupPeepImage = UINT32_MAX;
reset_tooltip_not_shown();
gMapSelectFlags = 0;
gStaffDrawPatrolAreas = 0xFFFF;
textinput_cancel();
}
// TODO: Return ScreenCoords, takein CoordsXYZ
/**
* Converts between 3d point of a sprite to 2d coordinates for centring on that
* sprite
* rct2: 0x006EB0C1
* x : ax
* y : bx
* z : cx
* out_x : ax
* out_y : bx
*/
void centre_2d_coordinates(int32_t x, int32_t y, int32_t z, int32_t* out_x, int32_t* out_y, rct_viewport* viewport)
{
int32_t start_x = x;
CoordsXYZ coord_3d = { x, y, z };
auto coord_2d = translate_3d_to_2d_with_z(get_current_rotation(), coord_3d);
// If the start location was invalid
// propagate the invalid location to the output.
// This fixes a bug that caused the game to enter an infinite loop.
if (start_x == LOCATION_NULL)
{
*out_x = LOCATION_NULL;
*out_y = 0;
return;
}
*out_x = coord_2d.x - viewport->view_width / 2;
*out_y = coord_2d.y - viewport->view_height / 2;
}
/**
* Viewport will look at sprite or at coordinates as specified in flags 0b_1X
* for sprite 0b_0X for coordinates
*
* rct2: 0x006EB009
* x: ax
* y: eax (top 16)
* width: bx
* height: ebx (top 16)
* zoom: cl (8 bits)
* centre_x: edx lower 16 bits
* centre_y: edx upper 16 bits
* centre_z: ecx upper 16 bits
* sprite: edx lower 16 bits
* flags: edx top most 2 bits 0b_X1 for zoom clear see below for 2nd bit.
* w: esi
*/
void viewport_create(
rct_window* w, int32_t x, int32_t y, int32_t width, int32_t height, int32_t zoom, int32_t centre_x, int32_t centre_y,
int32_t centre_z, char flags, uint16_t sprite)
{
rct_viewport* viewport = nullptr;
for (int32_t i = 0; i < MAX_VIEWPORT_COUNT; i++)
{
if (g_viewport_list[i].width == 0)
{
viewport = &g_viewport_list[i];
break;
}
}
if (viewport == nullptr)
{
log_error("No more viewport slots left to allocate.");
return;
}
viewport->x = x;
viewport->y = y;
viewport->width = width;
viewport->height = height;
if (!(flags & VIEWPORT_FOCUS_TYPE_COORDINATE))
{
zoom = 0;
}
viewport->view_width = width << zoom;
viewport->view_height = height << zoom;
viewport->zoom = zoom;
viewport->flags = 0;
if (gConfigGeneral.always_show_gridlines)
viewport->flags |= VIEWPORT_FLAG_GRIDLINES;
w->viewport = viewport;
if (flags & VIEWPORT_FOCUS_TYPE_SPRITE)
{
w->viewport_target_sprite = sprite;
rct_sprite* centre_sprite = get_sprite(sprite);
centre_x = centre_sprite->generic.x;
centre_y = centre_sprite->generic.y;
centre_z = centre_sprite->generic.z;
}
else
{
w->viewport_target_sprite = SPRITE_INDEX_NULL;
}
int32_t view_x, view_y;
centre_2d_coordinates(centre_x, centre_y, centre_z, &view_x, &view_y, viewport);
w->saved_view_x = view_x;
w->saved_view_y = view_y;
viewport->view_x = view_x;
viewport->view_y = view_y;
}
/**
*
* rct2: 0x00689174
* edx is assumed to be (and always is) the current rotation, so it is not
* needed as parameter.
*/
void viewport_adjust_for_map_height(int16_t* x, int16_t* y, int16_t* z)
{
int16_t start_x = *x;
int16_t start_y = *y;
int16_t height = 0;
uint32_t rotation = get_current_rotation();
CoordsXY pos{};
for (int32_t i = 0; i < 6; i++)
{
pos = viewport_coord_to_map_coord(start_x, start_y, height);
height = tile_element_height(pos);
// HACK: This is to prevent the x and y values being set to values outside
// of the map. This can happen when the height is larger than the map size.
int16_t max = gMapSizeMinus2;
if (pos.x > max && pos.y > max)
{
const CoordsXY corr[] = { { -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 } };
pos.x += corr[rotation].x * height;
pos.y += corr[rotation].y * height;
}
}
*x = pos.x;
*y = pos.y;
*z = height;
}
/*
* rct2: 0x006E7FF3
*/
static void viewport_redraw_after_shift(
rct_drawpixelinfo* dpi, rct_window* window, rct_viewport* viewport, int32_t x, int32_t y)
{
// sub-divide by intersecting windows
if (window != nullptr)
{
// skip current window and non-intersecting windows
if (viewport == window->viewport || viewport->x + viewport->width <= window->x
|| viewport->x >= window->x + window->width || viewport->y + viewport->height <= window->y
|| viewport->y >= window->y + window->height)
{
auto itWindowPos = window_get_iterator(window);
auto itNextWindow = itWindowPos != g_window_list.end() ? std::next(itWindowPos) : g_window_list.end();
viewport_redraw_after_shift(
dpi, itNextWindow == g_window_list.end() ? nullptr : itNextWindow->get(), viewport, x, y);
return;
}
// save viewport
rct_viewport view_copy;
std::memcpy(&view_copy, viewport, sizeof(rct_viewport));
if (viewport->x < window->x)
{
viewport->width = window->x - viewport->x;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->x += viewport->width;
viewport->view_x += viewport->width << viewport->zoom;
viewport->width = view_copy.width - viewport->width;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->x + viewport->width > window->x + window->width)
{
viewport->width = window->x + window->width - viewport->x;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->x += viewport->width;
viewport->view_x += viewport->width << viewport->zoom;
viewport->width = view_copy.width - viewport->width;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->y < window->y)
{
viewport->height = window->y - viewport->y;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->y += viewport->height;
viewport->view_y += viewport->height << viewport->zoom;
viewport->height = view_copy.height - viewport->height;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->y + viewport->height > window->y + window->height)
{
viewport->height = window->y + window->height - viewport->y;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->y += viewport->height;
viewport->view_y += viewport->height << viewport->zoom;
viewport->height = view_copy.height - viewport->height;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
// restore viewport
std::memcpy(viewport, &view_copy, sizeof(rct_viewport));
}
else
{
int16_t left = viewport->x;
int16_t right = viewport->x + viewport->width;
int16_t top = viewport->y;
int16_t bottom = viewport->y + viewport->height;
// if moved more than the viewport size
if (abs(x) < viewport->width && abs(y) < viewport->height)
{
// update whole block ?
drawing_engine_copy_rect(viewport->x, viewport->y, viewport->width, viewport->height, x, y);
if (x > 0)
{
// draw left
int16_t _right = viewport->x + x;
window_draw_all(dpi, left, top, _right, bottom);
left += x;
}
else if (x < 0)
{
// draw right
int16_t _left = viewport->x + viewport->width + x;
window_draw_all(dpi, _left, top, right, bottom);
right += x;
}
if (y > 0)
{
// draw top
bottom = viewport->y + y;
window_draw_all(dpi, left, top, right, bottom);
}
else if (y < 0)
{
// draw bottom
top = viewport->y + viewport->height + y;
window_draw_all(dpi, left, top, right, bottom);
}
}
else
{
// redraw whole viewport
window_draw_all(dpi, left, top, right, bottom);
}
}
}
static void viewport_shift_pixels(
rct_drawpixelinfo* dpi, rct_window* window, rct_viewport* viewport, int16_t x_diff, int16_t y_diff)
{
auto it = window_get_iterator(window);
for (; it != g_window_list.end(); it++)
{
auto w = it->get();
if (!(w->flags & WF_TRANSPARENT))
continue;
if (w->viewport == viewport)
continue;
if (viewport->x + viewport->width <= w->x)
continue;
if (w->x + w->width <= viewport->x)
continue;
if (viewport->y + viewport->height <= w->y)
continue;
if (w->y + w->height <= viewport->y)
continue;
auto left = w->x;
auto right = w->x + w->width;
auto top = w->y;
auto bottom = w->y + w->height;
if (left < viewport->x)
left = viewport->x;
if (right > viewport->x + viewport->width)
right = viewport->x + viewport->width;
if (top < viewport->y)
top = viewport->y;
if (bottom > viewport->y + viewport->height)
bottom = viewport->y + viewport->height;
if (left >= right)
continue;
if (top >= bottom)
continue;
window_draw_all(dpi, left, top, right, bottom);
}
viewport_redraw_after_shift(dpi, window, viewport, x_diff, y_diff);
}
static void viewport_move(int16_t x, int16_t y, rct_window* w, rct_viewport* viewport)
{
uint8_t zoom = (1 << viewport->zoom);
// Note: do not do the subtraction and then divide!
// Note: Due to arithmetic shift != /zoom a shift will have to be used
// hopefully when 0x006E7FF3 is finished this can be converted to /zoom.
int16_t x_diff = (viewport->view_x >> viewport->zoom) - (x >> viewport->zoom);
int16_t y_diff = (viewport->view_y >> viewport->zoom) - (y >> viewport->zoom);
viewport->view_x = x;
viewport->view_y = y;
// If no change in viewing area
if ((!x_diff) && (!y_diff))
return;
if (w->flags & WF_7)
{
int32_t left = std::max<int32_t>(viewport->x, 0);
int32_t top = std::max<int32_t>(viewport->y, 0);
int32_t right = std::min<int32_t>(viewport->x + viewport->width, context_get_width());
int32_t bottom = std::min<int32_t>(viewport->y + viewport->height, context_get_height());
if (left >= right)
return;
if (top >= bottom)
return;
if (drawing_engine_has_dirty_optimisations())
{
rct_drawpixelinfo* dpi = drawing_engine_get_dpi();
window_draw_all(dpi, left, top, right, bottom);
return;
}
}
rct_viewport view_copy;
std::memcpy(&view_copy, viewport, sizeof(rct_viewport));
if (viewport->x < 0)
{
viewport->width += viewport->x;
viewport->view_width += viewport->x * zoom;
viewport->view_x -= viewport->x * zoom;
viewport->x = 0;
}
int32_t eax = viewport->x + viewport->width - context_get_width();
if (eax > 0)
{
viewport->width -= eax;
viewport->view_width -= eax * zoom;
}
if (viewport->width <= 0)
{
std::memcpy(viewport, &view_copy, sizeof(rct_viewport));
return;
}
if (viewport->y < 0)
{
viewport->height += viewport->y;
viewport->view_height += viewport->y * zoom;
viewport->view_y -= viewport->y * zoom;
viewport->y = 0;
}
eax = viewport->y + viewport->height - context_get_height();
if (eax > 0)
{
viewport->height -= eax;
viewport->view_height -= eax * zoom;
}
if (viewport->height <= 0)
{
std::memcpy(viewport, &view_copy, sizeof(rct_viewport));
return;
}
if (drawing_engine_has_dirty_optimisations())
{
rct_drawpixelinfo* dpi = drawing_engine_get_dpi();
viewport_shift_pixels(dpi, w, viewport, x_diff, y_diff);
}
std::memcpy(viewport, &view_copy, sizeof(rct_viewport));
}
// rct2: 0x006E7A15
static void viewport_set_underground_flag(int32_t underground, rct_window* window, rct_viewport* viewport)
{
if (window->classification != WC_MAIN_WINDOW)
{
if (!underground)
{
int32_t bit = viewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE;
viewport->flags &= ~VIEWPORT_FLAG_UNDERGROUND_INSIDE;
if (!bit)
return;
}
else
{
int32_t bit = viewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE;
viewport->flags |= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
if (bit)
return;
}
window->Invalidate();
}
}
/**
*
* rct2: 0x006E7A3A
*/
void viewport_update_position(rct_window* window)
{
window_event_resize_call(window);
rct_viewport* viewport = window->viewport;
if (!viewport)
return;
if (window->viewport_smart_follow_sprite != SPRITE_INDEX_NULL)
{
viewport_update_smart_sprite_follow(window);
}
if (window->viewport_target_sprite != SPRITE_INDEX_NULL)
{
viewport_update_sprite_follow(window);
return;
}
viewport_set_underground_flag(0, window, viewport);
int16_t x = window->saved_view_x + viewport->view_width / 2;
int16_t y = window->saved_view_y + viewport->view_height / 2;
auto mapCoord = viewport_coord_to_map_coord(x, y, 0);
// Clamp to the map minimum value
int32_t at_map_edge = 0;
if (mapCoord.x < MAP_MINIMUM_X_Y)
{
mapCoord.x = MAP_MINIMUM_X_Y;
at_map_edge = 1;
}
if (mapCoord.y < MAP_MINIMUM_X_Y)
{
mapCoord.y = MAP_MINIMUM_X_Y;
at_map_edge = 1;
}
// Clamp to the map maximum value (scenario specific)
if (mapCoord.x > gMapSizeMinus2)
{
mapCoord.x = gMapSizeMinus2;
at_map_edge = 1;
}
if (mapCoord.y > gMapSizeMinus2)
{
mapCoord.y = gMapSizeMinus2;
at_map_edge = 1;
}
if (at_map_edge)
{
int32_t _2d_x, _2d_y;
centre_2d_coordinates(mapCoord.x, mapCoord.y, 0, &_2d_x, &_2d_y, viewport);
window->saved_view_x = _2d_x;
window->saved_view_y = _2d_y;
}
x = window->saved_view_x;
y = window->saved_view_y;
if (window->flags & WF_SCROLLING_TO_LOCATION)
{
// Moves the viewport if focusing in on an item
uint8_t flags = 0;
x -= viewport->view_x;
if (x < 0)
{
x = -x;
flags |= 1;
}
y -= viewport->view_y;
if (y < 0)
{
y = -y;
flags |= 2;
}
x = (x + 7) / 8;
y = (y + 7) / 8;
// If we are at the final zoom position
if (!x && !y)
{
window->flags &= ~WF_SCROLLING_TO_LOCATION;
}
if (flags & 1)
{
x = -x;
}
if (flags & 2)
{
y = -y;
}
x += viewport->view_x;
y += viewport->view_y;
}
viewport_move(x, y, window, viewport);
}
void viewport_update_sprite_follow(rct_window* window)
{
if (window->viewport_target_sprite != SPRITE_INDEX_NULL && window->viewport)
{
rct_sprite* sprite = get_sprite(window->viewport_target_sprite);
int32_t height = (tile_element_height({ sprite->generic.x, sprite->generic.y })) - 16;
int32_t underground = sprite->generic.z < height;
viewport_set_underground_flag(underground, window, window->viewport);
int32_t centre_x, centre_y;
centre_2d_coordinates(sprite->generic.x, sprite->generic.y, sprite->generic.z, &centre_x, &centre_y, window->viewport);
window->saved_view_x = centre_x;
window->saved_view_y = centre_y;
viewport_move(centre_x, centre_y, window, window->viewport);
}
}
void viewport_update_smart_sprite_follow(rct_window* window)
{
rct_sprite* sprite = try_get_sprite(window->viewport_smart_follow_sprite);
if (sprite == nullptr)
{
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
}
else if (sprite->generic.sprite_identifier == SPRITE_IDENTIFIER_PEEP)
{
Peep* peep = GET_PEEP(window->viewport_smart_follow_sprite);
if (peep->type == PEEP_TYPE_GUEST)
viewport_update_smart_guest_follow(window, peep);
else if (peep->type == PEEP_TYPE_STAFF)
viewport_update_smart_staff_follow(window, peep);
}
else if (sprite->generic.sprite_identifier == SPRITE_IDENTIFIER_VEHICLE)
{
viewport_update_smart_vehicle_follow(window);
}
else if (
sprite->generic.sprite_identifier == SPRITE_IDENTIFIER_MISC
|| sprite->generic.sprite_identifier == SPRITE_IDENTIFIER_LITTER)
{
window->viewport_focus_sprite.sprite_id = window->viewport_smart_follow_sprite;
window->viewport_target_sprite = window->viewport_smart_follow_sprite;
}
else
{
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
}
}
viewport_focus viewport_update_smart_guest_follow(rct_window* window, Peep* peep)
{
viewport_focus focus{};
focus.type = VIEWPORT_FOCUS_TYPE_SPRITE;
focus.sprite.sprite_id = peep->sprite_index;
if (peep->state == PEEP_STATE_PICKED)
{
focus.sprite.sprite_id = SPRITE_INDEX_NULL;
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
return focus;
}
else
{
bool overallFocus = true;
if (peep->state == PEEP_STATE_ON_RIDE || peep->state == PEEP_STATE_ENTERING_RIDE
|| (peep->state == PEEP_STATE_LEAVING_RIDE && peep->x == LOCATION_NULL))
{
auto ride = get_ride(peep->current_ride);
if (ride != nullptr && (ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK))
{
auto train = GET_VEHICLE(ride->vehicles[peep->current_train]);
if (train != nullptr)
{
auto car = train->GetCar(peep->current_car);
if (car != nullptr)
{
focus.sprite.sprite_id = car->sprite_index;
overallFocus = false;
}
}
}
}
if (peep->x == LOCATION_NULL && overallFocus)
{
auto ride = get_ride(peep->current_ride);
if (ride != nullptr)
{
auto x = (int32_t)ride->overall_view.x * 32 + 16;
auto y = (int32_t)ride->overall_view.y * 32 + 16;
focus.type = VIEWPORT_FOCUS_TYPE_COORDINATE;
focus.coordinate.x = x;
focus.coordinate.y = y;
focus.coordinate.z = tile_element_height({ x, y }) + 32;
focus.sprite.type |= VIEWPORT_FOCUS_TYPE_COORDINATE;
}
}
else
{
focus.sprite.type |= VIEWPORT_FOCUS_TYPE_SPRITE | VIEWPORT_FOCUS_TYPE_COORDINATE;
focus.sprite.pad_486 &= 0xFFFF;
}
focus.coordinate.rotation = get_current_rotation();
}
window->viewport_focus_sprite = focus.sprite;
window->viewport_target_sprite = window->viewport_focus_sprite.sprite_id;
return focus;
}
void viewport_update_smart_staff_follow(rct_window* window, Peep* peep)
{
sprite_focus focus = {};
focus.sprite_id = window->viewport_smart_follow_sprite;
if (peep->state == PEEP_STATE_PICKED)
{
// focus.sprite.sprite_id = SPRITE_INDEX_NULL;
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
return;
}
else
{
focus.type |= VIEWPORT_FOCUS_TYPE_SPRITE | VIEWPORT_FOCUS_TYPE_COORDINATE;
}
window->viewport_focus_sprite = focus;
window->viewport_target_sprite = window->viewport_focus_sprite.sprite_id;
}
void viewport_update_smart_vehicle_follow(rct_window* window)
{
// Can be expanded in the future if needed
sprite_focus focus = {};
focus.sprite_id = window->viewport_smart_follow_sprite;
window->viewport_focus_sprite = focus;
window->viewport_target_sprite = window->viewport_focus_sprite.sprite_id;
}
/**
*
* rct2: 0x00685C02
* ax: left
* bx: top
* dx: right
* esi: viewport
* edi: dpi
* ebp: bottom
*/
void viewport_render(
rct_drawpixelinfo* dpi, const rct_viewport* viewport, int32_t left, int32_t top, int32_t right, int32_t bottom,
std::vector<paint_session>* sessions)
{
if (right <= viewport->x)
return;
if (bottom <= viewport->y)
return;
if (left >= viewport->x + viewport->width)
return;
if (top >= viewport->y + viewport->height)
return;
#ifdef DEBUG_SHOW_DIRTY_BOX
int32_t l = left, t = top, r = right, b = bottom;
#endif
left = std::max<int32_t>(left - viewport->x, 0);
right = std::min<int32_t>(right - viewport->x, viewport->width);
top = std::max<int32_t>(top - viewport->y, 0);
bottom = std::min<int32_t>(bottom - viewport->y, viewport->height);
left <<= viewport->zoom;
right <<= viewport->zoom;
top <<= viewport->zoom;
bottom <<= viewport->zoom;
left += viewport->view_x;
right += viewport->view_x;
top += viewport->view_y;
bottom += viewport->view_y;
viewport_paint(viewport, dpi, left, top, right, bottom, sessions);
#ifdef DEBUG_SHOW_DIRTY_BOX
if (viewport != g_viewport_list)
{
gfx_fill_rect_inset(dpi, l, t, r - 1, b - 1, 0x2, INSET_RECT_F_30);
return;
}
#endif
}
static void viewport_fill_column(paint_session* session)
{
paint_session_generate(session);
paint_session_arrange(session);
}
static void viewport_paint_column(paint_session* session)
{
if (session->ViewFlags
& (VIEWPORT_FLAG_HIDE_VERTICAL | VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_UNDERGROUND_INSIDE
| VIEWPORT_FLAG_CLIP_VIEW)
&& (~session->ViewFlags & VIEWPORT_FLAG_TRANSPARENT_BACKGROUND))
{
uint8_t colour = COLOUR_AQUAMARINE;
if (session->ViewFlags & VIEWPORT_FLAG_INVISIBLE_SPRITES)
{
colour = COLOUR_BLACK;
}
gfx_clear(&session->DPI, colour);
}
paint_draw_structs(session);
if (gConfigGeneral.render_weather_gloom && !gTrackDesignSaveMode && !(session->ViewFlags & VIEWPORT_FLAG_INVISIBLE_SPRITES)
&& !(session->ViewFlags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES))
{
viewport_paint_weather_gloom(&session->DPI);
}
if (session->PSStringHead != nullptr)
{
paint_draw_money_structs(&session->DPI, session->PSStringHead);
}
paint_session_free(session);
}
/**
*
* rct2: 0x00685CBF
* eax: left
* ebx: top
* edx: right
* esi: viewport
* edi: dpi
* ebp: bottom
*/
void viewport_paint(
const rct_viewport* viewport, rct_drawpixelinfo* dpi, int16_t left, int16_t top, int16_t right, int16_t bottom,
std::vector<paint_session>* sessions)
{
uint32_t viewFlags = viewport->flags;
uint16_t width = right - left;
uint16_t height = bottom - top;
uint16_t bitmask = 0xFFFF & (0xFFFF << viewport->zoom);
width &= bitmask;
height &= bitmask;
left &= bitmask;
top &= bitmask;
right = left + width;
bottom = top + height;
int16_t x = (int16_t)(left - (int16_t)(viewport->view_x & bitmask));
x >>= viewport->zoom;
x += viewport->x;
int16_t y = (int16_t)(top - (int16_t)(viewport->view_y & bitmask));
y >>= viewport->zoom;
y += viewport->y;
rct_drawpixelinfo dpi1 = *dpi;
dpi1.bits = dpi->bits + (x - dpi->x) + ((y - dpi->y) * (dpi->width + dpi->pitch));
dpi1.x = left;
dpi1.y = top;
dpi1.width = width;
dpi1.height = height;
dpi1.pitch = (dpi->width + dpi->pitch) - (width >> viewport->zoom);
dpi1.zoom_level = viewport->zoom;
// make sure, the compare operation is done in int16_t to avoid the loop becoming an infiniteloop.
// this as well as the [x += 32] in the loop causes signed integer overflow -> undefined behaviour.
int16_t rightBorder = dpi1.x + dpi1.width;
std::vector<paint_session*> columns;
bool useMultithreading = gConfigGeneral.multithreading;
if (window_get_main() != nullptr && viewport != window_get_main()->viewport)
useMultithreading = false;
if (useMultithreading && _paintJobs == nullptr)
{
_paintJobs = std::make_unique<JobPool>();
}
else if (useMultithreading == false && _paintJobs != nullptr)
{
_paintJobs.reset();
}
// Splits the area into 32 pixel columns and renders them
size_t index = 0;
for (x = floor2(dpi1.x, 32); x < rightBorder; x += 32, index++)
{
paint_session* session = paint_session_alloc(&dpi1, viewFlags);
columns.push_back(session);
rct_drawpixelinfo& dpi2 = session->DPI;
if (x >= dpi2.x)
{
int16_t leftPitch = x - dpi2.x;
dpi2.width -= leftPitch;
dpi2.bits += leftPitch >> dpi2.zoom_level;
dpi2.pitch += leftPitch >> dpi2.zoom_level;
dpi2.x = x;
}
int16_t paintRight = dpi2.x + dpi2.width;
if (paintRight >= x + 32)
{
int16_t rightPitch = paintRight - x - 32;
paintRight -= rightPitch;
dpi2.pitch += rightPitch >> dpi2.zoom_level;
}
dpi2.width = paintRight - dpi2.x;
if (useMultithreading)
{
_paintJobs->AddTask([session]() -> void { viewport_fill_column(session); });
}
else
{
viewport_fill_column(session);
}
}
if (useMultithreading)
{
_paintJobs->Join();
}
for (auto&& column : columns)
{
viewport_paint_column(column);
}
}
static void viewport_paint_weather_gloom(rct_drawpixelinfo* dpi)
{
auto paletteId = climate_get_weather_gloom_palette_id(gClimateCurrent);
if (paletteId != PALETTE_NULL)
{
gfx_filter_rect(dpi, dpi->x, dpi->y, dpi->width + dpi->x - 1, dpi->height + dpi->y - 1, paletteId);
}
}
/**
*
* rct2: 0x0068958D
*/
CoordsXY screen_pos_to_map_pos(ScreenCoordsXY screenCoords, int32_t* direction)
{
CoordsXY mapCoords = screen_get_map_xy(screenCoords, nullptr);
if (mapCoords.x == LOCATION_NULL)
return {};
int32_t my_direction;
int32_t dist_from_centre_x = abs(mapCoords.x % 32);
int32_t dist_from_centre_y = abs(mapCoords.y % 32);
if (dist_from_centre_x > 8 && dist_from_centre_x < 24 && dist_from_centre_y > 8 && dist_from_centre_y < 24)
{
my_direction = 4;
}
else
{
int16_t mod_x = mapCoords.x & 0x1F;
int16_t mod_y = mapCoords.y & 0x1F;
if (mod_x <= 16)
{
if (mod_y < 16)
{
my_direction = 2;
}
else
{
my_direction = 3;
}
}
else
{
if (mod_y < 16)
{
my_direction = 1;
}
else
{
my_direction = 0;
}
}
}
mapCoords.x = mapCoords.x & ~0x1F;
mapCoords.y = mapCoords.y & ~0x1F;
if (direction != nullptr)
*direction = my_direction;
return mapCoords;
}
LocationXY16 screen_coord_to_viewport_coord(rct_viewport* viewport, ScreenCoordsXY screenCoords)
{
LocationXY16 ret;
ret.x = ((screenCoords.x - viewport->x) << viewport->zoom) + viewport->view_x;
ret.y = ((screenCoords.y - viewport->y) << viewport->zoom) + viewport->view_y;
return ret;
}
CoordsXY viewport_coord_to_map_coord(int32_t x, int32_t y, int32_t z)
{
CoordsXY ret{};
switch (get_current_rotation())
{
case 0:
ret.x = -x / 2 + y + z;
ret.y = x / 2 + y + z;
break;
case 1:
ret.x = -x / 2 - y - z;
ret.y = -x / 2 + y + z;
break;
case 2:
ret.x = x / 2 - y - z;
ret.y = -x / 2 - y - z;
break;
case 3:
ret.x = x / 2 + y + z;
ret.y = x / 2 - y - z;
break;
}
return ret;
}
/**
*
* rct2: 0x00664689
*/
void show_gridlines()
{
if (gShowGridLinesRefCount == 0)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
if (!(mainWindow->viewport->flags & VIEWPORT_FLAG_GRIDLINES))
{
mainWindow->viewport->flags |= VIEWPORT_FLAG_GRIDLINES;
mainWindow->Invalidate();
}
}
}
gShowGridLinesRefCount++;
}
/**
*
* rct2: 0x006646B4
*/
void hide_gridlines()
{
gShowGridLinesRefCount--;
if (gShowGridLinesRefCount == 0)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
if (!gConfigGeneral.always_show_gridlines)
{
mainWindow->viewport->flags &= ~VIEWPORT_FLAG_GRIDLINES;
mainWindow->Invalidate();
}
}
}
}
/**
*
* rct2: 0x00664E8E
*/
void show_land_rights()
{
if (gShowLandRightsRefCount == 0)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
if (!(mainWindow->viewport->flags & VIEWPORT_FLAG_LAND_OWNERSHIP))
{
mainWindow->viewport->flags |= VIEWPORT_FLAG_LAND_OWNERSHIP;
mainWindow->Invalidate();
}
}
}
gShowLandRightsRefCount++;
}
/**
*
* rct2: 0x00664EB9
*/
void hide_land_rights()
{
gShowLandRightsRefCount--;
if (gShowLandRightsRefCount == 0)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
if (mainWindow->viewport->flags & VIEWPORT_FLAG_LAND_OWNERSHIP)
{
mainWindow->viewport->flags &= ~VIEWPORT_FLAG_LAND_OWNERSHIP;
mainWindow->Invalidate();
}
}
}
}
/**
*
* rct2: 0x00664EDD
*/
void show_construction_rights()
{
if (gShowConstuctionRightsRefCount == 0)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
if (!(mainWindow->viewport->flags & VIEWPORT_FLAG_CONSTRUCTION_RIGHTS))
{
mainWindow->viewport->flags |= VIEWPORT_FLAG_CONSTRUCTION_RIGHTS;
mainWindow->Invalidate();
}
}
}
gShowConstuctionRightsRefCount++;
}
/**
*
* rct2: 0x00664F08
*/
void hide_construction_rights()
{
gShowConstuctionRightsRefCount--;
if (gShowConstuctionRightsRefCount == 0)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
if (mainWindow->viewport->flags & VIEWPORT_FLAG_CONSTRUCTION_RIGHTS)
{
mainWindow->viewport->flags &= ~VIEWPORT_FLAG_CONSTRUCTION_RIGHTS;
mainWindow->Invalidate();
}
}
}
}
/**
*
* rct2: 0x006CB70A
*/
void viewport_set_visibility(uint8_t mode)
{
rct_window* window = window_get_main();
if (window != nullptr)
{
rct_viewport* vp = window->viewport;
uint32_t invalidate = 0;
switch (mode)
{
case 0:
{ // Set all these flags to 0, and invalidate if any were active
uint32_t mask = VIEWPORT_FLAG_UNDERGROUND_INSIDE | VIEWPORT_FLAG_SEETHROUGH_RIDES
| VIEWPORT_FLAG_SEETHROUGH_SCENERY | VIEWPORT_FLAG_SEETHROUGH_PATHS | VIEWPORT_FLAG_INVISIBLE_SUPPORTS
| VIEWPORT_FLAG_LAND_HEIGHTS | VIEWPORT_FLAG_TRACK_HEIGHTS | VIEWPORT_FLAG_PATH_HEIGHTS
| VIEWPORT_FLAG_INVISIBLE_PEEPS | VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_HIDE_VERTICAL;
invalidate += vp->flags & mask;
vp->flags &= ~mask;
break;
}
case 1: // 6CB79D
case 4: // 6CB7C4
// Set underground on, invalidate if it was off
invalidate += !(vp->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE);
vp->flags |= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
break;
case 2: // 6CB7EB
// Set track heights on, invalidate if off
invalidate += !(vp->flags & VIEWPORT_FLAG_TRACK_HEIGHTS);
vp->flags |= VIEWPORT_FLAG_TRACK_HEIGHTS;
break;
case 3: // 6CB7B1
case 5: // 6CB7D8
// Set underground off, invalidate if it was on
invalidate += vp->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE;
vp->flags &= ~((uint16_t)VIEWPORT_FLAG_UNDERGROUND_INSIDE);
break;
}
if (invalidate != 0)
window->Invalidate();
}
}
/**
* Stores some info about the element pointed at, if requested for this particular type through the interaction mask.
* Originally checked 0x0141F569 at start
* rct2: 0x00688697
*/
static void store_interaction_info(paint_struct* ps)
{
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_NONE
|| ps->sprite_type == 11 // 11 as a type seems to not exist, maybe part of the typo mentioned later on.
|| ps->sprite_type > VIEWPORT_INTERACTION_ITEM_BANNER)
return;
uint16_t mask;
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_BANNER)
// I think CS made a typo here. Let's replicate the original behaviour.
mask = 1 << (ps->sprite_type - 3);
else
mask = 1 << (ps->sprite_type - 1);
if (!(_interactionFlags & mask))
{
_interactionSpriteType = ps->sprite_type;
_interactionMapX = ps->map_x;
_interactionMapY = ps->map_y;
_interaction_element = ps->tileElement;
}
}
/**
* rct2: 0x00679236, 0x00679662, 0x00679B0D, 0x00679FF1
*/
static bool is_pixel_present_bmp(uint32_t imageType, const rct_g1_element* g1, const uint8_t* index, const uint8_t* palette)
{
// Probably used to check for corruption
if (!(g1->flags & G1_FLAG_BMP))
{
return false;
}
if (imageType & IMAGE_TYPE_REMAP)
{
return palette[*index] != 0;
}
if (imageType & IMAGE_TYPE_TRANSPARENT)
{
return false;
}
return (*index != 0);
}
/**
* rct2: 0x0067933B, 0x00679788, 0x00679C4A, 0x0067A117
*/
static bool is_pixel_present_rle(const uint8_t* esi, int16_t x_start_point, int16_t y_start_point, int32_t round)
{
uint16_t start_offset = esi[y_start_point * 2] | (esi[y_start_point * 2 + 1] << 8);
const uint8_t* ebx = esi + start_offset;
uint8_t last_data_line = 0;
while (!last_data_line)
{
int32_t no_pixels = *ebx++;
uint8_t gap_size = *ebx++;
last_data_line = no_pixels & 0x80;
no_pixels &= 0x7F;
ebx += no_pixels;
if (round > 1)
{
if (gap_size % 2)
{
gap_size++;
no_pixels--;
if (no_pixels == 0)
{
continue;
}
}
}
if (round == 4)
{
if (gap_size % 4)
{
gap_size += 2;
no_pixels -= 2;
if (no_pixels <= 0)
{
continue;
}
}
}
int32_t x_start = gap_size - x_start_point;
if (x_start <= 0)
{
no_pixels += x_start;
if (no_pixels <= 0)
{
continue;
}
x_start = 0;
}
else
{
// Do nothing?
}
x_start += no_pixels;
x_start--;
if (x_start > 0)
{
no_pixels -= x_start;
if (no_pixels <= 0)
{
continue;
}
}
if (round > 1)
{
// This matches the original implementation, but allows empty lines to cause false positives on zoom 0
if (ceil2(no_pixels, round) == 0)
continue;
}
return true;
}
return false;
}
/**
* rct2: 0x00679074
*
* @param dpi (edi)
* @param imageId (ebx)
* @param x (cx)
* @param y (dx)
* @return value originally stored in 0x00141F569
*/
static bool is_sprite_interacted_with_palette_set(
rct_drawpixelinfo* dpi, int32_t imageId, int16_t x, int16_t y, const uint8_t* palette)
{
const rct_g1_element* g1 = gfx_get_g1_element(imageId & 0x7FFFF);
if (g1 == nullptr)
{
return false;
}
if (dpi->zoom_level != 0)
{
if (g1->flags & G1_FLAG_NO_ZOOM_DRAW)
{
return false;
}
if (g1->flags & G1_FLAG_HAS_ZOOM_SPRITE)
{
// TODO: SAR in dpi done with `>> 1`, in coordinates with `/ 2`
rct_drawpixelinfo zoomed_dpi = {
/* .bits = */ dpi->bits,
/* .x = */ (int16_t)(dpi->x >> 1),
/* .y = */ (int16_t)(dpi->y >> 1),
/* .height = */ dpi->height,
/* .width = */ dpi->width,
/* .pitch = */ dpi->pitch,
/* .zoom_level = */ (uint16_t)(dpi->zoom_level - 1),
};
return is_sprite_interacted_with_palette_set(&zoomed_dpi, imageId - g1->zoomed_offset, x / 2, y / 2, palette);
}
}
int32_t round = 1 << dpi->zoom_level;
if (g1->flags & G1_FLAG_RLE_COMPRESSION)
{
y -= (round - 1);
}
y += g1->y_offset;
int16_t yStartPoint = 0;
int16_t height = g1->height;
if (dpi->zoom_level != 0)
{
if (height % 2)
{
height--;
yStartPoint++;
}
if (dpi->zoom_level == 2)
{
if (height % 4)
{
height -= 2;
yStartPoint += 2;
}
}
if (height == 0)
{
return false;
}
}
y = floor2(y, round);
int16_t yEndPoint = height;
y -= dpi->y;
if (y < 0)
{
yEndPoint += y;
if (yEndPoint <= 0)
{
return false;
}
yStartPoint -= y;
y = 0;
}
y += yEndPoint;
y--;
if (y > 0)
{
yEndPoint -= y;
if (yEndPoint <= 0)
{
return false;
}
}
int16_t xStartPoint = 0;
int16_t xEndPoint = g1->width;
x += g1->x_offset;
x = floor2(x, round);
x -= dpi->x;
if (x < 0)
{
xEndPoint += x;
if (xEndPoint <= 0)
{
return false;
}
xStartPoint -= x;
x = 0;
}
x += xEndPoint;
x--;
if (x > 0)
{
xEndPoint -= x;
if (xEndPoint <= 0)
{
return false;
}
}
if (g1->flags & G1_FLAG_RLE_COMPRESSION)
{
return is_pixel_present_rle(g1->offset, xStartPoint, yStartPoint, round);
}
uint8_t* offset = g1->offset + (yStartPoint * g1->width) + xStartPoint;
uint32_t imageType = _currentImageType;
if (!(g1->flags & G1_FLAG_1))
{
return is_pixel_present_bmp(imageType, g1, offset, palette);
}
Guard::Assert(false, "Invalid image type encountered.");
return false;
}
/**
*
* rct2: 0x00679023
*/
static bool is_sprite_interacted_with(rct_drawpixelinfo* dpi, int32_t imageId, int32_t x, int32_t y)
{
const uint8_t* palette = nullptr;
imageId &= ~IMAGE_TYPE_TRANSPARENT;
if (imageId & IMAGE_TYPE_REMAP)
{
_currentImageType = IMAGE_TYPE_REMAP;
int32_t index = (imageId >> 19) & 0x7F;
if (imageId & IMAGE_TYPE_REMAP_2_PLUS)
{
index &= 0x1F;
}
int32_t g1Index = palette_to_g1_offset[index];
const rct_g1_element* g1 = gfx_get_g1_element(g1Index);
if (g1 != nullptr)
{
palette = g1->offset;
}
}
else
{
_currentImageType = 0;
}
return is_sprite_interacted_with_palette_set(dpi, imageId, x, y, palette);
}
/**
*
* rct2: 0x0068862C
*/
static void set_interaction_info_from_paint_session(paint_session* session)
{
paint_struct* ps = &session->PaintHead;
rct_drawpixelinfo* dpi = &session->DPI;
while ((ps = ps->next_quadrant_ps) != nullptr)
{
paint_struct* old_ps = ps;
paint_struct* next_ps = ps;
while (next_ps != nullptr)
{
ps = next_ps;
if (is_sprite_interacted_with(dpi, ps->image_id, ps->x, ps->y))
{
store_interaction_info(ps);
}
next_ps = ps->children;
}
for (attached_paint_struct* attached_ps = ps->attached_ps; attached_ps != nullptr; attached_ps = attached_ps->next)
{
if (is_sprite_interacted_with(
dpi, attached_ps->image_id, (attached_ps->x + ps->x) & 0xFFFF, (attached_ps->y + ps->y) & 0xFFFF))
{
store_interaction_info(ps);
}
}
ps = old_ps;
}
}
/**
*
* rct2: 0x00685ADC
* screenX: eax
* screenY: ebx
* flags: edx
* x: ax
* y: cx
* interactionType: bl
* tileElement: edx
* viewport: edi
*/
void get_map_coordinates_from_pos(
int32_t screenX, int32_t screenY, int32_t flags, int16_t* x, int16_t* y, int32_t* interactionType,
TileElement** tileElement, rct_viewport** viewport)
{
rct_window* window = window_find_from_point(ScreenCoordsXY(screenX, screenY));
get_map_coordinates_from_pos_window(window, screenX, screenY, flags, x, y, interactionType, tileElement, viewport);
}
void get_map_coordinates_from_pos_window(
rct_window* window, int32_t screenX, int32_t screenY, int32_t flags, int16_t* x, int16_t* y, int32_t* interactionType,
TileElement** tileElement, rct_viewport** viewport)
{
ScreenCoordsXY screenCoords(screenX, screenY);
CoordsXY mapCoords;
get_map_coordinates_from_pos_window(window, screenCoords, flags, mapCoords, interactionType, tileElement, viewport);
if (x != nullptr)
*x = mapCoords.x;
if (y != nullptr)
*y = mapCoords.y;
}
void get_map_coordinates_from_pos_window(
rct_window* window, ScreenCoordsXY screenCoords, int32_t flags, CoordsXY& mapCoords, int32_t* interactionType,
TileElement** tileElement, rct_viewport** viewport)
{
_interactionFlags = flags & 0xFFFF;
_interactionSpriteType = 0;
if (window != nullptr && window->viewport != nullptr)
{
rct_viewport* myviewport = window->viewport;
screenCoords.x -= (int32_t)myviewport->x;
screenCoords.y -= (int32_t)myviewport->y;
if (screenCoords.x >= 0 && screenCoords.x < (int32_t)myviewport->width && screenCoords.y >= 0
&& screenCoords.y < (int32_t)myviewport->height)
{
screenCoords.x <<= myviewport->zoom;
screenCoords.y <<= myviewport->zoom;
screenCoords.x += (int32_t)myviewport->view_x;
screenCoords.y += (int32_t)myviewport->view_y;
_viewportDpi1.zoom_level = myviewport->zoom;
screenCoords.x &= (0xFFFF << myviewport->zoom) & 0xFFFF;
screenCoords.y &= (0xFFFF << myviewport->zoom) & 0xFFFF;
_viewportDpi1.x = screenCoords.x;
_viewportDpi1.y = screenCoords.y;
rct_drawpixelinfo* dpi = &_viewportDpi2;
dpi->y = _viewportDpi1.y;
dpi->height = 1;
dpi->zoom_level = _viewportDpi1.zoom_level;
dpi->x = _viewportDpi1.x;
dpi->width = 1;
paint_session* session = paint_session_alloc(dpi, myviewport->flags);
paint_session_generate(session);
paint_session_arrange(session);
set_interaction_info_from_paint_session(session);
paint_session_free(session);
}
if (viewport != nullptr)
*viewport = myviewport;
}
if (interactionType != nullptr)
*interactionType = _interactionSpriteType;
mapCoords.x = _interactionMapX;
mapCoords.y = _interactionMapY;
if (tileElement != nullptr)
*tileElement = _interaction_element;
}
/**
* Left, top, right and bottom represent 2D map coordinates at zoom 0.
*/
void viewport_invalidate(rct_viewport* viewport, int32_t left, int32_t top, int32_t right, int32_t bottom)
{
// if unknown viewport visibility, use the containing window to discover the status
if (viewport->visibility == VC_UNKNOWN)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
auto owner = windowManager->GetOwner(viewport);
if (owner != nullptr && owner->classification != WC_MAIN_WINDOW)
{
// note, window_is_visible will update viewport->visibility, so this should have a low hit count
if (!window_is_visible(owner))
{
return;
}
}
}
if (viewport->visibility == VC_COVERED)
return;
int32_t viewportLeft = viewport->view_x;
int32_t viewportTop = viewport->view_y;
int32_t viewportRight = viewport->view_x + viewport->view_width;
int32_t viewportBottom = viewport->view_y + viewport->view_height;
if (right > viewportLeft && bottom > viewportTop)
{
left = std::max(left, viewportLeft);
top = std::max(top, viewportTop);
right = std::min(right, viewportRight);
bottom = std::min(bottom, viewportBottom);
uint8_t zoom = 1 << viewport->zoom;
left -= viewportLeft;
top -= viewportTop;
right -= viewportLeft;
bottom -= viewportTop;
left /= zoom;
top /= zoom;
right /= zoom;
bottom /= zoom;
left += viewport->x;
top += viewport->y;
right += viewport->x;
bottom += viewport->y;
gfx_set_dirty_blocks(left, top, right, bottom);
}
}
static rct_viewport* viewport_find_from_point(int32_t screenX, int32_t screenY)
{
rct_window* w = window_find_from_point(ScreenCoordsXY(screenX, screenY));
if (w == nullptr)
return nullptr;
rct_viewport* viewport = w->viewport;
if (viewport == nullptr)
return nullptr;
if (screenX < viewport->x || screenY < viewport->y)
return nullptr;
if (screenX >= viewport->x + viewport->width || screenY >= viewport->y + viewport->height)
return nullptr;
return viewport;
}
/**
*
* rct2: 0x00688972
* In:
* screen_x: eax
* screen_y: ebx
* Out:
* x: ax
* y: bx
* tile_element: edx ?
* viewport: edi
*/
CoordsXY screen_get_map_xy(ScreenCoordsXY screenCoords, rct_viewport** viewport)
{
int16_t my_x, my_y;
int32_t interactionType;
rct_viewport* myViewport = nullptr;
get_map_coordinates_from_pos(
screenCoords.x, screenCoords.y, VIEWPORT_INTERACTION_MASK_TERRAIN, &my_x, &my_y, &interactionType, nullptr,
&myViewport);
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE)
{
return { LOCATION_NULL, 0 };
}
LocationXY16 start_vp_pos = screen_coord_to_viewport_coord(myViewport, screenCoords);
CoordsXY map_pos = { my_x + 16, my_y + 16 };
for (int32_t i = 0; i < 5; i++)
{
int32_t z = tile_element_height(map_pos);
map_pos = viewport_coord_to_map_coord(start_vp_pos.x, start_vp_pos.y, z);
map_pos.x = std::clamp<int16_t>(map_pos.x, my_x, my_x + 31);
map_pos.y = std::clamp<int16_t>(map_pos.y, my_y, my_y + 31);
}
if (viewport != nullptr)
*viewport = myViewport;
return map_pos;
}
/**
*
* rct2: 0x006894D4
*/
void screen_get_map_xy_with_z(int16_t screenX, int16_t screenY, int16_t z, int16_t* mapX, int16_t* mapY)
{
rct_viewport* viewport = viewport_find_from_point(screenX, screenY);
if (viewport == nullptr)
{
*mapX = LOCATION_NULL;
return;
}
screenX = viewport->view_x + ((screenX - viewport->x) << viewport->zoom);
screenY = viewport->view_y + ((screenY - viewport->y) << viewport->zoom);
auto mapPosition = viewport_coord_to_map_coord(screenX, screenY + z, 0);
if (mapPosition.x < 0 || mapPosition.x >= (256 * 32) || mapPosition.y < 0 || mapPosition.y > (256 * 32))
{
*mapX = LOCATION_NULL;
return;
}
*mapX = mapPosition.x;
*mapY = mapPosition.y;
}
/**
*
* rct2: 0x00689604
*/
CoordsXY screen_get_map_xy_quadrant(ScreenCoordsXY screenCoords, uint8_t* quadrant)
{
CoordsXY mapCoords = screen_get_map_xy(screenCoords, nullptr);
if (mapCoords.x == LOCATION_NULL)
return mapCoords;
*quadrant = map_get_tile_quadrant(mapCoords.x, mapCoords.y);
return { floor2(mapCoords.x, 32), floor2(mapCoords.y, 32) };
}
/**
*
* rct2: 0x0068964B
*/
void screen_get_map_xy_quadrant_with_z(
int16_t screenX, int16_t screenY, int16_t z, int16_t* mapX, int16_t* mapY, uint8_t* quadrant)
{
screen_get_map_xy_with_z(screenX, screenY, z, mapX, mapY);
if (*mapX == LOCATION_NULL)
return;
*quadrant = map_get_tile_quadrant(*mapX, *mapY);
*mapX = floor2(*mapX, 32);
*mapY = floor2(*mapY, 32);
}
/**
*
* rct2: 0x00689692
*/
CoordsXY screen_get_map_xy_side(ScreenCoordsXY screenCoords, uint8_t* side)
{
CoordsXY mapCoords = screen_get_map_xy(screenCoords, nullptr);
if (mapCoords.x == LOCATION_NULL)
return mapCoords;
*side = map_get_tile_side(mapCoords.x, mapCoords.y);
return { floor2(mapCoords.x, 32), floor2(mapCoords.y, 32) };
}
/**
*
* rct2: 0x006896DC
*/
void screen_get_map_xy_side_with_z(int16_t screenX, int16_t screenY, int16_t z, int16_t* mapX, int16_t* mapY, uint8_t* side)
{
screen_get_map_xy_with_z(screenX, screenY, z, mapX, mapY);
if (*mapX == LOCATION_NULL)
return;
*side = map_get_tile_side(*mapX, *mapY);
*mapX = floor2(*mapX, 32);
*mapY = floor2(*mapY, 32);
}
/**
* Get current viewport rotation.
*
* If an invalid rotation is detected and DEBUG_LEVEL_1 is enabled, an error
* will be reported.
*
* @returns rotation in range 0-3 (inclusive)
*/
uint8_t get_current_rotation()
{
uint8_t rotation = gCurrentRotation;
uint8_t rotation_masked = rotation & 3;
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
if (rotation != rotation_masked)
{
log_error("Found wrong rotation %d! Will return %d instead.", (uint32_t)rotation, (uint32_t)rotation_masked);
}
#endif // DEBUG_LEVEL_1
return rotation_masked;
}
int16_t get_height_marker_offset()
{
// Height labels in units
if (gConfigGeneral.show_height_as_units)
return 0;
// Height labels in feet
if (gConfigGeneral.measurement_format == MEASUREMENT_FORMAT_IMPERIAL)
return 1 * 256;
// Height labels in metres
return 2 * 256;
}
void viewport_set_saved_view()
{
rct_window* w = window_get_main();
if (w != nullptr)
{
rct_viewport* viewport = w->viewport;
gSavedViewX = viewport->view_width / 2 + viewport->view_x;
gSavedViewY = viewport->view_height / 2 + viewport->view_y;
gSavedViewZoom = viewport->zoom;
gSavedViewRotation = get_current_rotation();
}
}