mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 19:13:07 +01:00
724 lines
23 KiB
C++
724 lines
23 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2018 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "ObjectManager.h"
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#include "../Context.h"
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#include "../ParkImporter.h"
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#include "../core/Console.hpp"
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#include "../core/Memory.hpp"
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#include "../localisation/StringIds.h"
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#include "FootpathItemObject.h"
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#include "LargeSceneryObject.h"
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#include "Object.h"
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#include "ObjectList.h"
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#include "ObjectRepository.h"
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#include "SceneryGroupObject.h"
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#include "SmallSceneryObject.h"
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#include "WallObject.h"
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#include <algorithm>
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#include <array>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <unordered_set>
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class ObjectManager final : public IObjectManager
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{
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private:
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IObjectRepository& _objectRepository;
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std::vector<Object*> _loadedObjects;
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public:
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explicit ObjectManager(IObjectRepository& objectRepository)
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: _objectRepository(objectRepository)
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{
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_loadedObjects.resize(OBJECT_ENTRY_COUNT);
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UpdateSceneryGroupIndexes();
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ResetTypeToRideEntryIndexMap();
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}
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~ObjectManager() override
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{
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UnloadAll();
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}
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Object* GetLoadedObject(size_t index) override
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{
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if (index >= _loadedObjects.size())
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{
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return nullptr;
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}
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return _loadedObjects[index];
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}
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Object* GetLoadedObject(int32_t objectType, size_t index) override
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{
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if (index >= (size_t)object_entry_group_counts[objectType])
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{
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#ifdef DEBUG
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log_warning("Object index %u exceeds maximum for type %d.", index, objectType);
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#endif
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return nullptr;
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}
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auto objectIndex = GetIndexFromTypeEntry(objectType, index);
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return GetLoadedObject(objectIndex);
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}
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Object* GetLoadedObject(const rct_object_entry* entry) override
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{
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Object* loadedObject = nullptr;
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const ObjectRepositoryItem* ori = _objectRepository.FindObject(entry);
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if (ori != nullptr)
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{
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loadedObject = ori->LoadedObject;
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}
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return loadedObject;
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}
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uint8_t GetLoadedObjectEntryIndex(const Object* object) override
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{
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uint8_t result = UINT8_MAX;
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size_t index = GetLoadedObjectIndex(object);
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if (index != SIZE_MAX)
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{
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get_type_entry_index(index, nullptr, &result);
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}
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return result;
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}
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Object* LoadObject(const rct_object_entry* entry) override
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{
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Object* loadedObject = nullptr;
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const ObjectRepositoryItem* ori = _objectRepository.FindObject(entry);
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if (ori != nullptr)
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{
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loadedObject = ori->LoadedObject;
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if (loadedObject == nullptr)
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{
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uint8_t objectType = object_entry_get_type(&ori->ObjectEntry);
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int32_t slot = FindSpareSlot(objectType);
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if (slot != -1)
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{
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loadedObject = GetOrLoadObject(ori);
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if (loadedObject != nullptr)
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{
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if (_loadedObjects.size() <= (size_t)slot)
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{
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_loadedObjects.resize(slot + 1);
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}
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_loadedObjects[slot] = loadedObject;
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UpdateSceneryGroupIndexes();
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ResetTypeToRideEntryIndexMap();
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}
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}
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}
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}
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return loadedObject;
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}
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void LoadObjects(const rct_object_entry* entries, size_t count) override
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{
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// Find all the required objects
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auto requiredObjects = GetRequiredObjects(entries, count);
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// Load the required objects
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size_t numNewLoadedObjects = 0;
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auto loadedObjects = LoadObjects(requiredObjects, &numNewLoadedObjects);
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SetNewLoadedObjectList(loadedObjects);
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LoadDefaultObjects();
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UpdateSceneryGroupIndexes();
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ResetTypeToRideEntryIndexMap();
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log_verbose("%u / %u new objects loaded", numNewLoadedObjects, requiredObjects.size());
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}
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void UnloadObjects(const rct_object_entry* entries, size_t count) override
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{
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// TODO there are two performance issues here:
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// - FindObject for every entry which is a dictionary lookup
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// - GetLoadedObjectIndex for every entry which enumerates _loadedList
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size_t numObjectsUnloaded = 0;
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for (size_t i = 0; i < count; i++)
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{
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const rct_object_entry* entry = &entries[i];
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const ObjectRepositoryItem* ori = _objectRepository.FindObject(entry);
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if (ori != nullptr)
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{
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Object* loadedObject = ori->LoadedObject;
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if (loadedObject != nullptr)
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{
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UnloadObject(loadedObject);
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numObjectsUnloaded++;
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}
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}
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}
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if (numObjectsUnloaded > 0)
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{
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UpdateSceneryGroupIndexes();
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ResetTypeToRideEntryIndexMap();
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}
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}
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void UnloadAll() override
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{
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for (auto object : _loadedObjects)
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{
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UnloadObject(object);
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}
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UpdateSceneryGroupIndexes();
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ResetTypeToRideEntryIndexMap();
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}
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void ResetObjects() override
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{
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for (auto loadedObject : _loadedObjects)
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{
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if (loadedObject != nullptr)
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{
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loadedObject->Unload();
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loadedObject->Load();
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}
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}
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UpdateSceneryGroupIndexes();
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ResetTypeToRideEntryIndexMap();
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}
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std::vector<const ObjectRepositoryItem*> GetPackableObjects() override
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{
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std::vector<const ObjectRepositoryItem*> objects;
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size_t numObjects = _objectRepository.GetNumObjects();
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for (size_t i = 0; i < numObjects; i++)
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{
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const ObjectRepositoryItem* item = &_objectRepository.GetObjects()[i];
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if (item->LoadedObject != nullptr && item->LoadedObject->GetLegacyData() != nullptr && IsObjectCustom(item))
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{
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objects.push_back(item);
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}
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}
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return objects;
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}
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void LoadDefaultObjects() override
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{
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// We currently will load new object types here that apply to all
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// loaded RCT1 and RCT2 save files.
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// Surfaces
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LoadObject("#RCT2SGR");
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LoadObject("#RCT2SSY");
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LoadObject("#RCT2SDI");
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LoadObject("#RCT2SRO");
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LoadObject("#RCT2SMA");
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LoadObject("#RCT2SCH");
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LoadObject("#RCT2SGC");
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LoadObject("#RCT2SIC");
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LoadObject("#RCT2SIR");
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LoadObject("#RCT2SIY");
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LoadObject("#RCT2SIP");
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LoadObject("#RCT2SIG");
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LoadObject("#RCT2SSR");
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LoadObject("#RCT2SSA");
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// Edges
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LoadObject("#RCT2ERO");
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LoadObject("#RCT2EWR");
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LoadObject("#RCT2EWB");
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LoadObject("#RCT2EIC");
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LoadObject("#RCT1EBR");
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LoadObject("#RCT1EIR");
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LoadObject("#RCT1EGY");
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LoadObject("#RCT1EYE");
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LoadObject("#RCT1ERE");
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LoadObject("#RCT1EPU");
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LoadObject("#RCT1EGR");
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LoadObject("#RCT1ESN");
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LoadObject("#RCT1ESG");
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LoadObject("#RCT1ESA");
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LoadObject("#RCT1ESB");
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// Stations
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LoadObject("#RCT2STN");
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LoadObject("#RCT2STW");
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LoadObject("#RCT2STV");
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LoadObject("#RCT2ST3");
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LoadObject("#RCT2ST4");
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LoadObject("#RCT2STJ");
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LoadObject("#RCT2STL");
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LoadObject("#RCT2STC");
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LoadObject("#RCT2STA");
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LoadObject("#RCT2STS");
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LoadObject("#RCT2STP");
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LoadObject("#RCT2STE");
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LoadObject("#ORCT2SN");
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}
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static rct_string_id GetObjectSourceGameString(const uint8_t sourceGame)
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{
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switch (sourceGame)
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{
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case OBJECT_SOURCE_RCT1:
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return STR_SCENARIO_CATEGORY_RCT1;
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case OBJECT_SOURCE_ADDED_ATTRACTIONS:
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return STR_SCENARIO_CATEGORY_RCT1_AA;
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case OBJECT_SOURCE_LOOPY_LANDSCAPES:
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return STR_SCENARIO_CATEGORY_RCT1_LL;
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case OBJECT_SOURCE_RCT2:
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return STR_ROLLERCOASTER_TYCOON_2_DROPDOWN;
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case OBJECT_SOURCE_WACKY_WORLDS:
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return STR_OBJECT_FILTER_WW;
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case OBJECT_SOURCE_TIME_TWISTER:
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return STR_OBJECT_FILTER_TT;
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case OBJECT_SOURCE_OPENRCT2_OFFICIAL:
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return STR_OBJECT_FILTER_OPENRCT2_OFFICIAL;
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default:
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return STR_OBJECT_FILTER_CUSTOM;
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}
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}
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private:
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Object* LoadObject(const std::string& name)
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{
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rct_object_entry entry{};
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std::copy_n(name.c_str(), 8, entry.name);
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return LoadObject(&entry);
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}
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int32_t FindSpareSlot(uint8_t objectType)
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{
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size_t firstIndex = GetIndexFromTypeEntry(objectType, 0);
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size_t endIndex = firstIndex + object_entry_group_counts[objectType];
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for (size_t i = firstIndex; i < endIndex; i++)
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{
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if (_loadedObjects.size() <= i)
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{
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_loadedObjects.resize(i + 1);
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return (int32_t)i;
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}
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else if (_loadedObjects[i] == nullptr)
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{
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return (int32_t)i;
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}
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}
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return -1;
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}
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size_t GetLoadedObjectIndex(const Object* object)
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{
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Guard::ArgumentNotNull(object, GUARD_LINE);
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auto result = std::numeric_limits<size_t>().max();
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auto it = std::find(_loadedObjects.begin(), _loadedObjects.end(), object);
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if (it != _loadedObjects.end())
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{
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result = std::distance(_loadedObjects.begin(), it);
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}
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return result;
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}
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void SetNewLoadedObjectList(const std::vector<Object*>& newLoadedObjects)
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{
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if (newLoadedObjects.size() == 0)
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{
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UnloadAll();
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}
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else
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{
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UnloadObjectsExcept(newLoadedObjects);
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}
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_loadedObjects = newLoadedObjects;
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}
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void UnloadObject(Object* object)
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{
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if (object != nullptr)
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{
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// TODO try to prevent doing a repository search
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const ObjectRepositoryItem* ori = _objectRepository.FindObject(object->GetObjectEntry());
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if (ori != nullptr)
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{
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_objectRepository.UnregisterLoadedObject(ori, object);
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}
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// Because it's possible to have the same loaded object for multiple
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// slots, we have to make sure find and set all of them to nullptr
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for (auto& obj : _loadedObjects)
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{
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if (obj == object)
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{
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obj = nullptr;
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}
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}
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object->Unload();
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delete object;
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}
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}
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void UnloadObjectsExcept(const std::vector<Object*>& newLoadedObjects)
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{
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// Build a hash set for quick checking
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auto exceptSet = std::unordered_set<Object*>();
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for (auto object : newLoadedObjects)
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{
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if (object != nullptr)
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{
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exceptSet.insert(object);
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}
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}
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// Unload objects that are not in the hash set
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size_t totalObjectsLoaded = 0;
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size_t numObjectsUnloaded = 0;
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for (auto object : _loadedObjects)
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{
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if (object != nullptr)
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{
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totalObjectsLoaded++;
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if (exceptSet.find(object) == exceptSet.end())
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{
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UnloadObject(object);
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numObjectsUnloaded++;
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}
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}
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}
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log_verbose("%u / %u objects unloaded", numObjectsUnloaded, totalObjectsLoaded);
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}
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void UpdateSceneryGroupIndexes()
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{
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for (auto loadedObject : _loadedObjects)
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{
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if (loadedObject != nullptr)
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{
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rct_scenery_entry* sceneryEntry;
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switch (loadedObject->GetObjectType())
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{
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case OBJECT_TYPE_SMALL_SCENERY:
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sceneryEntry = (rct_scenery_entry*)loadedObject->GetLegacyData();
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sceneryEntry->small_scenery.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
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break;
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case OBJECT_TYPE_LARGE_SCENERY:
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sceneryEntry = (rct_scenery_entry*)loadedObject->GetLegacyData();
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sceneryEntry->large_scenery.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
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break;
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case OBJECT_TYPE_WALLS:
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sceneryEntry = (rct_scenery_entry*)loadedObject->GetLegacyData();
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sceneryEntry->wall.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
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break;
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case OBJECT_TYPE_BANNERS:
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sceneryEntry = (rct_scenery_entry*)loadedObject->GetLegacyData();
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sceneryEntry->banner.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
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break;
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case OBJECT_TYPE_PATH_BITS:
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sceneryEntry = (rct_scenery_entry*)loadedObject->GetLegacyData();
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sceneryEntry->path_bit.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
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break;
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case OBJECT_TYPE_SCENERY_GROUP:
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auto sgObject = dynamic_cast<SceneryGroupObject*>(loadedObject);
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sgObject->UpdateEntryIndexes();
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break;
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}
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}
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}
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// HACK Scenery window will lose its tabs after changing the scenery group indexing
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// for now just close it, but it will be better to later tell it to invalidate the tabs
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window_close_by_class(WC_SCENERY);
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}
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uint8_t GetPrimarySceneryGroupEntryIndex(Object* loadedObject)
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{
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auto sceneryObject = dynamic_cast<SceneryObject*>(loadedObject);
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const rct_object_entry* primarySGEntry = sceneryObject->GetPrimarySceneryGroup();
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Object* sgObject = GetLoadedObject(primarySGEntry);
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uint8_t entryIndex = 255;
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if (sgObject != nullptr)
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{
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entryIndex = GetLoadedObjectEntryIndex(sgObject);
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}
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return entryIndex;
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}
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rct_object_entry* DuplicateObjectEntry(const rct_object_entry* original)
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{
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rct_object_entry* duplicate = Memory::Allocate<rct_object_entry>(sizeof(rct_object_entry));
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duplicate->checksum = original->checksum;
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strncpy(duplicate->name, original->name, 8);
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duplicate->flags = original->flags;
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return duplicate;
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}
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std::vector<rct_object_entry> GetInvalidObjects(const rct_object_entry* entries) override
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{
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std::vector<rct_object_entry> invalidEntries;
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invalidEntries.reserve(OBJECT_ENTRY_COUNT);
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for (int32_t i = 0; i < OBJECT_ENTRY_COUNT; i++)
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{
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auto entry = entries[i];
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const ObjectRepositoryItem* ori = nullptr;
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if (object_entry_is_empty(&entry))
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{
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entry = {};
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continue;
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}
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ori = _objectRepository.FindObject(&entry);
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if (ori == nullptr)
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{
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if (object_entry_get_type(&entry) != OBJECT_TYPE_SCENARIO_TEXT)
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{
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invalidEntries.push_back(entry);
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ReportMissingObject(&entry);
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}
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else
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{
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entry = {};
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continue;
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}
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}
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else
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{
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Object* loadedObject = nullptr;
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loadedObject = ori->LoadedObject;
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if (loadedObject == nullptr)
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{
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loadedObject = _objectRepository.LoadObject(ori);
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if (loadedObject == nullptr)
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{
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invalidEntries.push_back(entry);
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ReportObjectLoadProblem(&entry);
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}
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delete loadedObject;
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}
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}
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}
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return invalidEntries;
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}
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std::vector<const ObjectRepositoryItem*> GetRequiredObjects(const rct_object_entry* entries, size_t count)
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{
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std::vector<const ObjectRepositoryItem*> requiredObjects;
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std::vector<rct_object_entry> missingObjects;
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for (size_t i = 0; i < count; i++)
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{
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const rct_object_entry* entry = &entries[i];
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const ObjectRepositoryItem* ori = nullptr;
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if (!object_entry_is_empty(entry))
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{
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ori = _objectRepository.FindObject(entry);
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if (ori == nullptr && object_entry_get_type(entry) != OBJECT_TYPE_SCENARIO_TEXT)
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{
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missingObjects.push_back(*entry);
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ReportMissingObject(entry);
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}
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}
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requiredObjects.push_back(ori);
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}
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if (missingObjects.size() > 0)
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{
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throw ObjectLoadException(std::move(missingObjects));
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}
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return requiredObjects;
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}
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template<typename T, typename TFunc> static void ParallelFor(const std::vector<T>& items, TFunc func)
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{
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auto partitions = std::thread::hardware_concurrency();
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auto partitionSize = (items.size() + (partitions - 1)) / partitions;
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std::vector<std::thread> threads;
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for (size_t n = 0; n < partitions; n++)
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{
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auto begin = n * partitionSize;
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auto end = std::min(items.size(), begin + partitionSize);
|
|
threads.emplace_back(
|
|
[func](size_t pbegin, size_t pend) {
|
|
for (size_t i = pbegin; i < pend; i++)
|
|
{
|
|
func(i);
|
|
}
|
|
},
|
|
begin, end);
|
|
}
|
|
for (auto& t : threads)
|
|
{
|
|
t.join();
|
|
}
|
|
}
|
|
|
|
std::vector<Object*> LoadObjects(std::vector<const ObjectRepositoryItem*>& requiredObjects, size_t* outNewObjectsLoaded)
|
|
{
|
|
std::vector<Object*> objects;
|
|
std::vector<Object*> loadedObjects;
|
|
std::vector<rct_object_entry> badObjects;
|
|
objects.resize(OBJECT_ENTRY_COUNT);
|
|
loadedObjects.reserve(OBJECT_ENTRY_COUNT);
|
|
|
|
// Read objects
|
|
std::mutex commonMutex;
|
|
ParallelFor(requiredObjects, [this, &commonMutex, requiredObjects, &objects, &badObjects, &loadedObjects](size_t i) {
|
|
auto ori = requiredObjects[i];
|
|
Object* loadedObject = nullptr;
|
|
if (ori != nullptr)
|
|
{
|
|
loadedObject = ori->LoadedObject;
|
|
if (loadedObject == nullptr)
|
|
{
|
|
loadedObject = _objectRepository.LoadObject(ori);
|
|
if (loadedObject == nullptr)
|
|
{
|
|
std::lock_guard<std::mutex> guard(commonMutex);
|
|
badObjects.push_back(ori->ObjectEntry);
|
|
ReportObjectLoadProblem(&ori->ObjectEntry);
|
|
}
|
|
else
|
|
{
|
|
std::lock_guard<std::mutex> guard(commonMutex);
|
|
loadedObjects.push_back(loadedObject);
|
|
// Connect the ori to the registered object
|
|
_objectRepository.RegisterLoadedObject(ori, loadedObject);
|
|
}
|
|
}
|
|
}
|
|
objects[i] = loadedObject;
|
|
});
|
|
|
|
// Load objects
|
|
for (auto obj : loadedObjects)
|
|
{
|
|
obj->Load();
|
|
}
|
|
|
|
if (badObjects.size() > 0)
|
|
{
|
|
// Unload all the new objects we loaded
|
|
for (auto object : loadedObjects)
|
|
{
|
|
UnloadObject(object);
|
|
}
|
|
throw ObjectLoadException(std::move(badObjects));
|
|
}
|
|
|
|
if (outNewObjectsLoaded != nullptr)
|
|
{
|
|
*outNewObjectsLoaded = loadedObjects.size();
|
|
}
|
|
return objects;
|
|
}
|
|
|
|
Object* GetOrLoadObject(const ObjectRepositoryItem* ori)
|
|
{
|
|
Object* loadedObject = ori->LoadedObject;
|
|
if (loadedObject == nullptr)
|
|
{
|
|
// Try to load object
|
|
loadedObject = _objectRepository.LoadObject(ori);
|
|
if (loadedObject != nullptr)
|
|
{
|
|
loadedObject->Load();
|
|
|
|
// Connect the ori to the registered object
|
|
_objectRepository.RegisterLoadedObject(ori, loadedObject);
|
|
}
|
|
}
|
|
return loadedObject;
|
|
}
|
|
|
|
void ResetTypeToRideEntryIndexMap()
|
|
{
|
|
reset_type_to_ride_entry_index_map(*this);
|
|
}
|
|
|
|
static void ReportMissingObject(const rct_object_entry* entry)
|
|
{
|
|
utf8 objName[DAT_NAME_LENGTH + 1] = { 0 };
|
|
std::copy_n(entry->name, DAT_NAME_LENGTH, objName);
|
|
Console::Error::WriteLine("[%s] Object not found.", objName);
|
|
}
|
|
|
|
void ReportObjectLoadProblem(const rct_object_entry* entry)
|
|
{
|
|
utf8 objName[DAT_NAME_LENGTH + 1] = { 0 };
|
|
std::copy_n(entry->name, DAT_NAME_LENGTH, objName);
|
|
Console::Error::WriteLine("[%s] Object could not be loaded.", objName);
|
|
}
|
|
|
|
static int32_t GetIndexFromTypeEntry(int32_t objectType, size_t entryIndex)
|
|
{
|
|
int32_t result = 0;
|
|
for (int32_t i = 0; i < objectType; i++)
|
|
{
|
|
result += object_entry_group_counts[i];
|
|
}
|
|
result += (int32_t)entryIndex;
|
|
return result;
|
|
}
|
|
};
|
|
|
|
std::unique_ptr<IObjectManager> CreateObjectManager(IObjectRepository& objectRepository)
|
|
{
|
|
return std::make_unique<ObjectManager>(objectRepository);
|
|
}
|
|
|
|
void* object_manager_get_loaded_object_by_index(size_t index)
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
Object* loadedObject = objectManager.GetLoadedObject(index);
|
|
return (void*)loadedObject;
|
|
}
|
|
|
|
void* object_manager_get_loaded_object(const rct_object_entry* entry)
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
Object* loadedObject = objectManager.GetLoadedObject(entry);
|
|
return (void*)loadedObject;
|
|
}
|
|
|
|
uint8_t object_manager_get_loaded_object_entry_index(const void* loadedObject)
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
const Object* object = static_cast<const Object*>(loadedObject);
|
|
uint8_t entryIndex = objectManager.GetLoadedObjectEntryIndex(object);
|
|
return entryIndex;
|
|
}
|
|
|
|
void* object_manager_load_object(const rct_object_entry* entry)
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
Object* loadedObject = objectManager.LoadObject(entry);
|
|
return (void*)loadedObject;
|
|
}
|
|
|
|
void object_manager_unload_objects(const rct_object_entry* entries, size_t count)
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
objectManager.UnloadObjects(entries, count);
|
|
}
|
|
|
|
void object_manager_unload_all_objects()
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
objectManager.UnloadAll();
|
|
}
|
|
|
|
rct_string_id object_manager_get_source_game_string(const uint8_t sourceGame)
|
|
{
|
|
return ObjectManager::GetObjectSourceGameString(sourceGame);
|
|
}
|