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https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-24 08:12:53 +01:00
Remove unused function network_send_map
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@@ -3852,12 +3852,6 @@ int32_t network_get_current_player_group_index()
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return -1;
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}
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void network_send_map()
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{
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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network.Server_Send_MAP();
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}
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void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds)
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{
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auto& network = OpenRCT2::GetContext()->GetNetwork();
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@@ -4068,9 +4062,6 @@ void network_request_gamestate_snapshot()
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void network_send_game_action(const GameAction* action)
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{
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}
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void network_send_map()
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{
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}
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void network_update()
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{
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}
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@@ -93,7 +93,6 @@ Peep* network_get_pickup_peep(uint8_t playerid);
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void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x);
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int32_t network_get_pickup_peep_old_x(uint8_t playerid);
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void network_send_map();
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void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds = {});
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void network_send_game_action(const GameAction* action);
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void network_send_password(const std::string& password);
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