Gymnasiast
ad2698df0d
Move 'should draw path over supports' to tile element
2019-01-20 17:23:27 +01:00
Michael Steenbeek
b4bef2fe7d
Merge pull request #8560 from richard-fine/directions
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Begin cleanup of direction handling
2019-01-18 19:09:39 +01:00
Gymnasiast
74a3674e86
Replace more hardcoded instances of RIDE_ID_NULL
2019-01-12 12:38:23 +01:00
Ted John
8701286772
Use new ride_id_t typedef ( #8561 )
2019-01-12 10:11:55 +00:00
Richard Fine
b77f1285a4
Reformat
2019-01-05 19:48:12 +00:00
Richard Fine
e90e9dd73f
Introduce many uses of direction_reverse
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Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
Michael Steenbeek
b5317ee9e9
Split drawing of path and railing
2019-01-02 19:52:53 +01:00
Ted John
4195f0d9c9
Change gPeepSpawns to a vector so we can now have more than 2
2018-12-16 19:00:16 +00:00
ζeh Matt
940fff4bbf
Fix dereferencing nullptr when game objects are missing. ( #8360 )
2018-12-05 22:59:15 +01:00
Hielke Morsink
354d973a48
Use std::size instead of Util::CountOf
2018-11-23 21:59:08 +01:00
Michał Janiszewski
7582afe0b4
Fix #8248 : Invalid tile element in footpath_element_insert ( #8249 )
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* Fix #8248 : Invalid tile element in footpath_element_insert
* Update Footpath.cpp
2018-11-11 19:17:08 +01:00
Michael Steenbeek
94ce57929a
Fix #8236 : Paths of track designs are built incorrectly
2018-11-08 22:13:44 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Michael Steenbeek
5f4cca3c7e
Remove rest of access to footpath edges
2018-10-31 15:08:06 +01:00
Michael Steenbeek
d89c3d9e67
Replace calls to get path edges
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This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek
1d214c0e4e
Replace type comparisons with GetType()
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This function is a bit odd, as it implicitly also checked if the rotation was 0. I assume this is a bug and it was only intended to check for type.
2018-10-31 13:12:11 +01:00
Michael Steenbeek
1dce29b9a7
Replace two more usages of type
2018-10-31 13:10:41 +01:00
Michael Steenbeek
db3c2fcc46
Use calls to set queue from track designs
2018-10-31 13:10:34 +01:00
Michael Steenbeek
af2c1e69d1
Remove residual access to path addition_status field
2018-10-31 13:10:07 +01:00
Michael Steenbeek
853e4c4a6a
Remove residual access to path ride_index field
2018-10-31 13:09:53 +01:00
Michael Steenbeek
785dc43f6b
Remove residual access to additions field
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It looks like neighbour_list_push() never actually reads the contents of the station index, it just compares it to other tiles. Therefore, this should work.
2018-10-31 13:09:42 +01:00
Michael Steenbeek
0f4560598e
Replace residual access to path element entry index field
2018-10-31 13:09:29 +01:00
Michael Steenbeek
66cde65f87
Replace C style function for getting slope direction
2018-10-31 13:09:19 +01:00
Gymnasiast
90f04cf478
Fix #8057 : Game crashes when placing an entrance
2018-10-09 22:12:29 +02:00
Gymnasiast
774d26306f
Fix formatting
2018-10-04 14:54:13 +02:00
Gymnasiast
b1f737d985
Remove remaining access to additions field
2018-10-04 14:54:12 +02:00
Gymnasiast
a6885ea464
Replace C-style functions for getting direction
2018-10-04 14:54:12 +02:00
Gymnasiast
015ece94c6
Replace C-style functions for getting path entries
2018-10-04 12:13:17 +02:00
Gymnasiast
ecd6247462
Replace C-style functions for checking getting path additions
2018-10-04 12:13:17 +02:00
Gymnasiast
ee05438953
Replace C-style functions for checking path addition ghost status
2018-10-04 12:13:17 +02:00
Gymnasiast
e159ac65a6
Replace C-style functions for IsWide() and SetWide()
2018-10-04 12:13:17 +02:00
Gymnasiast
f9f233dbb1
Replace C-style function for HasQueueBanner()
2018-10-04 12:13:17 +02:00
Gymnasiast
37f59e17dc
Replace C-style isSloped() function
2018-10-04 12:13:17 +02:00
Gymnasiast
88f3e9be75
Fix crash
2018-10-03 19:38:18 +02:00
Michael Steenbeek
882a65e4c0
Port queue functions
2018-10-03 12:18:21 +02:00
Michael Steenbeek
3b7fc4cf8c
Port rest of banner functions
2018-09-27 22:15:04 +02:00
Michael Steenbeek
a8e087b560
Return actual entrance elements from map functions
2018-09-27 22:15:04 +02:00
Michael Steenbeek
995c6debf1
Port entrance path type lookup
2018-09-27 22:15:04 +02:00
Michael Steenbeek
3c93aca727
Port entrance station index and sequence lookup
2018-09-27 22:15:04 +02:00
Michael Steenbeek
c7eaa1ba80
Port entrance ride index lookup
2018-09-27 22:15:04 +02:00
Michael Steenbeek
cc7f8e612d
Port entrance type lookup
2018-09-27 22:15:04 +02:00
Michael Steenbeek
a3e9c63fc3
Move GetRideIndex to struct methods
2018-09-25 21:57:21 +02:00
Gymnasiast
ae4c464ce7
Move getting track sequence to struct methods
2018-09-25 21:57:21 +02:00
Gymnasiast
8908f3f47e
Move getting track type to struct methods
2018-09-25 21:57:21 +02:00
Gymnasiast
0f08128657
Fix formatting
2018-09-16 21:34:51 +02:00
Michael Steenbeek
74ccf010e6
Port surface elements to new structure
2018-09-16 21:34:51 +02:00
Michael Steenbeek
1d3baef9b7
Remove some C-style tile element functions
2018-09-16 21:34:04 +02:00
Matt
04928d4b84
Refactor reference over std::shared_ptr.
2018-08-31 07:18:48 +02:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
ζeh Matt
b2005c3b9f
Implement FootpathRemoveAction as a GameAction ( #7867 )
2018-08-12 10:31:00 +02:00