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Commit Graph

663 Commits

Author SHA1 Message Date
Michael Steenbeek
d798811c4a Make GetWaterHeight return big Z (#10579)
* Make GetWaterHeight return big Z

* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Michael Steenbeek
8a9f0eeca5 Prepare track piece handling code for more than 256 pieces (#10575) 2020-01-17 12:27:14 +01:00
duncanspumpkin
98de6db515 Increment network version 2020-01-16 20:28:42 +00:00
Michael Steenbeek
08ab15ef36 Fix #10313: Path furniture can be placed on level crossings 2020-01-05 17:59:02 +01:00
Tulio Leao
f790fb9079 Improve variable initialisation, if statements and assertions 2019-12-27 15:05:28 -03:00
Tulio Leao
1bc399537e Fix C6001: using uninitialized memory 2019-12-27 15:05:27 -03:00
Matt
cfe90c3c3b Bump up network version 2019-12-26 13:30:02 +01:00
Matt
69eb3f5d91 Bump up network version 2019-12-22 07:50:55 +01:00
Duncan
3be7d824ac Merge pull request #10397 from duncanspumpkin/refactor_gcommand
Remove gCommandPosition. Use GameActionRes instead.
2019-12-19 20:48:20 +00:00
duncanspumpkin
11974dd7b3 Increment Network Version 2019-12-15 08:31:26 +00:00
frutiemax
18ba9b27a3 Implement #7865: Allow transport rides to synchronise with adjacent stations (#10280) 2019-12-14 09:58:00 +01:00
ζeh Matt
7744fc71e4 Fix #10256: Desync because of client advancing ahead of server ticks during map change (#10257) 2019-11-17 23:26:32 +01:00
ζeh Matt
5606b4895b Fix desync because of ride status (#10227) 2019-11-16 16:12:33 +01:00
Duncan
bb48a471e6 Merge pull request #10135 from tupaschoal/constexpr-for-openrct2-defines
Use constexpr on openrct2/*
2019-10-30 19:45:25 +00:00
Tulio Leao
9123b597a9 Use constexpr on openrct2/* 2019-10-29 18:44:14 -03:00
Michał Janiszewski
d645338752 Release 0.2.4
- Feature: [#9285] Remember current group in scenario list window.
- Feature: [#9918] Increase image list capacity by about 100k units.
- Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
- Fix: [#4927] Giant screenshot cut off at bottom and top.
- Fix: [#7572] Queue paths connect to regular paths through fences.
- Fix: [#7690] Problem with guests freezing on certain tiles of path.
- Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
- Fix: [#8136] Excessive lateral G penalty is too excessive.
- Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
- Fix: [#9179] Crash when modifying a ride occasionally.
- Fix: [#9533] Door sounds not playing.
- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
- Fix: [#9603] Don't render audio when master volume is turned off.
- Fix: [#9625] Show correct cost in scenery selection.
- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
- Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
- Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
- Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
- Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
- Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
- Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
- Fix: [#9970] Wait for quarter load fails.
- Fix: [#9994] Game action tick collision during server connect and map load.
- Fix: [#10017] Ghost elements influencing ride excitement.
- Fix: [#10036] Do not allocate large chunks of memory for save file classification.
- Fix: [#10106] Ride circuits should not be used for modes that do not support it.
- Fix: [#10149] Desync in headless mode with rides that create smoke particles.
- Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
- Improved: [#9987] Minimum load rounding.
- Improved: [#10125] Better support for high DPI screens.
2019-10-28 21:18:47 +01:00
ζeh Matt
040a0e58aa Fix desync in headless mode with rides that create smoke particles 2019-10-27 16:55:34 +01:00
Matt
666158df1c Bump up network version 2019-10-20 00:22:11 +02:00
Tulio Leao
dbb66dd028 Remove duplicate functions (#10067)
* Reduce code duplication in src\openrct2\interface\Window.cpp

`window_resize_gui_scenario_editor` was a subset of `window_resize_gui`

* Reduce code duplication in src\openrct2\network\Twitch.cpp

Both `GetFollowers()` and `GetMessage()` were very similar

* Reduce code duplication in src/openrct2/world/SmallScenery.cpp

`map_place_non_scenery_clear_func` and `map_place_scenery_clear_func` did basically the same thing, with a single branch difference

* Reduce code duplication in src/openrct2-ui/windows/TopToolbar.cpp

Make `top_toolbar_tool_update_scenery_clear` call `top_toolbar_tool_update_land_paint` and then do the additional differing calculation it did.
2019-10-19 15:38:26 +02:00
Tulio Leao
9d468167e4 Fix #10106: Reset number of circuits if unsupported
Closes #10106
2019-10-18 18:06:51 -03:00
Hielke Morsink
8c1ccfdaa9 Fix possible cause for desyncs on ride crashes (#10104)
`scenario_rand` was used twice between two sequence points. The order of evaluation is unspecified in C++, meaning that these calls could be done in both forward and reverse order. Storing them in variables guarantees their order, making this cross-platform.
2019-10-16 21:51:59 +02:00
Matt
884611c20b Bump up network version 2019-10-05 13:13:44 +02:00
Matt
0c11bbd4e7 Fix #9994: Game action tick collision during server connect and map load 2019-10-05 13:09:21 +02:00
ζeh Matt
0b95dcd0d0 Fix #8584: Duck spawn search now uses entire map (#9743) 2019-10-02 22:14:56 +02:00
aw20368
ff1698bcb9 Improve #9987: Minimum load rounding (#9987)
Refactor code for vehicles waiting for a specific load level.
Original code rounded the target load down, changed to round up.
2019-09-28 20:51:13 +02:00
ζeh Matt
b2a42de579 Fix ghost elements influencing ride excitement 2019-09-23 22:36:51 +02:00
Jan Beich
a5555649ec network: unbreak build with Clang 9 (#10014)
ld: error: libopenrct2.a(Network.cpp.o): unable to find library from dependent library specifier: Ws2_32.lib
2019-09-23 17:14:57 +02:00
Gymnasiast
856075a781 Bump network version and amend changelog 2019-09-22 23:07:57 +02:00
gill984
565ad3798d Fix #9957: Guests complain about running out of money in no money parks 2019-09-22 16:52:53 +02:00
Michael Steenbeek
a11762b11a Remove old C functions that only call their equivalent
* Remove old C functions that only call their equivalent

* fix formatting
2019-09-22 14:12:49 +02:00
Joseph Atkins-Turkish
747e00512d Fix #7572: Queue paths connect to regular paths through fences 2019-09-18 23:31:29 +02:00
Gymnasiast
673b12029e Bump network version 2019-09-09 23:07:46 +02:00
Michał Janiszewski
8637eb6c57 Rename some bits to allow unity builds of libopenrct2 (#9944)
* Rename some bits to allow unity builds of libopenrct2

Some names are clashing when doing a unity build, renaming them solves
the problem.
2019-08-29 23:03:56 +02:00
ζeh Matt
1db18d4778 Bump up network version (#9949) 2019-08-28 19:58:30 +01:00
Matt
9f773f27f8 Bump up network version 2019-08-23 23:06:45 +02:00
Ted John
d5a1b4fc8f Fix #9920: Ghost pieces break maps on multiplayer for the client (#9928) 2019-08-23 21:05:00 +02:00
Matt
c36591c81f Bump up network version 2019-08-21 00:29:05 +02:00
Matt
8c9008825d Remove remaining game command/game action code from network 2019-08-21 00:26:43 +02:00
Matt
4f7dab6f67 Fix desync because of incorrect tick data 2019-08-21 00:19:52 +02:00
Matt
769ed255f3 Refactor game action queue out of network into GameActions 2019-08-21 00:15:39 +02:00
Gymnasiast
386e6a20a9 Bump network version 2019-08-19 20:39:24 +02:00
ζeh Matt
09f707ad8a Fix #9886: Object animations not working as multiplayer client (#9887) 2019-08-16 18:05:49 +01:00
Ted John
68dc4d0fb8 Bump network version to deprecate recent bugged versions 2019-08-10 15:24:59 +01:00
Duncan
75210ef3e2 Merge pull request #9742 from duncanspumpkin/fix_9729
Fix 9729
2019-08-08 06:02:08 +01:00
duncanspumpkin
2557e373db Increment network version 2019-08-06 21:29:08 +01:00
Matt
8670385505 Bump up network version 2019-08-06 00:49:37 +02:00
Matt
01de097ef0 Fix #9666: pause server if no clients are connected 2019-08-06 00:49:37 +02:00
duncanspumpkin
e3d79e7600 Increment network version 2019-08-05 20:20:24 +01:00
Michael Steenbeek
073e4b0ccc Fix #7690: Problem with guests freezing on certain tiles of path (#9723) 2019-08-04 17:19:40 +02:00
Michael Steenbeek
c1fa86a843 Merge pull request #9623 from IntelOrca/refactor/remove-user-strings
Remove user string pool
2019-08-01 11:00:21 +02:00