Aaron van Geffen
12ab9195b6
Rework EntityRegistry into class
2025-08-31 14:29:36 +02:00
LRFLEW
52e3c774bc
Use ZStandard for Park and Replay Files ( #24734 )
2025-08-06 21:50:18 +02:00
mix
78c2b85b1d
Rename MapAnimation namespace to MapAnimations
2025-06-13 21:13:33 +01:00
mix
7df1a8602c
Rename MapAnimation::CreateAll to MarkAllTiles
2025-06-13 21:13:32 +01:00
mix
57148e137a
Load temporary map animations from S4 files
2025-06-13 21:13:32 +01:00
ζeh Matt
769a85afb7
Refactor how map animations are created and stored
2025-06-13 21:13:32 +01:00
Gymnasiast
4badffcdb6
Change GameState_t members to lowerCamelCase
2025-03-20 23:05:57 +01:00
73
a976a43708
Rename network.h to Network.h ( #23882 )
2025-02-24 10:43:06 +01:00
Aaron van Geffen
fa06a49302
Update copyright year to 2025 ( #23514 )
2024-12-31 20:30:04 +01:00
Aaron van Geffen
d1ca17adef
Remove ScenerySetDefaultPlacementConfiguration from _legacy.cpp
2024-07-31 20:12:23 +02:00
Aaron van Geffen
51873dc0f6
Include Diagnostic.h at unit level
2024-07-09 16:23:31 +02:00
Aaron van Geffen
ca6f142a97
Remove Config.h include from many places
2024-05-08 22:29:32 +02:00
Gymnasiast
fef1a27342
Remove GameState class
2024-04-04 18:12:35 +02:00
ζeh Matt
9b2a79faf1
Adjust the import/export code to have the game state passed
2024-01-19 16:32:19 +02:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00
Gymnasiast
cfff3c53f9
Do not use RCT1/2 limits in TrackDesign.h
...
Some unrelated files seemingly relied on TrackDesign.h to import RCT2.h for them.
2024-01-03 21:12:53 +01:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
ac583569da
Remove Platform::CoreInit
2023-06-27 23:35:11 +03:00
Duncan
23b6d1840e
Rename classes with snakes OpenRCT2/G*-M*
2023-01-19 15:13:23 +00:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
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* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Duncan
8a8d3105f3
Remove snake_case from first chunk of Drawing ( #19164 )
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* Remove snake_case from first chunk of Drawing
* Address formatting
2023-01-16 13:50:43 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. ( #18222 )
2022-10-08 06:56:17 -03:00
duncanspumpkin
16581e9288
Address snakes in mapgen and map animation
2022-10-05 20:22:51 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
duncanspumpkin
7e7947fe8b
Move legacy identifier interpreting to separate file from parkfile
2021-12-15 21:29:02 +00:00
Duncan
275d565e52
Start splitting up ride.h ( #16011 )
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* Start splitting up ride.h
* Use cstdint instead of common.h
2021-11-26 15:03:14 +00:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310
More renaming
2021-11-24 15:50:18 +02:00
IntelOrca
34128dc262
Add new .park save format
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Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com >
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com >
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com >
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com >
2021-11-21 22:43:22 +01:00
Hielke Morsink
9dd20ec619
Improve array formatting
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For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Ted John
8cdece0252
Fix incorrect objects in S6 import
2021-09-15 11:28:40 +02:00
Duncan
072772af7b
Rework importexport test to use GameStateSnapshots ( #14838 )
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Rework importexport test to use GameStateSnapshots
Output errors
Rename function
2021-06-08 08:35:31 +01:00
duncanspumpkin
08bd6080fd
Add missing compare
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This should hopefully fail the test
2021-06-08 07:46:56 +01:00
Ted John
81d7c3f02b
Make tile elements dynamic and resizeable
2021-06-05 21:17:03 +01:00
duncanspumpkin
3199029168
Split off EntityTweener into seperate file
2021-05-29 07:47:49 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
ZxBiohazardZx
36b2742c19
Change Vehicle Rotation namings in accordance with OpenRCT2 Codestyle ( #14616 )
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* Code Refactor: Rename vehicle_sprite_type to Pitch
In some of the issues the vehicle_sprite_type is used to check for properties in regards to the pitch of the vehicle.Similarly bank_rotation is used to provide information on the Roll property. This is not in alignment with the https://github.com/OpenRCT2/OpenRCT2/wiki/Coding-Style and makes it harder to refactor other elements of the codebase and makes for undesired nested logics.
This PR also includes the change from rename bank_rotation to Roll in alignment with the OpenRCT2 Coding Style
Related to PullRequest #11956
* Apply formatting
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2021-05-12 12:38:46 +01:00
Duncan
8eabdf8c8f
Split guest and staff peep variables ( #14462 )
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* Split guest and staff peep variables
* Move variable location
* Increment network version
* Update replays
2021-04-18 17:48:21 +01:00
Duncan
a9e1f2e89c
Remove SpriteBase::flags ( #14460 )
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* Remove SpriteBase::flags
* Increment network version
* update replays
2021-04-11 18:02:19 +01:00
Duncan
977d05ba29
Entity type5: Remove peep assigned type ( #14380 )
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* Remove users of AssignedPeepType
* Remove AssignedPeepType
Field no longer required due to changes to EntityType
* Move enum to the RCT12 header
* Increment network version
* Update replays
2021-03-24 08:54:05 +00:00
Duncan
ccfa22c230
Entity type4: Remove MiscEntityType and add FountainType ( #14344 )
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* Move jumpingfountain type out of misc entity type
* Remove SubType for MiscEntities as it is no longer required
* Update replays
* Apply review comments
* Increment network version
2021-03-22 21:24:50 +00:00
Duncan
df7a284822
Entity type 2: Remove sprite_identifier ( #14334 )
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* Start changing the underlying type
* Further work
* Complete refactor
* Further cleanup
* Remove pointless check
* Increment network and plugin versions
* Add defaults
* Further defaults
* Fix test paint
* Update replays
2021-03-17 08:04:41 +00:00
Duncan
5474194905
Implement train view and remove linked_list_index ( #13956 )
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* Make train manager view
* Remove linked list index field
* Remove merge mistake
* Fix further rebase errors
* Rename and add comments
* Update replays
* Fix Xcode project
* Increment network version
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com >
2021-03-15 08:13:00 +00:00
Michał Janiszewski
ac6e4fc0d6
Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes
2021-02-25 10:56:27 +01:00
Michael Steenbeek
e3a1af3d05
Use getters/setters for track type and direction
2021-01-30 15:16:17 +01:00