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https://github.com/OpenRCT2/OpenRCT2
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Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in the latest development commit. The original shortcut for this key was '7', placing it between the "Invisible people toggle" (6) shortcut and the "Height marks on land toggle" (8). This commit preserves as much as possible, using placeholder comments that signify the relevant values which this feature actually uses where this is not possible.
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@@ -4469,6 +4469,7 @@ STR_6157 :Console
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STR_6158 :Failed to load this file...{NEWLINE}Incompatible RCTC version: {COMMA16}
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STR_6159 :Smooth Nearest Neighbour
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STR_6160 :{WINDOW_COLOUR_2}Available vehicles: {BLACK}{STRING}
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STR_6161 :Gridlines display toggle
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#############
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# Scenarios #
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@@ -11,6 +11,7 @@
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- Feature: [#6292] Allow building queue lines in the Scenario Editor.
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- Feature: [#6295] TrueType fonts are now rendered with light font hinting by default.
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- Feature: [#6307] Arrows are now shown when placing park entrances.
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- Feature: [#6313] Add keyboard shortcut for toggle gridlines.
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- Feature: [#6324] Add command to deselect unused objects from the object selection.
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- Feature: [#6325] Allow using g1.dat from RCT Classic.
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- Feature: [#6353] Show custom RCT1 scenarios in New Scenario window.
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@@ -311,6 +311,14 @@ static void shortcut_invisible_people_toggle()
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toggle_view_flag(VIEWPORT_FLAG_INVISIBLE_PEEPS);
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}
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static void shortcut_gridlines_toggle()
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{
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if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
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return;
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toggle_view_flag(VIEWPORT_FLAG_GRIDLINES);
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}
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static void shortcut_height_marks_on_land_toggle()
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{
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if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
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@@ -807,6 +815,7 @@ namespace
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shortcut_ride_construction_demolish_current,
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shortcut_load_game,
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shortcut_clear_scenery,
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shortcut_gridlines_toggle,
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};
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}
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@@ -307,4 +307,5 @@ const uint16 KeyboardShortcuts::DefaultKeys[SHORTCUT_COUNT] =
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SDL_SCANCODE_KP_MINUS, // SHORTCUT_RIDE_CONSTRUCTION_DEMOLISH_CURRENT
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PLATFORM_MODIFIER | SDL_SCANCODE_L, // SHORTCUT_LOAD_GAME
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SDL_SCANCODE_B, // SHORTCUT_CLEAR_SCENERY
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SDL_SCANCODE_7, // SHORTCUT_GRIDLINES_DISPLAY_TOGGLE
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};
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@@ -96,6 +96,7 @@ enum
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SHORTCUT_RIDE_CONSTRUCTION_DEMOLISH_CURRENT,
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SHORTCUT_LOAD_GAME,
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SHORTCUT_CLEAR_SCENERY,
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SHORTCUT_GRIDLINES_DISPLAY_TOGGLE,
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SHORTCUT_COUNT,
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@@ -153,6 +153,7 @@ const rct_string_id ShortcutStringIds[SHORTCUT_COUNT] = {
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STR_SHORTCUT_RIDE_CONSTRUCTION_DEMOLISH_CURRENT,
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STR_LOAD_GAME,
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STR_SHORTCUT_CLEAR_SCENERY,
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STR_SHORTCUT_GRIDLINES_DISPLAY_TOGGLE,
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};
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}
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@@ -3820,6 +3820,8 @@ enum {
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STR_AVAILABLE_VEHICLES = 6160,
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STR_SHORTCUT_GRIDLINES_DISPLAY_TOGGLE = 6161,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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STR_COUNT = 32768
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};
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