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Commit Graph

13182 Commits

Author SHA1 Message Date
Marijn van der Werf
dceb403ca9 Move editor bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e Move bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf
3d7867791d Move scenery window to UI module 2017-11-18 21:07:21 +01:00
platipo
789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
Ted John
06cd6a958e Fix #6274: Demolishing launched freefall track piece removes entrance and exit
Regression caused by multiple refactor commits. Track type and sequence was being retrieved from the entrance element instead of the track element in sub_6CB945.

Also fixes #6690.
2017-11-18 00:04:40 +00:00
Michael Steenbeek
81ee4793df Fix #6688: reverser elements not correctly registered
Issue caused by using tile_element_get_type() where track_element_get_type was intended.
2017-11-17 23:44:05 +01:00
Michael Steenbeek
8027af56b6 Fix multi-dim coasters freezing and crashing 2017-11-17 23:23:45 +01:00
Michael Steenbeek
bb483b0c5f Replace direct access to large scenery colour with helper functions 2017-11-17 22:54:54 +01:00
Enrico Paganin
8ffe7d5b43 Refactor maze flags 2017-11-17 17:03:57 +01:00
Enrico Paganin
27b420374e Refactor path flags 2017-11-17 17:03:57 +01:00
Enrico Paganin
c2bf44ab1b Refactor scenery flags
Every SCENERY_GHOST_FLAG_X is connected with its respective
SCENERY_TYPE_xxx flag
2017-11-17 17:03:57 +01:00
Enrico Paganin
94bdfb0e43 Refactor marketing.h flag 2017-11-17 17:03:57 +01:00
Enrico Paganin
95e75c4575 Refactor colour.h flags 2017-11-17 17:03:57 +01:00
Michael Steenbeek
e23c10863e Fix tile element type confusion 2017-11-17 14:20:49 +01:00
Michael Steenbeek
470c9993fa Fix calling wrong function 2017-11-17 13:10:58 +01:00
Michael Steenbeek
3bd68947b9 Create functions for getting large scenery type and sequence 2017-11-17 12:56:08 +01:00
Michael Steenbeek
9a4021996f Remove unnecessary comment
[ci skip]
2017-11-17 12:54:47 +01:00
Michael Steenbeek
e12de39407 Fix include 2017-11-17 12:54:47 +01:00
Michael Steenbeek
dd6257af1e Tackle the two residual usages of the colour property 2017-11-17 12:54:47 +01:00
Michael Steenbeek
268851aa87 Fix testpaint 2017-11-17 12:54:47 +01:00
Michael Steenbeek
3cf8da184d Create tile_element_get_ride_index() 2017-11-17 12:54:47 +01:00
Michael Steenbeek
99830ed069 Add track_cable_lift functions to compat.c 2017-11-17 12:54:47 +01:00
Michael Steenbeek
a5dee3a0ae Add track_element_[sg]et_type to compat.c 2017-11-17 12:54:47 +01:00
Michael Steenbeek
60d5d5ca1e Cleanup 2017-11-17 12:54:47 +01:00
Michael Steenbeek
f448d16707 Add methods for getting and setting track element type 2017-11-17 12:54:47 +01:00
Michael Steenbeek
5a7ace134f Apply changes to Testpaint 2017-11-17 12:54:47 +01:00
Michael Steenbeek
953d6840f4 Fix some missed occurrences 2017-11-17 12:54:47 +01:00
Michael Steenbeek
ab3f42f1f9 Add getters and setters for ride index and maze entry 2017-11-17 12:54:47 +01:00
Michael Steenbeek
74209c7282 Move track tile element functions to Track.cpp 2017-11-17 12:54:47 +01:00
Aaron van Geffen
13f99e495e Reduce console verbosity for TTF loading. 2017-11-17 10:31:26 +01:00
Michael Steenbeek
a292917e50 Compile mapgen.c as C++ 2017-11-17 10:22:54 +01:00
OpenRCT2 git bot
36236d8c97 Merge Localisation/master into OpenRCT2/develop. 2017-11-17 04:00:43 +00:00
TELK
d6131ed062 Fix #6547: logging does not work if server contains CJK characters (#6565) 2017-11-16 23:02:37 +00:00
Mike Slone
aca7048377 Fix #6293: Screenshot sound not played when the game is paused (#6429)
Stop all sounds when pausing the game, but allow new sounds to play.
This allows interface sounds to function while paused, which fixes #6293.
2017-11-16 23:02:16 +00:00
Ted John
271f15328b Merge pull request #6329 from JeroenDStout/railway-crossings-fix-clip
Fix railway/path clipping when on same height
2017-11-16 23:00:40 +00:00
Michał Janiszewski
63e246938f Make sure PORTABLE option is honoured globally 2017-11-16 23:08:03 +01:00
Ted John
f36cffc98a Fix running headless instances
colours_init_maps was not blocked when running in headless mode.
2017-11-16 21:53:34 +00:00
Ted John
d649a3e8b4 Merge pull request #6631 from sajattack/develop
replace flock with fcntl for better os compatibility
2017-11-16 20:28:24 +00:00
Ted John
f7c7a5bace Fix build 2017-11-16 19:11:10 +00:00
Ted John
6b5ad0cf73 Fix alignment in sprites.h 2017-11-16 19:06:19 +00:00
Jeroen D Stout
deb37a8de8 Add missing 3-tile turn piece 2017-11-16 19:04:08 +00:00
Jeroen D Stout
0c1265aba3 Add sprites to sprite index 2017-11-16 19:04:08 +00:00
Jeroen D Stout
f8b4ee2602 Add gravel / grooved track painting behaviour to miniature railway 2017-11-16 19:04:08 +00:00
Jeroen D Stout
c6d548cc36 Increase bouding box z of peeps 2017-11-16 19:03:14 +00:00
Jeroen D Stout
b207826e56 Increase bounding box z of litter 2017-11-16 19:03:14 +00:00
Jeroen D Stout
afab2bd51f Change path bounding box when intersecting with track 2017-11-16 19:03:14 +00:00
Jeroen D Stout
3410330bb2 Add paint session memory for tracks and paths 2017-11-16 19:02:28 +00:00
Jeroen D Stout
95997ae78e Update sprites json 2017-11-16 18:59:25 +00:00
Jeroen D Stout
43e7eb8623 Add sprites 2017-11-16 18:59:25 +00:00
Ted John
b5137b0e37 Merge pull request #6574 from IntelOrca/protect-g1-access
Refactor g1 access
2017-11-16 18:51:32 +00:00