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Commit Graph

26 Commits

Author SHA1 Message Date
Marijn van der Werf
4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59 Use const and constexpr whenever possible. 2018-01-11 22:29:08 +01:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Aaron van Geffen
1d7bec8a11 Make the virtual floor optional, on by default. 2018-01-11 10:37:40 +01:00
Aaron van Geffen
4246b84130 Invalidate virtual floor once selection has changed.
Cache the position of the last invalidate call to prevent a big dip in performance.
2018-01-11 10:37:40 +01:00
Jeroen D Stout
d67aba09ad Make placing scenery set virtual floor height 2018-01-11 10:37:40 +01:00
Ted John
83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
c974daf467 Refactor console.c to C++ 2018-01-07 12:39:58 +01:00
Hielke Morsink
512dc2c721 Fix #6923: hovering over queues turns them into regular paths 2018-01-04 21:23:56 +01:00
Hielke Morsink
eb4a8924d1 Refactor and clean up footpath-related code
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Marijn van der Werf
1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Marijn van der Werf
22966c1ad7 Fix graph land move 2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Marijn van der Werf
862ab26cc1 Move object selection window to UI module 2017-12-07 17:52:03 +01:00
Michael Steenbeek
407f1ad148 Create scenery_small_entry_has_flag() 2017-12-04 20:09:38 +01:00
Ted John
47a68e9e90 Add constant for maximum zoom level 2017-11-30 21:21:38 +00:00
Marijn van der Werf
f19344aea6 Move tile inspector to UI module 2017-11-23 23:12:25 +01:00
Ted John
53493d0977 Name only flag for banner objects 2017-11-22 22:06:56 +00:00
Michael Steenbeek
dd8464f907 Refactor small, large and wall scenery 2017-11-20 14:40:56 +01:00
Marijn van der Werf
3d7867791d Move scenery window to UI module 2017-11-18 21:07:21 +01:00
Michael Steenbeek
bb483b0c5f Replace direct access to large scenery colour with helper functions 2017-11-17 22:54:54 +01:00
Enrico Paganin
c2bf44ab1b Refactor scenery flags
Every SCENERY_GHOST_FLAG_X is connected with its respective
SCENERY_TYPE_xxx flag
2017-11-17 17:03:57 +01:00
Michael Steenbeek
3bd68947b9 Create functions for getting large scenery type and sequence 2017-11-17 12:56:08 +01:00
Marijn van der Werf
bd0bd9e038 Move top toolbar to UI module 2017-11-11 23:57:19 +01:00