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Commit Graph

26164 Commits

Author SHA1 Message Date
Michael Steenbeek
bf74dfba7b Merge pull request #21965 from AaronVanGeffen/fix-cli-editor
Fix loading editor from command line
2024-05-05 22:42:24 +02:00
Aaron van Geffen
831c7651bb Scripting: tailor costume assignment to each staff type
In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.

We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.

Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
2024-05-05 22:41:52 +02:00
Michael Steenbeek
46b356047c Merge pull request #21889 from Gymnasiast/refactor/segments
Refactor blocked segments
2024-05-05 21:54:34 +02:00
Michał Janiszewski
c8ec8a550a Start v0.4.12 2024-05-05 21:00:39 +02:00
Michał Janiszewski
6838832778 Merge branch 'master' into develop 2024-05-05 20:59:44 +02:00
Michał Janiszewski
18d2b5ef6e Release v0.4.11
- Feature: [#11512] Coloured usernames by group on multiplayer servers.
- Feature: [#21734] Park admittance price can now be set via text input.
- Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API.
- Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride.
- Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.
- Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.
- Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible.
- Change: [#21855] Cheats menu dropdown no longer requires dragging.
- Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off.
- Change: [#21950] Construction and removal buttons can now be held down for repeated placement.
- Fix: [#866] Boat Hire boats get stuck entering track (original bug).
- Fix: [#10701] No reason specified when placing door over unsuitable track.
- Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies.
- Fix: [#19559] Custom rides with long descriptions extend into lower widgets.
- Fix: [#21696] Fullscreen window option not correctly applied on macOS.
- Fix: [#21749] Crash when loading park bigger than current limits.
- Fix: [#21787] Map generator heightmap should respect increased height limits.
- Fix: [#21829] When creating a new scenario, the default name contains formatting codes.
- Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag.
- Fix: [objects#324] Cannot build Colosseum inside a turn or helix.
- Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).
v0.4.11
2024-05-05 20:01:29 +02:00
Michał Janiszewski
6721a74b26 Merge branch 'develop' 2024-05-05 19:55:35 +02:00
Michał Janiszewski
80ee864f37 Update backtrace.io token for upcoming release 2024-05-05 19:47:35 +02:00
Aaron van Geffen
fa90a84d22 Make construction and removal buttons holdable (#21950)
* Footpath: make construction button holdable

* RideConstruction: make construction button holdable

* Allow repeated removal as well

* Amend changelog
2024-05-05 11:38:49 +00:00
mrmbernardi
489ae58c5c Close #21825: Only lock OpenGL texture cache when using multi-threading (#21952)
Fixes #21825 by making 'DrawingLocks' which lock only if multi threaded drawing is enabled. Refactors TTF.cpp to use this.

Also cleans up some header files, modernises constants, and removes code to avoid using shared_mutex on MacOS builds. This was originally added because older versions of MacOS didn't support this in the STL.
2024-05-05 10:54:50 +00:00
OpenRCT2 git bot
f3bb57a54c Merge Localisation/master into OpenRCT2/develop 2024-05-05 04:01:52 +00:00
Harry Hopkinson
bbc5a109ef Close #20157: Hide FPS Counter if top toolbar is hidden 2024-05-05 00:16:23 +02:00
Aaron van Geffen
c92d3bf018 Fix loading editor from command line 2024-05-03 19:31:06 +02:00
Aaron van Geffen
770277ab95 Refactor Context::DetermineStartUpScene into its own method 2024-05-03 19:30:58 +02:00
Katherine Norton
cd528665e6 Expose whether the game is paused to the plugin API 2024-05-03 15:59:57 +00:00
Mathias Gibbens
accbd799ee Fix GGC 12 compile error
Signed-off-by: Mathias Gibbens <gibmat@debian.org>
2024-05-03 16:05:57 +02:00
OpenRCT2 git bot
cf3d4c7e22 Merge Localisation/master into OpenRCT2/develop 2024-05-03 04:02:00 +00:00
Gymnasiast
5319c0e8bd Use TrackPaintUtilDiagTilesPaint() for broken drawers 2024-05-02 20:56:52 +02:00
Gymnasiast
3641e78341 Remove parameter from TrackPaintUtilDiagTilesPaint() 2024-05-02 20:42:12 +02:00
Michał Janiszewski
a088f7615b Fix #21748: TileElement out of bounds (#21749)
* Fix #21748: TileElement out of bounds

This fixes crashes observed and allows the park to load. The park is
overlarge and breaks some assumptions we have in our code.

* Use ternaries for checking conditions
2024-05-02 18:14:22 +02:00
Gymnasiast
332ba3244e Consolidate segment+support calls for diagonal straight flat pieces 2024-05-02 18:12:53 +02:00
Gymnasiast
dfd958b855 Fix Metal{A,B}SupportsPaintSetupRotated() to rotate type 2024-05-02 18:12:52 +02:00
Gymnasiast
369996809c Add PaintSegment header, add constant for straight flat track 2024-05-02 18:12:51 +02:00
Michał Janiszewski
4e8f578075 Update Steam path detection for Linux (#21948)
* Update Steam path detection for Linux

As Steam now uses Proton to install Windows version natively, update
paths so they get found automatically

* Use new Steam path detection on Linux only

This restores Steam path detection on macOS as it doesn't have Proton
2024-05-02 15:05:22 +02:00
OpenRCT2 git bot
9f69b532b1 Merge Localisation/master into OpenRCT2/develop 2024-05-02 04:01:58 +00:00
Aaron van Geffen
17920b6039 Script: when changing staff type, reset state to walking
Reset state to walking to prevent invalid actions from carrying over
2024-05-01 23:10:25 +02:00
Ryan Gudonis
339a572d03 List Fix #866 as original bug (#21953) 2024-05-01 19:47:11 +02:00
Michał Janiszewski
7b12667ddb Reduce <algorithm> include (#21947) 2024-05-01 13:47:27 +02:00
Aaron van Geffen
8973e35ba1 Stabilize scenario and track editors\ 2024-05-01 12:34:10 +02:00
Michał Janiszewski
ad79699b21 Reduce transient inclusion of <future> (#21944) 2024-05-01 12:27:51 +02:00
OpenRCT2 git bot
15ee7a244b Merge Localisation/master into OpenRCT2/develop 2024-05-01 04:02:01 +00:00
Matt
409da62fe8 Merge pull request #21924 from Harry-Hopkinson/refactor-constants-TrackPaint.h
Refactor constants in TrackPaint.cpp
2024-04-30 16:51:18 +03:00
Big-Blue-1
e31bebbedf Fix build errors with the ORIGINAL_RATINGS flag (#21937) 2024-04-30 10:15:11 -03:00
Michael Steenbeek
921860729b Merge pull request #21850 from Gymnasiast/backport/brake-stuff
Small backport of changes for #15314
2024-04-30 13:57:37 +02:00
Harry-Hopkinson
dda8c3ecb2 Rename DiagBlockedSegments to kDiagBlockedSegments 2024-04-30 11:54:05 +00:00
Michael Steenbeek
44c442f832 Fix #21870: Demolishing flat ride in pause mode allows copies 2024-04-30 13:50:04 +02:00
Gymnasiast
938f3cd783 Bump network version 2024-04-30 13:41:24 +02:00
Gymnasiast
00618c79d2 Rename _currentBrakeSpeed2 to _currentBrakeSpeed 2024-04-30 13:39:49 +02:00
Gymnasiast
22e7ad598b Default-initialise all fields of RideTypeDescriptor 2024-04-30 13:39:49 +02:00
Gymnasiast
dbbfc2f1d1 Create kMaximumBrakeSpeed 2024-04-30 13:39:49 +02:00
Michael Steenbeek
575cd756b3 Merge pull request #21930 from AaronVanGeffen/move-palette
Move remap palette internally
2024-04-29 22:55:15 +02:00
Aaron van Geffen
95239d75c9 Move UpdatePaletteEffects to Drawing.cpp 2024-04-29 18:14:09 +02:00
Aaron van Geffen
66cb4a1d81 Mark GlassPaletteIds static constexpr 2024-04-29 18:05:25 +02:00
Aaron van Geffen
25faa361ad Rename to secondaryRemapPalette, tertiaryRemapPalette 2024-04-29 18:04:17 +02:00
Aaron van Geffen
dcc1a0627d Move gPeepPalette, gOtherPalette to Drawing.Sprite.cpp 2024-04-29 18:01:39 +02:00
Michael Steenbeek
4de4f4a985 Merge pull request #21683 from duncanspumpkin/uiMove
Move a number of ui only updates into UiContext tick
2024-04-29 14:54:07 +02:00
duncanspumpkin
f6c34ddd59 Simplify map flashing flags and move into map 2024-04-29 14:10:53 +02:00
duncanspumpkin
4810a72232 Move a number of ui only updates into UiContext tick 2024-04-29 14:10:52 +02:00
Michael Steenbeek
5470a49382 Merge pull request #21925 from Gymnasiast/fix/10701
Fix two error messages when placing wall
2024-04-28 23:06:39 +02:00
Gymnasiast
de0ca4ded4 No reason specified when placing door off edge of map 2024-04-28 22:53:01 +02:00