This fixes the on ride photo of the reverse freefall coaster having incorrectly coloured ties due to using a sprite from the air powered coaster. This uses the station sprite from the reverse freefall coaster instead.
This removes this special case in the paint code. If I remember right, it's the only function that changes colors in this way.
This allows you to modify the land underneath sloped track and paths without the zero clearances cheat.
Closes#2296Closes#2307https://github.com/user-attachments/assets/8cb51199-a5b4-48e4-9cc3-34fd6ce7410e
It passes the slope in to the function that checks for construction clearances, and calculates whether it fits under the track or path.
In some very rare cases it is possible to build some track pieces in an arguably invalid way over 2 height sloped land, this does not let you raise the land in to that invalid position after the track piece has been built.
* Remove ‘format’ and ‘args’ altogether
* Change text field to a char array
* Small cleanup
* Apply changes to STR_1156/7 to all languages
* Fix width calculation
- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
- Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
- Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
- Improved: [#24890] The ride list is now searchable.
- Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
- Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
- Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
- Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
- Improved: [#25057] The progress window now has a Go Karts variant.
- Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
- Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
- Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
- Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
- Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
- Fix: [#16988] AppImage version does not show changelog.
- Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
- Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
- Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
- Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
- Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
- Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
- Fix: [#24835] Dive loop track pieces do not have tunnels.
- Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
- Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
- Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
- Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
- Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
- Fix: [#24958] Android: fix crash when device is offline.
- Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
- Fix: [#24972] Fix crash when closing windows would open other windows.
- Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
- Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
- Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
- Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
- Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
- Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
- Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
- Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
- Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
- Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
- Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
- Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
- Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
- Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
* Rename Network::NetworkReadPacket class to Network::ReadPacket
* Rename Network::NetworkKey class to Network::Key
* Rename Network::NetworkPacket class to Network::Packet
* Rename Network::NetworkUser class to Network::User
* Rename Network::NetworkConnection class to Network::Connection