Ted John
3d47f9869f
write get entry methods for scenery and path
2016-05-15 16:09:26 +01:00
janisozaur
ca430e1b23
Drop unused variables ( #3586 )
2016-05-13 18:21:58 +01:00
Ted John
b5c0913b76
add global macros for a few more things, ride rating related and misc
2016-05-09 22:54:22 +01:00
Ted John
d2c5501eea
refactor sprite heads and counts
2016-05-09 00:08:03 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Ted John
ee509caf35
integrate game paused variable and refactor
2016-04-23 13:34:55 +01:00
Ted John
467513616d
add global macro: gCurrentTicks
2016-04-23 02:49:24 +01:00
Michał Janiszewski
6d6f9f3c23
Refactor rides to be only accessible with getters
...
This changes how rides are accessed from macros to getter functions.
2016-01-23 01:13:36 +01:00
Kyle Kirby
caf07c2064
Clean up the comments a litte
...
• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
duncanspumpkin
691aec5035
Fix #2381 . Map animation invalidate now called during pause mode
...
This was causing the number of map animations to skyrocket as there was no way to remove animations caused by ghosts. This shouldn't progress the animation only remove invalid animations.
2015-11-27 18:40:37 +00:00
duncanspumpkin
119ca58cc7
Add check to prevent exceeding the maximum number of animations. Probable cause of #2381
2015-11-27 18:01:45 +00:00
Michał Janiszewski
c0e2a5c7be
Add get_current_rotation function and DEBUG_LEVEL macros
2015-11-02 22:58:15 +01:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
IntelOrca
1a877e637d
refactor sprite_invalidate
2015-08-22 11:56:32 +01:00
IntelOrca
0def7c0883
refactor invalidation of map tiles and viewports
2015-07-06 18:57:36 +01:00
IntelOrca
40ba6a3efa
remove various callprocs
2015-06-29 17:22:01 +01:00
zsilencer
a8a434e261
game_command_place_banner
2015-04-25 09:21:35 -06:00
Duncan Frost
bba61bd891
Fix on ride photos staying flashed
2015-03-27 08:47:47 +00:00
Duncan Frost
0e04189951
Fix potential future bug
2015-03-26 22:08:56 +00:00
Duncan Frost
e67f8a45ad
Fix rebase errors. Added PEEP_ACTION_CHECK_TIME.
2015-03-25 18:36:08 +00:00
IntelOrca
74fd9dc5a2
fix queue banners not invalidating properly
2015-03-22 17:43:44 +00:00
IntelOrca
7d383a586e
implement map_update_tiles, grass growing and scenery aging
2015-03-22 17:04:50 +00:00
IntelOrca
d67335d0c7
implement remaining map animation invalidate event handlers and create map animation
2015-03-22 01:19:23 +00:00
IntelOrca
cd16af0f60
add some event handlers for invalidating map objects
2015-03-18 19:52:45 +00:00