mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
Remove remaining access to additions field
This commit is contained in:
committed by
Michael Steenbeek
parent
a6885ea464
commit
b1f737d985
@@ -2926,7 +2926,7 @@ static void peep_interact_with_path(rct_peep* peep, int16_t x, int16_t y, rct_ti
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// Peep is not queuing.
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peep->time_lost = 0;
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uint8_t stationNum = (tile_element->properties.path.additions & 0x70) >> 4;
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uint8_t stationNum = tile_element->AsPath()->GetStationIndex();
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if ((tile_element->properties.path.type & (1 << 3)) // Queue has the ride sign on it
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&& (tile_element->AsPath()->GetQueueBannerDirection()
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@@ -479,7 +479,7 @@ private:
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case TILE_ELEMENT_TYPE_PATH:
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{
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uint8_t pathType = tileElement->AsPath()->GetRCT1PathType();
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uint8_t pathAdditionsType = tileElement->properties.path.additions & 0x0F;
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uint8_t pathAdditionsType = tileElement->AsPath()->GetAddition();
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AddEntryForPath(pathType);
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AddEntryForPathAddition(pathAdditionsType);
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@@ -271,7 +271,7 @@ static money32 footpath_element_insert(
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tileElement->properties.path.type |= (slope & TILE_ELEMENT_SLOPE_W_CORNER_DN);
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if (type & FOOTPATH_ELEMENT_INSERT_QUEUE)
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tileElement->AsPath()->SetIsQueue(true);
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tileElement->properties.path.additions = pathItemType;
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tileElement->AsPath()->SetAddition(pathItemType);
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tileElement->properties.path.addition_status = 255;
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tileElement->flags &= ~TILE_ELEMENT_FLAG_BROKEN;
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if (flags & GAME_COMMAND_FLAG_GHOST)
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@@ -650,7 +650,7 @@ static money32 footpath_place_from_track(
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tileElement->clearance_height = z + 4 + ((slope & TILE_ELEMENT_SLOPE_S_CORNER_UP) ? 2 : 0);
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tileElement->properties.path.type = (type << 4) | (slope & TILE_ELEMENT_SLOPE_W_CORNER_DN);
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tileElement->type |= type >> 7;
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tileElement->properties.path.additions = 0;
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tileElement->AsPath()->SetAddition(0);
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tileElement->properties.path.addition_status = 255;
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tileElement->properties.path.edges = edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK;
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tileElement->flags &= ~TILE_ELEMENT_FLAG_BROKEN;
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@@ -1672,8 +1672,7 @@ void footpath_chain_ride_queue(
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tileElement->properties.path.type &= ~FOOTPATH_PROPERTIES_FLAG_HAS_QUEUE_BANNER;
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tileElement->properties.path.edges |= (1 << (direction ^ 2));
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tileElement->properties.path.ride_index = rideIndex;
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tileElement->properties.path.additions &= ~FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK;
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tileElement->properties.path.additions |= (entranceIndex << 4) & FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK;
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tileElement->AsPath()->SetStationIndex(entranceIndex);
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map_invalidate_element(x, y, tileElement);
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@@ -1991,6 +1990,17 @@ bool PathElement::HasQueueBanner() const
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return (entryIndex & FOOTPATH_PROPERTIES_FLAG_HAS_QUEUE_BANNER) != 0;
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}
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uint8_t PathElement::GetStationIndex() const
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{
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return (additions & FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK) >> 4;
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}
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void PathElement::SetStationIndex(uint8_t newStationIndex)
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{
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additions &= ~FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK;
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additions |= ((newStationIndex << 4) & FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK);
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}
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bool PathElement::IsWide() const
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{
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return (type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_WIDE) != 0;
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@@ -208,6 +208,9 @@ public:
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bool IsSloped() const;
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void SetSloped(bool isSloped);
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uint8_t GetStationIndex() const;
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void SetStationIndex(uint8_t newStationIndex);
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bool IsWide() const;
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void SetWide(bool isWide);
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