Matt
d7096f71cb
Implement SceneryRemoveLargeAction.
2019-01-07 09:04:51 +01:00
Matt
b34b09c6bb
Implement SceneryRemoveSmallAction.
2019-01-07 09:04:51 +01:00
Matt
38dc762f62
Initialize gCommandPosition with LOCATION_NULL in case its not set.
2018-12-30 00:04:34 +01:00
Matt
c7ab757a86
Cleanup.
2018-12-29 23:06:15 +01:00
Matt
b0ca9ff7c5
Prevent replay manager from recording nested commands.
2018-12-29 19:23:28 +01:00
Matt
d3a20df682
Fix track designs ignoring ghost/preview flags.
2018-12-29 19:23:28 +01:00
Matt
df0cc72887
Add normalisation support to remove gaps.
2018-12-29 19:23:27 +01:00
Matt
bf8108c2d6
Lock game actions and commands to replay commands if replay is active.
2018-12-29 19:23:27 +01:00
Matt
a6efef1e81
Add support to record and replay game commands/actions.
2018-12-29 19:23:27 +01:00
Ted John
08b02943d3
Use std::string for scenario name, details etc.
2018-12-16 19:01:14 +00:00
ζeh Matt
7d19a5bc77
Refactor memcpy to std::memcpy and memset to std::memset ( #8408 )
2018-12-15 22:23:31 +01:00
Michael Steenbeek
6d0f0334d7
Merge pull request #8339 from ZehMatt/realtime-ticks
...
Use real time ticks for UI effects.
2018-12-15 21:00:44 +01:00
ζeh Matt
f69c95f907
Fix #8392 : prevent crash due to inconsistent player list updating. ( #8397 )
2018-12-09 10:18:23 +01:00
Matt
4bc69a0111
Introduce gCurrentRealTimeTicks and refactor some variable names.
2018-12-01 16:36:00 +01:00
Hielke Morsink
354d973a48
Use std::size instead of Util::CountOf
2018-11-23 21:59:08 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Robert Lewicki
694608624d
Add save_park command ( #8078 )
...
Added save_park command that enable to save current state of the game
using command line.
2018-10-14 22:36:41 +02:00
jensj12
eac9b720ee
Add #7726 : Shortcut to advance one tick ( #7851 )
2018-09-23 23:40:47 +02:00
Michael Steenbeek
74ccf010e6
Port surface elements to new structure
2018-09-16 21:34:51 +02:00
Matt
a89b352fb2
Rename rct_sprite::unknown to rct_sprite::generic
2018-08-20 18:27:40 +02:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
ζeh Matt
b2005c3b9f
Implement FootpathRemoveAction as a GameAction ( #7867 )
2018-08-12 10:31:00 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
...
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
...
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:19 +02:00
Hielke Morsink
73a7e935c3
Correct formatting for files in the project root
2018-07-23 16:00:17 +02:00
clang-format
c57bbca827
clang-format root
2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Michael Steenbeek
ec3a1e575e
Replace Math::Min and Max with std variants
2018-06-20 17:11:35 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
...
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
9e9c2c072e
Fix #7678 : Crash when Loading or starting a new game...
...
...while having object selection window open
Close the object manager window before loading the next park.
2018-06-13 23:29:05 +01:00
Michał Janiszewski
1d28826b79
Fix -Wdocumentation and add it to default warnings
2018-06-11 09:52:54 +02:00
Ted John
04da3be824
Move Widget.cpp to libopenrct2ui
2018-06-11 00:04:41 +01:00
Ted John
ae6af47341
Move TitleSequencePlayer to libopenrct2ui
2018-06-10 23:39:56 +01:00
Ted John
85dc161c5a
Add SetMainView to WindowManager
2018-06-10 23:33:52 +01:00
Aaron van Geffen
dcff6895b5
Refactor game_init_all into GameState::InitAll.
2018-05-30 11:53:32 +02:00
Ted John
4d4e7ba4b1
Create new GameState class for updating the game
2018-05-30 11:53:30 +02:00
Ted John
96a0a22cd1
Make start on loading objects only once
2018-05-29 18:39:12 +01:00
Ted John
721dc00778
Move park_update into Park class.
...
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net >
2018-05-19 19:44:01 +02:00
Michał Janiszewski
a2ef4bd699
Exclude pre-formatted blocks from clang-format ( #7520 )
...
[ci skip]
2018-05-16 20:41:29 +02:00
ZehMatt
30eb844c7f
Remove game_command_remove_wall and references.
2018-05-11 12:33:59 +02:00
duncanspumpkin
87b3e5a823
Start the big refactor
2018-05-05 11:04:46 +01:00
oli414
3bff12c081
Seperate surface tile element
2018-05-01 16:33:16 +02:00
Ted John
42f46d15e3
Merge pull request #7414 from OpenRCT2/refactor/string-conversions
...
Refactor string conversion between RCT2 and UTF8
2018-04-25 10:14:39 +01:00
Hielke Morsink
30063984e6
Delete unused function arguments or mark them so ( #7426 )
...
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).
I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Ted John
deaa60f8f1
Refactor string conversion between RCT2 and UTF8
...
Use Win32 API for conversion on Windows for non-1252 code pages instead of built-in tables.
2018-04-18 13:16:20 +02:00
Gymnasiast
60b864441a
Fix encoding of scenario index names
2018-04-12 13:13:14 +02:00
ZehMatt
417a2586b6
Implement game action for banner naming.
2018-03-27 16:29:53 +02:00
ZehMatt
b45609a278
Implement game action for park naming.
2018-03-27 16:29:52 +02:00
ZehMatt
199a3e33f4
Implement game action for sign naming.
2018-03-24 05:19:19 +01:00
Michał Janiszewski
fc97c8c5db
Reduce inclusion of <string> header
2018-03-21 22:39:19 +01:00