Trevor Finney
d2dd60ced8
Fix glass palettes
2023-04-05 09:01:46 -04:00
Trevor Finney
abac9cc4a9
More cleanup
2023-04-05 09:01:46 -04:00
Trevor Finney
312a1590ab
Invisible color sprite displays properly
2023-04-05 09:01:45 -04:00
Trevor Finney
3f26392bf5
Correct g2 palette loading indices
2023-04-05 09:01:45 -04:00
Trevor Finney
5f324ef9f2
Some cleanup
2023-04-05 09:01:45 -04:00
Trevor Finney
6c62a718db
Add entries for new colors in TranslucentWindowPalettes
2023-04-05 09:01:45 -04:00
Trevor Finney
61b965ed56
Add glass palettes to palette_to_g1_offset
2023-04-05 09:01:45 -04:00
Trevor Finney
025f467ed2
Use special sprite for Invisible color
2023-04-05 09:01:45 -04:00
Trevor Finney
e7f79a762e
Define order for color picker cells
2023-04-05 09:01:44 -04:00
Trevor Finney
827b1ced12
Setup for extended palette
2023-04-05 09:01:44 -04:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
...
* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
24581e781f
Move misc ObjectEntries into Object folder ( #19281 )
...
* Move water entry
* Move FootpathEntry
* Move EntranceEntry
* Move SceneryGroupEntry
2023-01-27 19:44:58 +00:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
...
* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
...
* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
...
* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Duncan
8504c8d05e
Finish Removing snake_case from Drawing Methods
2023-01-16 22:31:34 +00:00
Duncan
7f5934cc95
Remove snake_case from second chunk of Drawing ( #19166 )
2023-01-16 18:52:17 +00:00
Duncan
8a8d3105f3
Remove snake_case from first chunk of Drawing ( #19164 )
...
* Remove snake_case from first chunk of Drawing
* Address formatting
2023-01-16 13:50:43 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Hielke Morsink
5fa53ad528
Rename global config functions to use TitleCase
2022-10-16 21:46:08 +02:00
Hielke Morsink
abac080d3e
Rename public general config data members
2022-10-16 21:46:01 +02:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
...
* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Michał Janiszewski
575bae7ac4
Rename global variable text_palette -> gTextPalette ( #17647 )
2022-07-30 23:21:34 +02:00
Michael Steenbeek
2b859c7099
Remove __ENABLE_LIGHTFX__ define
...
It is already enabled for all our builds, and upcoming changes to RTD would add a slew more.
Discussed in team chat with Duncan and Hielke.
2022-07-28 21:34:02 +00:00
Michał Janiszewski
33d1dad80a
Fix tracking of palette intialisation status ( #17147 )
2022-05-05 00:13:41 +02:00
Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
Gymnasiast
eb2b0c1537
Move platform_update_palette() to Drawing.cpp
2022-01-16 13:17:54 +01:00
Ted John
2108322806
Use ImageId for picked up peep
2021-12-07 20:17:22 +00:00
Ted John
d2b8544654
Fix glass drawing
2021-12-04 11:55:33 +01:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
Hielke Morsink
9dd20ec619
Improve array formatting
...
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
ζeh Matt
911f168f8f
Mark two palettes thread_local for parallel drawing support
2021-10-06 17:28:37 +03:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
ζeh Matt
59a6c34db4
Make use of std::optional strict
2021-09-13 20:02:32 +03:00
ζeh Matt
8fc7e06116
Move gLastStringPos into rct_drawpixelinfo ( #14811 )
2021-06-03 22:10:09 -03:00
Gymnasiast
7fd049c22e
Remove last remnants of gCurrentFontSpriteBase
2021-02-28 00:26:53 +01:00
Gymnasiast
2477933c51
Turn font sprite base into a strong enum
2021-02-28 00:23:00 +01:00
Michael Steenbeek
7274c6a7e7
Remove some unused symbols
2021-02-18 21:15:50 +01:00
ζeh Matt
9ff2138f3f
Remove unused variable gCurrentFontFlags
2021-01-30 16:46:22 +01:00
Łukasz Pękalski
4adf745237
Close #12403 : Refactor FILTER_PALETTE_ID to use strong enum ( #13273 )
2020-12-05 15:13:59 -03:00
Łukasz Pękalski
6e5105ab3b
refactor: ObjectType to use strong enum
...
enum renaming complete
2020-11-11 16:07:01 +01:00
Ted John
65e3d20156
Refactor drawing
2020-08-28 01:30:15 +01:00
Ted John
f51ad862c9
Refactor window drawing
2020-08-28 01:29:59 +01:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
frutiemax
bf2b8073cb
Part of #12096 : ScreenRect for gfx_fill_rect in libopenrct2 ( #12109 )
2020-07-08 14:07:26 -03:00
frutiemax
280a21fa30
Fix #12095 : Use ScreenRect on gfx_set_dirty_blocks ( #12106 )
2020-07-08 13:16:24 -03:00
annoyingdroid
ad86f7b023
Part of #12098 : Use ScreenRect on gfx_filter_rect ( #12120 )
...
* Added a gfx_filter_rect function using ScreenRect
2020-07-04 15:16:09 -03:00