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https://github.com/OpenRCT2/OpenRCT2
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Move gLastStringPos into rct_drawpixelinfo (#14811)
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@@ -282,7 +282,7 @@ public:
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if (!cur_drawn)
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{
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cursorX = gLastDrawStringX;
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cursorX = dpi.lastStringPos.x;
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cursorY = screenCoords.y - 10;
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}
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@@ -959,8 +959,7 @@ void ttf_draw_string(
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ttf_process_string(dpi, text, &info);
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std::memcpy(text_palette, info.palette, sizeof(info.palette));
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gLastDrawStringX = info.x;
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gLastDrawStringY = info.y;
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dpi->lastStringPos = { info.x, info.y };
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}
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static int32_t ttf_get_string_width(std::string_view text, FontSpriteBase fontSpriteBase, bool noFormatting)
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@@ -1020,8 +1019,7 @@ void gfx_draw_string_with_y_offsets(
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ttf_process_string(dpi, text, &info);
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std::memcpy(text_palette, info.palette, sizeof(info.palette));
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gLastDrawStringX = info.x;
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gLastDrawStringY = info.y;
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dpi->lastStringPos = { info.x, info.y };
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}
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void shorten_path(utf8* buffer, size_t bufferSize, const utf8* path, int32_t availableWidth, FontSpriteBase fontSpriteBase)
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@@ -81,10 +81,6 @@ void PaletteMap::Copy(size_t dstIndex, const PaletteMap& src, size_t srcIndex, s
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std::memcpy(&_data[dstIndex], &src._data[srcIndex], copyLength);
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}
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// HACK These were originally passed back through registers
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thread_local int32_t gLastDrawStringX;
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thread_local int32_t gLastDrawStringY;
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uint8_t gGamePalette[256 * 4];
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uint32_t gPaletteEffectFrame;
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@@ -120,6 +120,9 @@ struct rct_drawpixelinfo
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uint8_t remX{};
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uint8_t remY{};
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// Last position of drawn text.
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ScreenCoordsXY lastStringPos{};
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OpenRCT2::Drawing::IDrawingEngine* DrawingEngine{};
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size_t GetBytesPerRow() const;
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@@ -662,9 +665,6 @@ extern uint8_t gOtherPalette[256];
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extern uint8_t text_palette[];
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extern const translucent_window_palette TranslucentWindowPalettes[COLOUR_COUNT];
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extern thread_local int32_t gLastDrawStringX;
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extern thread_local int32_t gLastDrawStringY;
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extern uint32_t gPickupPeepImage;
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extern int32_t gPickupPeepX;
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extern int32_t gPickupPeepY;
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@@ -112,7 +112,7 @@ void Painter::PaintFPS(rct_drawpixelinfo* dpi)
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gfx_draw_string(dpi, screenCoords, buffer);
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// Make area dirty so the text doesn't get drawn over the last
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gfx_set_dirty_blocks({ { screenCoords - ScreenCoordsXY{ 16, 4 } }, { gLastDrawStringX + 16, 16 } });
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gfx_set_dirty_blocks({ { screenCoords - ScreenCoordsXY{ 16, 4 } }, { dpi->lastStringPos.x + 16, 16 } });
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}
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void Painter::MeasureFPS()
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