mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 15:24:30 +01:00
@@ -3728,6 +3728,7 @@ STR_6264 :Always use system file browser
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STR_6265 :{SMALLFONT}{BLACK}When enabled, your operating system's file browser will be used instead of OpenRCT2's.
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STR_6266 :Open custom content folder
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STR_6267 :Open tile inspector
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STR_6268 :Advance to next tick
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#############
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# Scenarios #
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@@ -1,5 +1,6 @@
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0.2.1+ (in development)
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------------------------------------------------------------------------
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- Feature: [#7726] Add shortcut to advance one tick.
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- Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters.
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- Feature: [#7971] Toolbox option to open custom content folder.
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- Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument.
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@@ -757,6 +757,14 @@ static void shortcut_open_tile_inspector()
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context_open_window(WC_TILE_INSPECTOR);
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}
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static void shortcut_advance_to_next_tick()
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{
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if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_MANAGER))
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return;
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gDoSingleUpdate = true;
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}
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namespace
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{
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const shortcut_action shortcut_table[SHORTCUT_COUNT] = {
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@@ -830,6 +838,7 @@ namespace
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shortcut_view_clipping,
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shortcut_highlight_path_issues_toggle,
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shortcut_open_tile_inspector,
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shortcut_advance_to_next_tick,
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};
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} // anonymous namespace
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@@ -94,6 +94,7 @@ enum
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SHORTCUT_VIEW_CLIPPING,
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SHORTCUT_HIGHLIGHT_PATH_ISSUES_TOGGLE,
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SHORTCUT_TILE_INSPECTOR,
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SHORTCUT_ADVANCE_TO_NEXT_TICK,
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SHORTCUT_COUNT,
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@@ -149,6 +149,7 @@ const rct_string_id ShortcutStringIds[SHORTCUT_COUNT] = {
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STR_SHORTCUT_VIEW_CLIPPING,
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STR_SHORTCUT_HIGHLIGHT_PATH_ISSUES_TOGGLE,
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STR_SHORTCUT_OPEN_TILE_INSPECTOR,
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STR_ADVANCE_TO_NEXT_TICK,
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};
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// clang-format on
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@@ -68,6 +68,7 @@
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uint16_t gTicksSinceLastUpdate;
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uint8_t gGamePaused = 0;
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int32_t gGameSpeed = 1;
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bool gDoSingleUpdate = false;
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float gDayNightCycle = 0;
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bool gInUpdateCode = false;
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bool gInMapInitCode = false;
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@@ -140,6 +140,7 @@ extern uint32_t gCurrentTicks;
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extern uint16_t gTicksSinceLastUpdate;
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extern uint8_t gGamePaused;
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extern int32_t gGameSpeed;
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extern bool gDoSingleUpdate;
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extern float gDayNightCycle;
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extern bool gInUpdateCode;
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extern bool gInMapInitCode;
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@@ -111,17 +111,27 @@ void GameState::Update()
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}
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}
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bool didRunSingleFrame = false;
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if (game_is_paused())
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{
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numUpdates = 0;
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// Update the animation list. Note this does not
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// increment the map animation.
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map_animation_invalidate_all();
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if (gDoSingleUpdate && network_get_mode() == NETWORK_MODE_NONE)
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{
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didRunSingleFrame = true;
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pause_toggle();
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numUpdates = 1;
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}
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else
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{
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numUpdates = 0;
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// Update the animation list. Note this does not
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// increment the map animation.
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map_animation_invalidate_all();
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// Special case because we set numUpdates to 0, otherwise in game_logic_update.
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network_update();
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// Special case because we set numUpdates to 0, otherwise in game_logic_update.
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network_update();
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network_process_game_commands();
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network_process_game_commands();
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}
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}
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// Update the game one or more times
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@@ -184,7 +194,13 @@ void GameState::Update()
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window_dispatch_update_all();
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if (didRunSingleFrame && game_is_not_paused() && !(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO))
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{
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pause_toggle();
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}
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gGameCommandNestLevel = 0;
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gDoSingleUpdate = false;
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gInUpdateCode = false;
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}
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@@ -3895,6 +3895,8 @@ enum
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STR_SHORTCUT_OPEN_TILE_INSPECTOR = 6267,
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STR_ADVANCE_TO_NEXT_TICK = 6268,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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STR_COUNT = 32768
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};
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