Michael Steenbeek
38b26e0ac4
Fix #8456 : Junior booster track piece doesn't connect properly
2018-12-18 22:41:01 +01:00
ζeh Matt
183e508c4d
Merge pull request #8465 from ZehMatt/fix-8464
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Fix #8464 : Crash on game shutdown.
2018-12-18 00:55:22 +01:00
Michał Janiszewski
ea61be5ebe
Prevent logging from using already-freed game command ( #8473 )
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gc variable is held by reference in the scope above, pointing to the
queue's beginning.
2018-12-17 23:56:01 +01:00
Matt
8e2e60b117
Fix #8464 : Crash on game shutdown.
2018-12-17 23:51:43 +01:00
ζeh Matt
3cc6e1ab15
Fix #8469 : Crash modifying colour on hacked rides. ( #8470 )
2018-12-17 16:27:45 +01:00
Ted John
abbdab9b6d
Merge pull request #8452 from IntelOrca/change-structures
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Change a few structures from fixed to C++
2018-12-16 19:01:36 +00:00
Ted John
1d6d734c1c
Fix build
2018-12-16 19:01:15 +00:00
Ted John
08b02943d3
Use std::string for scenario name, details etc.
2018-12-16 19:01:14 +00:00
Ted John
4195f0d9c9
Change gPeepSpawns to a vector so we can now have more than 2
2018-12-16 19:00:16 +00:00
Ted John
19a687f2fa
Change gParkEntrance to a vector so we can now have more than 4
2018-12-16 19:00:16 +00:00
Michael Steenbeek
59f9476ecd
Change 'entrance style' to 'station style'
2018-12-16 19:38:30 +01:00
Michael Steenbeek
e2a91e55e5
Fix compile error in EditorObjectSelection.cpp
2018-12-16 17:10:45 +01:00
Gymnasiast
6031a9bc27
Fix SV4 import error
2018-12-16 12:49:30 +01:00
Gymnasiast
75d094e135
Fix another omission from #8453
2018-12-16 10:10:26 +01:00
Michael Steenbeek
d145ae6922
Fix #8450 : Track designer window has drawing problems and crashes
2018-12-16 10:02:40 +01:00
ζeh Matt
7d19a5bc77
Refactor memcpy to std::memcpy and memset to std::memset ( #8408 )
2018-12-15 22:23:31 +01:00
Gymnasiast
748da25f78
Fix omission from #8453
2018-12-15 21:34:14 +01:00
Michael Steenbeek
7d7e8e2638
Merge pull request #8453 from Gymnasiast/fix/8033
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Fix #8033 : Crash when placing 64th sign
2018-12-15 21:24:09 +01:00
Michael Steenbeek
6d0f0334d7
Merge pull request #8339 from ZehMatt/realtime-ticks
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Use real time ticks for UI effects.
2018-12-15 21:00:44 +01:00
Gymnasiast
806073ec59
Fix 'Object index exceeds maximum' spam
2018-12-15 20:34:28 +01:00
Gymnasiast
600d32807d
Fix #8033 : Crash when placing 64th sign
2018-12-15 20:34:28 +01:00
Gymnasiast
0d775f48ec
Clean up scenery ghost flags
2018-12-15 20:31:41 +01:00
ζeh Matt
d88a9048f9
Fix #8431 : crash when game action logging is enabled. ( #8447 )
2018-12-15 18:41:55 +00:00
Michael Steenbeek
705fb94f58
Fix #8406 : Add 'Entrance style:' label to Ride window
2018-12-15 19:00:37 +01:00
Hielke Morsink
04c3d9a97a
Fix #8443 : Crash when clicking default vehicle for hacked ride
2018-12-15 11:35:36 +01:00
Hielke Morsink
f53bf5508b
Merge pull request #8335 from ZehMatt/vehicle-crash-fix
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Fix hacked rides with no vehicles crashing the game.
2018-12-14 21:01:59 +01:00
Michael Steenbeek
596f30313b
Merge pull request #8439 from IntelOrca/fix-8433
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Fix #8433 and #8434
2018-12-14 20:32:15 +01:00
ζeh Matt
a78a6f2a33
Fix #8349 : Ride's exit is rendered incorrectly while building it
2018-12-14 20:08:18 +01:00
Ted John
fecf4ac3e8
Fix #8434 : Crash if curl_easy_init fails
2018-12-14 17:10:50 +00:00
Ted John
e2e2d4b7bf
Fix #8433 : Crash if master server response is not valid JSON
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Protect fetch_servers_callback from bad JSON responses
2018-12-14 17:10:50 +00:00
Matt
f0bd72732c
Fix hacked rides with no vehicles crashing the game.
2018-12-14 00:04:35 +01:00
Ted John
ab53c69c3c
Use new CanGrow method on surface element which uses object property
2018-12-11 23:31:06 +00:00
Ted John
2da8e18200
Read the canGrow flag from surface objects
2018-12-11 23:00:59 +00:00
Michael Steenbeek
cf44ea7e24
Fix #3832 : Track piece colour scheme paint not network-safe
2018-12-11 22:17:52 +01:00
Michał Janiszewski
23dc14b286
Improve checks for object files ( #8417 )
2018-12-11 19:35:27 +01:00
Ted John
7c3401603d
Change mallocs to new[]
2018-12-10 21:14:07 +00:00
Ted John
e13d6da81f
Prevent possible stack overflow if zoom offset is 0
2018-12-10 19:54:54 +00:00
Ted John
76d761c299
Fix #8414 : Rides tab in object selection window is broken
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Widgets were still being created for disabled object types which were placed at same position as ride tab.
2018-12-10 19:50:12 +00:00
Ted John
85b443fc15
Fix #8411 : Save game failed!
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Do not try to pack our new object types (stations and surfaces) into saved games.
2018-12-10 15:14:50 +00:00
Ted John
cefa4c3935
Fix #8410 : Grass is broken
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Add zoom images to the very end of the image table so the offsets of the images are not changed.
2018-12-10 11:57:50 +00:00
Ted John
9dc860b526
Fix compile errors
2018-12-10 00:26:12 +00:00
Ted John
4b77d76303
Hide new object tabs until we have new save format
2018-12-09 23:30:40 +00:00
Ted John
74793a3931
Update objects version
2018-12-09 23:30:40 +00:00
Ted John
ef57f1a403
Fix zoomed out images
2018-12-09 23:30:40 +00:00
Ted John
06f203a7e7
Implement surfaces, edges and stations as objects
2018-12-09 23:30:40 +00:00
roosen5
d9806305b0
Fix #8358 : infinite loop when changing vehicle count on stopped ride. ( #8375 )
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The sprite_remove in Sprite.cpp tries to find itself inside the quadrant.
It does not find itself, and because the rest of the code assumes that it will always find it
The normal code tries to set the value of the next_in_quadrant so that whoever points at it, will now point at its next sprite.
But because it didn't find whoever was pointing to it, it would set the pointer to SPRITE_INDEX_NULL to its next sprite.
This would lead to cycles in the linked list
The reason that the sprite was not found is that during the entry of a ride, the position of a peep is set to LOCATION_NULL
Exiting a ride sets it back to whatever the location is of an exit.
However stopping a ride that still has people in it would go wrong, as the people are removed from the ride through ride_remove_peeps
This function was called during the PaintWindows.
The fact that this function is called during the painting is the problem, because of the tweening:
Before painting all the positions are stored (Which would at that point be the LOCATION_NULL), during the painting
the peep would be removed from the ride, setting their location to the enrance/exit
After painting is done all the positions are restored again, so the patched position is forgotten and then it would be
removing a sprite with location LOCATION_NULL and that goes wrong
The fix is to have the window update outside of paint
2018-12-09 20:46:04 +01:00
ζeh Matt
04af3932ac
Fix #5684 : Refactor player list updates being bound on ticks. ( #8399 )
2018-12-09 20:39:44 +01:00
ζeh Matt
f69c95f907
Fix #8392 : prevent crash due to inconsistent player list updating. ( #8397 )
2018-12-09 10:18:23 +01:00
Michał Janiszewski
eca13b99ed
Merge pull request #8367 from ZehMatt/paint-refactor2
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Paint refactor
2018-12-05 23:46:21 +01:00
Michał Janiszewski
cec86469f0
Improve imported object handling ( #8372 )
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Reject and report invalid objects rather than triggering assert.
2018-12-05 23:12:22 +01:00