Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Duncan
8f59fe91cb
BannerSceneryEntry Refactor ( #14810 )
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* Refactor BannerSceneryEntry to enforce type
* Remove old comment
* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan
6f81248084
Rework and refactor PathBitEntry ( #14809 )
2021-06-03 21:23:00 +01:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
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* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
Gymnasiast
b3bbdcbfd5
Remove hardcoded terrain style constants from RCT1 and MapGen
2021-03-27 17:34:10 +01:00
Michael Steenbeek
f0dc28e9fc
Update objects to v1.0.21
2021-03-12 11:04:04 +01:00
Ted John
383cbe5368
Load music into the correct slots
2021-01-27 19:26:28 +00:00
Ted John
2f39442d25
Implement ride music objects and refactor
2021-01-27 18:45:27 +00:00
Gymnasiast
179b50358c
Add RCT1 surface styles
2020-12-20 21:45:21 +01:00
Łukasz Pękalski
fc4ad82ac1
resolve: integrated changes from comments
2020-11-11 16:08:39 +01:00
Łukasz Pękalski
7648feeba2
Close #12427 : Refactor OBJECT_TYPE to use strong enum
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
dc93cacbee
bugHunt: correcting code to compile
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code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
832fd69822
refactor: changed ObjectType enum to strong enum
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code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
6e5105ab3b
refactor: ObjectType to use strong enum
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enum renaming complete
2020-11-11 16:07:01 +01:00
Gymnasiast
ce15e20c94
Use plain std::string_view instead of const &
2020-11-06 11:40:52 +01:00
Gymnasiast
6df36127b4
Replace calls to LoadObjectLegacy() with new IDs
2020-11-05 21:33:13 +01:00
Gymnasiast
bafafa6805
Create functions to load objects by JSON id
2020-11-05 21:24:43 +01:00
Haven Kim
8a4df108ba
Close #12428 : Refactor OBJECT_SOURCE_GAME to use strong enum
2020-10-17 22:27:02 +02:00
ζeh Matt
92e7b6244b
Fix #13192 : Crash because of objects not properly loading ( #13197 )
2020-10-14 21:54:22 -03:00
Vinicius Sa
711dd00cde
Close #13000 : Refactor ObjectFactory to use unique_ptr
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Employs the smart pointer unique_ptr for safer memory management.
Classes involved:
- ObjectRepository
- ObjectManager
2020-10-14 21:56:48 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
frutiemax
77d02c5e2b
Close #12290 : Refactor of object_manager_unload_objects ( #12291 )
2020-07-17 05:25:35 +01:00
rdbaris
a2493af9ce
Part of #11159 (purge malloc() & free()) ( #11893 )
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* Used smart pointers
* Changed functions to take vector as input
2020-07-16 22:35:30 +01:00
Michael Steenbeek
9ef8d6da42
Convert most remaining C-style casts to C++-style ones ( #11867 )
2020-06-07 23:18:11 +02:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
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Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Ted John
b9e85f6b90
Fix #11259 : Custom JSON object breaks saves ( #11356 )
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Do not attempt to pack JSON objects into S6 files.
2020-04-19 14:18:12 +02:00
Michael Steenbeek
c519512cfe
Create ObjectEntryIndex ( #10980 )
2020-03-20 19:28:39 +01:00
Ted John
c89cecb2b5
Refactor the ride type to entry map ( #10967 )
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Use C++ vectors and allow larger ride entry indices (> 256)
2020-03-20 18:07:31 +01:00
Michael Steenbeek
d86dce17e8
Prepare object indices for uint16_t (part 2) ( #10966 )
2020-03-18 21:27:53 +01:00
Michael Steenbeek
18ebe73dfa
Replace object_entry_get_type() with method ( #10937 )
2020-03-15 12:07:04 +01:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Ted John
85b443fc15
Fix #8411 : Save game failed!
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Do not try to pack our new object types (stations and surfaces) into saved games.
2018-12-10 15:14:50 +00:00
Ted John
06f203a7e7
Implement surfaces, edges and stations as objects
2018-12-09 23:30:40 +00:00
Matt
837c0a9e7f
Use std::unique_ptr for ObjectManager and ObjectRepository
2018-08-31 07:18:49 +02:00
Matt
04928d4b84
Refactor reference over std::shared_ptr.
2018-08-31 07:18:48 +02:00
Michael Steenbeek
5cd4057c76
Remove remnants of STEX support
2018-08-29 23:29:45 +02:00
Michael Steenbeek
2a64ec7aff
Use sourceGame parameter in JSON files instead of originalId
2018-07-30 21:39:27 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:22 +02:00
clang-format
a6a12af1ec
clang-format object
2018-07-23 16:00:06 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink
5d0022a5cb
Remove argument list from zero-initializers with zero/false/nullptr value
2018-06-04 19:50:46 +02:00
Ted John
376b6d04d8
Fix Linux builds
2018-05-29 18:39:13 +01:00
Ted John
3a708ea112
Refactor parallelism to re-usable method
2018-05-29 18:39:12 +01:00
Ted John
1766abde91
Multi-thread object loading
2018-05-29 18:39:12 +01:00
Ted John
fbe0f5d04f
Throw object load exception if unable to load any objects
2018-05-29 18:39:12 +01:00
Ted John
6af0cb2b88
Fix import of S4 and S6
2018-05-29 18:39:12 +01:00
Ted John
f8271e93b0
Refactor code base to allow easy addition of new object types
2018-05-15 00:32:36 +01:00