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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-30 18:25:16 +01:00
Commit Graph

87 Commits

Author SHA1 Message Date
Ted John
dd0573b235 Move in game console to UI library 2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7 Replace gConsoleOpen with function 2018-03-22 20:16:58 +00:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Michał Janiszewski
4dd0995efb Move cmath out of common.h 2018-03-18 23:29:13 +01:00
Ted John
39a38dc193 Include SDL2 using sub directory 2018-03-09 16:28:47 +01:00
Aaron van Geffen
ba1d269227 Move all Virtual Floor code from Map to its own file. 2018-03-04 19:28:56 +01:00
Hielke Morsink
55979a3fff Remove and replace C typedefs
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Michał Janiszewski
20f95d073a Fix remaining uses of WC_LOADSAVE intent 2018-02-07 23:14:29 +01:00
Gymnasiast
cc4f7e144a Remove most usages of 'new Intent' 2018-02-05 23:23:26 +01:00
Gymnasiast
e3c0f6606d Clean up Intent.{cpp,h}
This gets rid of the C transfer functions, add licence and does some alignment fixes
2018-02-05 23:23:26 +01:00
Gymnasiast
34a6b5ef92 Remove __cplusplus ifdefs 2018-02-05 16:20:15 +01:00
Gymnasiast
778ba466c5 Remove almost every extern C block 2018-02-05 16:20:15 +01:00
Gymnasiast
5cc21fd21b Replace NULL with nullptr in C++ files 2018-01-29 21:33:21 +00:00
Ted John
cebe13984f Remove most of remaining memory functions from libopenrct2ui 2018-01-21 11:17:41 +00:00
Marijn van der Werf
4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
Adakite Systems
0681ba4e04 Read and set edge scrolling speed via config
- For future reference, the default edge scrolling speed
value of 12 is retained.
2018-01-14 00:51:51 +00:00
ZehMatt
84f2917f59 Use const and constexpr whenever possible. 2018-01-11 22:29:08 +01:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Aaron van Geffen
1d7bec8a11 Make the virtual floor optional, on by default. 2018-01-11 10:37:40 +01:00
Aaron van Geffen
84026529b4 Introduce new variable gMapVirtualFloorVisible to determine visibility.
This addresses compilation issues for projects that contain no UI code.
Also working towards better invalidation for the software renderer.
2018-01-11 10:37:40 +01:00
Jeroen D Stout
c8785bac55 Add virtual floor removal check to input 2018-01-11 10:37:40 +01:00
Michał Janiszewski
469e142c7b Change casing of header files 2018-01-11 09:30:09 +01:00
Ted John
c3eab7ead6 Refactor window.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
c974daf467 Refactor console.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
b781291b58 Refactor chat.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Ted John
02c58a6c5a Remove custom base Exception class 2018-01-05 18:11:47 +00:00
Michał Janiszewski
33a94fe1bb Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
Michał Janiszewski
b2bc974fe7 Use nullptr where possible 2018-01-04 06:58:44 +01:00
Michael Steenbeek
91589f57c6 Compile map.c as C++ 2018-01-03 20:40:51 +01:00
Ted John
49f5611bd1 Rename scenario.c|h to cpp 2018-01-03 15:07:17 +01:00
Robert Jordan
907f18fd69 Fix: Following canceling
Stop previewing sequence now unfollows the current sprite.
Using the arrow keys in-game cancels following.
Resizing the window no longer cancels following.
2017-12-31 20:03:09 +01:00
Robert Jordan
298420fd1e Finalize follow sprite command
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Michael Steenbeek
c4f44e5e7a Compile files in paint folder as C++ 2017-12-17 17:24:36 +01:00
Marijn van der Werf
00667c81b6 Reformat MouseInput 2017-12-16 15:47:38 +02:00
Marijn van der Werf
1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Marijn van der Werf
0193ea4fdc Move tooltip to UI project 2017-12-16 15:47:38 +02:00
Marijn van der Werf
e9ef843619 Move majority of input.c to UI 2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
zyliwax
7bffc4ae33 Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.

The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Marijn van der Werf
dceb403ca9 Move editor bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e Move bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf
bd0bd9e038 Move top toolbar to UI module 2017-11-11 23:57:19 +01:00
Robert Jordan
4c3065619e Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.

The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875)

Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996, #2589)

Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254)

Added changelog entry.
2017-11-08 17:43:50 +01:00
Marijn van der Werf
59df233669 Move text input window to UI module 2017-11-03 01:54:37 +01:00
Michał Janiszewski
8fd2266bda Refactor includes (#6512)
* Refactor Intent.h inclusion

* Use forward declaration of ITcpSocket

* Remove unused include

* Forward declare rct_ride_entry

* Remove unused headers

* Forward-declare rct_drawpixelinfo

* Remove unused headers

* Lower header include from header to source file

* Reduce included headers

* Reduce includes
2017-10-19 10:01:05 +02:00