Gymnasiast
7ed434a804
Rework land ownership cheat into sandbox mode
2015-06-09 17:19:05 +02:00
Duncan Frost
fb1c8c4e42
Check against invalid tiles correctly
2015-06-03 18:02:41 +01:00
Duncan Frost
b2caeaf531
Refactor of code slightly
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Since get_map_coordinates_from_pos returns sint16 values I changed it so that it didn't use sint32 values.
2015-05-30 06:27:52 +01:00
Robert Jordan
e8faa5e304
Forgot viewport_interaction
2015-05-07 14:31:34 -04:00
Robert Jordan
c25ef45827
Named 2 input flags, and dropdown fix
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Named INPUT_FLAG_1 to INPUT_FLAG_DROPDOWN_STAY_OPEN
Named INPUT_FLAG_2 to INPUT_FLAG_DROPDOWN_MOUSE_UP
placed RCT2_ADDRESS_INPUT_FLAGS where valid and replaced all bitwise
references to it with appropriate input flags.
Changed ride view dropdown to hold only as it should be.
2015-05-07 14:31:11 -04:00
Duncan Frost
503b330eb8
Fix bugs in viewport interaction and loadsave dialog
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Part of the issue was comparing an int litteral when it should have been a short but the main issue was due to a wrong mask in the viewport interaction code.
Loadsave MS dialog box should now work correctly.
Fixes #1040 .
Fixes #1039 .
2015-05-05 19:11:35 +01:00
Timmy Weerwag
10c4722a86
Deciphered flags and z param of get_map_coordinates_from_pos
2015-05-03 13:54:08 +02:00
zsilencer
ed709b8353
game_command_remove_large_scenery
2015-04-25 09:21:11 -06:00
Duncan Frost
d0420eef0b
Refactor to use defined pathBit entry address.
2015-04-22 21:03:44 +01:00
Duncan Frost
b3be906270
Added remaining scenery functions
2015-04-21 18:19:11 +01:00
Duncan Frost
e8d27b0424
Finished scenery repaint tool down
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Renamed map_element variables that were badly named
Changed scenerymultiple(large) to use the correct size for type. This will cause merge issues with anyone working on large scenery.
2015-04-17 17:36:28 +01:00
Timmy Weerwag
fe799f03a5
Added footpath_bridge_get_info_from_pos
2015-04-01 01:45:18 +02:00
IntelOrca
aacd6b9db0
implement balloon_press and duck_press
2015-03-25 21:42:58 +00:00
Duncan Frost
bfe92e07f4
Fix small potential subtype issue. Finished sub_state_2
2015-03-25 18:36:15 +00:00
Ted John
eac4e28efd
Merge pull request #952 from Garogolun/footpath-functions
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Decompiled some footpath stuff
2015-03-23 21:03:33 +00:00
IntelOrca
745614c959
refactor misc. sprites and implement jumping_fountain_begin
2015-03-23 10:39:47 +00:00
Timmy Weerwag
d4f495cc0e
Renamed sub_6A7831 to footpath_provisional_update
2015-03-22 22:18:36 +01:00
IntelOrca
5b4ec3621a
refactor many functions to use rct_xy_element
2015-01-30 19:20:19 +00:00
IntelOrca
36971b29cb
implement game_command_set_park_name and game_command_remove_park_entrance
2015-01-27 21:18:41 +00:00
IntelOrca
e0dbbd4e25
implement viewport_interaction_remove_park_entrance
2015-01-27 14:17:49 +00:00
IntelOrca
8774731f03
refactor map element iteration
2015-01-22 00:19:05 +00:00
Duncan Frost
e9005027a5
Fix #706 right click incorrectly using mouse x,y instead of tile
2015-01-19 17:58:01 +00:00
IntelOrca
0ff125b9b3
move across useful map functions and other bits from footpath branch to develop
2015-01-14 23:38:48 +00:00
IntelOrca
3fc10f53bf
fix #581 can remove park entrance bug
2014-11-22 20:33:31 +00:00
Duncan Frost
c2e187522c
Added update_mowing. Fixed peep thought bug. Fixed viewport footpath bug.
2014-11-15 19:45:49 +00:00
IntelOrca
2b7142e49f
attempt to fix #566 and other bugs, also refactor some footpath related functions
2014-11-15 18:22:06 +00:00
Duncan Frost
502b4c4cbd
Fix peeps walking on water after entering. Added some known offsets.
2014-11-10 17:23:13 +00:00
IntelOrca
d111c715d6
implement viewport_interaction_get_item_left
2014-11-10 00:40:59 +00:00
IntelOrca
f1cc82f258
prepare for left viewport interaction implementation
2014-11-05 20:28:51 +00:00
IntelOrca
62be863476
refactor viewport interaction functions
2014-11-05 19:42:19 +00:00