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Commit Graph

190 Commits

Author SHA1 Message Date
Gymnasiast
de2b893d99 Fix #16061: Incorrect colours in minimap 2022-01-01 16:52:49 +01:00
frutiemax
adb692b74e Forward declare Formatter 2021-12-30 12:17:51 -05:00
Gymnasiast
aa34f0f760 Drop the N postfix 2021-12-11 00:39:39 +01:00
Gymnasiast
fc3ce3294c Move over switches to normalised tile element types 2021-12-11 00:30:59 +01:00
Michael Steenbeek
2d1af0ec42 Replace many GetType() calls with GetTypeN() 2021-12-10 22:43:17 +01:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
Duncan
90d2be3ddd Clang tidy Part 3: Ui Project Enum Names (#15986)
* Enum constant case

* Apply enum names clang tidy

* Rename scoped enum missed by clang-tidy
2021-11-26 14:25:34 +00:00
ζeh Matt
56e78d5733 Merge pull request #15985 from ZehMatt/refactor/entities2
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
ζeh Matt
0024252328 Fix includes 2021-11-24 17:19:52 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
Hielke Morsink
b86dfeca4e Fix clang-tidy renaming mistake from #15956 2021-11-23 16:12:07 +00:00
Duncan
bb2c7dbaca Clang tidy Part 1: Ui Project Function Names (#15956)
* Add NOLINT around STL using classes and vendor functions

* Apply clang-tidy to ui project function names

* Undo scripting clang-format

* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Duncan
a8d2d5fd44 Staff patrol area 2 from NSF (#15600)
* Port over changes from NSF for staff

* Fix import and export

* Fix crash on export

* Fix import issue

* Fix patrol import issue

* Remove staff id field

* Increment network version

* Actually remove all instances of staff id

* Update replays
2021-10-27 21:19:10 +01:00
Hielke Morsink
9dd20ec619 Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
frutiemax
2906cb8c89 Fix #14474: Map size can be synced in multiplayer (#15312)
* Fix #14474: Map size can be synced in multiplayer

* Bump up network version

Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2021-09-29 16:46:03 +01:00
Hielke Morsink
9dd9b27db4 Make WIDGETS_END constexpr 2021-09-26 11:11:42 +02:00
ζeh Matt
59a6c34db4 Make use of std::optional strict 2021-09-13 20:02:32 +03:00
Michael Steenbeek
624a32e93b Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
Duncan
d2aca03ff6 Fix #15271. Use formatter to pass description args to text input (#15272)
* Fix #15271. Use formatter to pass description args to text input

Originally passed the variables via global vars which were not updated to 32bit during recent refactors. This removes the global and makes the interface cleaner and corrects the type

* Fix size of arguments
2021-08-24 19:12:05 +01:00
Duncan
940cab87d3 Map size refactors from NSF (#15112)
* Support large map sizes

* Fix top spin painting

* Fix crooked house

* Increase bb size

* Decrease limit back

* Clang format

* Remove asserts and apply review comments

* Fix rebase mistake

Co-authored-by: Ted John <ted@brambles.org>
2021-08-16 20:51:16 +01:00
Gymnasiast
676ef7205e Change all calls to DrawTextBasic to use Formatter 2021-08-01 15:14:43 +02:00
duncanspumpkin
ae6657dcdc Close #14903. Use map_is_edge 2021-07-19 12:17:22 +02:00
Hielke Morsink
e54dc7e466 Use consistent left-shift notation for widgets (#14956) 2021-06-26 14:23:15 +02:00
Duncan
39fcc5d078 Split up Sprite header (#14764)
* Remove fields from rct_sprite union

* more header fun

* Fix guest include
2021-05-29 06:01:32 +01:00
Gymnasiast
084bfe0d48 Remove global from PlaceParkEntranceAction 2021-04-14 15:03:09 +02:00
Michael Steenbeek
a5a63f839a Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Duncan
6ec379cd0e Split Entity Lists by Entity type (#14326)
* Make initial changes to add entity type

* Make further corrections

* Revert header changes

* Fix mistakes
2021-03-16 11:18:06 +00:00
Duncan
5474194905 Implement train view and remove linked_list_index (#13956)
* Make train manager view

* Remove linked list index field

* Remove merge mistake

* Fix further rebase errors

* Rename and add comments

* Update replays

* Fix Xcode project

* Increment network version

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-03-15 08:13:00 +00:00
Gymnasiast
e2ebc9d43b Replace gfx_draw_string_left() with DrawTextBasic() 2021-02-28 00:23:00 +01:00
Gymnasiast
d5f79b7972 Replace gfx_draw_string_centred() with DrawTextBasic() 2021-02-28 00:23:00 +01:00
Michael Steenbeek
28c680f97f Merge pull request #14163 from Gymnasiast/refactor/get-rtd
Use GetRideTypeDescriptor() in more places
2021-02-26 10:46:38 +01:00
Michał Janiszewski
67b61478cf Reduce inclusion of EntityList.h 2021-02-25 10:56:27 +01:00
Gymnasiast
d63e3b1d9f Replace RideTypeDescriptors[ride->type] with GetRideTypeDescriptor() 2021-02-24 14:10:30 +01:00
Duncan
3cc283adb2 Name MapFlashingFlags and split up guest/staff loop (#13865)
* Name MapFlashingFlags and split up guest/staff loop

* Use constexpr instead of macros
2021-01-23 06:45:14 +00:00
Tulio Leao
00483df2f2 Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ffrogman
7ed1804e61 Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum (#13453)
* Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
pizza2004
2015acd4c0 Refactor UI/Interface Window to Title Case (#13367) 2020-11-04 04:52:23 +00:00
pizza2004
a5607da09d Refactor Widget to TitleCase (#13355) 2020-11-03 18:29:22 -03:00
pizza2004
b0fd5f93d7 Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
ζeh Matt
645289f4ec Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Matt
091145037e Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Aaron van Geffen
d27e14f45b Compact, statically initialized syntax for event lists (#12973) 2020-09-28 20:36:15 +02:00
Matt
ccde06ab0f Explicitly pass formatter arguments to ShowError and family 2020-09-17 22:14:36 +03:00
Tulio Leao
731a93dc39 Create WindowColour enum for widget definition calls (#12722)
* Make MakeWidget* functions take enum colour

* Make windows A-D use WindowColour enum

* Make windows E-G use WindowColour enum

* Make windows I-M use WindowColour enum

* Make windows N-P use WindowColour enum

* Make windows R-S use WindowColour enum

* Make windows T use WindowColour enum

* Make windows V-W use WindowColour enum
2020-08-28 23:31:31 -03:00
Duncan
c6e26267a4 Reduce the use of GET_VEHICLE (#12494)
* Start removing GET_VEHICLE macro use

* Further work

* Remove further GET_VEHICLE's

* Further removal of GET_VEHICLE

* Remove the last of GET_VEHICLE

* Fix testpaint

* Fix nullptr deref

* Make review changes

Also swapped in helper functions and used a standard patern for iterating the train cars

* Further simplify loops for train cars
2020-07-31 07:48:27 +01:00
Aaron van Geffen
b34b573ad9 Refactor more widget definitions (#12354)
* Refactor Dropdown

* Refactor EditorMain

* Refactor EditorScenarioOptions

* Refactor InstallTrack

Increased window height to 460 (was 448); one line of text was overflowing.

* Refactor Guest

* Refactor LandRights

* Refactor LoadSave

* Refactor Main

* Refactor Map

* Add extra constants to EditorScenarioOptions
2020-07-27 19:54:22 -03:00
Matt
fa2bd4cad6 Refactor PeepType to use strong enum 2020-07-25 11:54:37 +02:00