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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Fix rebase errors. Added PEEP_ACTION_CHECK_TIME.
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@@ -194,7 +194,7 @@ static bool map_animation_invalidate_small_scenery(int x, int y, int baseZ)
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int y2 = y - TileDirectionDelta[direction].y;
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uint16 spriteIdx = RCT2_ADDRESS(0x00F1EF60, uint16)[((x2 & 0x1FE0) << 3) | (y2 >> 5)];
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for (; spriteIdx != 0xFFFF; spriteIdx = sprite->unknown.var_02) {
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for (; spriteIdx != 0xFFFF; spriteIdx = sprite->unknown.next_in_quadrant) {
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sprite = &g_sprite_list[spriteIdx];
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if (sprite->unknown.linked_list_type_offset != SPRITE_LINKEDLIST_OFFSET_PEEP)
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continue;
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@@ -207,9 +207,9 @@ static bool map_animation_invalidate_small_scenery(int x, int y, int baseZ)
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if (peep->action < PEEP_ACTION_NONE_1)
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continue;
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peep->action = 0;
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peep->action = PEEP_ACTION_CHECK_TIME;
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peep->action_frame = 0;
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peep->var_70 = 0;
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peep->action_sprite_image_offset = 0;
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sub_693B58(peep);
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RCT2_CALLPROC_X(0x006EC53F, 0, 0, 0, 0, (int)peep, 0, 0);
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break;
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