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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 15:24:30 +01:00
Clean up scenery ghost flags
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@@ -2432,7 +2432,7 @@ static money32 try_place_ghost_scenery(
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viewport_set_visibility(5);
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}
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gSceneryGhostType |= (1 << 0);
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gSceneryGhostType |= SCENERY_GHOST_FLAG_0;
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break;
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case 1:
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// Path Bits
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@@ -2454,7 +2454,7 @@ static money32 try_place_ghost_scenery(
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gSceneryPlacePathType = ((parameter_2 >> 8) & 0xFF);
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gSceneryGhostPathObjectType = parameter_3;
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gSceneryGhostType |= (1 << 1);
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gSceneryGhostType |= SCENERY_GHOST_FLAG_1;
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break;
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case 2:
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// Walls
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@@ -2473,7 +2473,7 @@ static money32 try_place_ghost_scenery(
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tileElement = gSceneryTileElement;
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gSceneryGhostPosition.z = tileElement->base_height;
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gSceneryGhostType |= (1 << 2);
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gSceneryGhostType |= SCENERY_GHOST_FLAG_2;
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break;
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case 3:
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// Large Scenery
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@@ -2503,7 +2503,7 @@ static money32 try_place_ghost_scenery(
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viewport_set_visibility(5);
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}
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gSceneryGhostType |= (1 << 3);
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gSceneryGhostType |= SCENERY_GHOST_FLAG_3;
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break;
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case 4:
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// Banners
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@@ -2518,7 +2518,7 @@ static money32 try_place_ghost_scenery(
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gSceneryGhostPosition.y = map_tile.y;
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gSceneryGhostPosition.z = (parameter_2 & 0xFF) * 2 + 2;
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gSceneryPlaceRotation = ((parameter_2 >> 8) & 0xFF);
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gSceneryGhostType |= (1 << 4);
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gSceneryGhostType |= SCENERY_GHOST_FLAG_4;
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break;
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}
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@@ -181,18 +181,18 @@ void scenery_remove_ghost_tool_placement()
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y = gSceneryGhostPosition.y;
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z = gSceneryGhostPosition.z;
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_0)
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if (gSceneryGhostType & SCENERY_GHOST_FLAG_0)
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{
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gSceneryGhostType &= ~SCENERY_ENTRY_FLAG_0;
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gSceneryGhostType &= ~SCENERY_GHOST_FLAG_0;
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uint8_t flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_5
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| GAME_COMMAND_FLAG_GHOST;
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game_do_command(
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x, flags | (gSceneryQuadrant << 8), y, z | (gSceneryPlaceObject << 8), GAME_COMMAND_REMOVE_SCENERY, 0, 0);
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}
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_1)
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if (gSceneryGhostType & SCENERY_GHOST_FLAG_1)
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{
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gSceneryGhostType &= ~SCENERY_ENTRY_FLAG_1;
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gSceneryGhostType &= ~SCENERY_GHOST_FLAG_1;
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TileElement* tileElement = map_get_first_element_at(x / 32, y / 32);
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do
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@@ -210,9 +210,9 @@ void scenery_remove_ghost_tool_placement()
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} while (!(tileElement++)->IsLastForTile());
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}
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_2)
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if (gSceneryGhostType & SCENERY_GHOST_FLAG_2)
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{
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gSceneryGhostType &= ~SCENERY_ENTRY_FLAG_2;
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gSceneryGhostType &= ~SCENERY_GHOST_FLAG_2;
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TileCoordsXYZD wallLocation = { x >> 5, y >> 5, z, gSceneryGhostWallRotation };
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auto wallRemoveAction = WallRemoveAction(wallLocation);
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@@ -220,15 +220,15 @@ void scenery_remove_ghost_tool_placement()
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wallRemoveAction.Execute();
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}
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_3)
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if (gSceneryGhostType & SCENERY_GHOST_FLAG_3)
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{
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gSceneryGhostType &= ~SCENERY_ENTRY_FLAG_3;
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gSceneryGhostType &= ~SCENERY_GHOST_FLAG_3;
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game_do_command(x, 105 | (gSceneryPlaceRotation << 8), y, z, GAME_COMMAND_REMOVE_LARGE_SCENERY, 0, 0);
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}
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_4)
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if (gSceneryGhostType & SCENERY_GHOST_FLAG_4)
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{
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gSceneryGhostType &= ~SCENERY_ENTRY_FLAG_4;
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gSceneryGhostType &= ~SCENERY_GHOST_FLAG_4;
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game_do_command(x, 105, y, z | (gSceneryPlaceRotation << 8), GAME_COMMAND_REMOVE_BANNER, 0, 0);
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}
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}
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@@ -229,15 +229,6 @@ enum
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SCENERY_TYPE_BANNER
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};
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enum
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{
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SCENERY_ENTRY_FLAG_0 = (1 << 0),
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SCENERY_ENTRY_FLAG_1 = (1 << 1),
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SCENERY_ENTRY_FLAG_2 = (1 << 2),
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SCENERY_ENTRY_FLAG_3 = (1 << 3),
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SCENERY_ENTRY_FLAG_4 = (1 << 4)
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};
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enum
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{
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SCENERY_GHOST_FLAG_0 = (1 << SCENERY_TYPE_SMALL),
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