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Commit Graph

153 Commits

Author SHA1 Message Date
Duncan
de3d19a6b8 Fix #15858: Purple and Pizza cheats do not affect the named guest 2021-11-04 23:16:53 +01:00
Duncan
0389e926a0 Fix 15851: Katie Smith cheat (#15852)
* Fix #15851. Katie Smith cheat had v. low chance of jumping

Mistake made during implementation

* Increment network

* Update changelog
2021-11-03 17:35:52 +00:00
Duncan
a8d2d5fd44 Staff patrol area 2 from NSF (#15600)
* Port over changes from NSF for staff

* Fix import and export

* Fix crash on export

* Fix import issue

* Fix patrol import issue

* Remove staff id field

* Increment network version

* Actually remove all instances of staff id

* Update replays
2021-10-27 21:19:10 +01:00
ζeh Matt
ec78ef3974 Refactor explicit constructor usage in NetworkBase 2021-10-27 04:32:08 +03:00
Gymnasiast
9e0fac9169 Bump network version 2021-10-22 16:17:40 +02:00
Hielke Morsink
9dd20ec619 Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
ζeh Matt
f2372337bf Bump up network version 2021-10-12 21:36:13 +03:00
Duncan
fd18ac7f85 Modify StaffSetPatrolAreaAction to have three modes (#15494)
* Modify StaffSetPatrolAreaAction to have three modes

* Actually serialise mode

* Apply review comments

* Increment network version

* Apply review comment

* Update replay
2021-10-07 18:02:24 +01:00
ζeh Matt
c1cde60e7f Bump up network version 2021-09-29 19:49:42 +03:00
frutiemax
2906cb8c89 Fix #14474: Map size can be synced in multiplayer (#15312)
* Fix #14474: Map size can be synced in multiplayer

* Bump up network version

Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2021-09-29 16:46:03 +01:00
Hielke Morsink
53c22c9b4b Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
ζeh Matt
e5de2adc4f Merge pull request #15429 from ZehMatt/backport/ticks
Remove scenario ticks and adjust export/import
2021-09-23 12:08:16 -07:00
ζeh Matt
c61f141cdc Bump up network version 2021-09-23 21:49:09 +03:00
ζeh Matt
2529568bfc Use std::string_view where appropriate in network code
Co-authored-by: Ted John <ted@brambles.org>
2021-09-18 00:14:28 +03:00
Hielke Morsink
4b4b3333d6 Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
Gymnasiast
bdab3219cb Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
ζeh Matt
59a6c34db4 Make use of std::optional strict 2021-09-13 20:02:32 +03:00
ζeh Matt
f999b0acb2 Remove Nullable and use std::optional instead 2021-09-12 16:55:56 +03:00
ζeh Matt
d21ccc103b Bump up network version 2021-09-10 19:10:15 +03:00
ζeh Matt
c844bf9142 Bump up network version 2021-09-05 18:16:37 +03:00
ζeh Matt
0be585024f Merge pull request #15232 from ZehMatt/refactor/gNetwork
Move network instance to Context
2021-08-30 14:17:15 -07:00
spacek531
91099429c8 bump network 2021-08-29 14:52:43 -07:00
spacek531
cba52b240e Bird animation (#15294)
* initial implementation;

progress 1

progress 2

refactor to chain start

progress 3

begin walking

finish bird

remove walking

remove unused functions

refactor track element getting

fix formatting

refactor and add comments

remove brackets from simple if-else statements

invalidate vehicle

refactor again

fix format and refactor

please satisfy clang format

fix fallthrough

invalidate default case

remove redundant falltrhough

network bump

use std::max

refactor animation again

fix modulus

* move array declaration

* satisfy clang-format

* add changelog entry
2021-08-29 10:30:34 +01:00
ζeh Matt
3ab70b200b Fix #15255: Wall banner index defaults to 0 instead of null type 2021-08-21 19:24:09 +02:00
Duncan
223b926f8c Use std::vector for ride use memory (#14884)
* Use std::vector for ride use memory

* Use new system for import/export

* Remove legacy field

* Add replay entity size protection to prevent crash

* Increment network version

* Update replays

* Move function to header

* Move constant to RCT12 header as used for both 1 and 2

* Align naming with nsf
2021-08-17 21:29:35 +01:00
ZehMatt
b3bb2f5d80 Refactor NetworkBase to use the System base class 2021-08-17 07:22:04 +03:00
ZehMatt
4ece997ff3 Remove unused function network_close 2021-08-17 06:33:50 +03:00
ZehMatt
0960413927 Remove unused function network_send_map 2021-08-17 06:31:12 +03:00
ZehMatt
e440942c54 Remove SetEnvironment from NetworkBase and all its other wrappers 2021-08-17 06:25:47 +03:00
ZehMatt
40313b1ea3 Move network instance into Context 2021-08-17 06:20:07 +03:00
ZehMatt
87fbb9faf5 Fix potential crash on corrupted network data 2021-08-06 20:30:03 +03:00
Gymnasiast
277317b6f1 Bump network and plug-in API version 2021-08-01 15:15:33 +02:00
Duncan
69f0020a62 Fix #8601: Revert fix to TT’s base blocks, for support blocker usage 2021-07-31 14:10:00 +02:00
ZehMatt
dd2ffec14b Code review changes 2021-07-29 20:08:57 +03:00
ZehMatt
4f54aa5c42 Limit the count of packets processed per update 2021-07-29 20:06:38 +03:00
ZehMatt
6877b8214a Fix unhandled exceptions during packet processing 2021-07-29 20:06:36 +03:00
Duncan
e9eb1b8304 Banner Refactor from NSF (#14788)
* Banner refactor

* Fix mistake in fix_duplicated_banners

* Reduce limit back

* Fix export

* Free banner on delete

* Increment network version

* Fix potential banner pointer crashes

Co-authored-by: Ted John <ted@brambles.org>
2021-07-27 10:25:58 +01:00
Gymnasiast
e0daac9442 Release v0.3.4
- Feature: [#13967] Track List window now displays the path to the design when debugging tools are on.
- Feature: [#14071] “Vandals stopped” statistic for security guards.
- Feature: [#14169] Lighting effects for shops and stalls.
- Feature: [#14296] Allow using early scenario completion in multiplayer.
- Feature: [#14538] [Plugin] Add property for getting current plugin api version.
- Feature: [#14620] [Plugin] Add properties related to guest generation.
- Feature: [#14636] [Plugin] Add properties related to climate and weather.
- Feature: [#14731] Opaque water (like in RCT1).
- Change: [#14496] [Plugin] Rename Object to LoadedObject to fix conflicts with Typescript's Object interface.
- Change: [#14536] [Plugin] Rename ListView to ListViewWidget to make it consistent with names of other widgets.
- Change: [#14751] “No construction above tree height” limitation now allows placing high trees.
- Change: [#14841] Redesign the About window, including new button to copy the current version info.
- Fix: [#11829] Visual glitches and crashes when using RCT1 assets from mismatched or corrupt CSG1.DAT and CSG1i.DAT files.
- Fix: [#12262] Windows can appear off screen with small screens or high scaling.
- Fix: [#13581] Opening the Options menu causes a noticeable drop in FPS.
- Fix: [#13894] Block brakes do not animate.
- Fix: [#13986] OpenGL: Track preview window, flip/rotate button do not update the thumbnail.
- Fix: [#14315] Crash when trying to rename Air Powered Vertical Coaster in Korean.
- Fix: [#14330] join_server uses default_port from config.
- Fix: [#14415] Entrances/exits are removed when built on top of each other.
- Fix: [#14449] Surface smoothing at extra zoom levels not working.
- Fix: [#14468] Cannot close Options window on Android.
- Fix: [#14493] [Plugin] isHidden only works for tile elements up to the first element with a base height of over 32.
- Fix: [#14587] Confusing message when joining server with mismatched network version.
- Fix: [#14604] American-style Steam Trains are not imported correctly from RCT1 saves.
- Fix: [#14638] The “About OpenRCT2” window cannot be themed.
- Fix: [#14682] Crash when painting Swinging Ships with invalid subtype.
- Fix: [#14707] Crash when window is closed during text input.
- Fix: [#14710] Ride/Track Design preview does not show if it costs more money than available.
- Fix: [#14774] Incorrect import of scenery research caused all scenery to be unlocked.
- Fix: [#14806] Incorrect function call in WallPlaceAction plugin code.
- Fix: [#14871] Crash when trying to place track when there are no free tile elements.
- Fix: [#14880] Unable to close changelog window when its content fails to load.
- Fix: [#14945] Incorrect drop height penalty on log flume ride.
- Fix: [#14964] Unable to build in multiplayer as client with "Build while paused" cheat enabled when the host is paused.
- Improved: [#14511] “Unlock operating limits” cheat now also unlocks all music.
- Improved: [#14712, #14716] Improve startup times.
- Improved: [#14982] Add Malgun Gothic and change Nanum Gothic filename for Korean.
2021-07-19 12:54:49 +02:00
ζeh Matt
b2387d06b6 Fix #14964: Building in multiplayer while paused 2021-06-30 20:51:04 +02:00
duncanspumpkin
b68b516842 Update network version 2021-06-27 08:33:40 +01:00
duncanspumpkin
b959f5ae2c Increment network version 2021-06-08 08:04:18 +01:00
Ted John
81d7c3f02b Make tile elements dynamic and resizeable 2021-06-05 21:17:03 +01:00
Duncan
b7e7915efa Merge pull request #14780 from duncanspumpkin/sprite2
Sprite Refactor 2: Moving around EntityTweener and misc
2021-06-01 20:10:17 +01:00
Michael Steenbeek
31848b195e Close #14765: Rename gCheatsFastLiftHill 2021-05-29 18:41:16 +02:00
duncanspumpkin
3199029168 Split off EntityTweener into seperate file 2021-05-29 07:47:49 +01:00
Duncan
21bb949322 Fix 14774: Scenery research always unlocks on load (#14777)
* Fix #14774: Incorrect import of scenery research

Mistake during a refactor caused all scenery to be imported as already researched.

* Update changelog

* Update network version
2021-05-28 18:55:19 +01:00
Matt
7c8beededb Bump network version 2021-05-23 20:01:42 +03:00
ζeh Matt
38c7a70025 Fix #14710: Preview not shown without enough money (#14711)
* Fix #14710: Preview not shown without enough money

* Bump up network version

* Add changelog.txt entry
2021-05-23 09:45:48 -03:00
Duncan
d46e4a9bb1 Network serialiser for entities (#14541)
* Start a network serialiser for entities

will be used only for checksums and replay diffs

* Continue work

* Use the new serailser for checksums

* Use new serialiser for replays

* keep compilers happy

* Try create checksum stream

* Fix compiling

* Split off class into seperate file

* Update Xcode project

* Increment network version

* Fix pragma mistake

* Fix none network builds

* Update replays

* Improve ChecksumStream and use FNV internally

* Small cleanups

* satisfy compilers

* Revert change of checksum size to simplfy rerecording

* Zero initialise data

* Fix serialiser

* Update replays again

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Co-authored-by: Matt <m.moninger.h@gmail.com>
2021-05-09 19:12:44 +01:00
ζeh Matt
08ebc1ab41 Fix #14587: Send queued packets before disconnecting the client (#14596)
* Fix #14587: Send queued packets before disconnecting the client

* Log better information during network authentication
2021-05-09 07:56:20 +01:00